Fixed weapon not rendering correctly in rare cases and added a cvar to allow zombies to pick up weapons at the end of the round.
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@ -214,6 +214,12 @@ RestrictOnClientSpawn(client)
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*/
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RestrictOnRoundEnd()
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{
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new bool:restrictzombieequip = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_RESTRICT_ENDEQUIP]);
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if (!restrictzombieequip)
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{
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return;
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}
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// x = Client index.
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for (new x = 1; x <= MaxClients; x++)
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{
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