Changed newline style to CRLF in configs.
This commit is contained in:
parent
9031facaec
commit
f27a723129
@ -1,69 +1,69 @@
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// Weapon Groups
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// Weapon Groups
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// (See list of weapons in weapons.txt)
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// (See list of weapons in weapons.txt)
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// Format
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// Format
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//
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//
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//
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//
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// "weapon group name" (how it appears in chat messages)
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// "weapon group name" (how it appears in chat messages)
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// {
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// {
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// "weaponname" {} <-- To satisfy the standard format of a keyvalues file,
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// "weaponname" {} <-- To satisfy the standard format of a keyvalues file,
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// without these brackets the weapon will be skipped.
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// without these brackets the weapon will be skipped.
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// Invalid weapons are logged and skipped.
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// Invalid weapons are logged and skipped.
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// }
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// }
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//
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//
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// Notes:
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// Notes:
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//
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//
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// Invalid weapons (not in weapons.txt) will be logged in the error logs and ignored in-game
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// Invalid weapons (not in weapons.txt) will be logged in the error logs and ignored in-game
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"weapongroups"
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"weapongroups"
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{
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{
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"Pistols"
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"Pistols"
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{
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{
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"Glock" {}
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"Glock" {}
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"USP" {}
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"USP" {}
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"P228" {}
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"P228" {}
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"Deagle" {}
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"Deagle" {}
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"Elite" {}
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"Elite" {}
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"Fiveseven" {}
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"Fiveseven" {}
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}
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}
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"Shotguns"
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"Shotguns"
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{
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{
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"M3" {}
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"M3" {}
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"XM1014" {}
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"XM1014" {}
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}
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}
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"SMGs"
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"SMGs"
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{
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{
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"Mac10" {}
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"Mac10" {}
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"TMP" {}
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"TMP" {}
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"MP5Navy" {}
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"MP5Navy" {}
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"UMP45" {}
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"UMP45" {}
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"P90" {}
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"P90" {}
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}
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}
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"Rifles"
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"Rifles"
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{
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{
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"Galil" {}
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"Galil" {}
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"Famas" {}
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"Famas" {}
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"AK47" {}
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"AK47" {}
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"M4A1" {}
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"M4A1" {}
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"SG552" {}
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"SG552" {}
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"AUG" {}
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"AUG" {}
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}
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}
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"Snipers"
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"Snipers"
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{
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{
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"Scout" {}
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"Scout" {}
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"SG550" {}
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"SG550" {}
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"G3SG1" {}
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"G3SG1" {}
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"AWP" {}
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"AWP" {}
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}
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}
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"Grenades"
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"Grenades"
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{
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{
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"hegrenade" {}
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"hegrenade" {}
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"flashbang" {}
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"flashbang" {}
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"smokegrenade" {}
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"smokegrenade" {}
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}
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}
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}
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}
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@ -1,192 +1,192 @@
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// Weapons
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// Weapons
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//
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//
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// Format
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// Format
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//
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//
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// "weaponname" // Name of the weapon (without weapon_ prefix)
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// "weaponname" // Name of the weapon (without weapon_ prefix)
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// {
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// {
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// "restrict" "no" (default) // Restricts the weapon on each map start
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// "restrict" "no" (default) // Restricts the weapon on each map start
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// "menu" "yes" (default) // Allows admins to toggle restriction with the menu
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// "menu" "yes" (default) // Allows admins to toggle restriction with the menu
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// }
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// }
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//
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//
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// Notes:
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// Notes:
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//
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//
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// This is a list of valid weapons for your server, unlisted weapons will
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// This is a list of valid weapons for your server, unlisted weapons will
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// be seen as invalid by the weapon restrict module.
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// be seen as invalid by the weapon restrict module.
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//
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//
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// A config setting set to something other than "yes" or "no" will be assumed as "no."
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// A config setting set to something other than "yes" or "no" will be assumed as "no."
