Added sound effects module, moved all moaning, groaning, and death sounds to zombie sounds sub-module, and made a basic sound API.
This commit is contained in:
parent
39ff709d7f
commit
ee9d3a9f39
@ -212,6 +212,13 @@
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"knockback" "100.0"
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"knockback" "100.0"
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}
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}
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"Knife"
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{
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"restrict" "no"
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"menu" "no"
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"knockback" "8.0"
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}
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"NVGs"
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"NVGs"
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{
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{
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"restrict" "yes"
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"restrict" "yes"
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@ -41,6 +41,9 @@
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// Weapons
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// Weapons
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#include "zr/weapons/weapons"
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#include "zr/weapons/weapons"
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// Sound effects
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#include "zr/soundeffects/soundeffects"
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// Hitgroups
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// Hitgroups
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#include "zr/hitgroups"
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#include "zr/hitgroups"
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@ -179,10 +182,10 @@ public OnConfigsExecuted()
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public OnClientPutInServer(client)
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public OnClientPutInServer(client)
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{
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{
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gBlockMotherInfect[client] = false;
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gBlockMotherInfect[client] = false;
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gKilledByWorld[client] = false;
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// Forward event to modules.
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// Forward event to modules.
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ClassClientInit(client);
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ClassClientInit(client);
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ZombieSoundsClientInit(client);
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WeaponsClientInit(client);
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WeaponsClientInit(client);
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SpawnProtectClientInit(client);
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SpawnProtectClientInit(client);
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RespawnClientInit(client);
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RespawnClientInit(client);
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@ -15,11 +15,12 @@ enum ZRSettings
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Handle:CVAR_AMBIENCE_FILE,
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Handle:CVAR_AMBIENCE_FILE,
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Handle:CVAR_AMBIENCE_LENGTH,
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Handle:CVAR_AMBIENCE_LENGTH,
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Handle:CVAR_AMBIENCE_VOLUME,
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Handle:CVAR_AMBIENCE_VOLUME,
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Handle:CVAR_EMITSOUNDS,
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Handle:CVAR_SOUNDEFFECTS_MOAN,
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Handle:CVAR_SOUNDEFFECTS_GROAN,
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Handle:CVAR_SOUNDEFFECTS_DEATH,
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Handle:CVAR_CLASSES,
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Handle:CVAR_CLASSES,
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Handle:CVAR_CLASSES_SPAWN,
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Handle:CVAR_CLASSES_SPAWN,
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Handle:CVAR_CLASSES_RANDOM,
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Handle:CVAR_CLASSES_RANDOM,
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//Handle:CVAR_CLASSES_DEFAULT,
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Handle:CVAR_CLASSES_DEFAULT_ZOMBIE,
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Handle:CVAR_CLASSES_DEFAULT_ZOMBIE,
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Handle:CVAR_CLASSES_DEFAULT_HUMAN,
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Handle:CVAR_CLASSES_DEFAULT_HUMAN,
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Handle:CVAR_CLASSES_DEFAULT_ADMIN,
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Handle:CVAR_CLASSES_DEFAULT_ADMIN,
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@ -104,11 +105,12 @@ CreateCvars()
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gCvars[CVAR_AMBIENCE_FILE] = CreateConVar("zr_ambience_file", "ambient/zr/zr_ambience.mp3", "Path to ambient sound file that will be played throughout the game, when zr_ambience is 1");
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gCvars[CVAR_AMBIENCE_FILE] = CreateConVar("zr_ambience_file", "ambient/zr/zr_ambience.mp3", "Path to ambient sound file that will be played throughout the game, when zr_ambience is 1");
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gCvars[CVAR_AMBIENCE_LENGTH] = CreateConVar("zr_ambience_length", "60.0", "The length, in seconds, of the ambient sound file");
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gCvars[CVAR_AMBIENCE_LENGTH] = CreateConVar("zr_ambience_length", "60.0", "The length, in seconds, of the ambient sound file");
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gCvars[CVAR_AMBIENCE_VOLUME] = CreateConVar("zr_ambience_volume", "0.6", "Volume of ambient sounds when zr_ambience is 1 (0.0: Unhearable, 1.0: Max volume)");
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gCvars[CVAR_AMBIENCE_VOLUME] = CreateConVar("zr_ambience_volume", "0.6", "Volume of ambient sounds when zr_ambience is 1 (0.0: Unhearable, 1.0: Max volume)");
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gCvars[CVAR_EMITSOUNDS] = CreateConVar("zr_emitsounds", "50", "How often a zombie emits a sound, in seconds (0: Disable)");
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gCvars[CVAR_SOUNDEFFECTS_MOAN] = CreateConVar("zr_soundeffects_moan", "50", "How often, in seconds, a zombie moans (0: Disable)");
