Added sound effects module, moved all moaning, groaning, and death sounds to zombie sounds sub-module, and made a basic sound API.
This commit is contained in:
parent
39ff709d7f
commit
ee9d3a9f39
@ -212,6 +212,13 @@
|
||||
"knockback" "100.0"
|
||||
}
|
||||
|
||||
"Knife"
|
||||
{
|
||||
"restrict" "no"
|
||||
"menu" "no"
|
||||
"knockback" "8.0"
|
||||
}
|
||||
|
||||
"NVGs"
|
||||
{
|
||||
"restrict" "yes"
|
||||
|
@ -41,6 +41,9 @@
|
||||
// Weapons
|
||||
#include "zr/weapons/weapons"
|
||||
|
||||
// Sound effects
|
||||
#include "zr/soundeffects/soundeffects"
|
||||
|
||||
// Hitgroups
|
||||
#include "zr/hitgroups"
|
||||
|
||||
@ -179,10 +182,10 @@ public OnConfigsExecuted()
|
||||
public OnClientPutInServer(client)
|
||||
{
|
||||
gBlockMotherInfect[client] = false;
|
||||
gKilledByWorld[client] = false;
|
||||
|
||||
// Forward event to modules.
|
||||
ClassClientInit(client);
|
||||
ZombieSoundsClientInit(client);
|
||||
WeaponsClientInit(client);
|
||||
SpawnProtectClientInit(client);
|
||||
RespawnClientInit(client);
|
||||
|
@ -15,11 +15,12 @@ enum ZRSettings
|
||||
Handle:CVAR_AMBIENCE_FILE,
|
||||
Handle:CVAR_AMBIENCE_LENGTH,
|
||||
Handle:CVAR_AMBIENCE_VOLUME,
|
||||
Handle:CVAR_EMITSOUNDS,
|
||||
Handle:CVAR_SOUNDEFFECTS_MOAN,
|
||||
Handle:CVAR_SOUNDEFFECTS_GROAN,
|
||||
Handle:CVAR_SOUNDEFFECTS_DEATH,
|
||||
Handle:CVAR_CLASSES,
|
||||
Handle:CVAR_CLASSES_SPAWN,
|
||||
Handle:CVAR_CLASSES_RANDOM,
|
||||
//Handle:CVAR_CLASSES_DEFAULT,
|
||||
Handle:CVAR_CLASSES_DEFAULT_ZOMBIE,
|
||||
Handle:CVAR_CLASSES_DEFAULT_HUMAN,
|
||||
Handle:CVAR_CLASSES_DEFAULT_ADMIN,
|
||||
@ -104,11 +105,12 @@ CreateCvars()
|
||||
gCvars[CVAR_AMBIENCE_FILE] = CreateConVar("zr_ambience_file", "ambient/zr/zr_ambience.mp3", "Path to ambient sound file that will be played throughout the game, when zr_ambience is 1");
|
||||
gCvars[CVAR_AMBIENCE_LENGTH] = CreateConVar("zr_ambience_length", "60.0", "The length, in seconds, of the ambient sound file");
|
||||
gCvars[CVAR_AMBIENCE_VOLUME] = CreateConVar("zr_ambience_volume", "0.6", "Volume of ambient sounds when zr_ambience is 1 (0.0: Unhearable, 1.0: Max volume)");
|
||||
gCvars[CVAR_EMITSOUNDS] = CreateConVar("zr_emitsounds", "50", "How often a zombie emits a sound, in seconds (0: Disable)");
|
||||
gCvars[CVAR_SOUNDEFFECTS_MOAN] = CreateConVar("zr_soundeffects_moan", "50", "How often, in seconds, a zombie moans (0: Disable)");
|
||||
gCvars[CVAR_SOUNDEFFECTS_GROAN] = CreateConVar("zr_soundeffects_groan", "5", "Chance factor a zombie will groan when shot (Lower: More often, 0: Disable)");
|
||||
gCvars[CVAR_SOUNDEFFECTS_DEATH] = CreateConVar("zr_soundeffects_death", "1", "Zombie will emit a death sound when killed 0: Disable)");
|
||||
gCvars[CVAR_CLASSES] = CreateConVar("zr_classes", "1", "Enable zombie classes");
|
||||
gCvars[CVAR_CLASSES_SPAWN] = CreateConVar("zr_classes_spawn", "0", "Classmenu is re-displayed every spawn (0: Disable)");
|
||||
gCvars[CVAR_CLASSES_RANDOM] = CreateConVar("zr_classes_random", "0", "A random class is assigned to each player every round. Overrides zr_classes_spawn and default classes. (0: Disable)");