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//
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//
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// A missing config setting will be assumed to be its default value (documented above).
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// A missing config setting will be assumed to be its default value (documented above).
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//
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//
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// Duplicate weapon entries will show up separately in restrict menu, but
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// Duplicate weapon entries will show up separately in restrict menu, but
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// only the first one's options are used.
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// only the first one's options are used.
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"weapons" // Counter-Strike: Source weapons
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"weapons" // Counter-Strike: Source weapons
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{
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{
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"Glock"
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"Glock"
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{
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{
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//"restrict" "no"
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//"restrict" "no"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"USP"
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"USP"
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{
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{
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"restrict" "no"
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"restrict" "no"
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//"menu" "yes"
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//"menu" "yes"
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}
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}
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"P228"
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"P228"
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{
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{
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//"restrict" "no"
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//"restrict" "no"
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//"menu" "yes"
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//"menu" "yes"
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}
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}
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"Deagle"
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"Deagle"
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{
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{
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"restrict" "no"
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"restrict" "no"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"Elite"
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"Elite"
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{
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{
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"restrict" "no"
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"restrict" "no"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"Fiveseven"
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"Fiveseven"
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{
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{
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"restrict" "no"
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"restrict" "no"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"M3"
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"M3"
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{
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{
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"restrict" "no"
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"restrict" "no"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"XM1014"
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"XM1014"
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{
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{
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"restrict" "no"
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"restrict" "no"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"Mac10"
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"Mac10"
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{
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{
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"restrict" "no"
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"restrict" "no"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"TMP"
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"TMP"
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{
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{
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"restrict" "no"
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"restrict" "no"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"MP5Navy"
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"MP5Navy"
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{
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{
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"restrict" "no"
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"restrict" "no"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"UMP45"
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"UMP45"
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{
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{
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"restrict" "no"
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"restrict" "no"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"P90"
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"P90"
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{
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{
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"restrict" "no"
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"restrict" "no"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"Galil"
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"Galil"
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{
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{
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"restrict" "no"
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"restrict" "no"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"Famas"
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"Famas"
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{
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{
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"restrict" "no"
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"restrict" "no"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"AK47"
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"AK47"
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{
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{
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"restrict" "no"
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"restrict" "no"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"M4A1"
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"M4A1"
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{
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{
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"restrict" "no"
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"restrict" "no"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"SG552"
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"SG552"
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{
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{
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"restrict" "no"
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"restrict" "no"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"AUG"
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"AUG"
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{
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{
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"restrict" "no"
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"restrict" "no"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"Scout"
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"Scout"
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{
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{
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"restrict" "no"
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"restrict" "no"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"SG550"
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"SG550"
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{
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{
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"restrict" "yes"
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"restrict" "yes"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"G3SG1"
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"G3SG1"
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{
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{
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"restrict" "yes"
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"restrict" "yes"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"AWP"
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"AWP"
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{
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{
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"restrict" "yes"
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"restrict" "yes"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"M249"
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"M249"
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{
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{
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"restrict" "yes"
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"restrict" "yes"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"hegrenade"
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"hegrenade"
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{
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{
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"restrict" "no"
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"restrict" "no"
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"menu" "yes"
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"menu" "yes"
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}
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}
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"flashbang"
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"flashbang"
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{
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{
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"restrict" "yes"
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"restrict" "yes"
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"menu" "no"
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"menu" "no"
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}
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}
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"smokegrenade"
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"smokegrenade"
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{
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{
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"restrict" "yes"
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"restrict" "yes"
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"menu" "no"
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"menu" "no"
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}
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}
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"NVGs"
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"NVGs"
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{
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{
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"restrict" "yes"
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"restrict" "yes"
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"menu" "no"
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"menu" "no"
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}
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
@ -1,436 +1,436 @@
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// ============================================================================
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// ============================================================================
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//
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//
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// Zombie:Reloaded
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// Zombie:Reloaded
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// Main configuration
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// Main configuration
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//
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//
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// Check section 3.0 in the manual for detailed info.
