Changed newline style to CRLF in configs.

This commit is contained in:
richard 2009-04-14 20:10:55 +02:00
parent 9031facaec
commit f27a723129
4 changed files with 1349 additions and 1349 deletions

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@ -1,69 +1,69 @@
// Weapon Groups // Weapon Groups
// (See list of weapons in weapons.txt) // (See list of weapons in weapons.txt)
// Format // Format
// //
// //
// "weapon group name" (how it appears in chat messages) // "weapon group name" (how it appears in chat messages)
// { // {
// "weaponname" {} <-- To satisfy the standard format of a keyvalues file, // "weaponname" {} <-- To satisfy the standard format of a keyvalues file,
// without these brackets the weapon will be skipped. // without these brackets the weapon will be skipped.
// Invalid weapons are logged and skipped. // Invalid weapons are logged and skipped.
// } // }
// //
// Notes: // Notes:
// //
// Invalid weapons (not in weapons.txt) will be logged in the error logs and ignored in-game // Invalid weapons (not in weapons.txt) will be logged in the error logs and ignored in-game
"weapongroups" "weapongroups"
{ {
"Pistols" "Pistols"
{ {
"Glock" {} "Glock" {}
"USP" {} "USP" {}
"P228" {} "P228" {}
"Deagle" {} "Deagle" {}
"Elite" {} "Elite" {}
"Fiveseven" {} "Fiveseven" {}
} }
"Shotguns" "Shotguns"
{ {
"M3" {} "M3" {}
"XM1014" {} "XM1014" {}
} }
"SMGs" "SMGs"
{ {
"Mac10" {} "Mac10" {}
"TMP" {} "TMP" {}
"MP5Navy" {} "MP5Navy" {}
"UMP45" {} "UMP45" {}
"P90" {} "P90" {}
} }
"Rifles" "Rifles"
{ {
"Galil" {} "Galil" {}
"Famas" {} "Famas" {}
"AK47" {} "AK47" {}
"M4A1" {} "M4A1" {}
"SG552" {} "SG552" {}
"AUG" {} "AUG" {}
} }
"Snipers" "Snipers"
{ {
"Scout" {} "Scout" {}
"SG550" {} "SG550" {}
"G3SG1" {} "G3SG1" {}
"AWP" {} "AWP" {}
} }
"Grenades" "Grenades"
{ {
"hegrenade" {} "hegrenade" {}
"flashbang" {} "flashbang" {}
"smokegrenade" {} "smokegrenade" {}
} }
} }

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@ -1,192 +1,192 @@
// Weapons // Weapons
// //
// Format // Format
// //
// "weaponname" // Name of the weapon (without weapon_ prefix) // "weaponname" // Name of the weapon (without weapon_ prefix)
// { // {
// "restrict" "no" (default) // Restricts the weapon on each map start // "restrict" "no" (default) // Restricts the weapon on each map start
// "menu" "yes" (default) // Allows admins to toggle restriction with the menu // "menu" "yes" (default) // Allows admins to toggle restriction with the menu
// } // }
// //
// Notes: // Notes:
// //
// This is a list of valid weapons for your server, unlisted weapons will // This is a list of valid weapons for your server, unlisted weapons will
// be seen as invalid by the weapon restrict module. // be seen as invalid by the weapon restrict module.
// //
// A config setting set to something other than "yes" or "no" will be assumed as "no." // A config setting set to something other than "yes" or "no" will be assumed as "no."
// //
// A missing config setting will be assumed to be its default value (documented above). // A missing config setting will be assumed to be its default value (documented above).
// //
// Duplicate weapon entries will show up separately in restrict menu, but // Duplicate weapon entries will show up separately in restrict menu, but
// only the first one's options are used. // only the first one's options are used.