|
||||
//gCvars[CVAR_CLASSES_DEFAULT] = CreateConVar("zr_classes_default", "classic", "Default class selected for all players when they connect, or \"random\" to select a random class. Usage zr_classes_default <class name|\"random\">");
|
||||
gCvars[CVAR_CLASSES_DEFAULT_ZOMBIE] = CreateConVar("zr_classes_default_zombie", "", "Default zombie class selected for all players when they connect. Use \"random\" to select a random class, or blank to use class config defaults.");
|
||||
gCvars[CVAR_CLASSES_DEFAULT_HUMAN] = CreateConVar("zr_classes_default_human", "", "Default human class selected for all players when they connect. Use \"random\" to select a random class, or blank to use class config defaults.");
|
||||
gCvars[CVAR_CLASSES_DEFAULT_ADMIN] = CreateConVar("zr_classes_default_admin", "", "Default admin-only class selected for admins when they connect. Use \"random\" to select a random class, or blank to use class config defaults.");
|
||||
|
105
src/zr/event.inc
105
src/zr/event.inc
@ -163,44 +163,40 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
SetPlayerFOV(index, 90);
|
||||
ClientCommand(index, "r_screenoverlay \"\"");
|
||||
|
||||
// Forward event to modules.
|
||||
SpawnProtectOnClientSpawn(index);
|
||||
RespawnOnClientSpawn(index);
|
||||
ZHPOnClientSpawn(index);
|
||||
|
||||
// Stop here if client isn't on a team.
|
||||
new team = GetClientTeam(index);
|
||||
if (team != CS_TEAM_T && team != CS_TEAM_CT)
|
||||
// Check if client is on a team.
|
||||
if (ZRIsClientOnTeam(index))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
new bool:cashfill = GetConVarBool(gCvars[CVAR_CASHFILL]);
|
||||
if (cashfill)
|
||||
{
|
||||
new cash = GetConVarInt(gCvars[CVAR_CASHAMOUNT]);
|
||||
SetPlayerMoney(index, cash);
|
||||
}
|
||||
|
||||
// Remove night vision.
|
||||
NightVisionOn(index, false);
|
||||
NightVision(index, false);
|
||||
|
||||
if (zombieSpawned)
|
||||
{
|
||||
if (team == CS_TEAM_T)
|
||||
new bool:cashfill = GetConVarBool(gCvars[CVAR_CASHFILL]);
|
||||
if (cashfill)
|
||||
{
|
||||
CS_SwitchTeam(index, CS_TEAM_CT);
|
||||
CS_RespawnPlayer(index);
|
||||
new cash = GetConVarInt(gCvars[CVAR_CASHAMOUNT]);
|
||||
SetPlayerMoney(index, cash);
|
||||
}
|
||||
|
||||
// Remove night vision.
|
||||
NightVisionOn(index, false);
|
||||
NightVision(index, false);
|
||||
|
||||
if (zombieSpawned)
|
||||
{
|
||||
if (ZRIsClientOnTeam(index, CS_TEAM_T))
|
||||
{
|
||||
CS_SwitchTeam(index, CS_TEAM_CT);
|
||||
CS_RespawnPlayer(index);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SetPlayerAlpha(index, 255);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SetPlayerAlpha(index, 255);
|
||||
}
|
||||
|
||||
// Forward event to modules.
|
||||
ClassOnClientSpawn(index);
|
||||
ZombieSoundsOnClientSpawn(index);
|
||||
SpawnProtectOnClientSpawn(index);
|
||||
RespawnOnClientSpawn(index);
|
||||
ZHPOnClientSpawn(index);
|
||||
ZTeleClientSpawned(index);
|
||||
|
||||
ZR_PrintToChat(index, "!zmenu reminder");
|
||||
@ -232,35 +228,21 @@ public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
}
|
||||
}
|
||||
|
||||
// Check if the player is a human.
