Separated weapon entity and weapon name. Broke config compatibility in weapons.txt. Either update yours by hand, or overwrite with this file.
Made support for my Grenade Pack plugin, just install the plugin and ZMarket will follow gp_limit. The only problem right now is flash/smoke are treated like grenades, this will be fixed soon.
This commit is contained in:
parent
f804a7d4e2
commit
dedb782e28
@ -11,6 +11,7 @@
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//
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// Attribute: Values: Description:
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// ----------------------------------------------------------------------------
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// weaponentity text The entity name of the weapon refered to. (Don't change this)
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// weapontype text The type of weapon it is. [List types, separate by ", "]
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// weaponslot number The slot index the weapon resides in. (Don't change this)
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// restrictdefault yes/no The default restricted status of the weapon on map start.
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@ -26,10 +27,11 @@
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"weapons" // Counter-Strike: Source weapons
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{
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"Glock"
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"Gangsta Glock"
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{
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// General
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"weaponentity" "weapon_glock"
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"weapontype" "All, Pistol"
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"weaponslot" "1"
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@ -56,6 +58,7 @@
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{
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// General
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"weaponentity" "weapon_usp"
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"weapontype" "All, Pistol"
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"weaponslot" "1"
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@ -82,6 +85,7 @@
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{
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// General
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"weaponentity" "weapon_p228"
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"weapontype" "All, Pistol"
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"weaponslot" "1"
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@ -109,6 +113,7 @@
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{
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// General
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"weaponentity" "weapon_deagle"
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"weapontype" "All, Pistol"
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"weaponslot" "1"
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@ -136,6 +141,7 @@
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{
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// General
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"weaponentity" "weapon_elite"
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"weapontype" "All, Pistol"
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"weaponslot" "1"
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@ -163,6 +169,7 @@
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{
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// General
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"weaponentity" "weapon_fiveseven"
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"weapontype" "All, Pistol"
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"weaponslot" "1"
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@ -190,6 +197,7 @@
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{
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// General
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"weaponentity" "weapon_m3"
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"weapontype" "All, Shotgun"
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"weaponslot" "0"
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@ -217,6 +225,7 @@
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{
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// General
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"weaponentity" "weapon_xm1014"
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"weapontype" "All, Shotgun"
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"weaponslot" "0"
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@ -244,6 +253,7 @@
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{
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// General
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"weaponentity" "weapon_mac10"
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"weapontype" "All, SMG"
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"weaponslot" "0"
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@ -270,6 +280,7 @@
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{
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// General
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"weaponentity" "weapon_tmp"
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"weapontype" "All, SMG"
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"weaponslot" "0"
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@ -296,6 +307,7 @@
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{
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// General
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"weaponentity" "weapon_mp5navy"
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"weapontype" "All, SMG"
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"weaponslot" "0"
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@ -322,6 +334,7 @@
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{
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// General
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"weaponentity" "weapon_ump45"
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"weapontype" "All, SMG"
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"weaponslot" "0"
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@ -348,6 +361,7 @@
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{
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// General
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"weaponentity" "weapon_p90"
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"weapontype" "All, SMG"
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"weaponslot" "0"
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@ -374,6 +388,7 @@
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{
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// General
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"weaponentity" "weapon_galil"
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"weapontype" "All, Rifle"
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"weaponslot" "0"
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@ -400,6 +415,7 @@
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{
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// General
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"weaponentity" "weapon_famas"
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"weapontype" "All, Rifle"
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"weaponslot" "0"
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@ -426,6 +442,7 @@
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{
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// General
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"weaponentity" "weapon_ak47"
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"weapontype" "All, Rifle"
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"weaponslot" "0"
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@ -452,6 +469,7 @@
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{
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// General
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"weaponentity" "weapon_m4a1"
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"weapontype" "All, Rifle"
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"weaponslot" "0"
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@ -478,6 +496,7 @@
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{
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// General
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"weaponentity" "weapon_sg552"
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"weapontype" "All, Rifle"
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"weaponslot" "0"
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@ -504,6 +523,7 @@
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{
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// General
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"weaponentity" "weapon_aug"
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"weapontype" "All, Rifle"
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"weaponslot" "0"
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@ -530,6 +550,7 @@
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{
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// General
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"weaponentity" "weapon_scout"
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"weapontype" "All, Sniper"
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"weaponslot" "0"
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@ -556,6 +577,7 @@
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{
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// General
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"weaponentity" "weapon_sg550"
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"weapontype" "All, Sniper"
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"weaponslot" "0"
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@ -582,6 +604,7 @@
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{
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// General
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"weaponentity" "weapon_g3sg1"
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"weapontype" "All, Sniper"
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"weaponslot" "0"
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@ -608,6 +631,7 @@
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{
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// General
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"weaponentity" "weapon_awp"
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"weapontype" "All, Sniper"
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"weaponslot" "0"
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@ -634,6 +658,7 @@
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{
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// General
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"weaponentity" "weapon_m249"
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"weapontype" "All, Machine Gun"
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"weaponslot" "0"
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@ -660,6 +685,7 @@
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{
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// General
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"weaponentity" "weapon_knife"
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"weapontype" "All, Melee"
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"weaponslot" "2"
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@ -677,6 +703,7 @@
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{
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// General
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"weaponentity" "weapon_hegrenade"
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"weapontype" "All, Projectile"
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"weaponslot" "3"
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@ -699,6 +726,7 @@
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{
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// General
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"weaponentity" "weapon_flashbang"
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"weapontype" "All, Projectile"
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"weaponslot" "3"
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@ -717,6 +745,7 @@
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{
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// General
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"weaponentity" "weapon_smokegrenade"
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"weapontype" "All, Projectile"
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"weaponslot" "3"
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@ -735,6 +764,7 @@
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{
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// General
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"weaponentity" "item_nvgs"
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"weapontype" "All, Equipment"
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"weaponslot" "5"
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@ -36,7 +36,7 @@
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// Comment this line to exclude version info command. Temporary solution until
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// there is a windows script for updating hgversion.h.inc.
