Adding all our changes under our main jupiter branch.
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@ -50,6 +50,7 @@ new pClass[MAXPLAYERS+1];
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new pNextClass[MAXPLAYERS+1];
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new teleCount[MAXPLAYERS+1];
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new protCount[MAXPLAYERS+1];
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new Float:spawnLoc[MAXPLAYERS+1][3];
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new Handle:tRound = INVALID_HANDLE;
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