Read offset from gamedata instead of hardcoded.
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		| @@ -1,3 +1,17 @@ | ||||
| "Games" | ||||
| { | ||||
|     "cstrike" | ||||
|     { | ||||
|         "Offsets" | ||||
|         { | ||||
|             // CCSPlayer::m_LastHitGroup | ||||
|             // CCSPlayer::OnTakeDamage_Alive(CTakeDamageInfo const&)+122     mov     ecx, [ebp+this] | ||||
|             // CCSPlayer::OnTakeDamage_Alive(CTakeDamageInfo const&)+125     mov     edx, [ecx+4444] | ||||
|             // CCSPlayer::OnTakeDamage_Alive(CTakeDamageInfo const&)+12B     mov     dword ptr [esp+4], offset aHitgroup ; "hitgroup" | ||||
|             "m_LastHitGroup" | ||||
|             { | ||||
|                 "linux" "4444" | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
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