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#define ADD_VERSION_INFO 1
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//#define ADD_VERSION_INFO
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// Header includes.
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#include "zr/log.h"
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@ -141,6 +141,15 @@ public OnPluginStart()
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EventInit();
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}
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/**
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* All plugins have finished loading.
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*/
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public OnAllPluginsLoaded()
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{
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// Forward event to modules.
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WeaponsOnAllPluginsLoaded();
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}
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/**
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* The map is starting.
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*/
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@ -240,26 +240,21 @@ public Action:RestrictBuyCommand(client, argc)
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decl String:weapon[WEAPONS_MAX_LENGTH];
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GetCmdArg(1, weapon, sizeof(weapon));
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ReplaceString(weapon, sizeof(weapon), "weapon_", "");
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// If the weapon is restricted, then prevent pickup.
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new index = WeaponsNameToIndex(weapon);
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decl String:weaponname[WEAPONS_MAX_LENGTH];
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new weaponindex = WeaponsEntityToDisplay(weapon, weaponname, sizeof(weaponname), true);
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// If weapon isn't configged, then allow pickup.
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if (index == -1)
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if (weaponindex == -1)
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{
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// Allow command.
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return Plugin_Continue;
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}
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// If weapon is restricted, then stop.
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if (RestrictIsWeaponRestricted(index))
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if (RestrictIsWeaponRestricted(weaponindex))
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{
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// Get display name.
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decl String:weapondisplay[WEAPONS_MAX_LENGTH];
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WeaponsGetName(index, weapondisplay, sizeof(weapondisplay));
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TranslationPrintToChat(client, "Weapon is restricted", weapondisplay);
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TranslationPrintToChat(client, "Weapon is restricted", weaponname);
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// Block command.
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return Plugin_Handled;
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@ -284,9 +279,6 @@ RestrictQuery:RestrictWeapon(bool:restrict, const String:target[], &bool:single
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// Copy 'target' to 'returntarget' to be possibly changed later.
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strcopy(returntarget, maxlen, target);
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// Strip "weapon_" from target.
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ReplaceString(returntarget, maxlen, "weapon_", "");
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// Find index of the given weapon type.
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new typeindex = RestrictTypeToIndex(returntarget);
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@ -593,14 +585,11 @@ stock bool:RestrictIsTypeUniform(bool:restricted, index)
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*/
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public ZRTools_Action:RestrictCanUse(client, weapon)
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{
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new String:weaponname[WEAPONS_MAX_LENGTH];
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GetEdictClassname(weapon, weaponname, sizeof(weaponname));
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// Strip "weapon_" from entity name.
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ReplaceString(weaponname, sizeof(weaponname), "weapon_", "");
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new String:weaponentity[WEAPONS_MAX_LENGTH];
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GetEdictClassname(weapon, weaponentity, sizeof(weaponentity));
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// If weapon is a knife, then allow pickup.
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if (StrEqual(weaponname, "knife"))
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if (StrEqual(weaponentity, "weapon_knife"))
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{
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return ZRTools_Continue;
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}
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@ -632,17 +621,18 @@ public ZRTools_Action:RestrictCanUse(client, weapon)
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}
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// If the weapon is restricted, then prevent pickup.