|
||||
if (IsPlayerHuman(index))
|
||||
// Check if the player is a zombie.
|
||||
if (IsPlayerZombie(index))
|
||||
{
|
||||
// We're done now. Nothing more to do on humans.
|
||||
return;
|
||||
}
|
||||
|
||||
// Play a random zombie hurt sound.
|
||||
if (GetRandomInt(1, 5) == 1)
|
||||
{
|
||||
decl String:sound[64];
|
||||
new randsound = GetRandomInt(1, 6);
|
||||
|
||||
Format(sound, sizeof(sound), "npc/zombie/zombie_pain%d.wav", randsound);
|
||||
|
||||
PrecacheSound(sound);
|
||||
EmitSoundToAll(sound, index);
|
||||
}
|
||||
|
||||
// Napalm effect.
|
||||
new Float:napalm_time = ClassGetNapalmTime(index);
|
||||
if (StrEqual(weapon, "hegrenade", false) && napalm_time > 0.0)
|
||||
{
|
||||
IgniteEntity(index, napalm_time);
|
||||
// Napalm effect.
|
||||
new Float:napalm_time = ClassGetNapalmTime(index);
|
||||
if (StrEqual(weapon, "hegrenade", false) && napalm_time > 0.0)
|
||||
{
|
||||
IgniteEntity(index, napalm_time);
|
||||
}
|
||||
}
|
||||
|
||||
// Forward event to modules.
|
||||
ClassAlphaUpdate(index);
|
||||
KnockbackPlayerHurt(index, attacker, weapon, hitgroup, dmg_health);
|
||||
ZombieSoundsOnClientHurt(index);
|
||||
KnockbackOnClientHurt(index, attacker, weapon, hitgroup, dmg_health);
|
||||
ZHPOnPlayerHurt(index);
|
||||
}
|
||||
|
||||
@ -304,13 +286,6 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
{
|
||||
if (IsPlayerZombie(index))
|
||||
{
|
||||
decl String:sound[64];
|
||||
|
||||
new randsound = GetRandomInt(1, 3);
|
||||
Format(sound, sizeof(sound), "npc/zombie/zombie_die%d.wav", randsound);
|
||||
|
||||
PrecacheSound(sound);
|
||||
EmitSoundToAll(sound, index);
|
||||
|
||||
// Give kill bonus.
|
||||
if (ZRIsValidClient(attacker))
|
||||
@ -318,9 +293,6 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
new bonus = ClassGetKillBonus(attacker);
|
||||
AddPlayerScore(attacker, bonus);
|
||||
}
|
||||
|
||||
// Set gKilledByWorld to true if attacker is not a valid client.
|
||||
gKilledByWorld[index] = !ZRIsValidClient(attacker);
|
||||
}
|
||||
|
||||
// Kill various timers.
|
||||
@ -336,8 +308,9 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
|
||||
// Forward event to modules.
|
||||
ClassOnClientDeath(index);
|
||||
ZombieSoundsOnClientDeath(index);
|
||||
SpawnProtectOnClientDeath(index);
|
||||
RespawnOnClientDeath(index, weapon);
|
||||
RespawnOnClientDeath(index, attacker, weapon);
|
||||
ZHPOnClientDeath(index);
|
||||
|
||||
new ZTeam:team = IsRoundOver();
|
||||
|
@ -14,7 +14,7 @@
|
||||
* @param hitgroup Hitgroup attacker has damaged.
|
||||
* @param dmg_health Damage done.
|
||||
*/
|
||||
KnockbackPlayerHurt(client, attacker, const String:weapon[], hitgroup, dmg_health)
|
||||
KnockbackOnClientHurt(client, attacker, const String:weapon[], hitgroup, dmg_health)
|
||||
{
|
||||
// Check if the attacker is a player.
