Improved RefreshList function.
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dcea61a03c
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@ -50,7 +50,6 @@ public Action:RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
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tInfect = INVALID_HANDLE;
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tInfect = INVALID_HANDLE;
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}
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}
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ZR_PrintToChat(0, "Round objective");
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ZR_PrintToChat(0, "Round objective");
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}
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}
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@ -129,7 +129,7 @@ RefreshList()
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new maxplayers = GetMaxClients();
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new maxplayers = GetMaxClients();
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for (new x = 1; x <= maxplayers; x++)
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for (new x = 1; x <= maxplayers; x++)
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{
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{
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if (IsClientInGame(x))
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if (IsClientInGame(x) && IsPlayerAlive(x))
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{
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{
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new team = GetClientTeam(x);
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new team = GetClientTeam(x);
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if (team == CS_TEAM_T || team == CS_TEAM_CT)
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if (team == CS_TEAM_T || team == CS_TEAM_CT)
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