remove trailing whitespaces from sourcecode

This commit is contained in:
2016-02-06 00:47:47 +01:00
parent 6f9558373d
commit d88e748f0e
85 changed files with 3559 additions and 3559 deletions

View File

@ -6,7 +6,7 @@
* File: zombiereloaded.inc
* Type: Include
* Description: Main API include file.
* Notes: Include this file to include the whole ZR API.
* Notes: Include this file to include the whole ZR API.
*
* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
*

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@ -29,7 +29,7 @@
* Returns true if the player is a zombie, false if not.
*
* @param client The client index.
*
*
* @return True if zombie, false if not.
* @error Invalid client index, not connected or not alive.
*/
@ -39,7 +39,7 @@ native bool:ZR_IsClientZombie(client);
* Returns true if the player is a human, false if not.
*
* @param client The client index.
*
*
* @return True if human, false if not.
* @error Invalid client index, not connected or not alive.
*/
@ -77,13 +77,13 @@ native ZR_HumanClient(client, bool:respawn = false, bool:protect = false);
/**
* Called when a player is about to become a zombie.
* Here you can modify any variable or block the infection entirely.
*
*
* @param client The client index.
* @param attacker The the infecter. (-1 if there is no infecter)
* @param motherInfect If the client is becoming a mother zombie.
* @param respawnOverride True if the respawn cvar is being overridden.
* @param respawn The value that respawn is being overridden with.
*
*
* @return Plugin_Handled to block infection. Anything else
* (like Plugin_Continue) to allow infection.
*/
@ -91,7 +91,7 @@ forward Action:ZR_OnClientInfect(&client, &attacker, &bool:motherInfect, &bool:r
/**
* Called after a player has become a zombie.
*
*
* @param client The client that was infected.
* @param attacker The the infecter. (-1 if there is no infecter)
* @param motherInfect If the client is a mother zombie.
@ -103,11 +103,11 @@ forward ZR_OnClientInfected(client, attacker, bool:motherInfect, bool:respawnOve
/**
* Called when a player is about to become a human. (Through an admin command).
* Here you can modify any variable or block the action entirely.
*
*
* @param client The client index.
* @param respawn True if the client was respawned, false if not.
* @param protect True if the client spawn protected, false if not.
*
*
* @return Plugin_Handled to block infection. Anything else
* (like Plugin_Continue) to allow acion.
*/
@ -115,7 +115,7 @@ forward Action:ZR_OnClientHuman(&client, &bool:respawn, &bool:protect);
/**
* Called after a player has become a human. (Through an admin command.)
*
*
* @param client The client index.
* @param respawn Whether the client was respawned.
* @param protect Whether the client has spawn protection.

View File

@ -38,7 +38,7 @@ enum ZR_RespawnCondition
/**
* Spawns a player into the round.
*
*
* @param client The client index.
* @param condition Optional. Set respawn condition, defaults to current
* ZR settings. See ZR_RespawnCondition for details.
@ -49,7 +49,7 @@ native ZR_RespawnClient(client, ZR_RespawnCondition:condition = ZR_Repsawn_Defau
/**
* Called right before ZR is about to respawn a player.
* Here you can modify any variable or stop the action entirely.
*
*
* @param client The client index.
* @param condition Respawn condition. See ZR_RespawnCondition for
* details.
@ -60,7 +60,7 @@ forward Action:ZR_OnClientRespawn(&client, &ZR_RespawnCondition:condition);
/**
* Called after ZR respawned a player.
*
*
* @param client The client index.
* @param condition Current condition of the respawned player. See
* ZR_RespawnCondition for details.
@ -69,10 +69,10 @@ forward ZR_OnClientRespawned(client, ZR_RespawnCondition:condition);
/**
* Set if a player died by a suicide or world damage.
* Note: This will change the respawn condition.
* Note: This value is reset to default by ZR when a zombie player dies.
*
*
* @param client The client index.
* @param suicide True to say the player suicided, false if killed by another
* player.
@ -85,9 +85,9 @@ native ZR_SetKilledByWorld(client, bool:suicide);
* Get whether the player died by a suicide or world damage.
*
* Note: This value is only valid after death event, and before respawn.
*
*
* @param client The client index.
*
*
* @return True if the player died by suicide, false if killed by
* another player.
* @error Invalid client index or not connected.