"weapons" // Counter-Strike: Source weapons "weapons" // Counter-Strike: Source weapons
{ {
"Glock" "Glock"
{ {
//"restrict" "no" //"restrict" "no"
"menu" "yes" "menu" "yes"
} }
"USP" "USP"
{ {
"restrict" "no" "restrict" "no"
//"menu" "yes" //"menu" "yes"
} }
"P228" "P228"
{ {
//"restrict" "no" //"restrict" "no"
//"menu" "yes" //"menu" "yes"
} }
"Deagle" "Deagle"
{ {
"restrict" "no" "restrict" "no"
"menu" "yes" "menu" "yes"
} }
"Elite" "Elite"
{ {
"restrict" "no" "restrict" "no"
"menu" "yes" "menu" "yes"
} }
"Fiveseven" "Fiveseven"
{ {
"restrict" "no" "restrict" "no"
"menu" "yes" "menu" "yes"
} }
"M3" "M3"
{ {
"restrict" "no" "restrict" "no"
"menu" "yes" "menu" "yes"
} }
"XM1014" "XM1014"
{ {
"restrict" "no" "restrict" "no"
"menu" "yes" "menu" "yes"
} }
"Mac10" "Mac10"
{ {
"restrict" "no" "restrict" "no"
"menu" "yes" "menu" "yes"
} }
"TMP" "TMP"
{ {
"restrict" "no" "restrict" "no"
"menu" "yes" "menu" "yes"
} }
"MP5Navy" "MP5Navy"
{ {
"restrict" "no" "restrict" "no"
"menu" "yes" "menu" "yes"
} }
"UMP45" "UMP45"
{ {
"restrict" "no" "restrict" "no"
"menu" "yes" "menu" "yes"
} }
"P90" "P90"
{ {
"restrict" "no" "restrict" "no"
"menu" "yes" "menu" "yes"
} }
"Galil" "Galil"
{ {
"restrict" "no" "restrict" "no"
"menu" "yes" "menu" "yes"
} }
"Famas" "Famas"
{ {
"restrict" "no" "restrict" "no"
"menu" "yes" "menu" "yes"
} }
"AK47" "AK47"
{ {
"restrict" "no" "restrict" "no"
"menu" "yes" "menu" "yes"
} }
"M4A1" "M4A1"
{ {
"restrict" "no" "restrict" "no"
"menu" "yes" "menu" "yes"
} }
"SG552" "SG552"
{ {
"restrict" "no" "restrict" "no"
"menu" "yes" "menu" "yes"
} }
"AUG" "AUG"
{ {
"restrict" "no" "restrict" "no"
"menu" "yes" "menu" "yes"
} }
"Scout" "Scout"
{ {
"restrict" "no" "restrict" "no"
"menu" "yes" "menu" "yes"
} }
"SG550" "SG550"
{ {
"restrict" "yes" "restrict" "yes"
"menu" "yes" "menu" "yes"
} }
"G3SG1" "G3SG1"
{ {
"restrict" "yes" "restrict" "yes"
"menu" "yes" "menu" "yes"
} }
"AWP" "AWP"
{ {
"restrict" "yes" "restrict" "yes"
"menu" "yes" "menu" "yes"
} }
"M249" "M249"
{ {
"restrict" "yes" "restrict" "yes"
"menu" "yes" "menu" "yes"
} }
"hegrenade" "hegrenade"
{ {
"restrict" "no" "restrict" "no"
"menu" "yes" "menu" "yes"
} }
"flashbang" "flashbang"
{ {
"restrict" "yes" "restrict" "yes"
"menu" "no" "menu" "no"
} }
"smokegrenade" "smokegrenade"
{ {
"restrict" "yes" "restrict" "yes"
"menu" "no" "menu" "no"
} }
"NVGs" "NVGs"
{ {
"restrict" "yes" "restrict" "yes"
"menu" "no" "menu" "no"
} }
} }

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@ -1,436 +1,436 @@
// ============================================================================ // ============================================================================
// //
// Zombie:Reloaded // Zombie:Reloaded
// Main configuration // Main configuration
// //
// Check section 3.0 in the manual for detailed info. // Check section 3.0 in the manual for detailed info.
