Added sound effects module, moved all moaning, groaning, and death sounds to zombie sounds sub-module, and made a basic sound API.
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@ -41,6 +41,9 @@
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// Weapons
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#include "zr/weapons/weapons"
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// Sound effects
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#include "zr/soundeffects/soundeffects"
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// Hitgroups
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#include "zr/hitgroups"
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@ -179,10 +182,10 @@ public OnConfigsExecuted()
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public OnClientPutInServer(client)
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{
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gBlockMotherInfect[client] = false;
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gKilledByWorld[client] = false;
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// Forward event to modules.
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ClassClientInit(client);
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ZombieSoundsClientInit(client);
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WeaponsClientInit(client);
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SpawnProtectClientInit(client);
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RespawnClientInit(client);
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