Added sound effects module, moved all moaning, groaning, and death sounds to zombie sounds sub-module, and made a basic sound API.
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@ -70,7 +70,6 @@ new bool:zombieSpawned;
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new bool:motherZombie[MAXPLAYERS + 1];
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new bool:gZombie[MAXPLAYERS + 1];
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new bool:gBlockMotherInfect[MAXPLAYERS + 1];
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new bool:gKilledByWorld[MAXPLAYERS + 1];
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new Float:spawnLoc[MAXPLAYERS + 1][3];
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new Float:bufferLoc[MAXPLAYERS + 1][3];
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@ -88,9 +87,8 @@ new Handle:tInfect = INVALID_HANDLE;
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new Handle:pList = INVALID_HANDLE;
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#define MAXTIMERS 2
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#define MAXTIMERS 1
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#define TMOAN 0
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#define TTELE 1
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new Handle:tHandles[MAXPLAYERS + 1][MAXTIMERS];
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@ -228,6 +226,7 @@ bool:IsPlayerInList(client)
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*
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* @param client The client index.
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* @param console True to include console (index 0), false if not.
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* @return True if client is valid, false otherwise.
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*/
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bool:ZRIsValidClient(client, bool:console = false)
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{
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@ -241,6 +240,32 @@ bool:ZRIsValidClient(client, bool:console = false)
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return console ? (client >= 0) : (client > 0);
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}
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/**
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* Check if a client index is on a team.
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*
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* @param client The client index.
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* @param team Team to check if player is on, -1 to check both.
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* @return True if client is on a team, false otherwise.
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*/
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bool:ZRIsClientOnTeam(client, team = -1)
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{
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// If index is invalid, then stop.
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if (!ZRIsValidClient(client))
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{
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return false;
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}
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// Get client team.
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new clientteam = GetClientTeam(client);
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if (team == -1)
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{
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return (clientteam == CS_TEAM_T || clientteam == CS_TEAM_CT);
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}
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return (clientteam == team);
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}
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/**
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* Returns whether a player is a generic admin or not.
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*
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