// //
// ============================================================================ // ============================================================================
// ------------------------------------ // ------------------------------------
// //
// Standard Counter-Strike Settings // Standard Counter-Strike Settings
// //
// ------------------------------------ // ------------------------------------
// The length of the round, in minutes. If there are any humans left after this // The length of the round, in minutes. If there are any humans left after this
// time is up, humans win. // time is up, humans win.
// - // -
// Default: "5" // Default: "5"
mp_roundtime "5" mp_roundtime "5"
// Allows players to move items with their "use" key. Disabled by default // Allows players to move items with their "use" key. Disabled by default
// because players sometimes get stuck. // because players sometimes get stuck.
// - // -
// Default: "0" // Default: "0"
sv_turbophysics "0" sv_turbophysics "0"
// Multiplier for how easy props are moved. // Multiplier for how easy props are moved.
// - // -
// Default: "3" // Default: "3"
phys_pushscale 3 phys_pushscale 3
// Ammo settings // Ammo settings
ammo_50AE_max 500 // deagle ammo_50AE_max 500 // deagle
ammo_762mm_max 300 // scout, ak47, g3sg1, aug ammo_762mm_max 300 // scout, ak47, g3sg1, aug
ammo_556mm_box_max 300 // m249 ammo_556mm_box_max 300 // m249
ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550 ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550
ammo_338mag_max 100 // awp ammo_338mag_max 100 // awp
ammo_9mm_max 500 // mp5navy, tmp, glock, elite ammo_9mm_max 500 // mp5navy, tmp, glock, elite
ammo_buckshot_max 128 // m3, xm1014 ammo_buckshot_max 128 // m3, xm1014
ammo_45acp_max 500 // ump45, mac10, usp ammo_45acp_max 500 // ump45, mac10, usp
ammo_357sig_max 500 // P228 ammo_357sig_max 500 // P228
ammo_57mm_max 500 // p90, fiveseven ammo_57mm_max 500 // p90, fiveseven
// ------------------------------------ // ------------------------------------
// //
// Weapon Restrictions (Deprecated) // Weapon Restrictions (Deprecated)
// //
// ------------------------------------ // ------------------------------------
// ------------------------------------ // ------------------------------------
// //
// General // General
// //
// ------------------------------------ // ------------------------------------
// Enable zombie gameplay // Enable zombie gameplay
// - // -
// Default: "1" // Default: "1"
zr_enable "1" zr_enable "1"
// Logging flags. See manual for details. // Logging flags. See manual for details.
// - // -
// Default: "323" // Default: "323"
zr_log "323" zr_log "323"
// This will allow the player_team event to be fired on first team join. Enable // This will allow the player_team event to be fired on first team join. Enable
// if using mani admin model menu. // if using mani admin model menu.
// - // -
// Default: "0" // Default: "0"
zr_allow_player_team "0" zr_allow_player_team "0"
// Give players cash on spawn. // Give players cash on spawn.
// - // -
// Default: "1" // Default: "1"
zr_cashfill "1" zr_cashfill "1"
// How much money players will have when they spawn, if cash fill is turned on. // How much money players will have when they spawn, if cash fill is turned on.
// - // -
// Default: "16000" // Default: "16000"
zr_cashamount "16000" zr_cashamount "16000"
// Block suicide attempts on humans. // Block suicide attempts on humans.
// - // -
// Default: "1" // Default: "1"
zr_suicide_human "1" zr_suicide_human "1"
// Block suicide attempts on zombies. // Block suicide attempts on zombies.
// - // -
// Default: "1" // Default: "1"
zr_suicide_zombie "1" zr_suicide_zombie "1"
// Log suicide attempts to admin chat. (Deprecated. Use the log system.) // Log suicide attempts to admin chat. (Deprecated. Use the log system.)