|
||||
if (attacker != 0)
|
||||
|
@ -14,6 +14,11 @@
|
||||
*/
|
||||
new Handle:tRespawn[MAXPLAYERS + 1];
|
||||
|
||||
/**
|
||||
* Array for flagging zombies who were killed by world.
|
||||
*/
|
||||
new bool:pKilledByWorld[MAXPLAYERS + 1];
|
||||
|
||||
/**
|
||||
* Client is joining the server.
|
||||
*/
|
||||
@ -22,8 +27,8 @@ RespawnClientInit(client)
|
||||
// Reset timer handle.
|
||||
tRespawn[client] = INVALID_HANDLE;
|
||||
|
||||
// Init gKilledByWorld for client.
|
||||
gKilledByWorld[client] = false;
|
||||
// Init pKilledByWorld for client.
|
||||
pKilledByWorld[client] = false;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -48,8 +53,15 @@ RespawnOnClientSpawn(client)
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
RespawnOnClientDeath(client, const String:weapon[])
|
||||
RespawnOnClientDeath(client, attacker, const String:weapon[])
|
||||
{
|
||||
// If client is a zombie, check if they were killed by world.
|
||||
if (IsPlayerZombie(client))
|
||||
{
|
||||
// Set pKilledByWorld to true if attacker is not a valid client.
|
||||
pKilledByWorld[client] = !ZRIsValidClient(attacker);
|
||||
}
|
||||
|
||||
// If timer is running, kill it.
|
||||
if (tRespawn[client] != INVALID_HANDLE)
|
||||
{
|
||||
@ -74,6 +86,18 @@ RespawnOnClientDeath(client, const String:weapon[])
|
||||
tRespawn[client] = CreateTimer(delay, RespawnTimer, client, TIMER_FLAG_NO_MAPCHANGE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if a player is to be respawned as a zombie, because they were killed by world.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @return True if they were killed by world, false if not or cvar is disabled.
|
||||
*/
|
||||
RespawnKilledByWorld(client)
|
||||
{
|
||||
// Return true if both the cvar is enabled and the player was killed by world.
|
||||
return (GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && pKilledByWorld[client]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawns a player into the round.
|
||||
*
|
||||
@ -106,10 +130,10 @@ RespawnSpawnClient(client)
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[client])
|
||||
if (GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && pKilledByWorld[client])
|
||||
{
|
||||
InfectPlayer(client);
|
||||
gKilledByWorld[client] = false;
|
||||
pKilledByWorld[client] = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -75,6 +75,14 @@ public Action:SayCommand(client, argc)
|
||||
{
|
||||
ZR_PrintToChat(client, "!ztele stuck");
|
||||
}
|
||||
else if (StrEqual(args, "play", false))
|
||||
{
|
||||
SEffectsEmitAmbientSound("ambient/machines/heli_pass_distant1.wav");
|
||||
}
|
||||
else if (StrEqual(args, "stop", false))
|
||||
{
|
||||
SEffectsStopAmbientSound("ambient/machines/heli_pass_distant1.wav");
|
||||
}
|
||||
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
69
src/zr/soundeffects/soundeffects.inc
Normal file
69
src/zr/soundeffects/soundeffects.inc
Normal file
@ -0,0 +1,69 @@
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: soundeffects.inc
|
||||
* Description: Basic sound-management API.
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* Maximum sound path length.
|
||||
*/
|
||||
#define SOUND_MAX_PATH 128
|
||||
|
||||
/**
|
||||
* Ambient sound channel.
|
||||
*/
|
||||
#define SOUND_AMBIENT_CHANNEL 8
|
||||
|
||||
#include "zr/soundeffects/zombiesounds"
|
||||
|
||||
/**
|
||||
* Emits an ambient sound
|
||||
*/
|
||||
SEffectsEmitAmbientSound(const String:sound[], Float:soundvolume = 1.0)
|
||||
{
|
||||
// Precache sound before playing.
|
||||
PrecacheSound(sound);
|
||||
|
||||
// Emit ambient sound.
|
||||
EmitSoundToAll(sound, SOUND_FROM_PLAYER, SOUND_AMBIENT_CHANNEL, _, _, soundvolume);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop an ambient sound
|
||||
*/
|
||||
SEffectsStopAmbientSound(const String:sound[])
|
||||
{
|
||||
// x = client index.