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gCvars[CVAR_SOUNDEFFECTS_GROAN] = CreateConVar("zr_soundeffects_groan", "5", "Chance factor a zombie will groan when shot (Lower: More often, 0: Disable)");
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gCvars[CVAR_SOUNDEFFECTS_DEATH] = CreateConVar("zr_soundeffects_death", "1", "Zombie will emit a death sound when killed 0: Disable)");
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gCvars[CVAR_CLASSES] = CreateConVar("zr_classes", "1", "Enable zombie classes");
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gCvars[CVAR_CLASSES] = CreateConVar("zr_classes", "1", "Enable zombie classes");
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gCvars[CVAR_CLASSES_SPAWN] = CreateConVar("zr_classes_spawn", "0", "Classmenu is re-displayed every spawn (0: Disable)");
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gCvars[CVAR_CLASSES_SPAWN] = CreateConVar("zr_classes_spawn", "0", "Classmenu is re-displayed every spawn (0: Disable)");
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gCvars[CVAR_CLASSES_RANDOM] = CreateConVar("zr_classes_random", "0", "A random class is assigned to each player every round. Overrides zr_classes_spawn and default classes. (0: Disable)");
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gCvars[CVAR_CLASSES_RANDOM] = CreateConVar("zr_classes_random", "0", "A random class is assigned to each player every round. Overrides zr_classes_spawn and default classes. (0: Disable)");
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//gCvars[CVAR_CLASSES_DEFAULT] = CreateConVar("zr_classes_default", "classic", "Default class selected for all players when they connect, or \"random\" to select a random class. Usage zr_classes_default <class name|\"random\">");
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gCvars[CVAR_CLASSES_DEFAULT_ZOMBIE] = CreateConVar("zr_classes_default_zombie", "", "Default zombie class selected for all players when they connect. Use \"random\" to select a random class, or blank to use class config defaults.");
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gCvars[CVAR_CLASSES_DEFAULT_ZOMBIE] = CreateConVar("zr_classes_default_zombie", "", "Default zombie class selected for all players when they connect. Use \"random\" to select a random class, or blank to use class config defaults.");
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gCvars[CVAR_CLASSES_DEFAULT_HUMAN] = CreateConVar("zr_classes_default_human", "", "Default human class selected for all players when they connect. Use \"random\" to select a random class, or blank to use class config defaults.");
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gCvars[CVAR_CLASSES_DEFAULT_HUMAN] = CreateConVar("zr_classes_default_human", "", "Default human class selected for all players when they connect. Use \"random\" to select a random class, or blank to use class config defaults.");
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gCvars[CVAR_CLASSES_DEFAULT_ADMIN] = CreateConVar("zr_classes_default_admin", "", "Default admin-only class selected for admins when they connect. Use \"random\" to select a random class, or blank to use class config defaults.");
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gCvars[CVAR_CLASSES_DEFAULT_ADMIN] = CreateConVar("zr_classes_default_admin", "", "Default admin-only class selected for admins when they connect. Use \"random\" to select a random class, or blank to use class config defaults.");
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@ -163,18 +163,9 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
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SetPlayerFOV(index, 90);
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SetPlayerFOV(index, 90);
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ClientCommand(index, "r_screenoverlay \"\"");
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ClientCommand(index, "r_screenoverlay \"\"");
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// Forward event to modules.
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// Check if client is on a team.
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SpawnProtectOnClientSpawn(index);
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if (ZRIsClientOnTeam(index))
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RespawnOnClientSpawn(index);
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ZHPOnClientSpawn(index);
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// Stop here if client isn't on a team.
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new team = GetClientTeam(index);
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if (team != CS_TEAM_T && team != CS_TEAM_CT)
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{
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{
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return;
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}
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new bool:cashfill = GetConVarBool(gCvars[CVAR_CASHFILL]);
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new bool:cashfill = GetConVarBool(gCvars[CVAR_CASHFILL]);
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if (cashfill)
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if (cashfill)
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{
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{
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@ -188,7 +179,7 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
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if (zombieSpawned)
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if (zombieSpawned)
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{
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{
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if (team == CS_TEAM_T)
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if (ZRIsClientOnTeam(index, CS_TEAM_T))
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{
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{
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CS_SwitchTeam(index, CS_TEAM_CT);
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CS_SwitchTeam(index, CS_TEAM_CT);
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CS_RespawnPlayer(index);
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CS_RespawnPlayer(index);
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@ -198,9 +189,14 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
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{
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{
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SetPlayerAlpha(index, 255);
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SetPlayerAlpha(index, 255);
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}
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}
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}
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// Forward event to modules.
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// Forward event to modules.
