General: Fix regen issue introduced in 870ef51197
Woops, didnt think about players that have more then the limit, when the regen would kick in.
This commit is contained in:
parent
9676fb9852
commit
dc8ea3be56
|
@ -99,17 +99,19 @@ public Action:ClassHealthRegenTimer(Handle:timer, any:client)
|
|||
}
|
||||
|
||||
new health = GetClientHealth(client);
|
||||
|
||||
// Check if the health is below the limit.
|
||||
if (health < ClientHealthRegenMax[client])
|
||||
{
|
||||
// Apply the health regen.
|
||||
health += ClientHealthRegenAmount[client];
|
||||
|
||||
// Clamp the health points to the maximum.
|
||||
// Clamp the health regen to the limit.
|
||||
if (health > ClientHealthRegenMax[client])
|
||||
{
|
||||
health = ClientHealthRegenMax[client];
|
||||
}
|
||||
|
||||
// Check if the health points is below the limit.
|
||||
if (health <= ClientHealthRegenMax[client])
|
||||
{
|
||||
// Increase health.
|
||||
SetEntityHealth(client, health);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user