remove trailing whitespaces from sourcecode
This commit is contained in:
@ -27,18 +27,18 @@
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/**
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* Application Programming Interface (API)
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*
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*
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* To allow other plugins or extensions to interact directly with Zombie:Reloaded we need to implement
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* an API. SourceMod allows us to do this by creating global "natives" or "forwards."
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*
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*
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* Natives are basically functions that can be called from any plugin that includes its definition.
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* Forwards are functions that are called on a given event. (Such as OnClientPutInServer)
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* ZR's API files are located in sourcemod/scripting/include/zr/category.zr.inc. We chose to create multiple
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* files simply for organization. Including zr.inc will automatically include the rest of the files as well.
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*
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*
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* To better understand how natives and forwards are created, go here:
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* http://wiki.alliedmods.net/Creating_Natives_(SourceMod_Scripting)
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* http://wiki.alliedmods.net/Function_Calling_API_(SourceMod_Scripting)
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* http://wiki.alliedmods.net/Function_Calling_API_(SourceMod_Scripting)
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*/
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#include "zr/api/infect.api"
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@ -58,10 +58,10 @@ APIInit()
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/**
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* Validates a client index and when it fails, an error is thrown.
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*
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*
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* @param client The client index to validate.
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* @param alive Set to true to validate that the client is alive, false to ignore.
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*
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*
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* @error Throws an error when the client isn't valid.
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*/
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stock APIValidateClientIndex(client, EligibleCondition:alive = Condition_Either)
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@ -72,14 +72,14 @@ stock APIValidateClientIndex(client, EligibleCondition:alive = Condition_Either)
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ThrowNativeError(SP_ERROR_NATIVE, "Invalid client index. (%d)", client);
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return;
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}
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// Verify that the client is connected.
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if (!IsClientConnected(client))
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{
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ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not connected.", client);
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return;
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}
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// Check if the player must be dead or alive.
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new bool:bAlive = bool:alive;
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if (alive != Condition_Either)
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|
@ -31,7 +31,7 @@
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APIClassInit()
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{
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// Class module natives/forwards (class.zr.inc)
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// Natives
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CreateNative("ZR_IsValidClassIndex", APIIsValidClassIndex);
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CreateNative("ZR_GetActiveClass", APIGetActiveClass);
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@ -50,7 +50,7 @@ APIClassInit()
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public APIIsValidClassIndex(Handle:plugin, numParams)
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{
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new classIndex = GetNativeCell(1);
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return ClassValidateIndex(classIndex);
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}
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@ -62,10 +62,10 @@ public APIIsValidClassIndex(Handle:plugin, numParams)
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public APIGetActiveClass(Handle:plugin, numParams)
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{
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new client = GetNativeCell(1);
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// Validate the client index. Player must be alive.
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APIValidateClientIndex(client, Condition_True);
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return ClassGetActiveIndex(client);
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}
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@ -77,10 +77,10 @@ public APIGetActiveClass(Handle:plugin, numParams)
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public APIGetHumanClass(Handle:plugin, numParams)
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{
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new client = GetNativeCell(1);
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// Validate the client index. Player must be alive.
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APIValidateClientIndex(client, Condition_True);
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return ClassSelected[client][ZR_CLASS_TEAM_HUMANS];
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}
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@ -92,10 +92,10 @@ public APIGetHumanClass(Handle:plugin, numParams)
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public APIGetZombieClass(Handle:plugin, numParams)
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{
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new client = GetNativeCell(1);
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// Validate the client index. Player must be alive.
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APIValidateClientIndex(client, Condition_True);
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return ClassSelected[client][ZR_CLASS_TEAM_ZOMBIES];
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}
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@ -110,17 +110,17 @@ public APISelectClientClass(Handle:plugin, numParams)
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new classIndex = GetNativeCell(2);
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new bool:applyIfPossible = bool:GetNativeCell(3);
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new bool:saveIfEnabled = bool:GetNativeCell(4);
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// Validate the client index.
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APIValidateClientIndex(client, Condition_Either);
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// Validate class index.
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if (!ClassValidateIndex(classIndex))
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{
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ThrowNativeError(SP_ERROR_NATIVE, "Invalid class index. (%d)", classIndex);
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return -1;
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}
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return _:ClassSelectClientClass(client, classIndex, applyIfPossible, saveIfEnabled);
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}
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@ -133,21 +133,21 @@ public APIGetClassByName(Handle:plugin, numParams)
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{
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decl String:className[64];
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className[0] = 0;
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// Get class name.