// - // -
// Default: "0" // Default: "0"
zr_suicide_echo "0" zr_suicide_echo "0"
// Respawn zombies as zombies if they were killed by world damage, like doors, // Respawn zombies as zombies if they were killed by world damage, like doors,
// elevators and lasers. // elevators and lasers.
// - // -
// Default: "1" // Default: "1"
zr_suicide_world_damage "1" zr_suicide_world_damage "1"
// Spawn protection time on players that join late. // Spawn protection time on players that join late.
// - // -
// Default: "15" // Default: "15"
zr_protect "15" zr_protect "15"
// ------------------------------------ // ------------------------------------
// //
// Zombie Gameplay // Zombie Gameplay
// //
// ------------------------------------ // ------------------------------------
// Maximum time, in seconds, a player is picked to be zombie after the round // Maximum time, in seconds, a player is picked to be zombie after the round
// starts. // starts.
// - // -
// Default: "50" // Default: "50"
zr_spawn_max "50" zr_spawn_max "50"
// Minimum time, in seconds, a player is picked to be zombie after the round // Minimum time, in seconds, a player is picked to be zombie after the round
// starts. // starts.
// - // -
// Default: "30" // Default: "30"
zr_spawn_min "30" zr_spawn_min "30"
// Mother zombie ratio. For every "n" number of humans, there will be one // Mother zombie ratio. For every "n" number of humans, there will be one
// zombie. (0: Always only 1 mother zombie) // zombie. (0: Always only 1 mother zombie)
// - // -
// Default: "8" // Default: "8"
zr_mother_zombie_ratio "8" zr_mother_zombie_ratio "8"
// The first zombie(s) will be teleported back to spawn on first infection. // The first zombie(s) will be teleported back to spawn on first infection.
// - // -
// Default: "0" // Default: "0"
zr_mother_zombie_respawn "0" zr_mother_zombie_respawn "0"
// Allow player to be randomly chosen twice in a row to be a mother zombie. // Allow player to be randomly chosen twice in a row to be a mother zombie.
// - // -
// Default: "0" // Default: "0"
zr_consecutive_infect "0" zr_consecutive_infect "0"
// ------------------------------------ // ------------------------------------
// //
// Zombie Info (deprecated) // Zombie Info (deprecated)
// //
// ------------------------------------ // ------------------------------------
// The default health of a zombie // The default health of a zombie
zr_zombie_health "5000" zr_zombie_health "5000"
// How fast zombies travel (300: Default speed, 600: Double speed) // How fast zombies travel (300: Default speed, 600: Double speed)
zr_zombie_speed "350" zr_zombie_speed "350"
// How far the zombie jumps, (0: Regular jump distance) // How far the zombie jumps, (0: Regular jump distance)
zr_zombie_jump_distance "0.1" zr_zombie_jump_distance "0.1"
// How high a zombie jumps (0: Regular jump height) // How high a zombie jumps (0: Regular jump height)
zr_zombie_jump_height "10.0" zr_zombie_jump_height "10.0"
// How far zombies are pushed back when shot. If classes are enabled: This one is a multiplier for class knockback values. (1: Default) // How far zombies are pushed back when shot. If classes are enabled: This one is a multiplier for class knockback values. (1: Default)
zr_zombie_knockback "1" zr_zombie_knockback "1"
// Zombies will be equipped with nightvision. Also used to override class nvgs if non-negative. (-1: No override/Nvgs on, 0: No nvgs, 1: Nvgs on) // Zombies will be equipped with nightvision. Also used to override class nvgs if non-negative. (-1: No override/Nvgs on, 0: No nvgs, 1: Nvgs on)
zr_zombie_nvgs "-1" zr_zombie_nvgs "-1"
// The field of vision of zombies (90: Default vision) // The field of vision of zombies (90: Default vision)