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ClassOnClientSpawn(index);
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ClassOnClientSpawn(index);
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ZombieSoundsOnClientSpawn(index);
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SpawnProtectOnClientSpawn(index);
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RespawnOnClientSpawn(index);
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ZHPOnClientSpawn(index);
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ZTeleClientSpawned(index);
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ZTeleClientSpawned(index);
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ZR_PrintToChat(index, "!zmenu reminder");
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ZR_PrintToChat(index, "!zmenu reminder");
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@ -232,35 +228,21 @@ public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
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}
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}
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}
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}
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// Check if the player is a human.
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// Check if the player is a zombie.
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if (IsPlayerHuman(index))
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if (IsPlayerZombie(index))
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{
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{
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// We're done now. Nothing more to do on humans.
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return;
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}
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// Play a random zombie hurt sound.
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if (GetRandomInt(1, 5) == 1)
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{
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decl String:sound[64];
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new randsound = GetRandomInt(1, 6);
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Format(sound, sizeof(sound), "npc/zombie/zombie_pain%d.wav", randsound);
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PrecacheSound(sound);
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EmitSoundToAll(sound, index);
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}
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// Napalm effect.
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// Napalm effect.
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new Float:napalm_time = ClassGetNapalmTime(index);
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new Float:napalm_time = ClassGetNapalmTime(index);
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if (StrEqual(weapon, "hegrenade", false) && napalm_time > 0.0)
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if (StrEqual(weapon, "hegrenade", false) && napalm_time > 0.0)
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{
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{
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IgniteEntity(index, napalm_time);
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IgniteEntity(index, napalm_time);
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}
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}
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}
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// Forward event to modules.
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// Forward event to modules.
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ClassAlphaUpdate(index);
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ClassAlphaUpdate(index);
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KnockbackPlayerHurt(index, attacker, weapon, hitgroup, dmg_health);
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ZombieSoundsOnClientHurt(index);
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KnockbackOnClientHurt(index, attacker, weapon, hitgroup, dmg_health);
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ZHPOnPlayerHurt(index);
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ZHPOnPlayerHurt(index);
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}
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}
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@ -304,13 +286,6 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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{
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{
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if (IsPlayerZombie(index))
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if (IsPlayerZombie(index))
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{
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{
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decl String:sound[64];
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new randsound = GetRandomInt(1, 3);
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Format(sound, sizeof(sound), "npc/zombie/zombie_die%d.wav", randsound);
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PrecacheSound(sound);
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EmitSoundToAll(sound, index);
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// Give kill bonus.
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// Give kill bonus.
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if (ZRIsValidClient(attacker))
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if (ZRIsValidClient(attacker))
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@ -318,9 +293,6 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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new bonus = ClassGetKillBonus(attacker);
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new bonus = ClassGetKillBonus(attacker);
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AddPlayerScore(attacker, bonus);
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AddPlayerScore(attacker, bonus);
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}
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}
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// Set gKilledByWorld to true if attacker is not a valid client.
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gKilledByWorld[index] = !ZRIsValidClient(attacker);
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}
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}
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// Kill various timers.
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// Kill various timers.
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@ -336,8 +308,9 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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// Forward event to modules.
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// Forward event to modules.
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ClassOnClientDeath(index);
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ClassOnClientDeath(index);
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ZombieSoundsOnClientDeath(index);
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SpawnProtectOnClientDeath(index);
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SpawnProtectOnClientDeath(index);
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RespawnOnClientDeath(index, weapon);
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RespawnOnClientDeath(index, attacker, weapon);
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ZHPOnClientDeath(index);
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ZHPOnClientDeath(index);
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new ZTeam:team = IsRoundOver();
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new ZTeam:team = IsRoundOver();
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@ -14,7 +14,7 @@
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* @param hitgroup Hitgroup attacker has damaged.
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* @param hitgroup Hitgroup attacker has damaged.
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* @param dmg_health Damage done.
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* @param dmg_health Damage done.
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*/
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*/
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KnockbackPlayerHurt(client, attacker, const String:weapon[], hitgroup, dmg_health)
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KnockbackOnClientHurt(client, attacker, const String:weapon[], hitgroup, dmg_health)
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{
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{
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// Check if the attacker is a player.
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// Check if the attacker is a player.
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if (attacker != 0)
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if (attacker != 0)
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@ -14,6 +14,11 @@
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*/
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*/
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new Handle:tRespawn[MAXPLAYERS + 1];
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new Handle:tRespawn[MAXPLAYERS + 1];
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/**
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* Array for flagging zombies who were killed by world.
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*/
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new bool:pKilledByWorld[MAXPLAYERS + 1];
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/**
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/**
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* Client is joining the server.
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* Client is joining the server.
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*/
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*/
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@ -22,8 +27,8 @@ RespawnClientInit(client)
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// Reset timer handle.
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// Reset timer handle.
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tRespawn[client] = INVALID_HANDLE;
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tRespawn[client] = INVALID_HANDLE;
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// Init gKilledByWorld for client.
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// Init pKilledByWorld for client.
