Merged heads. (roundstart.inc replaced with LF newlines)
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							| @@ -1,120 +0,0 @@ | |||||||
| Changes from Zombie: Reloaded 2.5.1 |  | ||||||
| ==================================== |  | ||||||
|  |  | ||||||
| Alpha values (transparency) |  | ||||||
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |  | ||||||
|  |  | ||||||
| Support for alpha values in classes. New values in classes.txt (per class): |  | ||||||
|  |  | ||||||
|   Key:           Value:    Default:    Description: |  | ||||||
|   alpha_spawn    <0-255>   255         initial alpha value (0 = transparent) |  | ||||||
|   alpha_damaged  <0-255>   255         alpha value when damaged |  | ||||||
|   alpha_damage   <damage>  0           how much damage to do before |  | ||||||
|                                        alpha_damaged take effect |  | ||||||
|  |  | ||||||
| Knockback multiplier |  | ||||||
| ~~~~~~~~~~~~~~~~~~~~~ |  | ||||||
|  |  | ||||||
| If classes are enabled the zr_zombie_knockback cvar is used as a multiplier. |  | ||||||
| Makes it possible to set custom knockback on maps using per-map configs. |  | ||||||
|  |  | ||||||
| Set zr_zombie_knockback to 1 if you use classes and want it the way it was |  | ||||||
| before. |  | ||||||
|  |  | ||||||
|   knockback = zr_zombie_knockback * class knockback |  | ||||||
|  |  | ||||||
| Full spawn protection |  | ||||||
| ~~~~~~~~~~~~~~~~~~~~~~ |  | ||||||
|  |  | ||||||
| Spawn protection makes the players invisible and move faster, and cannot be |  | ||||||
| infected during protection time. |  | ||||||
|  |  | ||||||
| A centered counter shows the time remaining. |  | ||||||
|  |  | ||||||
| Overriding class night vision |  | ||||||
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |  | ||||||
|  |  | ||||||
| Support for overrriding class nvgs with the zr_zombie_nvgs cvar. Generally, |  | ||||||
| any non-zero value is considered as on. |  | ||||||
|  |  | ||||||
|   Value:    Description: |  | ||||||
|   -1        no override (use value in classes.txt) / nvgs on |  | ||||||
|   0         never give nvgs |  | ||||||
|   1         always give nvgs |  | ||||||
|  |  | ||||||
| Anticamp feature |  | ||||||
| ~~~~~~~~~~~~~~~~~ |  | ||||||
|  |  | ||||||
| Define hurt volumes in maps that gives x damage at a custom interval. |  | ||||||
|  |  | ||||||
| When creating volumes they should start a little bit _below_ the floor, so it |  | ||||||
| covers the players feet. |  | ||||||
|  |  | ||||||
| The volume is rectangular and you only need two locations in the map to create |  | ||||||
| it; a top corner, and the bottom corner at the oposite side. |  | ||||||
|  |  | ||||||
|   zr_anticamp_create_volume <damage> <interval> <x1> <y1> <z1> <x2> <y2> <z2> |  | ||||||
|     - Create a rectangular volume between the specified locations. |  | ||||||
|    |  | ||||||
|   zr_anticamp_remove_volume <volume id> |  | ||||||
|     - Remove a volume. |  | ||||||
|    |  | ||||||
|   zr_anticamp_list |  | ||||||
|     - List existing volumes. |  | ||||||
|  |  | ||||||
| Set default classes |  | ||||||
| ~~~~~~~~~~~~~~~~~~~~ |  | ||||||
|  |  | ||||||
| Setting the default class with a cvar. Works with per-map configs. Use "random" |  | ||||||
| as classname to set random classes on all players when the map loads or they |  | ||||||
| connect. |  | ||||||
|    |  | ||||||
|   zr_classes_default <classname> |  | ||||||
|  |  | ||||||
| Zombie admin menu |  | ||||||
| ~~~~~~~~~~~~~~~~~~ |  | ||||||
|  |  | ||||||
| Basic zombie admin commands like adjusting knockback, nvgs, infecting players |  | ||||||
| and spawn everyone. |  | ||||||
|  |  | ||||||
| Knockback changes are applied instantly, useful for tuning knockback in-game. |  | ||||||
|  |  | ||||||
| Note that the changes are not saved. They will reset on map change. In a |  | ||||||