|
||||
for (new x = 1; x <= MaxClients; x++)
|
||||
{
|
||||
// If client isn't in-game, then stop.
|
||||
if (!IsClientInGame(x))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Stop ambient sound.
|
||||
StopSound(x, SOUND_AMBIENT_CHANNEL, sound);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Emits a sound from a client.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param sound The sound file relative to the sound/ directory.
|
||||
* @param level The attenuation of the sound.
|
||||
*/
|
||||
SEffectsEmitSoundFromClient(client, const String:sound[], level = SNDLEVEL_NORMAL)
|
||||
{
|
||||
// Precache sound before playing.
|
||||
PrecacheSound(sound);
|
||||
|
||||
// Emit sound from client.
|
||||
EmitSoundToAll(sound, client, _, level);
|
||||
}
|
265
src/zr/soundeffects/zombiesounds.inc
Normal file
265
src/zr/soundeffects/zombiesounds.inc
Normal file
@ -0,0 +1,265 @@
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: zombiesounds.inc
|
||||
* Description: Zombie sound effects.
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* @section Defines for min/max moaning sound file index.
|
||||
*/
|
||||
#define SOUND_MOAN_PATH "npc/zombie/zombie_voice_idle%d.wav" // %d is sound file index
|
||||
#define SOUND_MOAN_MIN 1
|
||||
#define SOUND_MOAN_MAX 14
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
/**
|
||||
* @section Defines for min/max groan sound file index.
|
||||
*/
|
||||
#define SOUND_GROAN_PATH "npc/zombie/zombie_pain%d.wav" // %d is sound file index
|
||||
#define SOUND_GROAN_MIN 1
|
||||
#define SOUND_GROAN_MAX 6
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
/**
|
||||
* @section Defines for min/max death sound file index.
|
||||
*/
|
||||
#define SOUND_DEATH_PATH "npc/zombie/zombie_die%d.wav" // %d is sound file index
|
||||
#define SOUND_DEATH_MIN 1
|
||||
#define SOUND_DEATH_MAX 3
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
/**
|
||||
* Zombie sound types
|
||||
*/
|
||||
enum ZombieSounds
|
||||
{
|
||||
Moan, /** Zombie's moan periodically */
|
||||
Groan, /** When zombie is hurt */
|
||||
Death, /** When a zombie is killed */
|
||||
}
|
||||
|
||||
/**
|
||||
* Array for storing zombie moaning timer handles per client.
|
||||
*/
|
||||
new Handle:tSEffectsMoan[MAXPLAYERS + 1];
|
||||
|
||||
/**
|
||||
* Client is joining the server.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
ZombieSoundsClientInit(client)
|
||||
{
|
||||
// Reset timer handle.
|
||||
tSEffectsMoan[client] = INVALID_HANDLE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Client is spawning into the game.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
ZombieSoundsOnClientSpawn(client)
|
||||
{
|
||||
// If timer is running, kill it.
|
||||
if (tSEffectsMoan[client] != INVALID_HANDLE)
|
||||
{
|
||||
KillTimer(tSEffectsMoan[client]);
|
||||
}
|
||||
|
||||
// Reset timer handle.
|
||||
tSEffectsMoan[client] = INVALID_HANDLE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Client has been killed.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
ZombieSoundsOnClientDeath(client)
|
||||
{
|
||||
// If timer is running, kill it.
|
||||
if (tSEffectsMoan[client] != INVALID_HANDLE)
|
||||
{
|
||||
KillTimer(tSEffectsMoan[client]);
|
||||
}
|
||||
|
||||
// Reset timer handle.
|
||||
tSEffectsMoan[client] = INVALID_HANDLE;
|
||||
|
||||
// If player isn't a zombie, then stop.
|
||||
if (!IsPlayerZombie(client))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// If death sound cvar is disabled, then stop.
|
||||
new bool:death = GetConVarBool(gCvars[CVAR_SOUNDEFFECTS_DEATH]);
|
||||
if (!death)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Get random death sound.