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new index = WeaponsNameToIndex(weaponname);
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decl String:weaponname[WEAPONS_MAX_LENGTH];
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new weaponindex = WeaponsEntityToDisplay(weaponentity, weaponname, sizeof(weaponname));
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// If weapon isn't configged, then allow pickup.
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if (index == -1)
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if (weaponindex == -1)
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{
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// Allow pickup.
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return ZRTools_Continue;
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}
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// If weapon is restricted, then stop.
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if (RestrictIsWeaponRestricted(index))
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if (RestrictIsWeaponRestricted(weaponindex))
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{
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return ZRTools_Handled;
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}
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@ -30,10 +30,21 @@
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*/
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new g_iToolsClip1;
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new g_iToolsClip2;
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new g_iToolsAmmo;
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/**
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* @endsection
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*/
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/**
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* Grenade slots.
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*/
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enum WeaponAmmoGrenadeType
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{
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GrenadeType_HEGrenade = 11, /** HEGrenade slot */
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GrenadeType_Flashbang = 12, /** Flashbang slot. */
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GrenadeType_Smokegrenade = 13, /** Smokegrenade slot. */
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}
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/**
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* Find ammo-reserve-specific offsets here.
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*/
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@ -52,6 +63,13 @@ WeaponAmmoOnOffsetsFound()
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{
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LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Weapons, "Offsets", "Offset \"CBaseCombatWeapon::m_iClip2\" was not found.");
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}
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// If offset "m_iClip2" can't be found, then stop the plugin.
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g_iToolsAmmo = FindSendPropInfo("CBasePlayer", "m_iAmmo");
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if (g_iToolsAmmo == -1)
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{
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LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Weapons, "Offsets", "Offset \"CBasePlayer::m_iAmmo\" was not found.");
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}
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}
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/**
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@ -94,3 +112,36 @@ stock WeaponAmmoGetAmmo(weapon, bool:clip)
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// Return ammo offset value.
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return GetEntData(weapon, ammooffset);
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}
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/**
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* Set the count of any grenade-type a client has.
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*
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* @param client The client index.
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* @param slot The type of
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* @param value The amount of ammo to set to.
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* @param add (Optional) If true, the value is added to the grenades' current ammo count.
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*/
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stock WeaponAmmoSetGrenadeCount(client, WeaponAmmoGrenadeType:type, value, bool:add)
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{
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// Initialize variable (value is 0)
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new ammovalue;
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// If we are adding, then update variable with current ammo value.
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if (add)
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{
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ammovalue = WeaponAmmoGetGrenadeCount(client, type);
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}
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SetEntData(client, g_iToolsAmmo + (_:type * 4), ammovalue + value, _, true);
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}
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/**
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* Get the count of any grenade-type a client has.
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*
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* @param client The client index.
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* @param slot The type of
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*/
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stock WeaponAmmoGetGrenadeCount(client, WeaponAmmoGrenadeType:type)
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{
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return GetEntData(client, g_iToolsAmmo + (_:type * 4));
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}
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@ -50,6 +50,7 @@
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enum WeaponsData
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{
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WEAPONS_DATA_NAME = 0,
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WEAPONS_DATA_ENTITY,
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WEAPONS_DATA_TYPE,
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WEAPONS_DATA_SLOT,
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WEAPONS_DATA_RESTRICTDEFAULT,
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@ -105,6 +106,15 @@ WeaponsInit()
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RestrictInit();
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}
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/**
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* All plugins have finished loading.
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*/
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WeaponsOnAllPluginsLoaded()
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{
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// Forward event to sub-modules.
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ZMarketOnAllPluginsLoaded();
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}
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/**
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* Find active weapon-specific offsets here.
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*/
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@ -236,10 +246,12 @@ WeaponsCacheData()
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// Get config data.
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decl String:weaponentity[CONFIG_MAX_LENGTH];
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decl String:weapontype[CONFIG_MAX_LENGTH];
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decl String:ammotype[CONFIG_MAX_LENGTH];
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// General
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KvGetString(kvWeapons, "weaponentity", weaponentity, sizeof(weaponentity));
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KvGetString(kvWeapons, "weapontype", weapontype, sizeof(weapontype));
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new WeaponsSlot:weaponslot = WeaponsSlot:KvGetNum(kvWeapons, "weaponslot", -1);
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@ -261,18 +273,19 @@ WeaponsCacheData()
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new Handle:arrayWeapon = GetArrayCell(arrayWeapons, x);
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// Push data into array.
