General: Add include update.
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@ -76,6 +76,14 @@ native bool ZR_InfectClient(int client, int attacker = -1, bool motherInfect = f
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*/
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native bool ZR_HumanClient(int client, bool respawn = false, bool protect = false);
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/**
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* Called on infection timer to determine if timer should show.
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*
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* @return Plugin_Continue to allow timer. Anything else
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* (Like Plugin_Handled) to block timer.
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*/
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forward Action ZR_OnInfectCountdown();
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/**
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* Called when a player is about to become a zombie.
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* Here you can modify any variable or block the infection entirely.
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