|
||||
decl String:sound[SOUND_MAX_PATH];
|
||||
ZombieSoundsGetRandomSound(sound, Death);
|
||||
|
||||
SEffectsEmitSoundFromClient(client, sound);
|
||||
}
|
||||
|
||||
/**
|
||||
* Client has been hurt.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
ZombieSoundsOnClientHurt(client)
|
||||
{
|
||||
// If player isn't a zombie, then stop.
|
||||
if (!IsPlayerZombie(client))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Get groan factor, if 0, then stop.
|
||||
new groan = GetConVarInt(gCvars[CVAR_SOUNDEFFECTS_GROAN]);
|
||||
if (!groan)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// 1 in 'groan' chance of groaning.
|
||||
if (GetRandomInt(1, groan) == 1)
|
||||
{
|
||||
// Get random groan sound.
|
||||
decl String:sound[SOUND_MAX_PATH];
|
||||
ZombieSoundsGetRandomSound(sound, Groan);
|
||||
|
||||
SEffectsEmitSoundFromClient(client, sound);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Client has been infected.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
ZombieSoundsOnClientInfected(client)
|
||||
{
|
||||
// If interval is set to 0, then stop.
|
||||
new Float:interval = GetConVarFloat(gCvars[CVAR_SOUNDEFFECTS_MOAN]);
|
||||
if (!interval)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// If timer is currently running, kill it.
|
||||
if (tSEffectsMoan[client] != INVALID_HANDLE)
|
||||
{
|
||||
KillTimer(tSEffectsMoan[client]);
|
||||
}
|
||||
|
||||
// Start repeating timer.
|
||||
tSEffectsMoan[client] = CreateTimer(interval, ZombieSoundsMoanTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a random zombie sound from hl2 folder.
|
||||
*
|
||||
* @param sound The randomly picked moan sound.
|
||||
* @return True if sound was successfully picked, false otherwise.
|
||||
*/
|
||||
bool:ZombieSoundsGetRandomSound(String:sound[], ZombieSounds:soundtype)
|
||||
{
|
||||
new soundmin;
|
||||
new soundmax;
|
||||
decl String:soundpath[SOUND_MAX_PATH];
|
||||
|
||||
switch(soundtype)
|
||||
{
|
||||
// Find moan sound.
|
||||
case Moan:
|
||||
{
|
||||
// Copy min and max
|
||||
soundmin = SOUND_MOAN_MIN;
|
||||
soundmax = SOUND_MOAN_MAX;
|
||||
|
||||
// Copy path
|
||||
strcopy(soundpath, sizeof(soundpath), SOUND_MOAN_PATH);
|
||||
}
|
||||
// Find groan sound. (zombie shot)
|
||||
case Groan:
|
||||
{
|
||||
// Copy min and max
|
||||
soundmin = SOUND_GROAN_MIN;
|
||||
soundmax = SOUND_GROAN_MAX;
|
||||
|
||||
// Copy path
|
||||
strcopy(soundpath, sizeof(soundpath), SOUND_GROAN_PATH);
|
||||
}
|
||||
// Find death sound.
|
||||
case Death:
|
||||
{
|
||||
// Copy min and max
|
||||
soundmin = SOUND_DEATH_MIN;
|
||||
soundmax = SOUND_DEATH_MAX;
|
||||
|
||||
// Copy path
|
||||
strcopy(soundpath, sizeof(soundpath), SOUND_DEATH_PATH);
|
||||
}
|
||||
// Invalid case given.
|
||||
default:
|
||||
{
|
||||
// No handled case was given.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Pick a random integer between min and max sound file index.
|
||||
new randsound = GetRandomInt(soundmin, soundmax);
|
||||
|
||||
// Format random index into sound path.
|
||||
Format(sound, SOUND_MAX_PATH, soundpath, randsound);
|
||||
|
||||
// Found sound.