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gKilledByWorld[client] = false;
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pKilledByWorld[client] = false;
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}
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}
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/**
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/**
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@ -48,8 +53,15 @@ RespawnOnClientSpawn(client)
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*
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*
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* @param client The client index.
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* @param client The client index.
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*/
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*/
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RespawnOnClientDeath(client, const String:weapon[])
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RespawnOnClientDeath(client, attacker, const String:weapon[])
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{
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{
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// If client is a zombie, check if they were killed by world.
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if (IsPlayerZombie(client))
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{
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// Set pKilledByWorld to true if attacker is not a valid client.
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pKilledByWorld[client] = !ZRIsValidClient(attacker);
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}
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// If timer is running, kill it.
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// If timer is running, kill it.
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if (tRespawn[client] != INVALID_HANDLE)
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if (tRespawn[client] != INVALID_HANDLE)
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{
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{
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@ -74,6 +86,18 @@ RespawnOnClientDeath(client, const String:weapon[])
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tRespawn[client] = CreateTimer(delay, RespawnTimer, client, TIMER_FLAG_NO_MAPCHANGE);
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tRespawn[client] = CreateTimer(delay, RespawnTimer, client, TIMER_FLAG_NO_MAPCHANGE);
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}
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}
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/**
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* Returns if a player is to be respawned as a zombie, because they were killed by world.
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*
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* @param client The client index.
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* @return True if they were killed by world, false if not or cvar is disabled.
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*/
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RespawnKilledByWorld(client)
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{
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// Return true if both the cvar is enabled and the player was killed by world.
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return (GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && pKilledByWorld[client]);
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}
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/**
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/**
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* Spawns a player into the round.
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* Spawns a player into the round.
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*
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*
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@ -106,10 +130,10 @@ RespawnSpawnClient(client)
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return;
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return;
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}
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}
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if (GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[client])
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if (GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && pKilledByWorld[client])
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{
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{
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InfectPlayer(client);
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InfectPlayer(client);
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gKilledByWorld[client] = false;
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pKilledByWorld[client] = false;
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}
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}
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}
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}
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@ -75,6 +75,14 @@ public Action:SayCommand(client, argc)
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{
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{
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ZR_PrintToChat(client, "!ztele stuck");
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ZR_PrintToChat(client, "!ztele stuck");
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}
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}
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else if (StrEqual(args, "play", false))
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{
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SEffectsEmitAmbientSound("ambient/machines/heli_pass_distant1.wav");
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}
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else if (StrEqual(args, "stop", false))
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{
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SEffectsStopAmbientSound("ambient/machines/heli_pass_distant1.wav");
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}
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return Plugin_Continue;
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return Plugin_Continue;
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}
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}
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69
src/zr/soundeffects/soundeffects.inc
Normal file
69
src/zr/soundeffects/soundeffects.inc
Normal file
@ -0,0 +1,69 @@
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: soundeffects.inc
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* Description: Basic sound-management API.
|
||||||
|
*
|
||||||
|
* ============================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Maximum sound path length.
|
||||||
|
*/
|
||||||
|
#define SOUND_MAX_PATH 128
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ambient sound channel.
|
||||||
|
*/
|
||||||
|
#define SOUND_AMBIENT_CHANNEL 8
|
||||||
|
|
||||||
|
#include "zr/soundeffects/zombiesounds"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Emits an ambient sound
|
||||||
|
*/
|
||||||
|
SEffectsEmitAmbientSound(const String:sound[], Float:soundvolume = 1.0)
|
||||||
|
{
|
||||||
|
// Precache sound before playing.
|
||||||
|
PrecacheSound(sound);
|
||||||
|
|
||||||
|
// Emit ambient sound.
|
||||||
|
EmitSoundToAll(sound, SOUND_FROM_PLAYER, SOUND_AMBIENT_CHANNEL, _, _, soundvolume);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Stop an ambient sound
|
||||||
|
*/
|
||||||
|
SEffectsStopAmbientSound(const String:sound[])
|
||||||
|
{
|
||||||
|
// x = client index.
|
||||||
|
for (new x = 1; x <= MaxClients; x++)
|
||||||
|
{
|
||||||
|
// If client isn't in-game, then stop.
|
||||||
|
if (!IsClientInGame(x))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Stop ambient sound.
|
||||||
|
StopSound(x, SOUND_AMBIENT_CHANNEL, sound);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Emits a sound from a client.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
* @param sound The sound file relative to the sound/ directory.
|
||||||
|
* @param level The attenuation of the sound.
|
||||||
|
*/
|
||||||
|
SEffectsEmitSoundFromClient(client, const String:sound[], level = SNDLEVEL_NORMAL)
|
||||||
|
{
|
||||||
|
// Precache sound before playing.
|
||||||
|
PrecacheSound(sound);
|
||||||
|
|
||||||
|
// Emit sound from client.