zr_zombie_fov "110" zr_zombie_fov "110"
// Zombies will regenerate health // Zombies will regenerate health
zr_zombie_regen "0" zr_zombie_regen "0"
// How much health is regenerated when zr_zombie_regen is 1 // How much health is regenerated when zr_zombie_regen is 1
zr_zombie_regen_health "1" zr_zombie_regen_health "1"
// How often, in seconds, a zombie regenerates health when zr_zombie_regen is 1 // How often, in seconds, a zombie regenerates health when zr_zombie_regen is 1
zr_zombie_regen_interval "5" zr_zombie_regen_interval "5"
// Turns grenades into napalm grenades that light zombies on fire (0: Disable) // Turns grenades into napalm grenades that light zombies on fire (0: Disable)
zr_zombie_napalm "1" zr_zombie_napalm "1"
// How long the zombie burns when zr_napalm is 1 // How long the zombie burns when zr_napalm is 1
zr_zombie_napalm_time "20" zr_zombie_napalm_time "20"
// Zombies wont be hurt from falling (0: Disable) // Zombies wont be hurt from falling (0: Disable)
zr_zombie_nofalldamage "0" zr_zombie_nofalldamage "0"
// How many additional kills are rewarded to the killer of the zombie // How many additional kills are rewarded to the killer of the zombie
zr_zombie_kill_bonus "2" zr_zombie_kill_bonus "2"
// How much health a zombie gains when infecting a human (0: Disable) // How much health a zombie gains when infecting a human (0: Disable)
zr_zombie_infect_health "100" zr_zombie_infect_health "100"
// Overlay to be shown on all zombies' screen on infection (Leave empty to disable) // Overlay to be shown on all zombies' screen on infection (Leave empty to disable)
zr_zombie_zvision "overlays/zr/zvision" zr_zombie_zvision "overlays/zr/zvision"
// ------------------------------------ // ------------------------------------
// //
// Infection Effects // Infection Effects
// //
// ------------------------------------ // ------------------------------------
// An energy splash is emitted when player is infected. // An energy splash is emitted when player is infected.
// - // -
// Default: "1" // Default: "1"
zr_infect_esplash "1" zr_infect_esplash "1"
// A fireball is created when a player is infected. // A fireball is created when a player is infected.
// - // -
// Default: "1" // Default: "1"
zr_infect_fireball "1" zr_infect_fireball "1"
// Sound played from from player on infection. Leave blank to disable. // Sound played from from player on infection. Leave blank to disable.
// - // -
// Default: "npc/fast_zombie/fz_scream1.wav" // Default: "npc/fast_zombie/fz_scream1.wav"
zr_infect_sound "npc/fast_zombie/fz_scream1.wav" zr_infect_sound "npc/fast_zombie/fz_scream1.wav"
// A puff of smoke is created when a player is infected. // A puff of smoke is created when a player is infected.
// - // -
// Default: "1" // Default: "1"
zr_infect_smoke "1" zr_infect_smoke "1"
// Sparks are emitted when a player is infected. // Sparks are emitted when a player is infected.
// - // -
// Default: "1" // Default: "1"
zr_infect_sparks "1" zr_infect_sparks "1"
//Player's screen is shaken on infection. //Player's screen is shaken on infection.
// - // -
// Default: "1" // Default: "1"
zr_infect_shake "1" zr_infect_shake "1"
// Amplitude of the shake, when shake is enabled. // Amplitude of the shake, when shake is enabled.
// - // -
// Default: "15.0" // Default: "15.0"
zr_infect_shake_amp "15.0" zr_infect_shake_amp "15.0"
// Frequency of the shake, when shake is enabled. // Frequency of the shake, when shake is enabled.
// - // -
// Default: "1.0" // Default: "1.0"
zr_infect_shake_frequency "1.0" zr_infect_shake_frequency "1.0"
// Duration of the shake, when shake is enabled. // Duration of the shake, when shake is enabled.