| future version this menu might save the changes. |  | ||||||
|  |  | ||||||
|   Knockback multiplier |  | ||||||
|     - Fine tune the knockback multiplier. |  | ||||||
|    |  | ||||||
|   Class knockback |  | ||||||
|     - Fine tune a class knockback value. |  | ||||||
|    |  | ||||||
|   Night vision settings |  | ||||||
|     - Override night vision settings (explained earlier). |  | ||||||
|    |  | ||||||
|   Infect |  | ||||||
|     - Infect a player. Lists all players, but could be changed to only list |  | ||||||
|       humans. |  | ||||||
|    |  | ||||||
|   Spawn players |  | ||||||
|     - Spawns all dead players (except spectactors). |  | ||||||
|    |  | ||||||
|   (more zombie admin stuff might come...) |  | ||||||
|  |  | ||||||
| Set (and get) class knockback |  | ||||||
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |  | ||||||
|  |  | ||||||
| Set or get knockback from a class. Changes are not saved. They will be reset on |  | ||||||
| map change. |  | ||||||
|    |  | ||||||
|   zr_set_class_knockback <classname> <knockback> |  | ||||||
|     - Sets knockback to a specified class. Useful when using per-map configs to |  | ||||||
|       fine tune the class knockback for a map. |  | ||||||
|    |  | ||||||
|   zr_get_class_knockback <classname> |  | ||||||
|     - Prints the current knockback of a class to the client/server console. |  | ||||||
|       Using the zombie admin menu to read a knockback value is easier sometimes. |  | ||||||
|  |  | ||||||
| More stuff |  | ||||||
| ~~~~~~~~~~~ |  | ||||||
|  |  | ||||||
| Other minior and major bug fixes. See changelog.txt. |  | ||||||
| @@ -1,58 +1,58 @@ | |||||||
| /* | /* | ||||||
|  * ============================================================================ |  * ============================================================================ | ||||||
|  * |  * | ||||||
|  *   Zombie:Reloaded |  *   Zombie:Reloaded | ||||||
|  * |  * | ||||||
|  *   File:          roundstart.inc |  *   File:          roundstart.inc | ||||||
|  *   Type:          Core |  *   Type:          Core | ||||||
|  *   Description:   Handles round start actions. |  *   Description:   Handles round start actions. | ||||||
|  * |  * | ||||||
|  * ============================================================================ |  * ============================================================================ | ||||||
|  */ |  */ | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * List of objective entities. |  * List of objective entities. | ||||||
|  */ |  */ | ||||||
| #define ROUNDSTART_OBJECTIVE_ENTITIES "func_bomb_target|func_hostage_rescue|c4|hostage_entity" | #define ROUNDSTART_OBJECTIVE_ENTITIES "func_bomb_target|func_hostage_rescue|c4|hostage_entity" | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * The round is starting. |  * The round is starting. | ||||||
|  */ |  */ | ||||||
| RoundStartOnRoundStart() | RoundStartOnRoundStart() | ||||||
| { | { | ||||||
|     // Kill all objective entities. |     // Kill all objective entities. | ||||||
|     RoundStartKillObjectives(); |     RoundStartKillObjectives(); | ||||||
| } | } | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Kills all objective entities. |  * Kills all objective entities. | ||||||
|  */ |  */ | ||||||
| RoundStartKillObjectives() | RoundStartKillObjectives() | ||||||
| { | { | ||||||
|     decl String:classname[64]; |     decl String:classname[64]; | ||||||
|      |      | ||||||
|     // Get max entity count. |     // Get max entity count. | ||||||
|     new maxentities = GetMaxEntities(); |     new maxentities = GetMaxEntities(); | ||||||
|      |      | ||||||
|     // x = entity index. |     // x = entity index. | ||||||
|     for (new x = 0; x <= maxentities; x++) |     for (new x = 0; x <= maxentities; x++) | ||||||