|
||||||
|
EmitSoundToAll(sound, client, _, level);
|
||||||
|
}
|
265
src/zr/soundeffects/zombiesounds.inc
Normal file
265
src/zr/soundeffects/zombiesounds.inc
Normal file
@ -0,0 +1,265 @@
|
|||||||
|
/*
|
||||||
|
* ============================================================================
|
||||||
|
*
|
||||||
|
* Zombie:Reloaded
|
||||||
|
*
|
||||||
|
* File: zombiesounds.inc
|
||||||
|
* Description: Zombie sound effects.
|
||||||
|
*
|
||||||
|
* ============================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @section Defines for min/max moaning sound file index.
|
||||||
|
*/
|
||||||
|
#define SOUND_MOAN_PATH "npc/zombie/zombie_voice_idle%d.wav" // %d is sound file index
|
||||||
|
#define SOUND_MOAN_MIN 1
|
||||||
|
#define SOUND_MOAN_MAX 14
|
||||||
|
/**
|
||||||
|
* @endsection
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @section Defines for min/max groan sound file index.
|
||||||
|
*/
|
||||||
|
#define SOUND_GROAN_PATH "npc/zombie/zombie_pain%d.wav" // %d is sound file index
|
||||||
|
#define SOUND_GROAN_MIN 1
|
||||||
|
#define SOUND_GROAN_MAX 6
|
||||||
|
/**
|
||||||
|
* @endsection
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @section Defines for min/max death sound file index.
|
||||||
|
*/
|
||||||
|
#define SOUND_DEATH_PATH "npc/zombie/zombie_die%d.wav" // %d is sound file index
|
||||||
|
#define SOUND_DEATH_MIN 1
|
||||||
|
#define SOUND_DEATH_MAX 3
|
||||||
|
/**
|
||||||
|
* @endsection
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Zombie sound types
|
||||||
|
*/
|
||||||
|
enum ZombieSounds
|
||||||
|
{
|
||||||
|
Moan, /** Zombie's moan periodically */
|
||||||
|
Groan, /** When zombie is hurt */
|
||||||
|
Death, /** When a zombie is killed */
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Array for storing zombie moaning timer handles per client.
|
||||||
|
*/
|
||||||
|
new Handle:tSEffectsMoan[MAXPLAYERS + 1];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Client is joining the server.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
*/
|
||||||
|
ZombieSoundsClientInit(client)
|
||||||
|
{
|
||||||
|
// Reset timer handle.
|
||||||
|
tSEffectsMoan[client] = INVALID_HANDLE;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Client is spawning into the game.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
*/
|
||||||
|
ZombieSoundsOnClientSpawn(client)
|
||||||
|
{
|
||||||
|
// If timer is running, kill it.
|
||||||
|
if (tSEffectsMoan[client] != INVALID_HANDLE)
|
||||||
|
{
|
||||||
|
KillTimer(tSEffectsMoan[client]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset timer handle.
|
||||||
|
tSEffectsMoan[client] = INVALID_HANDLE;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Client has been killed.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
*/
|
||||||
|
ZombieSoundsOnClientDeath(client)
|
||||||
|
{
|
||||||
|
// If timer is running, kill it.
|
||||||
|
if (tSEffectsMoan[client] != INVALID_HANDLE)
|
||||||
|
{
|
||||||
|
KillTimer(tSEffectsMoan[client]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset timer handle.
|
||||||
|
tSEffectsMoan[client] = INVALID_HANDLE;
|
||||||
|
|
||||||
|
// If player isn't a zombie, then stop.
|
||||||
|
if (!IsPlayerZombie(client))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If death sound cvar is disabled, then stop.
|
||||||
|
new bool:death = GetConVarBool(gCvars[CVAR_SOUNDEFFECTS_DEATH]);
|
||||||
|
if (!death)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get random death sound.
|
||||||
|
decl String:sound[SOUND_MAX_PATH];
|
||||||
|
ZombieSoundsGetRandomSound(sound, Death);
|
||||||
|
|
||||||
|
SEffectsEmitSoundFromClient(client, sound);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Client has been hurt.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
*/
|
||||||
|
ZombieSoundsOnClientHurt(client)
|
||||||
|
{
|
||||||
|
// If player isn't a zombie, then stop.
|
||||||
|
if (!IsPlayerZombie(client))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get groan factor, if 0, then stop.
|
||||||
|
new groan = GetConVarInt(gCvars[CVAR_SOUNDEFFECTS_GROAN]);
|
||||||
|
if (!groan)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 1 in 'groan' chance of groaning.
|
||||||
|
if (GetRandomInt(1, groan) == 1)
|
||||||
|
{
|
||||||
|
// Get random groan sound.