// - // -
// Default: "5.0" // Default: "5.0"
zr_infect_shake_duration "5.0" zr_infect_shake_duration "5.0"
// ------------------------------------ // ------------------------------------
// //
// Classes // Classes
// //
// ------------------------------------ // ------------------------------------
// Enable zombie classes. (Deprecated) // Enable zombie classes. (Deprecated)
zr_classes "1" zr_classes "1"
// A random class is assigned to each player every round (0: Disable) // A random class is assigned to each player every round (0: Disable)
// - // -
// Default: "0" // Default: "0"
zr_classes_random "0" zr_classes_random "0"
// Classmenu is re-displayed every spawn (0: Disable) // Classmenu is re-displayed every spawn (0: Disable)
// - // -
// Default: "0" // Default: "0"
zr_classes_spawn "0" zr_classes_spawn "0"
// The default class for zombies. (Deprecated) // The default class for zombies. (Deprecated)
zr_classes_default "classic" zr_classes_default "classic"
// ------------------------------------ // ------------------------------------
// //
// Ambience // Ambience
// //
// ------------------------------------ // ------------------------------------
// Enable creepy ambience to be played throughout the game (0: Disable) // Enable creepy ambience to be played throughout the game (0: Disable)
// - // -
// Default: "1" // Default: "1"
zr_ambience "1" zr_ambience "1"
// Path to ambient sound file that will be played throughout the game, when // Path to ambient sound file that will be played throughout the game, when
// ambience is enabled. // ambience is enabled.
// - // -
// Default: "ambient/zr/zr_ambience.mp3" // Default: "ambient/zr/zr_ambience.mp3"
zr_ambience_file "ambient/zr/zr_ambience.mp3" zr_ambience_file "ambient/zr/zr_ambience.mp3"
// The length, in seconds, of the ambience sound file. // The length, in seconds, of the ambience sound file.
// - // -
// Default: "60.0" // Default: "60.0"
zr_ambience_length "60.0" zr_ambience_length "60.0"
// Volume of ambience sound when ambience is enabled. (0.0: Unhearable, // Volume of ambience sound when ambience is enabled. (0.0: Unhearable,
// 1.0: Max volume) // 1.0: Max volume)
// - // -
// Default: "0.8" // Default: "0.8"
zr_ambience_volume "0.8" zr_ambience_volume "0.8"
// Make maps dark. (0: Disable) // Make maps dark. (0: Disable)
// - // -
// Default: "0" // Default: "0"
zr_dark "0" zr_dark "0"
// The darkness of the map, a being the darkest, z being extremely bright. // The darkness of the map, a being the darkest, z being extremely bright.
// - // -
// Default: "n" // Default: "n"
zr_dark_level "n" zr_dark_level "n"
// The sky the map will have when darkness is enabled. // The sky the map will have when darkness is enabled.
// - // -
// Default: "sky_borealis01" // Default: "sky_borealis01"
zr_dark_sky "sky_borealis01" zr_dark_sky "sky_borealis01"
// How often a zombie emits a sound, in seconds. (0: Disable) // How often a zombie emits a sound, in seconds. (0: Disable)
// - // -
// Default: "50" // Default: "50"
zr_emitsounds "50" zr_emitsounds "50"
// ------------------------------------ // ------------------------------------
// //
// Overlays // Overlays
// //
// ------------------------------------ // ------------------------------------
// Will show overlays that tell who the winner of the round was (0: Disable) // Will show overlays that tell who the winner of the round was (0: Disable)
// - // -
// Default: "1" // Default: "1"
zr_overlays "1" zr_overlays "1"
// Overlay for humans win event. // Overlay for humans win event.
// - // -
// Default: "overlays/zr/humans_win" // Default: "overlays/zr/humans_win"
zr_overlays_human "overlays/zr/humans_win" zr_overlays_human "overlays/zr/humans_win"
// Overlay for zombies win event. // Overlay for zombies win event.