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if (GetNativeString(1, className, sizeof(className)) != SP_ERROR_NONE)
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{
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ThrowNativeError(SP_ERROR_NATIVE, "Unexpected error when reading className parameter. Possibly corrupt or missing data.");
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return -1;
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}
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new cacheType = GetNativeCell(2);
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if (cacheType == ZR_CLASS_CACHE_PLAYER)
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{
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ThrowNativeError(SP_ERROR_NATIVE, "Invalid cache type. Player cache is not allowed in this function.");
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return -1;
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}
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return ClassGetIndex(className, cacheType);
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}
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@ -161,13 +161,13 @@ public APIGetClassDisplayName(Handle:plugin, numParams)
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new index = GetNativeCell(1);
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new maxlen = GetNativeCell(3);
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new cacheType = GetNativeCell(4);
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if (maxlen <= 0)
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{
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// No buffer size.
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return 0;
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}
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// Validate index.
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if (cacheType == ZR_CLASS_CACHE_PLAYER)
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{
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@ -183,17 +183,17 @@ public APIGetClassDisplayName(Handle:plugin, numParams)
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return 0;
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}
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}
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decl String:displayName[maxlen];
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new bytes = ClassGetName(index, displayName, maxlen, cacheType);
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if (bytes <= 0)
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{
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// The class doesn't have a name for some reason. Make sure the buffer is empty.
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displayName[0] = 0;
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}
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SetNativeString(2, displayName, maxlen);
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return bytes;
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}
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@ -42,13 +42,13 @@ new Handle:g_hAPIFwdOnClientHumanPost = INVALID_HANDLE;
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APIInfectInit()
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{
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// Infect module natives/forwards (infect.zr.inc)
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// Natives
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CreateNative("ZR_IsClientZombie", APIIsClientZombie);
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CreateNative("ZR_IsClientHuman", APIIsClientHuman);
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CreateNative("ZR_InfectClient", APIInfectClient);
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CreateNative("ZR_HumanClient", APIHumanClient);
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// Forwards
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g_hAPIFwdOnClientInfect = CreateGlobalForward("ZR_OnClientInfect", ET_Hook, Param_CellByRef, Param_CellByRef, Param_CellByRef, Param_CellByRef, Param_CellByRef);
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g_hAPIFwdOnClientInfected = CreateGlobalForward("ZR_OnClientInfected", ET_Ignore, Param_Cell, Param_Cell, Param_Cell, Param_Cell, Param_Cell);
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@ -63,33 +63,33 @@ APIInfectInit()
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public APIIsClientZombie(Handle:plugin, numParams)
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{
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new client = GetNativeCell(1);
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// Validate the client index.
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APIValidateClientIndex(client, Condition_True);
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return InfectIsClientInfected(client);
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}
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/**
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* Native call function (ZR_IsClientHuman)
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* Returns true if the client is a human, false if not.
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*
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*
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* bool:InfectIsClientHuman(client)
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*/
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public APIIsClientHuman(Handle:plugin, numParams)
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{
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new client = GetNativeCell(1);
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// Validate the client index.
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APIValidateClientIndex(client, Condition_True);
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return InfectIsClientHuman(client);
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}
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/**
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* Native call function (ZR_InfectClient)
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* Infects a client.
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*
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*
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* native ZR_InfectClient(client, attacker = -1, bool:motherInfect = false, bool:respawnOverride = false, bool:respawn = false);
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*/
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public APIInfectClient(Handle:plugin, numParams)
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@ -99,17 +99,17 @@ public APIInfectClient(Handle:plugin, numParams)
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new bool:motherInfect = bool:GetNativeCell(3);
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new bool:respawnOverride = bool:GetNativeCell(4);
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new bool:respawn = bool:GetNativeCell(5);
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// Validate the client index.
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APIValidateClientIndex(client, Condition_True);
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InfectHumanToZombie(client, attacker, motherInfect, respawnOverride, respawn);
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}
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/**
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* Native call function (ZR_HumanClient)
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* Turns a zombie back into a human.
