Caching models on startup instead of on infection. Probably fixes the freeze on infection problem.
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@ -71,6 +71,7 @@ LoadModelData()
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Format(modelpath, sizeof(modelpath), "%s%s", model, modelSuffix[y]);
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Format(modelpath, sizeof(modelpath), "%s%s", model, modelSuffix[y]);
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if (FileExists(modelpath))
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if (FileExists(modelpath))
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{
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{
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PrecacheModel(modelpath);
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AddFileToDownloadsTable(modelpath);
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AddFileToDownloadsTable(modelpath);
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}
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}
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}
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}
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@ -136,4 +137,3 @@ ApplyZombieModel(client)
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SetPlayerModel(client, modelpath);
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SetPlayerModel(client, modelpath);
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}
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}
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@ -198,13 +198,7 @@ TerminateRound(Float:delay, reason)
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SetPlayerModel(client, const String:model[])
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SetPlayerModel(client, const String:model[])
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{
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{
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new log_debug = LogFlagCheck(LOG_DEBUG_DETAIL, LOG_MODULE_OFFSETS);
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if (log_debug) ZR_LogMessageFormatted(-1, "offsets", "models", "Precaching model (\"%s\").", true, model);
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PrecacheModel(model);
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if (log_debug) ZR_LogMessageFormatted(-1, "offsets", "models", "Model cached.", true, model);
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if (log_debug) ZR_LogMessageFormatted(-1, "offsets", "models", "Applying model (\"%s\") on client %d.", true, model, client);
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SetEntityModel(client, model);
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SetEntityModel(client, model);
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if (log_debug) ZR_LogMessageFormatted(-1, "offsets", "models", "Model applied on client %d.", true, model, client);
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}
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}
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SetPlayerAlpha(client, alpha)
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SetPlayerAlpha(client, alpha)
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