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PushArrayString(arrayWeapon, weapontype); // Index: 1
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PushArrayCell(arrayWeapon, weaponslot); // Index: 2
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PushArrayCell(arrayWeapon, restrictdefault); // Index: 3
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PushArrayCell(arrayWeapon, toggleable); // Index: 4
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PushArrayString(arrayWeapon, ammotype); // Index: 5
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PushArrayCell(arrayWeapon, ammoprice); // Index: 6
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PushArrayCell(arrayWeapon, knockback); // Index: 7
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PushArrayCell(arrayWeapon, zmarketprice); // Index: 8
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PushArrayCell(arrayWeapon, zmarketpurchasemax); // Index: 9
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PushArrayString(arrayWeapon, weaponentity); // Index: 1
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PushArrayString(arrayWeapon, weapontype); // Index: 2
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PushArrayCell(arrayWeapon, weaponslot); // Index: 3
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PushArrayCell(arrayWeapon, restrictdefault); // Index: 4
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PushArrayCell(arrayWeapon, toggleable); // Index: 5
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PushArrayString(arrayWeapon, ammotype); // Index: 6
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PushArrayCell(arrayWeapon, ammoprice); // Index: 7
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PushArrayCell(arrayWeapon, knockback); // Index: 8
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PushArrayCell(arrayWeapon, zmarketprice); // Index: 9
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PushArrayCell(arrayWeapon, zmarketpurchasemax); // Index: 10
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// Initialize other stored weapon info here.
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PushArrayCell(arrayWeapon, restrictdefault); // Index: 10
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PushArrayCell(arrayWeapon, restrictdefault); // Index: 11
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}
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// We're done with this file now, so we can close it.
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@ -441,29 +454,49 @@ stock WeaponsNameToIndex(const String:weapon[])
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}
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/**
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* Takes a weapon's classname and returns the display name in weapons config file.
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* Takes a weapon's entity name and returns the display name in weapons config file.
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*
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* @param
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* @param entityname The entity to find the display of.
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* @param display Buffer to store display name in.
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* @param displaymaxlen The max length of the display name.
|
||||
* @param noprefix If this is true, the entity name will be compared without the weapon_/item_ prefix.
|
||||
* @return The index of the weapon found.
|
||||
*/
|
||||
stock WeaponsClassnameToDisplay(String:classname[], classnamemaxlen, String:display[], displaymaxlen)
|
||||
stock WeaponsEntityToDisplay(const String:entityname[], String:display[], displaymaxlen, noprefix = false)
|
||||
{
|
||||
// Strip off classnames' weapon prefix.
|
||||
ReplaceString(classname, classnamemaxlen, "weapon_", "");
|
||||
ReplaceString(classname, classnamemaxlen, "item_", "");
|
||||
decl String:weaponentity[WEAPONS_MAX_LENGTH];
|
||||
|
||||
// Get the index of the weapon.
|
||||
new weaponindex = WeaponsNameToIndex(classname);
|
||||
// Initialize string to null.
|
||||
strcopy(display, sizeof(displaymaxlen), "");
|
||||
|
||||
// If weapon index is invalid, then return an empty string.
|
||||
if (weaponindex == -1)
|
||||
// x = Array index.
|
||||
new size = GetArraySize(arrayWeapons);
|
||||
for (new x = 0; x < size; x++)
|
||||
{
|
||||
// Return an empty string.
|
||||
strcopy(display, displaymaxlen, "");
|
||||
return;
|
||||
// If entity names don't match, then stop.
|
||||
WeaponsGetEntity(x, weaponentity, sizeof(weaponentity));
|
||||
|
||||
// If noprefix is true, then strip the weapon_/item_ prefix.
|
||||
if (noprefix)
|
||||
{
|
||||
ReplaceString(weaponentity, sizeof(weaponentity), "weapon_", "");
|
||||
ReplaceString(weaponentity, sizeof(weaponentity), "item_", "");
|
||||
}
|
||||
|
||||
// Return the display name.
|
||||
WeaponsGetName(weaponindex, display, displaymaxlen);
|
||||
if (!StrEqual(entityname, weaponentity, false))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// The entity names match, so return display.
|
||||
WeaponsGetName(x, display, displaymaxlen);
|
||||
|
||||
// Return the weapon index.
|
||||
return x;
|
||||
}
|
||||
|
||||
// Nothing was found.
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -491,6 +524,21 @@ stock WeaponsGetName(index, String:weapon[], maxlen)
|
||||
GetArrayString(arrayWeapon, _:WEAPONS_DATA_NAME, weapon, maxlen);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the entity of a weapon at a given index.
|
||||
* @param index The weapon index.
|
||||
* @param type The string to return entity in.
|
||||
* @param maxlen The max length of the string.
|
||||
*/
|
||||
stock WeaponsGetEntity(index, String:type[], maxlen)
|
||||
{
|
||||
// Get array handle of weapon at given index.
|
||||
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
|
||||
|
||||
// Get weapon type.
|
||||
GetArrayString(arrayWeapon, _:WEAPONS_DATA_ENTITY, type, maxlen);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the type of a weapon at a given index.