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// Check section 3.0 in the manual for detailed info.
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//
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//
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// ============================================================================
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// ============================================================================
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// ------------------------------------
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// ------------------------------------
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//
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//
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// Standard Counter-Strike Settings
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// Standard Counter-Strike Settings
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//
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//
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// ------------------------------------
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// ------------------------------------
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// The length of the round, in minutes. If there are any humans left after this
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// The length of the round, in minutes. If there are any humans left after this
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// time is up, humans win.
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// time is up, humans win.
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// -
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// -
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// Default: "5"
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// Default: "5"
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mp_roundtime "5"
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mp_roundtime "5"
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// Allows players to move items with their "use" key. Disabled by default
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// Allows players to move items with their "use" key. Disabled by default
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// because players sometimes get stuck.
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// because players sometimes get stuck.
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// -
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// -
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// Default: "0"
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// Default: "0"
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sv_turbophysics "0"
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sv_turbophysics "0"
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// Multiplier for how easy props are moved.
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// Multiplier for how easy props are moved.
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// -
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// -
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// Default: "3"
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// Default: "3"
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phys_pushscale 3
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phys_pushscale 3
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// Ammo settings
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// Ammo settings
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ammo_50AE_max 500 // deagle
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ammo_50AE_max 500 // deagle
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ammo_762mm_max 300 // scout, ak47, g3sg1, aug
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ammo_762mm_max 300 // scout, ak47, g3sg1, aug
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ammo_556mm_box_max 300 // m249
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ammo_556mm_box_max 300 // m249
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ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550
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ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550
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ammo_338mag_max 100 // awp
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ammo_338mag_max 100 // awp
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ammo_9mm_max 500 // mp5navy, tmp, glock, elite
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ammo_9mm_max 500 // mp5navy, tmp, glock, elite
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ammo_buckshot_max 128 // m3, xm1014
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ammo_buckshot_max 128 // m3, xm1014
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ammo_45acp_max 500 // ump45, mac10, usp
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ammo_45acp_max 500 // ump45, mac10, usp
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ammo_357sig_max 500 // P228
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ammo_357sig_max 500 // P228
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ammo_57mm_max 500 // p90, fiveseven
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ammo_57mm_max 500 // p90, fiveseven
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// ------------------------------------
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// ------------------------------------
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//
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//
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// Weapon Restrictions (Deprecated)
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// Weapon Restrictions (Deprecated)
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//
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//
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// ------------------------------------
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// ------------------------------------
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// ------------------------------------
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// ------------------------------------
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//
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//
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// General
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// General
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//
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//
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// ------------------------------------
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// ------------------------------------
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// Enable zombie gameplay
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// Enable zombie gameplay
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// -
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// -
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// Default: "1"
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// Default: "1"
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zr_enable "1"
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zr_enable "1"
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// Logging flags. See manual for details.
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// Logging flags. See manual for details.
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// -
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// -
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// Default: "323"
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// Default: "323"
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zr_log "323"
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zr_log "323"
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// This will allow the player_team event to be fired on first team join. Enable
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// This will allow the player_team event to be fired on first team join. Enable
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// if using mani admin model menu.
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// if using mani admin model menu.
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// -
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// -
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// Default: "0"
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// Default: "0"
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zr_allow_player_team "0"
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zr_allow_player_team "0"
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// Give players cash on spawn.
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// Give players cash on spawn.
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// -
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// -
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// Default: "1"
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// Default: "1"
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zr_cashfill "1"
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zr_cashfill "1"
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// How much money players will have when they spawn, if cash fill is turned on.
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// How much money players will have when they spawn, if cash fill is turned on.
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// -
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// -
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// Default: "16000"
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// Default: "16000"
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zr_cashamount "16000"
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zr_cashamount "16000"
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// Block suicide attempts on humans.
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// Block suicide attempts on humans.