|
||||||
|
decl String:sound[SOUND_MAX_PATH];
|
||||||
|
ZombieSoundsGetRandomSound(sound, Groan);
|
||||||
|
|
||||||
|
SEffectsEmitSoundFromClient(client, sound);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Client has been infected.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
*/
|
||||||
|
ZombieSoundsOnClientInfected(client)
|
||||||
|
{
|
||||||
|
// If interval is set to 0, then stop.
|
||||||
|
new Float:interval = GetConVarFloat(gCvars[CVAR_SOUNDEFFECTS_MOAN]);
|
||||||
|
if (!interval)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If timer is currently running, kill it.
|
||||||
|
if (tSEffectsMoan[client] != INVALID_HANDLE)
|
||||||
|
{
|
||||||
|
KillTimer(tSEffectsMoan[client]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start repeating timer.
|
||||||
|
tSEffectsMoan[client] = CreateTimer(interval, ZombieSoundsMoanTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets a random zombie sound from hl2 folder.
|
||||||
|
*
|
||||||
|
* @param sound The randomly picked moan sound.
|
||||||
|
* @return True if sound was successfully picked, false otherwise.
|
||||||
|
*/
|
||||||
|
bool:ZombieSoundsGetRandomSound(String:sound[], ZombieSounds:soundtype)
|
||||||
|
{
|
||||||
|
new soundmin;
|
||||||
|
new soundmax;
|
||||||
|
decl String:soundpath[SOUND_MAX_PATH];
|
||||||
|
|
||||||
|
switch(soundtype)
|
||||||
|
{
|
||||||
|
// Find moan sound.
|
||||||
|
case Moan:
|
||||||
|
{
|
||||||
|
// Copy min and max
|
||||||
|
soundmin = SOUND_MOAN_MIN;
|
||||||
|
soundmax = SOUND_MOAN_MAX;
|
||||||
|
|
||||||
|
// Copy path
|
||||||
|
strcopy(soundpath, sizeof(soundpath), SOUND_MOAN_PATH);
|
||||||
|
}
|
||||||
|
// Find groan sound. (zombie shot)
|
||||||
|
case Groan:
|
||||||
|
{
|
||||||
|
// Copy min and max
|
||||||
|
soundmin = SOUND_GROAN_MIN;
|
||||||
|
soundmax = SOUND_GROAN_MAX;
|
||||||
|
|
||||||
|
// Copy path
|
||||||
|
strcopy(soundpath, sizeof(soundpath), SOUND_GROAN_PATH);
|
||||||
|
}
|
||||||
|
// Find death sound.
|
||||||
|
case Death:
|
||||||
|
{
|
||||||
|
// Copy min and max
|
||||||
|
soundmin = SOUND_DEATH_MIN;
|
||||||
|
soundmax = SOUND_DEATH_MAX;
|
||||||
|
|
||||||
|
// Copy path
|
||||||
|
strcopy(soundpath, sizeof(soundpath), SOUND_DEATH_PATH);
|
||||||
|
}
|
||||||
|
// Invalid case given.
|
||||||
|
default:
|
||||||
|
{
|
||||||
|
// No handled case was given.
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pick a random integer between min and max sound file index.
|
||||||
|
new randsound = GetRandomInt(soundmin, soundmax);
|
||||||
|
|
||||||
|
// Format random index into sound path.
|
||||||
|
Format(sound, SOUND_MAX_PATH, soundpath, randsound);
|
||||||
|
|
||||||
|
// Found sound.
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Timer callback, repeats a moaning sound on zombies.
|
||||||
|
*
|
||||||
|
* @param timer The timer handle.
|
||||||
|
* @param client The client index.
|
||||||
|
*/
|
||||||
|
public Action:ZombieSoundsMoanTimer(Handle:timer, any:client)
|
||||||
|
{
|
||||||
|
// If client isn't in-game or client is no longer a zombie, then stop.
|
||||||
|
if (!IsClientInGame(client) || !IsPlayerZombie(client))
|
||||||
|
{
|
||||||
|
// Reset timer handle.
|
||||||
|
tSEffectsMoan[client] = INVALID_HANDLE;
|
||||||
|
|
||||||
|
// Stop timer.
|
||||||
|
return Plugin_Stop;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get random moan sound.
|
||||||
|
decl String:sound[SOUND_MAX_PATH];
|
||||||
|
ZombieSoundsGetRandomSound(sound, Moan);
|
||||||
|
|
||||||
|
// Emit sound from client.
|
||||||
|
SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
|
||||||
|
|
||||||
|
// Allow timer to continue.
|
||||||
|
return Plugin_Continue;
|
||||||
|
}
|
@ -77,7 +77,7 @@ SpawnProtectOnClientSpawn(client)
|
|||||||
// If player respawns as human, and either cvar zr_suicide_world_damage or the client
|
// If player respawns as human, and either cvar zr_suicide_world_damage or the client
|
||||||
// wasn't killed by world is false, then continue on to protect client.
