Implemented infection modes. Compiles, but not tested.
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@ -289,9 +289,21 @@ zr_hitgroups "1"
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// General
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// Number of mother zombies to infect (when infect timer is up) in proportion to number of humans on the server.
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// Default: "5"
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zr_infect_mzombie_ratio "5"
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// Mother zombie infection mode. ['dynamic' = every n-th zombie (ratio) | 'absolute' = n zombies (ratio) | 'range' = min/max]
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// Default: "dynamic"
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zr_infect_mzombie_mode "dynamic"
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// Dynamic mode: Infection ratio. Every n-th player is infected. | Absolute mode: Number of zombies to infect (positive ratio), or number of humans to keep (negative ratio).
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// Default: "7"
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zr_infect_mzombie_ratio "7"
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// Minimum number of mother zombies. Range mode only, cannot be zero.
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// Default: "1"
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zr_infect_mzombie_min "1"
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// Maximum number of mother zombies. Range mode only, cannot be zero.
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// Default: "3"
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zr_infect_mzombie_max "3"
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// Counts down to the first infection of the round. The counter is displayed in the middle of the screen.
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// Default: "0"
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