Fixed jump boost :D Changed how bunnyhop prevention works.
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@ -572,8 +572,8 @@ zr_jumpboost_bhop_protect "1"
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zr_jumpboost_bhop_max "300"
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zr_jumpboost_bhop_max "300"
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// This is the horizontal jump multiplier for when the max limit is exceeded. ['0.9' = 90% of the jumps original magnitude | '>1.0' = Redundant | Dependency: zr_jumpboost_bhop_protect&zr_jumpboost_bhop_max]
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// This is the horizontal jump multiplier for when the max limit is exceeded. ['0.9' = 90% of the jumps original magnitude | '>1.0' = Redundant | Dependency: zr_jumpboost_bhop_protect&zr_jumpboost_bhop_max]
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// Default: "0.9"
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// Default: "0.75"
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zr_jumpboost_bhop_reset "0.9"
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zr_jumpboost_bhop_scale "0.75"
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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@ -169,14 +169,6 @@ public OnConfigsExecuted()
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ClassOnModulesLoaded();
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ClassOnModulesLoaded();
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}
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}
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/**
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* Client cookies just finished loading from the database.
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*/
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public OnClientCookiesCached()
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{
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// Forward event to modules.
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}
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/**
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/**
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* Client is joining the server.
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* Client is joining the server.
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*
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*
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@ -137,7 +137,7 @@ enum CvarsList
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Handle:CVAR_NAPALM_IGNITE,
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Handle:CVAR_NAPALM_IGNITE,
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Handle:CVAR_JUMPBOOST_BHOP_PROTECT,
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Handle:CVAR_JUMPBOOST_BHOP_PROTECT,
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Handle:CVAR_JUMPBOOST_BHOP_MAX,
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Handle:CVAR_JUMPBOOST_BHOP_MAX,
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Handle:CVAR_JUMPBOOST_BHOP_RESET,
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Handle:CVAR_JUMPBOOST_BHOP_SCALE,
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Handle:CVAR_VOL,
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Handle:CVAR_VOL,
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Handle:CVAR_VOL_UPDATE_INTERVAL,
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Handle:CVAR_VOL_UPDATE_INTERVAL,
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Handle:CVAR_VOL_TRIGGER_INTERVAL,
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Handle:CVAR_VOL_TRIGGER_INTERVAL,
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@ -413,7 +413,7 @@ CvarsCreate()
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// ===========================
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// ===========================
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g_hCvarsList[CVAR_JUMPBOOST_BHOP_PROTECT] = CreateConVar("zr_jumpboost_bhop_protect", "1", "Prevent players from using forward jump boost multipliers to bunny hop.");
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g_hCvarsList[CVAR_JUMPBOOST_BHOP_PROTECT] = CreateConVar("zr_jumpboost_bhop_protect", "1", "Prevent players from using forward jump boost multipliers to bunny hop.");
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g_hCvarsList[CVAR_JUMPBOOST_BHOP_MAX] = CreateConVar("zr_jumpboost_bhop_max", "300", "The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect]");
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g_hCvarsList[CVAR_JUMPBOOST_BHOP_MAX] = CreateConVar("zr_jumpboost_bhop_max", "300", "The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect]");
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g_hCvarsList[CVAR_JUMPBOOST_BHOP_RESET] = CreateConVar("zr_jumpboost_bhop_reset", "0.9", "This is the horizontal jump multiplier for when the max limit is exceeded. ['0.9' = 90% of the jumps original magnitude | '>1.0' = Redundant | Dependency: zr_jumpboost_bhop_protect&zr_jumpboost_bhop_max]");
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g_hCvarsList[CVAR_JUMPBOOST_BHOP_SCALE] = CreateConVar("zr_jumpboost_bhop_scale", "0.75", "This is the horizontal jump multiplier for when the max limit is exceeded. ['0.75' = 75% of the jumps original magnitude | '>1.0' = Redundant | Dependency: zr_jumpboost_bhop_protect&zr_jumpboost_bhop_max]");
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// ===========================
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// ===========================
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@ -41,14 +41,15 @@ JumpBoostOnClientJumpPost(client)
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// Get client's current velocity.
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// Get client's current velocity.
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ToolsClientVelocity(client, vecVelocity, false);
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ToolsClientVelocity(client, vecVelocity, false);
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// Protect against bunnyhop.
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JumpBoostBHopProtect(vecVelocity, distancemultiplier);
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// Apply multipliers to jump vector.
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// Apply multipliers to jump vector.
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vecVelocity[0] *= distancemultiplier;
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vecVelocity[0] *= distancemultiplier;
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vecVelocity[1] *= distancemultiplier;
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vecVelocity[1] *= distancemultiplier;
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vecVelocity[2] *= heightmultiplier;
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vecVelocity[2] *= heightmultiplier;
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// Protect against bunnyhop.
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JumpBoostBHopProtect(vecVelocity, distancemultiplier);
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// Set new velocity.
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ToolsClientVelocity(client, vecVelocity, true, false);
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ToolsClientVelocity(client, vecVelocity, true, false);
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}
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}
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@ -78,10 +79,10 @@ stock JumpBoostBHopProtect(Float:vecVelocity[], Float:distancemultiplier)
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return;
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return;
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}
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}
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// If we are resetting the velocity, then set to 1.0 (normal jump)
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// Now we must scale the jump.
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new Float:bunnyhopreset = GetConVarFloat(g_hCvarsList[CVAR_JUMPBOOST_BHOP_RESET]);
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new Float:bunnyhopscale = GetConVarFloat(g_hCvarsList[CVAR_JUMPBOOST_BHOP_SCALE]);
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// Scale with cvar value.
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// Scale with cvar value.
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vecVelocity[0] /= (distancemultiplier / bunnyhopreset);
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vecVelocity[0] *= (magnitude * bunnyhopscale) / magnitude;
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vecVelocity[1] /= (distancemultiplier / bunnyhopreset);
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vecVelocity[1] *= (magnitude * bunnyhopscale) / magnitude;
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}
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}
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