remove trailing whitespaces from sourcecode

This commit is contained in:
2016-02-06 00:47:47 +01:00
parent 6f9558373d
commit d88e748f0e
85 changed files with 3559 additions and 3559 deletions

View File

@ -36,9 +36,9 @@ EventInit()
/**
* Hook events used by plugin.
*
*
* @param unhook If true, then unhook all events, if false, then hook.
*/
*/
EventHook(bool:unhook = false)
{
// If unhook is true, then continue.
@ -54,11 +54,11 @@ EventHook(bool:unhook = false)
UnhookEvent("player_death", EventPlayerDeath);
UnhookEvent("player_jump", EventPlayerJump);
UnhookEvent("weapon_fire", EventWeaponFire);
// Stop after unhooking events.
return;
}
// Hook all events used by plugin.
HookEvent("round_start", EventRoundStart);
HookEvent("round_freeze_end", EventRoundFreezeEnd);
@ -74,7 +74,7 @@ EventHook(bool:unhook = false)
/**
* Event callback (round_start)
* The round is starting.
*
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
@ -89,7 +89,7 @@ public Action:EventRoundStart(Handle:event, const String:name[], bool:dontBroadc
SEffectsOnRoundStart();
ZSpawnOnRoundStart();
VolOnRoundStart();
// Fire post round_start event.
//CreateTimer(0.0, EventRoundStartPost);
}
@ -97,7 +97,7 @@ public Action:EventRoundStart(Handle:event, const String:name[], bool:dontBroadc
/**
* Event callback (round_start)
* The round is starting. *Post
*
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
@ -110,7 +110,7 @@ public Action:EventRoundStart(Handle:event, const String:name[], bool:dontBroadc
/**
* Event callback (round_freeze_end)
* The freeze time is ending.
*
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
@ -126,7 +126,7 @@ public Action:EventRoundFreezeEnd(Handle:event, const String:name[], bool:dontBr
/**
* Event callback (round_end)
* The round is ending.
*
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
@ -135,7 +135,7 @@ public Action:EventRoundEnd(Handle:event, const String:name[], bool:dontBroadcas
{
// Get all required event info.
new reason = GetEventInt(event, "reason");
// Forward event to modules.
WeaponsOnRoundEnd();
RoundEndOnRoundEnd(reason);
@ -150,7 +150,7 @@ public Action:EventRoundEnd(Handle:event, const String:name[], bool:dontBroadcas
/**
* Event callback (player_team)
* Client is joining a team.
*
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
@ -160,18 +160,18 @@ public Action:EventPlayerTeam(Handle:event, const String:name[], bool:dontBroadc
// Get all required event info.
new index = GetClientOfUserId(GetEventInt(event, "userid"));
new team = GetEventInt(event, "team");
// Forward event to modules.
InfectOnClientTeam(index, team);
ImmunityOnClientTeam(index);
return Plugin_Handled;
}
/**
* Event callback (player_spawn)
* Client is spawning into the game.
*
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
@ -180,7 +180,7 @@ public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroad
{
// Get all required event info.
new index = GetClientOfUserId(GetEventInt(event, "userid"));
// Forward event to modules.
InfectOnClientSpawn(index); // Some modules depend on this to finish first.
AccountOnClientSpawn(index); // Some modules depend on this to finish first.
@ -193,7 +193,7 @@ public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroad
ZHPOnClientSpawn(index);
VolOnPlayerSpawn(index);
ImmunityClientSpawn(index);
// Fire post player_spawn event.
CreateTimer(0.1, EventPlayerSpawnPost, index);
}
@ -201,7 +201,7 @@ public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroad
/**
* Event callback (player_spawn)
* Client is spawning into the game. *Post
*
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
@ -213,7 +213,7 @@ public Action:EventPlayerSpawnPost(Handle:timer, any:client)
{
return;
}
// Forward event to modules.
WeaponsOnClientSpawnPost(client);
SEffectsOnClientSpawnPost(client);
@ -224,7 +224,7 @@ public Action:EventPlayerSpawnPost(Handle:timer, any:client)
/**
* Event callback (player_hurt)
* Client is being hurt.
*
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
@ -236,10 +236,10 @@ public Action:EventPlayerHurt(Handle:event, const String:name[], bool:dontBroadc
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
new hitgroup = GetEventInt(event, "hitgroup");
new dmg_health = GetEventInt(event, "dmg_health");
decl String:weapon[WEAPONS_MAX_LENGTH];
GetEventString(event, "weapon", weapon, sizeof(weapon));
// Forward event to modules.
ClassAlphaUpdate(index);
InfectOnClientHurt(index, attacker, weapon);
@ -253,7 +253,7 @@ public Action:EventPlayerHurt(Handle:event, const String:name[], bool:dontBroadc
/**
* Event callback (player_death)
* Client has been killed.
*
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
@ -263,17 +263,17 @@ public Action:EventPlayerDeath(Handle:event, const String:name[], bool:dontBroad
// Get the weapon name.
decl String:weapon[WEAPONS_MAX_LENGTH];
GetEventString(event, "weapon", weapon, sizeof(weapon));
// If client is being infected, then stop.
if (StrEqual(weapon, "zombie_claws_of_death", false))
{
return;
}
// Get all required event info.
new index = GetClientOfUserId(GetEventInt(event, "userid"));
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
// Validate client.
if (!ZRIsClientValid(index))
{
@ -281,7 +281,7 @@ public Action:EventPlayerDeath(Handle:event, const String:name[], bool:dontBroad
// other mods might sent this event with bad data.
return;
}
// Forward event to modules.
ClassOnClientDeath(index);
InfectOnClientDeath(index, attacker);
@ -301,7 +301,7 @@ public Action:EventPlayerDeath(Handle:event, const String:name[], bool:dontBroad
/**
* Event callback (player_jump)
* Client is jumping.
*
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
@ -310,7 +310,7 @@ public Action:EventPlayerJump(Handle:event, const String:name[], bool:dontBroadc
{
// Get all required event info.
new index = GetClientOfUserId(GetEventInt(event, "userid"));
// Fire post player_jump event.
CreateTimer(0.0, EventPlayerJumpPost, index);
}
@ -318,7 +318,7 @@ public Action:EventPlayerJump(Handle:event, const String:name[], bool:dontBroadc
/**
* Event callback (player_jump)
* Client is jumping. *Post
*
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
@ -330,7 +330,7 @@ public Action:EventPlayerJumpPost(Handle:timer, any:client)
{
return;
}
// Forward event to modules.
JumpBoostOnClientJumpPost(client);
}
@ -338,7 +338,7 @@ public Action:EventPlayerJumpPost(Handle:timer, any:client)
/**
* Event callback (weapon_fire)
* Weapon has been fired.
*
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
@ -349,7 +349,7 @@ public Action:EventWeaponFire(Handle:event, const String:name[], bool:dontBroadc
new index = GetClientOfUserId(GetEventInt(event, "userid"));
decl String:weapon[32];
GetEventString(event, "weapon", weapon, sizeof(weapon));
// Forward event to modules.
NapalmOnWeaponFire(index, weapon);
}