Fixed newlines in round start module.

This commit is contained in:
richard 2009-05-20 15:28:44 +02:00
parent 6e464880f4
commit eeba5b8e7b

View File

@ -1,58 +1,58 @@
/* /*
* ============================================================================ * ============================================================================
* *
* Zombie:Reloaded * Zombie:Reloaded
* *
* File: roundstart.inc * File: roundstart.inc
* Type: Core * Type: Core
* Description: Handles round start actions. * Description: Handles round start actions.
* *
* ============================================================================ * ============================================================================
*/ */
/** /**
* List of objective entities. * List of objective entities.
*/ */
#define ROUNDSTART_OBJECTIVE_ENTITIES "func_bomb_target|func_hostage_rescue|c4|hostage_entity" #define ROUNDSTART_OBJECTIVE_ENTITIES "func_bomb_target|func_hostage_rescue|c4|hostage_entity"
/** /**
* The round is starting. * The round is starting.
*/ */
RoundStartOnRoundStart() RoundStartOnRoundStart()
{ {
// Kill all objective entities. // Kill all objective entities.
RoundStartKillObjectives(); RoundStartKillObjectives();
} }
/** /**
* Kills all objective entities. * Kills all objective entities.
*/ */
RoundStartKillObjectives() RoundStartKillObjectives()
{ {
decl String:classname[64]; decl String:classname[64];
// Get max entity count. // Get max entity count.
new maxentities = GetMaxEntities(); new maxentities = GetMaxEntities();
// x = entity index. // x = entity index.
for (new x = 0; x <= maxentities; x++) for (new x = 0; x <= maxentities; x++)
{ {
// If entity isn't valid, then stop. // If entity isn't valid, then stop.
if(!IsValidEdict(x)) if(!IsValidEdict(x))
{ {
continue; continue;
} }
// Get valid edict's classname. // Get valid edict's classname.
GetEdictClassname(x, classname, sizeof(classname)); GetEdictClassname(x, classname, sizeof(classname));
// Check if it matches any objective entities, then stop if it doesn't. // Check if it matches any objective entities, then stop if it doesn't.
if(StrContains(ROUNDSTART_OBJECTIVE_ENTITIES, classname) == -1) if(StrContains(ROUNDSTART_OBJECTIVE_ENTITIES, classname) == -1)
{ {
continue; continue;
} }
// Entity is an objective, kill it. // Entity is an objective, kill it.
RemoveEdict(x); RemoveEdict(x);
} }
} }