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*
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*
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* native ZR_HumanClient(client, bool:respawn = false, bool:protect = false);
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*/
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public APIHumanClient(Handle:plugin, numParams)
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@ -117,36 +117,36 @@ public APIHumanClient(Handle:plugin, numParams)
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new client = GetNativeCell(1);
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new bool:respawn = bool:GetNativeCell(2);
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new bool:protect = bool:GetNativeCell(2);
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// Validate the client index.
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APIValidateClientIndex(client, Condition_True);
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InfectZombieToHuman(client, respawn, protect);
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}
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/**
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* Called when a client is about to become a zombie.
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*
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*
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* @param client The client to infect.
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* @param attacker The attacker who did the infect.
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* @param motherinfect Indicates a mother zombie infect.
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* @param respawnoverride Set to true to override respawn cvar.
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* @param respawn Value to override with.
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*
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*
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* InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respawnoverride = false, bool:respawn = false)
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*/
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Action:APIOnClientInfect(&client, &attacker, &bool:motherinfect, &bool:respawnoverride, &bool:respawn)
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{
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// Start forward call.
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Call_StartForward(g_hAPIFwdOnClientInfect);
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// Push the parameters.
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Call_PushCellRef(client);
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Call_PushCellRef(attacker);
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Call_PushCellRef(motherinfect);
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Call_PushCellRef(respawnoverride);
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Call_PushCellRef(respawn);
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// Get what they returned.
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new Action:result;
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Call_Finish(result);
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@ -155,50 +155,50 @@ Action:APIOnClientInfect(&client, &attacker, &bool:motherinfect, &bool:respawnov
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/**
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* Called after a client has become a zombie.
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*
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*
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* @param client The client to infect.
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* @param attacker The attacker who did the infect.
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* @param motherinfect Indicates a mother zombie infect.
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* @param respawnoverride Set to true to override respawn cvar.
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* @param respawn Value to override with.
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*
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*
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* InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respawnoverride = false, bool:respawn = false)
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*/
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APIOnClientInfected(client, attacker, bool:motherinfect, bool:respawnoverride, bool:respawn)
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{
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// Start forward call.
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Call_StartForward(g_hAPIFwdOnClientInfected);
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// Push the parameters.
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Call_PushCell(client);
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Call_PushCell(attacker);
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Call_PushCell(motherinfect);
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Call_PushCell(respawnoverride);
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Call_PushCell(respawn);
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// Finish the call.
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Call_Finish();
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}
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/**
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* Called when a client is about to become a human. (Through either zr_human or admin menu)
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*
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*
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* @param client The client index.
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* @param respawn True if the client was respawned, false if not.
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* @param protect True if the client spawn protected, false if not.
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*
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*
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* InfectZombieToHuman(client, bool:respawn = false, bool:protect = false)
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*/
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Action:APIOnClientHuman(&client, &bool:respawn, &bool:protect)
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{
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// Start forward call.
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Call_StartForward(g_hAPIFwdOnClientHuman);
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// Push the parameters.
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Call_PushCellRef(client);
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Call_PushCellRef(respawn);
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Call_PushCellRef(protect);
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// Get what they returned.
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new Action:result;
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Call_Finish(result);
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@ -207,23 +207,23 @@ Action:APIOnClientHuman(&client, &bool:respawn, &bool:protect)
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/**
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* Called after a client has become a human. (Through either zr_human or admin menu)
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*
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*
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* @param client The client index.
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* @param respawn True if the client was respawned, false if not.
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* @param protect True if the client spawn protected, false if not.
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*
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*
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* InfectZombieToHuman(client, bool:respawn = false, bool:protect = false)
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*/
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APIOnClientHumanPost(client, bool:respawn, bool:protect)
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{
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// Start forward call.
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Call_StartForward(g_hAPIFwdOnClientHumanPost);
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// Push the parameters.
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Call_PushCell(client);
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Call_PushCell(respawn);
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Call_PushCell(protect);
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// Finish the call.
