Merged heads. (roundstart.inc replaced with LF newlines)
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							| @@ -1,120 +0,0 @@ | ||||
| Changes from Zombie: Reloaded 2.5.1 | ||||
| ==================================== | ||||
|  | ||||
| Alpha values (transparency) | ||||
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||||
|  | ||||
| Support for alpha values in classes. New values in classes.txt (per class): | ||||
|  | ||||
|   Key:           Value:    Default:    Description: | ||||
|   alpha_spawn    <0-255>   255         initial alpha value (0 = transparent) | ||||
|   alpha_damaged  <0-255>   255         alpha value when damaged | ||||
|   alpha_damage   <damage>  0           how much damage to do before | ||||
|                                        alpha_damaged take effect | ||||
|  | ||||
| Knockback multiplier | ||||
| ~~~~~~~~~~~~~~~~~~~~~ | ||||
|  | ||||
| If classes are enabled the zr_zombie_knockback cvar is used as a multiplier. | ||||
| Makes it possible to set custom knockback on maps using per-map configs. | ||||
|  | ||||
| Set zr_zombie_knockback to 1 if you use classes and want it the way it was | ||||
| before. | ||||
|  | ||||
|   knockback = zr_zombie_knockback * class knockback | ||||
|  | ||||
| Full spawn protection | ||||
| ~~~~~~~~~~~~~~~~~~~~~~ | ||||
|  | ||||
| Spawn protection makes the players invisible and move faster, and cannot be | ||||
| infected during protection time. | ||||
|  | ||||
| A centered counter shows the time remaining. | ||||
|  | ||||
| Overriding class night vision | ||||
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||||
|  | ||||
| Support for overrriding class nvgs with the zr_zombie_nvgs cvar. Generally, | ||||
| any non-zero value is considered as on. | ||||
|  | ||||
|   Value:    Description: | ||||
|   -1        no override (use value in classes.txt) / nvgs on | ||||
|   0         never give nvgs | ||||
|   1         always give nvgs | ||||
|  | ||||
| Anticamp feature | ||||
| ~~~~~~~~~~~~~~~~~ | ||||
|  | ||||
| Define hurt volumes in maps that gives x damage at a custom interval. | ||||
|  | ||||
| When creating volumes they should start a little bit _below_ the floor, so it | ||||
| covers the players feet. | ||||
|  | ||||
| The volume is rectangular and you only need two locations in the map to create | ||||
| it; a top corner, and the bottom corner at the oposite side. | ||||
|  | ||||
|   zr_anticamp_create_volume <damage> <interval> <x1> <y1> <z1> <x2> <y2> <z2> | ||||
|     - Create a rectangular volume between the specified locations. | ||||
|    | ||||
|   zr_anticamp_remove_volume <volume id> | ||||
|     - Remove a volume. | ||||
|    | ||||
|   zr_anticamp_list | ||||
|     - List existing volumes. | ||||
|  | ||||
| Set default classes | ||||
| ~~~~~~~~~~~~~~~~~~~~ | ||||
|  | ||||
| Setting the default class with a cvar. Works with per-map configs. Use "random" | ||||
| as classname to set random classes on all players when the map loads or they | ||||
| connect. | ||||
|    | ||||
|   zr_classes_default <classname> | ||||
|  | ||||
| Zombie admin menu | ||||
| ~~~~~~~~~~~~~~~~~~ | ||||
|  | ||||
| Basic zombie admin commands like adjusting knockback, nvgs, infecting players | ||||
| and spawn everyone. | ||||
|  | ||||
| Knockback changes are applied instantly, useful for tuning knockback in-game. | ||||
|  | ||||
| Note that the changes are not saved. They will reset on map change. In a | ||||
| future version this menu might save the changes. | ||||
|  | ||||
|   Knockback multiplier | ||||
|     - Fine tune the knockback multiplier. | ||||
|    | ||||
|   Class knockback | ||||
|     - Fine tune a class knockback value. | ||||
|    | ||||
|   Night vision settings | ||||
|     - Override night vision settings (explained earlier). | ||||
|    | ||||
|   Infect | ||||
|     - Infect a player. Lists all players, but could be changed to only list | ||||
|       humans. | ||||
|    | ||||
|   Spawn players | ||||
|     - Spawns all dead players (except spectactors). | ||||
|    | ||||
|   (more zombie admin stuff might come...) | ||||
|  | ||||
| Set (and get) class knockback | ||||
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||||
|  | ||||
| Set or get knockback from a class. Changes are not saved. They will be reset on | ||||
| map change. | ||||
|    | ||||
|   zr_set_class_knockback <classname> <knockback> | ||||
|     - Sets knockback to a specified class. Useful when using per-map configs to | ||||
|       fine tune the class knockback for a map. | ||||
|    | ||||
|   zr_get_class_knockback <classname> | ||||
|     - Prints the current knockback of a class to the client/server console. | ||||
|       Using the zombie admin menu to read a knockback value is easier sometimes. | ||||
|  | ||||
| More stuff | ||||
| ~~~~~~~~~~~ | ||||
|  | ||||
| Other minior and major bug fixes. See changelog.txt. | ||||
							
								
								
									
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							| @@ -1,46 +0,0 @@ | ||||
| Section content is listed in order of importance. Some of these can be ideas too. | ||||
|  | ||||
| ---- CRITICAL/IMPORTANT ---- | ||||
|  | ||||
|  | ||||
| ---- NORMAL/GAMEPLAY ---- | ||||
|  | ||||
| * Fix zvision not displayed if classes are disabled. | ||||
|  | ||||
| * Make admin commands to get or set player classes: | ||||
|   zr_classes_set <classname> <target> | ||||
|   zr_classes_get <#userid|name> | ||||
|  | ||||
| * Make it possible to disable certain classes on certain maps. Only specify the | ||||
|   class name to read the value: | ||||
|   zr_class_enabled <classname> [<0/1>] | ||||
|  | ||||
| * Per-weapon clip sizes. A new module with detailed control of ammo (modes, limits, timers). | ||||
|  | ||||
| * Remove dead bodies to improve performance (CVAR). | ||||
|  | ||||
| * More grenades for humans (probably with a buy-command or something). It's on | ||||
|   the edge to become a RPG-like feature. | ||||
|  | ||||
| * Super features for both zombies and humans: | ||||
|   - Humans: No fall damage for X seconds. X limits per round. | ||||
|   - Zombies: No knockback/damage for X seconds. X limits per round. | ||||
|  | ||||
| * Make a admin command to read and write settings to a spesific class, | ||||
|   using key/value. Integrate it with the zr_admin menu. | ||||
|  | ||||
| * Knockback presets (integrated into zombie admin menu). | ||||
|   Temporary do many changes on the zombies (by executing configs). Useful | ||||
|   settings or fun settings. SourceMod already has a execute config menu, but it | ||||
|   would be better if this was integrated in ZR. | ||||
|  | ||||
| * zombie.inc:KnockBack / cvars.inc | ||||
|   Make a CVAR for adjusting shotgun/hegrenade knockback boost. | ||||
|  | ||||
| * Validate ALL configs and cvars while loading the plugin. Log messages and unload ZR (or use default) if invalid data is found. | ||||
|  | ||||
| * Make a jetpack feature. | ||||
|  | ||||
| * Fix some zombies not able to zombify some humans when using the infect | ||||
|   command before the first zombie. (make him a mother zombie, kill infect timer, | ||||
|   set some switches) | ||||
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