Removed accidentally added Timer call inside a ZTele_TeleportClient function.
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		| @@ -250,17 +250,6 @@ bool ZTeleClient(int client, bool force = false) | |||||||
| void ZTele_TeleportClient(int client) | void ZTele_TeleportClient(int client) | ||||||
| { | { | ||||||
|     // Teleport client. |     // Teleport client. | ||||||
|     CreateTimer(0.0, Timer_PerformZtele, client); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| public Action Timer_PerformZtele(Handle timer, any data) |  | ||||||
| { |  | ||||||
|     int client = view_as<int>(data); |  | ||||||
|     if (!IsClientInGame(client)) |  | ||||||
|     { |  | ||||||
|         return; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     if (ZTele_IsRandomPositionEnabled()) |     if (ZTele_IsRandomPositionEnabled()) | ||||||
|     { |     { | ||||||
|         int select = Math_GetRandomInt(0, g_iZTeleSpawnPointsCount - 1); |         int select = Math_GetRandomInt(0, g_iZTeleSpawnPointsCount - 1); | ||||||
|   | |||||||
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