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Call_Finish();
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}
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|
@ -40,12 +40,12 @@ new Handle:g_hAPIFwdOnClientRespawned = INVALID_HANDLE;
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APIRespawnInit()
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{
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// Respawn module natives/forwards (respawn.zr.inc)
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// Natives
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CreateNative("ZR_RespawnClient", APIRespawnClient);
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CreateNative("ZR_SetKilledByWorld", APISetKilledByWorld);
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CreateNative("ZR_GetKilledByWorld", APIGetKilledByWorld);
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||||
|
||||
|
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// Forwards
|
||||
g_hAPIFwdOnClientRespawn = CreateGlobalForward("ZR_OnClientRespawn", ET_Hook, Param_CellByRef, Param_CellByRef);
|
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g_hAPIFwdOnClientRespawned = CreateGlobalForward("ZR_OnClientRespawned", ET_Ignore, Param_Cell, Param_Cell);
|
||||
@ -54,29 +54,29 @@ APIRespawnInit()
|
||||
/**
|
||||
* Native call function (ZR_RespawnClient)
|
||||
* Spawns a player into the round following rules set by cvars.
|
||||
*
|
||||
*
|
||||
* RespawnSpawnClient(client, bool:zombie = false, bool:zombie_if_suicide = false)
|
||||
*/
|
||||
public APIRespawnClient(Handle:plugin, numParams)
|
||||
{
|
||||
new client = GetNativeCell(1);
|
||||
|
||||
|
||||
// Validate index and that player isn't alive.
|
||||
APIValidateClientIndex(client, Condition_False);
|
||||
|
||||
|
||||
// Restore respawn condition.
|
||||
new RespawnCondition:condition = RespawnCondition:GetNativeCell(2);
|
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new bool:zombie;
|
||||
new bool:zombieIfSuicide;
|
||||
RespawnRestoreCondition(condition, zombie, zombieIfSuicide);
|
||||
|
||||
|
||||
// Respawn the client.
|
||||
RespawnSpawnClient(client, zombie, zombieIfSuicide);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called right before ZR is about to respawn a player.
|
||||
*
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param condition Respawn condition. See RespawnCondition for
|
||||
* details.
|
||||
@ -85,11 +85,11 @@ Action:APIOnClientRespawn(&client, &RespawnCondition:condition)
|
||||
{
|
||||
// Start forward call.
|
||||
Call_StartForward(g_hAPIFwdOnClientRespawn);
|
||||
|
||||
|
||||
// Push the parameters.
|
||||
Call_PushCellRef(client);
|
||||
Call_PushCellRef(condition);
|
||||
|
||||
|
||||
// Get what they returned.
|
||||
new Action:result;
|
||||
Call_Finish(result);
|
||||
@ -98,7 +98,7 @@ Action:APIOnClientRespawn(&client, &RespawnCondition:condition)
|
||||
|
||||
/**
|
||||
* Called after a player was respawned.
|
||||
*
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param condition Current condition of the respawned player. See
|
||||
* RespawnCondition for details.
|
||||
@ -107,11 +107,11 @@ Action:APIOnClientRespawned(client, RespawnCondition:condition)
|
||||
{
|
||||
// Start forward call.
|
||||
Call_StartForward(g_hAPIFwdOnClientRespawned);
|
||||
|
||||
|
||||
// Push the parameters.
|
||||
Call_PushCell(client);
|
||||
Call_PushCell(condition);
|
||||
|
||||
|
||||
// Finish the call.
|
||||
Call_Finish();
|
||||
}
|
||||
@ -123,12 +123,12 @@ Action:APIOnClientRespawned(client, RespawnCondition:condition)
|
||||
public APISetKilledByWorld(Handle:plugin, numParams)
|
||||
{
|
||||
new client = GetNativeCell(1);
|
||||
|
||||
|
||||
// Validate the client index.
|
||||
APIValidateClientIndex(client, Condition_Either);
|
||||
|
||||
|
||||
new bool:suicide = bool:GetNativeCell(2);
|
||||
|
||||
|
||||
// Override the old value.
|
||||
bKilledByWorld[client] = suicide;
|
||||
}
|
||||
@ -140,10 +140,10 @@ public APISetKilledByWorld(Handle:plugin, numParams)
|
||||
public APIGetKilledByWorld(Handle:plugin, numParams)
|
||||
{
|
||||
new client = GetNativeCell(1);
|
||||
|
||||
|
||||
// Validate the client index.
|
||||
APIValidateClientIndex(client, Condition_Either);
|
||||
|
||||
|
||||
// Return the value.
|
||||
return _:bKilledByWorld[client];
|
||||
}
|
||||
|
Reference in New Issue
Block a user