|
// wasn't killed by world is false, then continue on to protect client.
|
||||||
new bool:respawn_zombie = GetConVarBool(gCvars[CVAR_RESPAWN_ZOMBIE]);
|
new bool:respawn_zombie = GetConVarBool(gCvars[CVAR_RESPAWN_ZOMBIE]);
|
||||||
if (!respawn_zombie && !(GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[client]))
|
if (!respawn_zombie && !RespawnKilledByWorld(client))
|
||||||
{
|
{
|
||||||
// Set spawn protect flag on client.
|
// Set spawn protect flag on client.
|
||||||
pSpawnProtect[client] = true;
|
pSpawnProtect[client] = true;
|
||||||
|
@ -159,41 +159,6 @@ public Action:MotherZombie(Handle:timer)
|
|||||||
zombieSpawned = true;
|
zombieSpawned = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*Zombify_Mother(client)
|
|
||||||
{
|
|
||||||
gZombie[client] = true;
|
|
||||||
motherZombie[client] = true;
|
|
||||||
|
|
||||||
CS_SwitchTeam(client, CS_TEAM_T);
|
|
||||||
|
|
||||||
RemoveAllPlayersWeapons(client);
|
|
||||||
GivePlayerItem(client, "weapon_knife");
|
|
||||||
|
|
||||||
ClassOnClientInfected(client, true);
|
|
||||||
InfectionEffects(client);
|
|
||||||
|
|
||||||
ztele_count[client] = 0;
|
|
||||||
AbortTeleport(client);
|
|
||||||
|
|
||||||
ZR_PrintToChat(client, "You are a zombie");
|
|
||||||
|
|
||||||
new bool:mother_zombie_respawn = GetConVarBool(gCvars[CVAR_MOTHER_ZOMBIE_RESPAWN]);
|
|
||||||
if (mother_zombie_respawn)
|
|
||||||
{
|
|
||||||
TeleportEntity(client, spawnLoc[client], NULL_VECTOR, NULL_VECTOR);
|
|
||||||
}
|
|
||||||
|
|
||||||
new Float:interval = GetConVarFloat(gCvars[CVAR_EMITSOUNDS]);
|
|
||||||
if (interval > 0.0)
|
|
||||||
{
|
|
||||||
if (tHandles[client][TMOAN] != INVALID_HANDLE)
|
|
||||||
{
|
|
||||||
KillTimer(tHandles[client][TMOAN]);
|
|
||||||
}
|
|
||||||
tHandles[client][TMOAN] = CreateTimer(interval, ZombieMoanTimer, client, TIMER_REPEAT);
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Zombifies a player. Execute events, sets attributes and flags that indicate
|
* Zombifies a player. Execute events, sets attributes and flags that indicate
|
||||||
* that the player is a zombie.
|
* that the player is a zombie.
|
||||||
@ -235,20 +200,9 @@ InfectPlayer(client, attacker = -1, bool:motherinfect = false)
|
|||||||
// Switch the player to terrorists.
|
// Switch the player to terrorists.
|
||||||
CS_SwitchTeam(client, CS_TEAM_T);
|
CS_SwitchTeam(client, CS_TEAM_T);
|
||||||
|
|
||||||
// Check if random zombie sounds are enabled.
|
|
||||||
new Float:interval = GetConVarFloat(gCvars[CVAR_EMITSOUNDS]);
|
|
||||||
if (interval > 0.0)
|
|
||||||
{
|
|
||||||
// Create timer.
|
|
||||||
if (tHandles[client][TMOAN] != INVALID_HANDLE)
|
|
||||||
{
|
|
||||||
KillTimer(tHandles[client][TMOAN]);
|
|
||||||
}
|
|
||||||
tHandles[client][TMOAN] = CreateTimer(interval, ZombieMoanTimer, client, TIMER_REPEAT);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Forward event to modules.
|
// Forward event to modules.