|
||||
* @param index The weapon index.
|
||||
@ -648,7 +696,6 @@ stock bool:WeaponsClientHasWeapon(client, const String:weapon[])
|
||||
|
||||
// If the weapon's classname matches, then return true.
|
||||
GetEdictClassname(weapons[x], classname, sizeof(classname));
|
||||
ReplaceString(classname, sizeof(classname), "weapon_", "");
|
||||
if (StrEqual(weapon, classname, false))
|
||||
{
|
||||
return true;
|
||||
|
@ -34,6 +34,18 @@
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
/**
|
||||
* @section Defines for ZMarket grenade limits, supporting the Grenade Pack plugin.
|
||||
*/
|
||||
#define GRENADE_PACK_FILENAME "grenadepack.smx"
|
||||
#define GRENADE_PACK_LIMIT "gp_limit"
|
||||
#define GRENADE_CSS_LIMIT 1
|
||||
|
||||
/**
|
||||
* Variable to store if Grenade Pack is loaded and running.
|
||||
*/
|
||||
new bool:g_bGrenadePack;
|
||||
|
||||
/**
|
||||
* Variable to store buyzone offset value.
|
||||
*/
|
||||
@ -54,6 +66,21 @@ new Handle:g_hZMarketPurchaseCount[MAXPLAYERS + 1];
|
||||
*/
|
||||
new Handle:g_hZMarketAutoRebuyCookie = INVALID_HANDLE;
|
||||
|
||||
/**
|
||||
* All plugins have finished loading.
|
||||
*/
|
||||
ZMarketOnAllPluginsLoaded()
|
||||
{
|
||||
// Check if "Grenade Pack" is loaded
|
||||
g_bGrenadePack = ZMarketIsGPLoaded();
|
||||
|
||||
// DEBUG
|
||||
if (g_bGrenadePack)
|
||||
{
|
||||
PrintToServer("GRENADE PACK IS LOADEDDD!!!!!!!!!");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create commands specific to ZMarket.
|
||||
*/
|
||||
@ -380,56 +407,35 @@ bool:ZMarketMenuLoadout(client)
|
||||
// Create menu handle.
|
||||
new Handle:menu_zmarket_loadout = CreateMenu(ZMarketMenuLoadoutHandle);
|
||||
|
||||
decl String:primaryweapon[WEAPONS_MAX_LENGTH];
|
||||
decl String:secondaryweapon[WEAPONS_MAX_LENGTH];
|
||||
decl String:meleeweapon[WEAPONS_MAX_LENGTH];
|
||||
decl String:projectileweapon[WEAPONS_MAX_LENGTH];
|
||||
decl String:explosiveweapon[WEAPONS_MAX_LENGTH];
|
||||
decl String:nvgsweapon[WEAPONS_MAX_LENGTH];
|
||||
|
||||
// Transfer cookie values into an array.
|
||||
new String:rebuyweapons[WeaponsSlot][WEAPONS_MAX_LENGTH];
|
||||
ZMarketCookiesToArray(client, rebuyweapons, WEAPONS_SLOTS_MAX + 1, sizeof(rebuyweapons[]));
|
||||
|
||||
// Return the display name for all the client's weapon classname's.
|
||||
WeaponsClassnameToDisplay(rebuyweapons[Slot_Primary], sizeof(rebuyweapons[]), primaryweapon, sizeof(primaryweapon));
|
||||
WeaponsClassnameToDisplay(rebuyweapons[Slot_Secondary], sizeof(rebuyweapons[]), secondaryweapon, sizeof(secondaryweapon));
|
||||
WeaponsClassnameToDisplay(rebuyweapons[Slot_Melee], sizeof(rebuyweapons[]), meleeweapon, sizeof(meleeweapon));
|
||||
WeaponsClassnameToDisplay(rebuyweapons[Slot_Projectile], sizeof(rebuyweapons[]), projectileweapon, sizeof(projectileweapon));
|
||||
WeaponsClassnameToDisplay(rebuyweapons[Slot_Explosive], sizeof(rebuyweapons[]), explosiveweapon, sizeof(explosiveweapon));
|
||||
WeaponsClassnameToDisplay(rebuyweapons[Slot_NVGs], sizeof(rebuyweapons[]), nvgsweapon, sizeof(nvgsweapon));
|
||||
|
||||
SetGlobalTransTarget(client);
|
||||
|
||||
// Get the empty translation.
|
||||
decl String:empty[MENU_LINE_SMALL_LENGTH];
|
||||
Format(empty, sizeof(empty), "%t", "Weapons menu zmarket loadout empty");
|
||||
|
||||
// x = Rebuy weapon slot.
