From d4a043a21b1de6300f9031ddc5ccd1b356a93cc9 Mon Sep 17 00:00:00 2001 From: Richard Helgeby Date: Sat, 5 Jan 2013 03:27:58 +0100 Subject: [PATCH] Typo fix in class config. --- .../sourcemod/configs/zr/playerclasses.txt | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cstrike/addons/sourcemod/configs/zr/playerclasses.txt b/cstrike/addons/sourcemod/configs/zr/playerclasses.txt index bd2644c..5e1ca28 100644 --- a/cstrike/addons/sourcemod/configs/zr/playerclasses.txt +++ b/cstrike/addons/sourcemod/configs/zr/playerclasses.txt @@ -32,18 +32,18 @@ // fov number Field of view value. 90 is default. // has_napalm yes/no Allows player to throw napalm grenades. Humans only. // napalm_time decimal Napalm burn duration. Zombies only. -// immunity_mode test Special immunity modes. Some modes only works on humans or zombies: +// immunity_mode text Special immunity modes. Some modes only works on humans or zombies: // "none" - Instant infection. -// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun. +// (Not implemented) "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun. // "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death. -// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back. -// "delay" - Delay infection for a certain number of seconds. -// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge). +// (Not implemented) "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back. +// (Not implemented) "delay" - Delay infection for a certain number of seconds. +// (Not implemented) "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge). // immunity_amount number Immunity data value (humans only). Depends on the immunity mode above: // "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death. -// "delay" - Number of seconds the infection is delayed since first hit by a zombie. -// "shield" - Number of seconds the shield is active. -// immunity_cooldown number Number of seconds of cooldown for temporary immunity effects (currently just shield mode). +// (Not implemented) "delay" - Number of seconds the infection is delayed since first hit by a zombie. +// (Not implemented) "shield" - Number of seconds the shield is active. +// immunity_cooldown number (Not implemented) Number of seconds of cooldown for temporary immunity effects (currently just shield mode). // no_fall_damage on/off Disables fall damage. // health number How many health points to give. // health_regen_interval decimal Sets the regeneration interval. 0 to disable.