// - // -
// Default: "overlays/zr/zombies_win" // Default: "overlays/zr/zombies_win"
zr_overlays_zombie "overlays/zr/zombies_win" zr_overlays_zombie "overlays/zr/zombies_win"
// Frequency, in seconds, to re-display overlay on the client's screen. // Frequency, in seconds, to re-display overlay on the client's screen.
// - // -
// Default: "3" // Default: "3"
zr_overlay_redisplay "3" zr_overlay_redisplay "3"
// Allow players to disable overlays with their nightvision key (0: Disable) // Allow players to disable overlays with their nightvision key (0: Disable)
// - // -
// Default: "1" // Default: "1"
zr_zvision_allow_disable "1" zr_zvision_allow_disable "1"
// ------------------------------------ // ------------------------------------
// //
// Respawn // Respawn
// //
// ------------------------------------ // ------------------------------------
// Respawn players when they die. // Respawn players when they die.
// - // -
// Default: "1" // Default: "1"
zr_respawn "1" zr_respawn "1"
// How long to wait after death to respawn, in seconds. // How long to wait after death to respawn, in seconds.
// - // -
// Default: "1" // Default: "1"
zr_respawn_delay "1" zr_respawn_delay "1"
// Which team to respawn player as. (Choices: zombie, human) // Which team to respawn player as. (Choices: zombie, human)
// - // -
// Default: "human" // Default: "human"
zr_respawn_team "human" zr_respawn_team "human"
// ------------------------------------ // ------------------------------------
// //
// Commands // Commands
// //
// ------------------------------------ // ------------------------------------
// Must be in buyzone to access !zmarket, if Market is installed. // Must be in buyzone to access !zmarket, if Market is installed.
// - // -
// Default: "1" // Default: "1"
zr_zmarket_buyzone "1" zr_zmarket_buyzone "1"
// Allow players to spawn if they just joined the game. (0: Disable) // Allow players to spawn if they just joined the game. (0: Disable)
// - // -
// Default: "1" // Default: "1"
zr_zspawn "1" zr_zspawn "1"
// Startup delay for the deleporter. (0: Disable) // Startup delay for the deleporter. (0: Disable)
// - // -
// Default: "20" // Default: "20"
zr_tele_startup_delay "20" zr_tele_startup_delay "20"
// Cooldown delay before a teleport can be done again. (0: Disable) // Cooldown delay before a teleport can be done again. (0: Disable)
// - // -
// Default: "15" // Default: "15"
zr_tele_cooldown "15" zr_tele_cooldown "15"
// Teleport delays for humans. (0: Disable) // Teleport delays for humans. (0: Disable)
// - // -
// Default: "10" // Default: "10"
zr_tele_human_delay "10" zr_tele_human_delay "10"
// Teleport delays for zombies. (0: Disable) // Teleport delays for zombies. (0: Disable)
// - // -
// Default: "0" // Default: "0"
zr_tele_zombie_delay "0" zr_tele_zombie_delay "0"
// Teleport limits for humans per round. (0: Not allowed to teleport, // Teleport limits for humans per round. (0: Not allowed to teleport,
// -1: Unlimited) // -1: Unlimited)
// - // -
// Default: "3" // Default: "3"
zr_tele_human_limit "3" zr_tele_human_limit "3"
// Teleport limits for zombies per round. (0: Not allowed to teleport, // Teleport limits for zombies per round. (0: Not allowed to teleport,
// -1: Unlimited) // -1: Unlimited)
// - // -
// Default: "8" // Default: "8"
zr_tele_zombie_limit "8" zr_tele_zombie_limit "8"
// Allows clients to disable zombie health display. // Allows clients to disable zombie health display.
// - // -
// Default: "1" // Default: "1"
zr_zhp "1" zr_zhp "1"
// The default value of zombie health display to new clients. // The default value of zombie health display to new clients.
// - // -
// Default: "1" // Default: "1"
zr_zhp_default "1" zr_zhp_default "1"