cleaned up last commit
removed unnecessary dos2unix from make all
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266896491c
commit
f177f78fe7
2
Makefile
2
Makefile
@ -27,7 +27,7 @@ vpath %.smx $(BUILDDIR)
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SOURCEFILES=$(SOURCEDIR)/*.sp
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SOURCEFILES=$(SOURCEDIR)/*.sp
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OBJECTS=$(patsubst %.sp, %.smx, $(notdir $(wildcard $(SOURCEFILES))))
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OBJECTS=$(patsubst %.sp, %.smx, $(notdir $(wildcard $(SOURCEFILES))))
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all: prepare $(OBJECTS)
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all: prepare_builddir $(OBJECTS)
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prepare: prepare_newlines prepare_builddir
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prepare: prepare_newlines prepare_builddir
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@ -769,6 +769,10 @@ zr_ztele_autocancel "1"
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// Default: "20"
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// Default: "20"
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zr_ztele_autocancel_distance "20"
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zr_ztele_autocancel_distance "20"
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// Teleport player to a random spawn point instead of the players initial one, when using ztele.
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// Default: "0"
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zr_ztele_random_spawn "0"
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// ZHP (module)
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// ZHP (module)
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@ -148,13 +148,13 @@ OverlaysOnRoundStart()
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if (tOverlays != INVALID_HANDLE)
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if (tOverlays != INVALID_HANDLE)
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{
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{
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KillTimer(tOverlays);
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KillTimer(tOverlays);
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tOverlays = INVALID_HANDLE;
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}
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}
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// If antistick is disabled, then stop.
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// If antistick is disabled, then stop.
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new Float:overlaysupdate = GetConVarFloat(g_hCvarsList[CVAR_OVERLAYS_UPDATE_TIME]);
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new Float:overlaysupdate = GetConVarFloat(g_hCvarsList[CVAR_OVERLAYS_UPDATE_TIME]);
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if (overlaysupdate <= 0.0)
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if (overlaysupdate <= 0.0)
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{
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{
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tOverlays = INVALID_HANDLE;
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return;
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return;
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}
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}
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@ -93,12 +93,12 @@ RespawnOnClientDeath(client, attacker, const String:weapon[])
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if (tRespawn[client] != INVALID_HANDLE)
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if (tRespawn[client] != INVALID_HANDLE)
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{
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{
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KillTimer(tRespawn[client]);
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KillTimer(tRespawn[client]);
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tRespawn[client] = INVALID_HANDLE;
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}
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}
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// If player was infected, then stop.
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// If player was infected, then stop.
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if (StrEqual(weapon, "zombie_claws_of_death", false))
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if (StrEqual(weapon, "zombie_claws_of_death", false))
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{
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{
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tRespawn[client] = INVALID_HANDLE;
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return;
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return;
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}
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}
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@ -106,7 +106,6 @@ RespawnOnClientDeath(client, attacker, const String:weapon[])
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new bool:respawn = GetConVarBool(g_hCvarsList[CVAR_RESPAWN]);
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new bool:respawn = GetConVarBool(g_hCvarsList[CVAR_RESPAWN]);
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if (!respawn)
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if (!respawn)
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{
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{
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tRespawn[client] = INVALID_HANDLE;
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return;
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return;
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}
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}
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@ -34,7 +34,7 @@ Handle ZTeleCvar_MaxZombie;
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Handle ZTeleCvar_MaxHuman;
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Handle ZTeleCvar_MaxHuman;
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Handle ZTeleCvar_AutoCancel;
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Handle ZTeleCvar_AutoCancel;
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Handle ZTeleCvar_AutoCancelDistance;
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Handle ZTeleCvar_AutoCancelDistance;
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Handle ZTeleCvar_RandomPosition;
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Handle ZTeleCvar_RandomSpawn;
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void ZTele_OnCvarsCreate()
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void ZTele_OnCvarsCreate()
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{
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{
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@ -47,7 +47,7 @@ void ZTele_OnCvarsCreate()
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ZTeleCvar_MaxHuman = CreateConVar("zr_ztele_max_human", "1", "Max number of times a human is allowed to use ZTele per round. [Dependency: zr_ztele_human_(before)/(after)]");
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ZTeleCvar_MaxHuman = CreateConVar("zr_ztele_max_human", "1", "Max number of times a human is allowed to use ZTele per round. [Dependency: zr_ztele_human_(before)/(after)]");
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ZTeleCvar_AutoCancel = CreateConVar("zr_ztele_autocancel", "1", "Automatically cancel ZTele if player moves out of a set boundary. [Dependency: zr_ztele_(zombie)/(human)[_(before)/(after)]]");
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ZTeleCvar_AutoCancel = CreateConVar("zr_ztele_autocancel", "1", "Automatically cancel ZTele if player moves out of a set boundary. [Dependency: zr_ztele_(zombie)/(human)[_(before)/(after)]]");
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ZTeleCvar_AutoCancelDistance = CreateConVar("zr_ztele_autocancel_distance", "20", "Maximum distance, in feet, player is allowed to travel before teleport is cancelled. [Dependency: zr_ztele_autocancel]");
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ZTeleCvar_AutoCancelDistance = CreateConVar("zr_ztele_autocancel_distance", "20", "Maximum distance, in feet, player is allowed to travel before teleport is cancelled. [Dependency: zr_ztele_autocancel]");
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ZTeleCvar_RandomPosition = CreateConVar("zr_ztele_random_position", "0", "Teleport player to the random spawn position, not only his own one.");
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ZTeleCvar_RandomSpawn = CreateConVar("zr_ztele_random_spawn", "0", "Teleport player to a random spawn point instead of the players initial one, when using ztele.");
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}
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}
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bool ZTele_ZombieCanTeleport()
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bool ZTele_ZombieCanTeleport()
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@ -95,7 +95,7 @@ float ZTele_GetAutoCancelDistance()
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return GetConVarFloat(ZTeleCvar_AutoCancelDistance);
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return GetConVarFloat(ZTeleCvar_AutoCancelDistance);
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}
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}
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bool ZTele_IsRandomPositionEnabled()
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bool ZTele_IsRandomSpawnEnabled()
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{
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{
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return GetConVarBool(ZTeleCvar_RandomPosition);
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return GetConVarBool(ZTeleCvar_RandomSpawn);
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}
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}
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@ -250,7 +250,7 @@ bool ZTeleClient(int client, bool force = false)
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void ZTele_TeleportClient(int client)
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void ZTele_TeleportClient(int client)
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{
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{
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// Teleport client.
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// Teleport client.
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if (ZTele_IsRandomPositionEnabled())
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if (ZTele_IsRandomSpawnEnabled())
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{
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{
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int select = Math_GetRandomInt(0, g_iZTeleSpawnPointsCount - 1);
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int select = Math_GetRandomInt(0, g_iZTeleSpawnPointsCount - 1);
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TeleportEntity(client, g_vecZTeleSpawnPoints[select], NULL_VECTOR, view_as<float>({0.0, 0.0, 0.0}));
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TeleportEntity(client, g_vecZTeleSpawnPoints[select], NULL_VECTOR, view_as<float>({0.0, 0.0, 0.0}));
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