|
||||
for (new x = 0; x < sizeof(rebuyweapons); x++)
|
||||
{
|
||||
// Ignore the NVG slot, we handle this separately.
|
||||
if (WeaponsSlot:x == Slot_NVGs)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// If the client doesn't have a weapon in this slot, then set the weapon to the empty translation.
|
||||
if (!primaryweapon[0])
|
||||
if (!rebuyweapons[x][0])
|
||||
{
|
||||
strcopy(primaryweapon, sizeof(primaryweapon), empty);
|
||||
strcopy(rebuyweapons[x], sizeof(rebuyweapons[]), empty);
|
||||
}
|
||||
if (!secondaryweapon[0])
|
||||
{
|
||||
strcopy(secondaryweapon, sizeof(secondaryweapon), empty);
|
||||
}
|
||||
if (!meleeweapon[0])
|
||||
{
|
||||
strcopy(meleeweapon, sizeof(meleeweapon), empty);
|
||||
}
|
||||
if (!projectileweapon[0])
|
||||
{
|
||||
strcopy(projectileweapon, sizeof(projectileweapon), empty);
|
||||
}
|
||||
if (!explosiveweapon[0])
|
||||
{
|
||||
strcopy(explosiveweapon, sizeof(explosiveweapon), empty);
|
||||
}
|
||||
|
||||
// Copy "Yes/No" to NVGs string.
|
||||
decl String:nvgsbool[8];
|
||||
ConfigBoolToSetting(bool:nvgsweapon[0], nvgsbool, sizeof(nvgsbool), true, client);
|
||||
ConfigBoolToSetting(bool:rebuyweapons[Slot_NVGs][0], nvgsbool, sizeof(nvgsbool), true, client);
|
||||
|
||||
decl String:title[MENU_LINE_HUGE_LENGTH];
|
||||
decl String:primary[MENU_LINE_REG_LENGTH];
|
||||
@ -441,21 +447,21 @@ bool:ZMarketMenuLoadout(client)
|
||||
|
||||
// Format all the lines of the menu.
|
||||
Format(title, sizeof(title), "%t\n ", "Weapons menu zmarket loadout title");
|
||||
Format(primary, sizeof(primary), "%t", "Weapons menu zmarket loadout primary", primaryweapon);
|
||||
Format(secondary, sizeof(secondary), "%t", "Weapons menu zmarket loadout secondary", secondaryweapon);
|
||||
Format(melee, sizeof(melee), "%t", "Weapons menu zmarket loadout melee", meleeweapon);
|
||||
Format(projectile, sizeof(projectile), "%t", "Weapons menu zmarket loadout projectile", projectileweapon);
|
||||
Format(explosive, sizeof(explosive), "%t", "Weapons menu zmarket loadout explosive", explosiveweapon);
|
||||
Format(primary, sizeof(primary), "%t", "Weapons menu zmarket loadout primary", rebuyweapons[Slot_Primary]);
|
||||
Format(secondary, sizeof(secondary), "%t", "Weapons menu zmarket loadout secondary", rebuyweapons[Slot_Secondary]);
|
||||
Format(melee, sizeof(melee), "%t", "Weapons menu zmarket loadout melee", rebuyweapons[Slot_Melee]);
|
||||
Format(projectile, sizeof(projectile), "%t", "Weapons menu zmarket loadout projectile", rebuyweapons[Slot_Projectile]);
|
||||
Format(explosive, sizeof(explosive), "%t", "Weapons menu zmarket loadout explosive", rebuyweapons[Slot_Explosive]);
|
||||
Format(nvgs, sizeof(nvgs), "%t", "Weapons menu zmarket loadout nvgs", nvgsbool);
|
||||
|
||||
// Add formatted options to menu.
