From 02059f8b412ff63595592111750f13d56b69ae21 Mon Sep 17 00:00:00 2001 From: richard Date: Sat, 25 Jul 2009 22:24:16 +0200 Subject: [PATCH 1/3] Added tag zr-3.0.0-b1 for changeset 44ca46a292ac From 3c7795dfd11abab75a80c0f8e06b46209a54c661 Mon Sep 17 00:00:00 2001 From: richard Date: Sat, 25 Jul 2009 22:26:23 +0200 Subject: [PATCH 2/3] Changed branch for next release. From 6635c8077b5cf7783ac91bcd9a9fe7f08167db59 Mon Sep 17 00:00:00 2001 From: Greyscale Date: Sat, 8 Aug 2009 00:54:53 -0700 Subject: [PATCH 3/3] Fixed numerous typos in zombiereloaded.cfg --- .../cfg/sourcemod/zombiereloaded/zombiereloaded.cfg | 10 +++++----- src/zr/cvars.inc | 8 ++++---- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg b/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg index 3380d30..9bec016 100644 --- a/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg +++ b/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg @@ -179,7 +179,7 @@ zr_classes_overlay_toggle "1" // Default: "nightvision" zr_classes_overlay_togglecmds "nightvision" -// Default class overlay toggle state set on connecting player. [Dependency: zr_classes_overlay_toggle] +// Default class overlay toggle state set on connecting player. // Default: "0" zr_classes_overlay_default "0" @@ -260,7 +260,7 @@ zr_infect_weapons_drop "1" // Effects -Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way. +// Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way. // Default: "1" zr_infect_explosion "1" @@ -276,7 +276,7 @@ zr_infect_smoke "1" // Default: "1" zr_infect_sparks "1" -// Sound, relative to "sounds" folder, to play from player on infection. ['""' = No sound] +// Sound, relative to "sound" folder, to play from player on infection. ['""' = No sound] // Default: "npc/fast_zombie/fz_scream1.wav" zr_infect_sound "npc/fast_zombie/fz_scream1.wav" @@ -486,7 +486,7 @@ zr_seffects_death "1" // Default: "1" zr_ambientsounds "1" -// Sound file, relative to "sounds" folder, to play as ambience. [Dependency: zr_ambientsounds] +// Sound file, relative to "sound" folder, to play as ambience. [Dependency: zr_ambientsounds] // Default: "ambient/zr/zr_ambience.mp3" zr_ambientsounds_file "ambient/zr/zr_ambience.mp3" @@ -613,7 +613,7 @@ zr_zspawn "1" // Default: "1" zr_zspawn_team_override "1" -// Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_zombie] +// Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie] // Default: "0" zr_zspawn_team_zombie "0" diff --git a/src/zr/cvars.inc b/src/zr/cvars.inc index 3cfde01..ac2ea5f 100644 --- a/src/zr/cvars.inc +++ b/src/zr/cvars.inc @@ -249,7 +249,7 @@ CvarsCreate() // Overlays g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE] = CreateConVar("zr_classes_overlay_toggle", "1", "Allow players to toggle class overlay."); g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLECMDS] = CreateConVar("zr_classes_overlay_togglecmds", "nightvision", "List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: \", \"]"); - g_hCvarsList[CVAR_CLASSES_OVERLAY_DEFAULT] = CreateConVar("zr_classes_overlay_default", "0", "Default class overlay toggle state set on connecting player. [Dependency: zr_classes_overlay_toggle]"); + g_hCvarsList[CVAR_CLASSES_OVERLAY_DEFAULT] = CreateConVar("zr_classes_overlay_default", "0", "Default class overlay toggle state set on connecting player."); // =========================== @@ -292,7 +292,7 @@ CvarsCreate() g_hCvarsList[CVAR_INFECT_FIREBALL] = CreateConVar("zr_infect_fireball", "1", "Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]"); g_hCvarsList[CVAR_INFECT_SMOKE] = CreateConVar("zr_infect_smoke", "1", "Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]"); g_hCvarsList[CVAR_INFECT_SPARKS] = CreateConVar("zr_infect_sparks", "1", "Emit sparks from player on infection. [Dependency: zr_infect_explosion]"); - g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "Sound, relative to \"sounds\" folder, to play from player on infection. ['\"\"' = No sound]"); + g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "Sound, relative to \"sound\" folder, to play from player on infection. ['\"\"' = No sound]"); g_hCvarsList[CVAR_INFECT_ESPLASH] = CreateConVar("zr_infect_esplash", "1", "Emit an energy splash from player on infection."); g_hCvarsList[CVAR_INFECT_SHAKE] = CreateConVar("zr_infect_shake", "1", "Shake player's view on infect."); g_hCvarsList[CVAR_INFECT_SHAKE_AMP] = CreateConVar("zr_infect_shake_amp", "15.0", "Amplitude of shaking effect. [Dependency: zr_infect_shake]"); @@ -383,7 +383,7 @@ CvarsCreate() // Ambient Sounds g_hCvarsList[CVAR_AMBIENTSOUNDS] = CreateConVar("zr_ambientsounds", "1", "Play an ambient sound to all players during gameplay."); - g_hCvarsList[CVAR_AMBIENTSOUNDS_FILE] = CreateConVar("zr_ambientsounds_file", "ambient/zr/zr_ambience.mp3", "Sound file, relative to \"sounds\" folder, to play as ambience. [Dependency: zr_ambientsounds]"); + g_hCvarsList[CVAR_AMBIENTSOUNDS_FILE] = CreateConVar("zr_ambientsounds_file", "ambient/zr/zr_ambience.mp3", "Sound file, relative to \"sound\" folder, to play as ambience. [Dependency: zr_ambientsounds]"); g_hCvarsList[CVAR_AMBIENTSOUNDS_LENGTH] = CreateConVar("zr_ambientsounds_length", "60.0", "Length of the ambient sound. [Dependency: zr_ambientsounds]"); g_hCvarsList[CVAR_AMBIENTSOUNDS_VOLUME] = CreateConVar("zr_ambientsounds_volume", "0.8", "Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]"); @@ -442,7 +442,7 @@ CvarsCreate() g_hCvarsList[CVAR_ZSPAWN] = CreateConVar("zr_zspawn", "1", "Allow players to spawn into the game late."); g_hCvarsList[CVAR_ZSPAWN_TEAM_OVERRIDE] = CreateConVar("zr_zspawn_team_override", "1", "Override spawn team when spawning by means of ZSpawn."); - g_hCvarsList[CVAR_ZSPAWN_TEAM_ZOMBIE] = CreateConVar("zr_zspawn_team_zombie", "0", "Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_zombie]"); + g_hCvarsList[CVAR_ZSPAWN_TEAM_ZOMBIE] = CreateConVar("zr_zspawn_team_zombie", "0", "Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie]"); g_hCvarsList[CVAR_ZSPAWN_BLOCK_REJOIN] = CreateConVar("zr_zspawn_block_rejoin", "1", "Block players disconnecting and rejoing the game using zspawn."); g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT] = CreateConVar("zr_zspawn_timelimit", "1", "Put a time limit on the use of ZSpawn.");