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Timer callback, repeats a moaning sound on zombies.
|
||||
*
|
||||
* @param timer The timer handle.
|
||||
* @param client The client index.
|
||||
*/
|
||||
public Action:ZombieSoundsMoanTimer(Handle:timer, any:client)
|
||||
{
|
||||
// If client isn't in-game or client is no longer a zombie, then stop.
|
||||
if (!IsClientInGame(client) || !IsPlayerZombie(client))
|
||||
{
|
||||
// Reset timer handle.
|
||||
tSEffectsMoan[client] = INVALID_HANDLE;
|
||||
|
||||
// Stop timer.
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
// Get random moan sound.
|
||||
decl String:sound[SOUND_MAX_PATH];
|
||||
ZombieSoundsGetRandomSound(sound, Moan);
|
||||
|
||||
// Emit sound from client.
|
||||
SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
|
||||
|
||||
// Allow timer to continue.
|
||||
return Plugin_Continue;
|
||||
}
|
@ -77,7 +77,7 @@ SpawnProtectOnClientSpawn(client)
|
||||
// If player respawns as human, and either cvar zr_suicide_world_damage or the client
|
||||
// wasn't killed by world is false, then continue on to protect client.
|
||||
new bool:respawn_zombie = GetConVarBool(gCvars[CVAR_RESPAWN_ZOMBIE]);
|
||||
if (!respawn_zombie && !(GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[client]))
|
||||
if (!respawn_zombie && !RespawnKilledByWorld(client))
|
||||
{
|
||||
// Set spawn protect flag on client.
|
||||
pSpawnProtect[client] = true;
|
||||
|
@ -159,41 +159,6 @@ public Action:MotherZombie(Handle:timer)
|
||||
zombieSpawned = true;
|
||||
}
|
||||
|
||||
/*Zombify_Mother(client)
|
||||
{
|
||||
gZombie[client] = true;
|
||||
motherZombie[client] = true;
|
||||
|
||||
CS_SwitchTeam(client, CS_TEAM_T);
|
||||
|
||||
RemoveAllPlayersWeapons(client);
|
||||
GivePlayerItem(client, "weapon_knife");
|
||||
|
||||
ClassOnClientInfected(client, true);
|
||||
InfectionEffects(client);
|
||||
|
||||
ztele_count[client] = 0;
|
||||
AbortTeleport(client);
|
||||
|
||||
ZR_PrintToChat(client, "You are a zombie");
|
||||
|
||||
new bool:mother_zombie_respawn = GetConVarBool(gCvars[CVAR_MOTHER_ZOMBIE_RESPAWN]);
|
||||
if (mother_zombie_respawn)
|
||||
{
|
||||
TeleportEntity(client, spawnLoc[client], NULL_VECTOR, NULL_VECTOR);
|
||||
}
|
||||
|
||||
new Float:interval = GetConVarFloat(gCvars[CVAR_EMITSOUNDS]);
|
||||
if (interval > 0.0)
|
||||
{
|
||||
if (tHandles[client][TMOAN] != INVALID_HANDLE)
|
||||
{
|
||||
KillTimer(tHandles[client][TMOAN]);
|
||||
}
|
||||
tHandles[client][TMOAN] = CreateTimer(interval, ZombieMoanTimer, client, TIMER_REPEAT);
|
||||
}
|
||||
}*/
|
||||
|
||||
/**
|
||||
* Zombifies a player. Execute events, sets attributes and flags that indicate
|
||||
* that the player is a zombie.
|
||||
@ -235,20 +200,9 @@ InfectPlayer(client, attacker = -1, bool:motherinfect = false)
|
||||
// Switch the player to terrorists.
|
||||
CS_SwitchTeam(client, CS_TEAM_T);
|
||||
|
||||
// Check if random zombie sounds are enabled.
|
||||
new Float:interval = GetConVarFloat(gCvars[CVAR_EMITSOUNDS]);
|
||||
if (interval > 0.0)
|
||||
{
|
||||
// Create timer.
|
||||
if (tHandles[client][TMOAN] != INVALID_HANDLE)
|
||||
{
|
||||
KillTimer(tHandles[client][TMOAN]);
|
||||
}
|
||||
tHandles[client][TMOAN] = CreateTimer(interval, ZombieMoanTimer, client, TIMER_REPEAT);
|
||||
}
|
||||
|
||||
// Forward event to modules.