|
||||
SetMenuTitle(menu_zmarket_loadout, title);
|
||||
AddMenuItem(menu_zmarket_loadout, "0", primary, MenuGetItemDraw(!StrEqual(primaryweapon, empty)));
|
||||
AddMenuItem(menu_zmarket_loadout, "1", secondary, MenuGetItemDraw(!StrEqual(secondaryweapon, empty)));
|
||||
AddMenuItem(menu_zmarket_loadout, "2", melee, MenuGetItemDraw(!StrEqual(meleeweapon, empty)));
|
||||
AddMenuItem(menu_zmarket_loadout, "3", projectile, MenuGetItemDraw(!StrEqual(projectileweapon, empty)));
|
||||
AddMenuItem(menu_zmarket_loadout, "4", explosive, MenuGetItemDraw(!StrEqual(explosiveweapon, empty)));
|
||||
AddMenuItem(menu_zmarket_loadout, "5", nvgs, MenuGetItemDraw(bool:nvgsweapon[0]));
|
||||
AddMenuItem(menu_zmarket_loadout, "0", primary, MenuGetItemDraw(!StrEqual(rebuyweapons[Slot_Primary], empty)));
|
||||
AddMenuItem(menu_zmarket_loadout, "1", secondary, MenuGetItemDraw(!StrEqual(rebuyweapons[Slot_Secondary], empty)));
|
||||
AddMenuItem(menu_zmarket_loadout, "2", melee, MenuGetItemDraw(!StrEqual(rebuyweapons[Slot_Melee], empty)));
|
||||
AddMenuItem(menu_zmarket_loadout, "3", projectile, MenuGetItemDraw(!StrEqual(rebuyweapons[Slot_Projectile], empty)));
|
||||
AddMenuItem(menu_zmarket_loadout, "4", explosive, MenuGetItemDraw(!StrEqual(rebuyweapons[Slot_Explosive], empty)));
|
||||
AddMenuItem(menu_zmarket_loadout, "5", nvgs, MenuGetItemDraw(bool:rebuyweapons[Slot_NVGs][0]));
|
||||
|
||||
// Set exit back button.
|
||||
SetMenuExitBackButton(menu_zmarket_loadout, true);
|
||||
@ -613,6 +619,7 @@ ZMarketMenuTypeWeapons(client)
|
||||
decl String:title[MENU_LINE_TITLE_LENGTH];
|
||||
decl String:typeweapon[WEAPONS_MAX_LENGTH];
|
||||
decl String:typeweapondisplay[MENU_LINE_REG_LENGTH];
|
||||
decl String:typeweaponentity[WEAPONS_MAX_LENGTH];
|
||||
decl String:display[MENU_LINE_BIG_LENGTH];
|
||||
|
||||
// Get an array populated with all weapons of the given type.
|
||||
@ -630,8 +637,11 @@ ZMarketMenuTypeWeapons(client)
|
||||
// Get name of weapon.
|
||||
WeaponsGetName(weaponindex, typeweapon, sizeof(typeweapon));
|
||||
|
||||
// Get entity name of weapon.
|
||||
WeaponsGetEntity(weaponindex, typeweaponentity, sizeof(typeweaponentity));
|
||||
|
||||
// Check if client is buying the weapon or ammo for it, and get the price of the item.
|
||||
new bool:hasweapon = WeaponsClientHasWeapon(client, typeweapon);
|
||||
new bool:hasweapon = WeaponsClientHasWeapon(client, typeweaponentity);
|
||||
|
||||
// DO ITEM PRICE STUFF HERE.
|
||||
|
||||
@ -801,8 +811,12 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get entity name of the weapon.
|
||||
decl String:weaponentity[WEAPONS_MAX_LENGTH];
|
||||
WeaponsGetEntity(weaponindex, weaponentity, sizeof(weaponentity));
|
||||
|
||||
// Get the appropriate price of the item being purchased.
|
||||
new bool:hasweapon = WeaponsClientHasWeapon(client, weapon);
|
||||
new bool:hasweapon = WeaponsClientHasWeapon(client, weaponentity);
|
||||
new itemprice = (hasweapon && slot != Slot_Projectile) ? WeaponsGetAmmoPrice(weaponindex) : WeaponsGetZMarketPrice(weaponindex);
|
||||
|
||||
// If the weapon price is below 0, then something went wrong.
|
||||
@ -811,13 +825,9 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Copy the 'weapon' variable into a local variable for indexing.
|
||||
decl String:weaponname[WEAPONS_MAX_LENGTH];
|
||||
strcopy(weaponname, sizeof(weaponname), weapon);
|
||||
|
||||
// Get the display name for the weapon.
|
||||
decl String:weapondisplay[WEAPONS_MAX_LENGTH];
|
||||
WeaponsClassnameToDisplay(weaponname, sizeof(weaponname), weapondisplay, sizeof(weapondisplay));
|
||||
WeaponsGetName(weaponindex, weapondisplay, sizeof(weapondisplay));
|
||||
|
||||
// Check to make sure the weapon isn't restricted.
|
||||
new bool:restricted = RestrictIsWeaponRestricted(weaponindex);
|
||||
@ -837,6 +847,24 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
||||
return false;
|
||||
}
|
||||
|
||||
// If the slot is a projectile, then get information we need to compare later.
|
||||
if (slot == Slot_Projectile)
|
||||
{
|
||||
// How many grenades does the client currently have?
|
||||
new grenadecount = WeaponAmmoGetGrenadeCount(client, GrenadeType_HEGrenade);
|
||||
|
||||
// What is the current grenade limit?
