Removed debug test commands from previous commit, added ambientsounds module, removed old, and removed some unused translations phrases.
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@ -33,10 +33,12 @@ UnhookEvents()
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public Action:RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
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{
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ChangeLightStyle();
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AmbienceRestartAll();
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AntiStickRestart();
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RefreshList();
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// Forward event to sub-modules.
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SEffectsOnRoundStart();
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AntiStickOnRoundStart();
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if (tRound != INVALID_HANDLE)
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{
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KillTimer(tRound);
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@ -74,6 +76,7 @@ public Action:RoundFreezeEnd(Handle:event, const String:name[], bool:dontBroadca
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new Float:randlen = GetRandomFloat(min, max);
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tInfect = CreateTimer(randlen, MotherZombie, _, TIMER_FLAG_NO_MAPCHANGE);
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// Forward events to modules.
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ZTeleEnable();
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}
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@ -193,7 +196,7 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
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// Forward event to modules.
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ClassOnClientSpawn(index);
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ZombieSoundsOnClientSpawn(index);
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SEffectsOnClientSpawn(index);
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SpawnProtectOnClientSpawn(index);
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RespawnOnClientSpawn(index);
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ZHPOnClientSpawn(index);
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@ -241,7 +244,7 @@ public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
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// Forward event to modules.
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ClassAlphaUpdate(index);
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ZombieSoundsOnClientHurt(index);
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SEffectsOnClientHurt(index);
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KnockbackOnClientHurt(index, attacker, weapon, hitgroup, dmg_health);
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ZHPOnPlayerHurt(index);
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}
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@ -308,7 +311,7 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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// Forward event to modules.
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ClassOnClientDeath(index);
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ZombieSoundsOnClientDeath(index);
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SEffectsOnClientDeath(index);
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SpawnProtectOnClientDeath(index);
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RespawnOnClientDeath(index, attacker, weapon);
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ZHPOnClientDeath(index);
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