|
||||
ClassOnClientInfected(client, motherinfect);
|
||||
ZombieSoundsOnClientInfected(client);
|
||||
ZHPOnClientInfected(client);
|
||||
AbortTeleport(client);
|
||||
|
||||
@ -268,8 +222,7 @@ InfectionEffects(client)
|
||||
GetConVarString(gCvars[CVAR_INFECT_SOUND], sound, sizeof(sound));
|
||||
if (sound[0])
|
||||
{
|
||||
PrecacheSound(sound);
|
||||
EmitSoundToAll(sound, client, SNDCHAN_AUTO, SNDLEVEL_SCREAMING);
|
||||
SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
|
||||
}
|
||||
|
||||
new bool:esplash = GetConVarBool(gCvars[CVAR_INFECT_ESPLASH]);
|
||||
@ -524,31 +477,6 @@ RemoveObjectives()
|
||||
}
|
||||
}
|
||||
|
||||
ZombieMoan(client)
|
||||
{
|
||||
decl String:sound[64];
|
||||
|
||||
new randsound = GetRandomInt(1, 14);
|
||||
Format(sound, sizeof(sound), "npc/zombie/zombie_voice_idle%d.wav", randsound);
|
||||
|
||||
PrecacheSound(sound);
|
||||
EmitSoundToAll(sound, client, SNDCHAN_AUTO, SNDLEVEL_SCREAMING);
|
||||
}
|
||||
|
||||
public Action:ZombieMoanTimer(Handle:timer, any:index)
|
||||
{
|
||||
if (!IsClientInGame(index) || !IsPlayerZombie(index))
|
||||
{
|
||||
tHandles[index][TMOAN] = INVALID_HANDLE;
|
||||
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
ZombieMoan(index);
|
||||
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
public Action:RoundOver(Handle:timer)
|
||||
{
|
||||
tRound = INVALID_HANDLE;
|
||||
|
@ -70,7 +70,6 @@ new bool:zombieSpawned;
|
||||
new bool:motherZombie[MAXPLAYERS + 1];
|
||||
new bool:gZombie[MAXPLAYERS + 1];
|
||||
new bool:gBlockMotherInfect[MAXPLAYERS + 1];
|
||||
new bool:gKilledByWorld[MAXPLAYERS + 1];
|
||||
|
||||
new Float:spawnLoc[MAXPLAYERS + 1][3];
|
||||
new Float:bufferLoc[MAXPLAYERS + 1][3];
|
||||
@ -88,9 +87,8 @@ new Handle:tInfect = INVALID_HANDLE;
|
||||
|
||||
new Handle:pList = INVALID_HANDLE;
|
||||
|
||||
#define MAXTIMERS 2
|
||||
#define MAXTIMERS 1
|
||||
|
||||
#define TMOAN 0
|
||||
#define TTELE 1
|
||||
|
||||
new Handle:tHandles[MAXPLAYERS + 1][MAXTIMERS];
|
||||
@ -228,6 +226,7 @@ bool:IsPlayerInList(client)
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param console True to include console (index 0), false if not.
|
||||
* @return True if client is valid, false otherwise.
|
||||
*/
|
||||
bool:ZRIsValidClient(client, bool:console = false)
|
||||
{
|
||||
@ -241,6 +240,32 @@ bool:ZRIsValidClient(client, bool:console = false)
|
||||
return console ? (client >= 0) : (client > 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a client index is on a team.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param team Team to check if player is on, -1 to check both.
|
||||
* @return True if client is on a team, false otherwise.
|
||||
*/
|
||||
bool:ZRIsClientOnTeam(client, team = -1)
|
||||
{
|
||||
// If index is invalid, then stop.
|
||||
if (!ZRIsValidClient(client))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get client team.
|
||||
new clientteam = GetClientTeam(client);
|
||||
|
||||
if (team == -1)
|
||||
{
|
||||
return (clientteam == CS_TEAM_T || clientteam == CS_TEAM_CT);
|
||||
}
|
||||
|
||||
return (clientteam == team);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether a player is a generic admin or not.
|
||||
*
|
||||
|
Loading…
Reference in New Issue
Block a user