diff --git a/cstrike/addons/sourcemod/configs/zr/playerclasses.txt b/cstrike/addons/sourcemod/configs/zr/playerclasses.txt index 3f8a648..9ca0a15 100644 --- a/cstrike/addons/sourcemod/configs/zr/playerclasses.txt +++ b/cstrike/addons/sourcemod/configs/zr/playerclasses.txt @@ -38,12 +38,12 @@ // "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death. // "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back. // "delay" - Delay infection for a certain number of seconds. -// (Not implemented) "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge). +// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge). // immunity_amount number Immunity data value (humans only). Depends on the immunity mode above: // "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death. // "delay" - Number of seconds the infection is delayed since first hit by a zombie. -// (Not implemented) "shield" - Number of seconds the shield is active. -// immunity_cooldown number Number of seconds of cooldown for temporary immunity effects, depending on mode. +// "shield" - Number of seconds the shield is active. +// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode. // "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress. // "shield" - Number of seconds the player has to wait before the shield can be used again. // no_fall_damage on/off Disables fall damage. @@ -77,7 +77,7 @@ "description" "Need brains!!! Arrrrggghh!" // Model - "model_path" "models/player/zh/zh_charple001.mdl" + "model_path" "models/player/zh/zh_corpse002.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" @@ -97,14 +97,14 @@ "immunity_cooldown" "60" "no_fall_damage" "yes" - "health" "2500" + "health" "3200" "health_regen_interval" "0.0" "health_regen_amount" "0" - "health_infect_gain" "700" + "health_infect_gain" "500" "kill_bonus" "2" "speed" "390" - "knockback" "4" + "knockback" "3.2" "jump_height" "1.1" "jump_distance" "1.2" } @@ -122,7 +122,7 @@ "description" "-HP | +Speed | +Jump | +Knockback" // Model - "model_path" "models/player/zh/zh_corpse002.mdl" + "model_path" "models/player/zh/zh_charple001.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" @@ -134,7 +134,7 @@ // Effects "has_napalm" "no" - "napalm_time" "5.0" + "napalm_time" "7.0" // Player behavior "immunity_mode" "none" @@ -142,14 +142,14 @@ "immunity_cooldown" "60" "no_fall_damage" "yes" - "health" "2000" + "health" "2500" "health_regen_interval" "0.0" "health_regen_amount" "0" - "health_infect_gain" "500" + "health_infect_gain" "400" "kill_bonus" "2" "speed" "420" - "knockback" "4.5" + "knockback" "4.0" "jump_height" "1.3" "jump_distance" "1.2" } @@ -209,7 +209,7 @@ "group" "" "name" "Heavy" - "description" "+HP | -Speed | -Jump | -Knockback" + "description" "+HP | -Speed | -Knockback" // Model "model_path" "models/player/ics/hellknight_red/t_guerilla.mdl" @@ -224,7 +224,7 @@ // Effects "has_napalm" "no" - "napalm_time" "20.0" + "napalm_time" "10.0" // Player behavior "immunity_mode" "none" @@ -232,16 +232,16 @@ "immunity_cooldown" "60" "no_fall_damage" "yes" - "health" "4000" + "health" "5500" "health_regen_interval" "0.0" "health_regen_amount" "0" - "health_infect_gain" "1000" + "health_infect_gain" "2000" "kill_bonus" "2" - "speed" "275" - "knockback" "2.5" - "jump_height" "0.9" - "jump_distance" "0.9" + "speed" "250" + "knockback" "2.0" + "jump_height" "1.0" + "jump_distance" "1.0" } "mother_zombie" @@ -257,7 +257,7 @@ "description" "+HP regen | +Speed | +Jump | -Knockback" // Model - "model_path" "models/player/zh/zh_charple001.mdl" + "model_path" "models/player/zh/zh_zombie003.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" @@ -265,7 +265,7 @@ // Hud "overlay_path" "overlays/zr/zvision" "nvgs" "no" - "fov" "110" + "fov" "90" // Effects "has_napalm" "0" @@ -277,14 +277,14 @@ "immunity_cooldown" "60" "no_fall_damage" "yes" - "health" "2500" + "health" "3000" "health_regen_interval" "0.25" "health_regen_amount" "10" - "health_infect_gain" "700" + "health_infect_gain" "1000" "kill_bonus" "4" "speed" "432" - "knockback" "2.8" + "knockback" "2.3" "jump_height" "1.2" "jump_distance" "1.3" } @@ -310,7 +310,7 @@ // Hud "overlay_path" "overlays/zr/zvision" "nvgs" "no" - "fov" "110" + "fov" "90" // Effects "has_napalm" "no" @@ -325,11 +325,11 @@ "health" "3500" "health_regen_interval" "0.25" "health_regen_amount" "10" - "health_infect_gain" "700" + "health_infect_gain" "1000" "kill_bonus" "1" "speed" "486" - "knockback" "2.8" + "knockback" "2.3" "jump_height" "1.2" "jump_distance" "1.3" } @@ -392,7 +392,7 @@ "team" "1" "team_default" "yes" "flags" "0" - "group" "" // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod. + "group" "" // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod. "name" "VIP Human" "description" "Human class for important players" @@ -485,7 +485,7 @@ "group" "" "name" "Speedy" - "description" "Fast human" + "description" "+Speed" // Model "model_path" "default" @@ -530,7 +530,7 @@ "group" "" "name" "Light" - "description" "Regular human with improved jump skills" + "description" "-Speed | +Jump | +Immunity" // Model "model_path" "default" @@ -548,8 +548,8 @@ "napalm_time" "0.0" // Player behavior - "immunity_mode" "none" - "immunity_amount" "1" + "immunity_mode" "infect" // Invulnerable to infection, + "immunity_amount" "25" // until HP go below 25. "immunity_cooldown" "60" "no_fall_damage" "yes" @@ -561,7 +561,7 @@ "speed" "260" "knockback" "0" - "jump_height" "1.3" - "jump_distance" "1.3" + "jump_height" "1.4" + "jump_distance" "1.4" } }