Fixed bug in zr_respawn
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@ -76,7 +76,7 @@ public Action:Command_Respawn(client, argc)
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new team;
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new team;
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for (new x = 0; x < tcount; x++)
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for (new x = 0; x < tcount; x++)
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{
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{
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team = GetClientTeam(client);
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team = GetClientTeam(x);
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if (team == CS_TEAM_T || team == CS_TEAM_CT)
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if (team == CS_TEAM_T || team == CS_TEAM_CT)
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{
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{
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ZR_DebugPrintToConsole(x, "ZSpawn: Spawned player");
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ZR_DebugPrintToConsole(x, "ZSpawn: Spawned player");
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