|     { |     { | ||||||
|         // If entity isn't valid, then stop. |         // If entity isn't valid, then stop. | ||||||
|         if(!IsValidEdict(x)) |         if(!IsValidEdict(x)) | ||||||
|         { |         { | ||||||
|             continue; |             continue; | ||||||
|         } |         } | ||||||
|          |          | ||||||
|         // Get valid edict's classname. |         // Get valid edict's classname. | ||||||
|         GetEdictClassname(x, classname, sizeof(classname)); |         GetEdictClassname(x, classname, sizeof(classname)); | ||||||
|          |          | ||||||
|         // Check if it matches any objective entities, then stop if it doesn't. |         // Check if it matches any objective entities, then stop if it doesn't. | ||||||
|         if(StrContains(ROUNDSTART_OBJECTIVE_ENTITIES, classname) == -1) |         if(StrContains(ROUNDSTART_OBJECTIVE_ENTITIES, classname) == -1) | ||||||
|         { |         { | ||||||
|             continue; |             continue; | ||||||
|         } |         } | ||||||
|          |          | ||||||
|         // Entity is an objective, kill it. |         // Entity is an objective, kill it. | ||||||
|         RemoveEdict(x); |         RemoveEdict(x); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|   | |||||||
							
								
								
									
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							| @@ -1,46 +0,0 @@ | |||||||
| Section content is listed in order of importance. Some of these can be ideas too. |  | ||||||
|  |  | ||||||
| ---- CRITICAL/IMPORTANT ---- |  | ||||||
|  |  | ||||||
|  |  | ||||||
| ---- NORMAL/GAMEPLAY ---- |  | ||||||
|  |  | ||||||
| * Fix zvision not displayed if classes are disabled. |  | ||||||
|  |  | ||||||
| * Make admin commands to get or set player classes: |  | ||||||
|   zr_classes_set <classname> <target> |  | ||||||
|   zr_classes_get <#userid|name> |  | ||||||
|  |  | ||||||
| * Make it possible to disable certain classes on certain maps. Only specify the |  | ||||||
|   class name to read the value: |  | ||||||
|   zr_class_enabled <classname> [<0/1>] |  | ||||||
|  |  | ||||||
| * Per-weapon clip sizes. A new module with detailed control of ammo (modes, limits, timers). |  | ||||||
|  |  | ||||||
| * Remove dead bodies to improve performance (CVAR). |  | ||||||
|  |  | ||||||
| * More grenades for humans (probably with a buy-command or something). It's on |  | ||||||
|   the edge to become a RPG-like feature. |  | ||||||
|  |  | ||||||
| * Super features for both zombies and humans: |  | ||||||
|   - Humans: No fall damage for X seconds. X limits per round. |  | ||||||
|   - Zombies: No knockback/damage for X seconds. X limits per round. |  | ||||||
|  |  | ||||||
| * Make a admin command to read and write settings to a spesific class, |  | ||||||
|   using key/value. Integrate it with the zr_admin menu. |  | ||||||
|  |  | ||||||
| * Knockback presets (integrated into zombie admin menu). |  | ||||||
|   Temporary do many changes on the zombies (by executing configs). Useful |  | ||||||
|   settings or fun settings. SourceMod already has a execute config menu, but it |  | ||||||
|   would be better if this was integrated in ZR. |  | ||||||
|  |  | ||||||
| * zombie.inc:KnockBack / cvars.inc |  | ||||||
|   Make a CVAR for adjusting shotgun/hegrenade knockback boost. |  | ||||||
|  |  | ||||||
| * Validate ALL configs and cvars while loading the plugin. Log messages and unload ZR (or use default) if invalid data is found. |  | ||||||
|  |  | ||||||
| * Make a jetpack feature. |  | ||||||
|  |  | ||||||
| * Fix some zombies not able to zombify some humans when using the infect |  | ||||||
|   command before the first zombie. (make him a mother zombie, kill infect timer, |  | ||||||
|   set some switches) |  | ||||||
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