|
||||||
ClassOnClientInfected(client, motherinfect);
|
ClassOnClientInfected(client, motherinfect);
|
||||||
|
ZombieSoundsOnClientInfected(client);
|
||||||
ZHPOnClientInfected(client);
|
ZHPOnClientInfected(client);
|
||||||
AbortTeleport(client);
|
AbortTeleport(client);
|
||||||
|
|
||||||
@ -268,8 +222,7 @@ InfectionEffects(client)
|
|||||||
GetConVarString(gCvars[CVAR_INFECT_SOUND], sound, sizeof(sound));
|
GetConVarString(gCvars[CVAR_INFECT_SOUND], sound, sizeof(sound));
|
||||||
if (sound[0])
|
if (sound[0])
|
||||||
{
|
{
|
||||||
PrecacheSound(sound);
|
SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
|
||||||
EmitSoundToAll(sound, client, SNDCHAN_AUTO, SNDLEVEL_SCREAMING);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
new bool:esplash = GetConVarBool(gCvars[CVAR_INFECT_ESPLASH]);
|
new bool:esplash = GetConVarBool(gCvars[CVAR_INFECT_ESPLASH]);
|
||||||
@ -524,31 +477,6 @@ RemoveObjectives()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ZombieMoan(client)
|
|
||||||
{
|
|
||||||
decl String:sound[64];
|
|
||||||
|
|
||||||
new randsound = GetRandomInt(1, 14);
|
|
||||||
Format(sound, sizeof(sound), "npc/zombie/zombie_voice_idle%d.wav", randsound);
|
|
||||||
|
|
||||||
PrecacheSound(sound);
|
|
||||||
EmitSoundToAll(sound, client, SNDCHAN_AUTO, SNDLEVEL_SCREAMING);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Action:ZombieMoanTimer(Handle:timer, any:index)
|
|
||||||
{
|
|
||||||
if (!IsClientInGame(index) || !IsPlayerZombie(index))
|
|
||||||
{
|
|
||||||
tHandles[index][TMOAN] = INVALID_HANDLE;
|
|
||||||
|
|
||||||
return Plugin_Stop;
|
|
||||||
}
|
|
||||||
|
|
||||||
ZombieMoan(index);
|
|
||||||
|
|
||||||
return Plugin_Continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Action:RoundOver(Handle:timer)
|
public Action:RoundOver(Handle:timer)
|
||||||
{
|
{
|
||||||
tRound = INVALID_HANDLE;
|
tRound = INVALID_HANDLE;
|
||||||
|
@ -70,7 +70,6 @@ new bool:zombieSpawned;
|
|||||||
new bool:motherZombie[MAXPLAYERS + 1];
|
new bool:motherZombie[MAXPLAYERS + 1];
|
||||||
new bool:gZombie[MAXPLAYERS + 1];
|
new bool:gZombie[MAXPLAYERS + 1];
|
||||||
new bool:gBlockMotherInfect[MAXPLAYERS + 1];
|
new bool:gBlockMotherInfect[MAXPLAYERS + 1];
|
||||||
new bool:gKilledByWorld[MAXPLAYERS + 1];
|
|
||||||
|
|
||||||
new Float:spawnLoc[MAXPLAYERS + 1][3];
|
new Float:spawnLoc[MAXPLAYERS + 1][3];
|
||||||
new Float:bufferLoc[MAXPLAYERS + 1][3];
|
new Float:bufferLoc[MAXPLAYERS + 1][3];
|
||||||
@ -88,9 +87,8 @@ new Handle:tInfect = INVALID_HANDLE;
|
|||||||
|
|
||||||
new Handle:pList = INVALID_HANDLE;
|
new Handle:pList = INVALID_HANDLE;
|
||||||
|
|
||||||
#define MAXTIMERS 2
|
#define MAXTIMERS 1
|
||||||
|
|
||||||
#define TMOAN 0
|
|
||||||
#define TTELE 1
|
#define TTELE 1
|
||||||
|
|
||||||
new Handle:tHandles[MAXPLAYERS + 1][MAXTIMERS];
|
new Handle:tHandles[MAXPLAYERS + 1][MAXTIMERS];
|
||||||
@ -228,6 +226,7 @@ bool:IsPlayerInList(client)
|
|||||||
*
|
*
|
||||||
* @param client The client index.
|
* @param client The client index.
|
||||||
* @param console True to include console (index 0), false if not.
|
* @param console True to include console (index 0), false if not.
|
||||||
|
* @return True if client is valid, false otherwise.
|
||||||
*/
|
*/
|
||||||
bool:ZRIsValidClient(client, bool:console = false)
|
bool:ZRIsValidClient(client, bool:console = false)
|
||||||
{
|
{
|
||||||
@ -241,6 +240,32 @@ bool:ZRIsValidClient(client, bool:console = false)
|
|||||||
return console ? (client >= 0) : (client > 0);
|
return console ? (client >= 0) : (client > 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if a client index is on a team.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
* @param team Team to check if player is on, -1 to check both.
|
||||||
|
* @return True if client is on a team, false otherwise.
|
||||||
|
*/
|
||||||
|
bool:ZRIsClientOnTeam(client, team = -1)
|
||||||
|
{
|
||||||
|
// If index is invalid, then stop.
|
||||||
|
if (!ZRIsValidClient(client))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get client team.
|
||||||
|
new clientteam = GetClientTeam(client);
|
||||||
|
|
||||||
|
if (team == -1)
|
||||||
|
{
|
||||||
|
return (clientteam == CS_TEAM_T || clientteam == CS_TEAM_CT);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (clientteam == team);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns whether a player is a generic admin or not.
|
* Returns whether a player is a generic admin or not.
|
||||||
*
|
*
|
||||||
|
Loading…
Reference in New Issue
Block a user