ToolsSetClientAlpha now has option to change weapon alpha too. weaponsalpha module needed to track weapon alphas on pickup and drop. Removed alpha offsets, as it's already supposed by SM natives.
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@ -22,8 +22,6 @@ new g_iToolsCollisionGroup;
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new g_iToolsAccount;
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new g_iToolsDefaultFOV;
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new g_iToolsInBuyZone;
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new g_iToolsRender;
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new g_iToolsRenderMode;
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new g_iToolsActiveWeapon;
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/**
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* @endsection
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@ -123,20 +121,6 @@ ToolsFindOffsets()
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LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CCSPlayer::m_bInBuyZone\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
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}
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// If offset "m_clrRender" can't be found, then stop the plugin.
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g_iToolsRender = FindSendPropInfo("CAI_BaseNPC", "m_clrRender");
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if (g_iToolsRender == -1)
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{
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LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CAI_BaseNPC::m_clrRender\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
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}
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// If offset "m_nRenderMode" can't be found, then stop the plugin.
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g_iToolsRenderMode = FindSendPropInfo("CBaseAnimating", "m_nRenderMode");
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if (g_iToolsRenderMode == -1)
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{
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LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CBaseAnimating::m_nRenderMode\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
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}
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// If offset "m_hActiveWeapon" can't be found, then stop the plugin.
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g_iToolsActiveWeapon = FindSendPropInfo("CBasePlayer", "m_hActiveWeapon");
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if (g_iToolsActiveWeapon == -1)
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