Merge pull request #2 from jargon-au/master
Push new class API natives to master branch
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commit
de8faa02ac
@ -63,6 +63,24 @@ native bool:ZR_IsValidClassIndex(classIndex);
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*/
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*/
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native bool:ZR_GetActiveClass(client);
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native bool:ZR_GetActiveClass(client);
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/**
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* Gets the current human class index that the player is using.
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*
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* @param client The client index.
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*
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* @return The human class index.
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*/
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native bool:ZR_GetHumanClass(client);
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/**
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* Gets the current zombie class index that the player is using.
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*
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* @param client The client index.
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*
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* @return The zombie class index.
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*/
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native bool:ZR_GetZombieClass(client);
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/**
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/**
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* Selects a class for a player.
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* Selects a class for a player.
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*
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*
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@ -35,6 +35,8 @@ APIClassInit()
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// Natives
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// Natives
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CreateNative("ZR_IsValidClassIndex", APIIsValidClassIndex);
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CreateNative("ZR_IsValidClassIndex", APIIsValidClassIndex);
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CreateNative("ZR_GetActiveClass", APIGetActiveClass);
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CreateNative("ZR_GetActiveClass", APIGetActiveClass);
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CreateNative("ZR_GetHumanClass", APIGetHumanClass);
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CreateNative("ZR_GetZombieClass", APIGetZombieClass);
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CreateNative("ZR_SelectClientClass", APISelectClientClass);
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CreateNative("ZR_SelectClientClass", APISelectClientClass);
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CreateNative("ZR_GetClassByName", APIGetClassByName);
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CreateNative("ZR_GetClassByName", APIGetClassByName);
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CreateNative("ZR_GetClassDisplayName", APIGetClassDisplayName);
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CreateNative("ZR_GetClassDisplayName", APIGetClassDisplayName);
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@ -67,6 +69,36 @@ public APIGetActiveClass(Handle:plugin, numParams)
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return ClassGetActiveIndex(client);
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return ClassGetActiveIndex(client);
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}
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}
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/**
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* Native call function (ZR_GetHumanClass)
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*
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* native bool:ZR_GetHumanClass(client);
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*/
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public APIGetHumanClass(Handle:plugin, numParams)
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{
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new client = GetNativeCell(1);
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// Validate the client index. Player must be alive.
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APIValidateClientIndex(client, Condition_True);
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return ClassGetHumanIndex(client);
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}
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/**
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* Native call function (ZR_GetZombieClass)
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*
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* native bool:ZR_GetZombieClass(client);
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*/
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public APIGetZombieClass(Handle:plugin, numParams)
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{
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new client = GetNativeCell(1);
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// Validate the client index. Player must be alive.
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APIValidateClientIndex(client, Condition_True);
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return ClassGetZombieIndex(client);
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}
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/**
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/**
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* Native call function (ZR_SelectClientClass)
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* Native call function (ZR_SelectClientClass)
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*
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*
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