diff --git a/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg b/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg index b5fdcaf..96af8be 100644 --- a/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg +++ b/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg @@ -11,6 +11,10 @@ // Zombie-Related Server Variables // ---------------------------------------------------------------------------- +// The max speed of any client in the server. (225 is around the average speed, depending on weapon) +// Default: "500" +sv_maxspeed 500 + // Amount of time, in minutes, zombies have to infect all humans. // Default: "5" mp_roundtime 5 @@ -209,7 +213,7 @@ zr_classes_human_select "1" zr_classes_admin_select "1" // Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property] -// Default: "command" +// Default: "prop" zr_classes_speed_method "prop" // Overlay