|
||||
new Handle:gplimit = FindConVar(GRENADE_PACK_LIMIT);
|
||||
new grenadelimit = (gplimit != INVALID_HANDLE) ? GetConVarInt(gplimit) : GRENADE_CSS_LIMIT;
|
||||
|
||||
// If client is at, or exceeds the grenade limit, then stop.
|
||||
if (grenadecount >= grenadelimit)
|
||||
{
|
||||
// TRANSLATION HERE
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Get client's current money.
|
||||
new cash = AccountGetClientCash(client);
|
||||
|
||||
@ -860,7 +888,6 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
||||
// Check if client is buying the weapon or ammo for it.
|
||||
if (!hasweapon || slot == Slot_Projectile || slot == Slot_NVGs)
|
||||
{
|
||||
|
||||
// If the item is a projectile or NVGs, then skip.
|
||||
if (slot != Slot_Projectile && slot != Slot_NVGs)
|
||||
{
|
||||
@ -872,19 +899,6 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
||||
}
|
||||
}
|
||||
|
||||
// Format name into entity name.
|
||||
decl String:weaponentity[WEAPONS_MAX_LENGTH];
|
||||
|
||||
// If this is the NVGs slot, then format "item_" in front instead of "weapon_".
|
||||
if (slot == Slot_NVGs)
|
||||
{
|
||||
Format(weaponentity, sizeof(weaponentity), "item_%s", weapon);
|
||||
}
|
||||
else
|
||||
{
|
||||
Format(weaponentity, sizeof(weaponentity), "weapon_%s", weapon);
|
||||
}
|
||||
|
||||
// Give client the weapon.
|
||||
GivePlayerItem(client, weaponentity);
|
||||
|
||||
@ -894,7 +908,8 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
||||
// Add 1 to the client's purchase count.
|
||||
ZMarketSetPurchaseCount(client, weapon, 1, true);
|
||||
|
||||
if (slot != Slot_Projectile && slot != Slot_NVGs)
|
||||
// If client isn't rebuying the weapon, then tell them the weapon has been purchased.
|
||||
if (!rebuy)
|
||||
{
|
||||
// Tell client they bought a weapon.
|
||||
TranslationPrintToChat(client, "Weapons zmarket purchase", weapondisplay);
|
||||
@ -946,6 +961,7 @@ bool:ZMarketGetCurrentLoadout(client)
|
||||
WeaponsGetClientWeapons(client, weapons);
|
||||
|
||||
decl String:weaponname[WEAPONS_MAX_LENGTH];
|
||||
decl String:weaponentity[WEAPONS_MAX_LENGTH];
|
||||
|
||||
// x = Weapon slot.
|
||||
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
|
||||
@ -959,8 +975,10 @@ bool:ZMarketGetCurrentLoadout(client)
|
||||
}
|
||||
|
||||
// Get the name of the weapon.
|
||||
GetEdictClassname(weapons[x], weaponname, sizeof(weaponname));
|
||||
ReplaceString(weaponname, sizeof(weaponname), "weapon_", "");
|
||||
GetEdictClassname(weapons[x], weaponentity, sizeof(weaponentity));
|
||||
|
||||
// Get the entity name of the weapon.
|
||||
WeaponsEntityToDisplay(weaponentity, weaponname, sizeof(weaponname));
|
||||
|
||||
// Copy the name to the rebuy cache.
|
||||
ZMarketSetRebuyCookie(client, WeaponsSlot:x, weaponname);
|
||||
@ -1161,3 +1179,34 @@ stock bool:ZMarketIsClientInBuyZone(client)
|
||||
// Return if client is in buyzone.
|
||||
return bool:GetEntData(client, g_iToolsInBuyZone);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if plugin "Grenade Pack" is found and running.
|
||||
*/
|
||||
stock bool:ZMarketIsGPLoaded()
|
||||
{
|
||||
new Handle:hPlugins = GetPluginIterator();
|
||||
new Handle:hPlugin;
|
||||
decl String:strPlugin[PLATFORM_MAX_PATH];
|
||||
|
||||
while (MorePlugins(hPlugins))
|
||||
{
|
||||
// Read the next plugin.
|
||||
hPlugin = ReadPlugin(hPlugins);
|
||||
|
||||
GetPluginFilename(hPlugin, strPlugin, sizeof(strPlugin));
|
||||
if (!StrEqual(strPlugin, GRENADE_PACK_FILENAME, false))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Plugin was found, now return true only if it is running.
|
||||
return (GetPluginStatus(hPlugin) == Plugin_Running);
|
||||
}
|
||||
|
||||
// Done iterating, close handle.
|
||||
CloseHandle(hPlugins);
|
||||
|
||||
// Plugin wasn't found.
|
||||
return false;
|
||||
}
|
Loading…
Reference in New Issue
Block a user