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// -
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// -
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// Default: "1"
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// Default: "1"
|
||||||
zr_suicide_human "1"
|
zr_suicide_human "1"
|
||||||
|
|
||||||
// Block suicide attempts on zombies.
|
// Block suicide attempts on zombies.
|
||||||
// -
|
// -
|
||||||
// Default: "1"
|
// Default: "1"
|
||||||
zr_suicide_zombie "1"
|
zr_suicide_zombie "1"
|
||||||
|
|
||||||
// Log suicide attempts to admin chat. (Deprecated. Use the log system.)
|
// Log suicide attempts to admin chat. (Deprecated. Use the log system.)
|
||||||
// -
|
// -
|
||||||
// Default: "0"
|
// Default: "0"
|
||||||
zr_suicide_echo "0"
|
zr_suicide_echo "0"
|
||||||
|
|
||||||
// Respawn zombies as zombies if they were killed by world damage, like doors,
|
// Respawn zombies as zombies if they were killed by world damage, like doors,
|
||||||
// elevators and lasers.
|
// elevators and lasers.
|
||||||
// -
|
// -
|
||||||
// Default: "1"
|
// Default: "1"
|
||||||
zr_suicide_world_damage "1"
|
zr_suicide_world_damage "1"
|
||||||
|
|
||||||
// Spawn protection time on players that join late.
|
// Spawn protection time on players that join late.
|
||||||
// -
|
// -
|
||||||
// Default: "15"
|
// Default: "15"
|
||||||
zr_protect "15"
|
zr_protect "15"
|
||||||
|
|
||||||
|
|
||||||
// ------------------------------------
|
// ------------------------------------
|
||||||
//
|
//
|
||||||
// Zombie Gameplay
|
// Zombie Gameplay
|
||||||
//
|
//
|
||||||
// ------------------------------------
|
// ------------------------------------
|
||||||
|
|
||||||
// Maximum time, in seconds, a player is picked to be zombie after the round
|
// Maximum time, in seconds, a player is picked to be zombie after the round
|
||||||
// starts.
|
// starts.
|
||||||
// -
|
// -
|
||||||
// Default: "50"
|
// Default: "50"
|
||||||
zr_spawn_max "50"
|
zr_spawn_max "50"
|
||||||
|
|
||||||
// Minimum time, in seconds, a player is picked to be zombie after the round
|
// Minimum time, in seconds, a player is picked to be zombie after the round
|
||||||
// starts.
|
// starts.
|
||||||
// -
|
// -
|
||||||
// Default: "30"
|
// Default: "30"
|
||||||
zr_spawn_min "30"
|
zr_spawn_min "30"
|
||||||
|
|
||||||
// Mother zombie ratio. For every "n" number of humans, there will be one
|
// Mother zombie ratio. For every "n" number of humans, there will be one
|
||||||
// zombie. (0: Always only 1 mother zombie)
|
// zombie. (0: Always only 1 mother zombie)
|
||||||
// -
|
// -
|
||||||
// Default: "8"
|
// Default: "8"
|
||||||
zr_mother_zombie_ratio "8"
|
zr_mother_zombie_ratio "8"
|
||||||
|
|
||||||
// The first zombie(s) will be teleported back to spawn on first infection.
|
// The first zombie(s) will be teleported back to spawn on first infection.
|
||||||
// -
|
// -
|
||||||
// Default: "0"
|
// Default: "0"
|
||||||
zr_mother_zombie_respawn "0"
|
zr_mother_zombie_respawn "0"
|
||||||
|
|
||||||
// Allow player to be randomly chosen twice in a row to be a mother zombie.
|
// Allow player to be randomly chosen twice in a row to be a mother zombie.
|
||||||
// -
|
// -
|
||||||
// Default: "0"
|
// Default: "0"
|
||||||
zr_consecutive_infect "0"
|
zr_consecutive_infect "0"
|
||||||
|
|
||||||
|
|
||||||
// ------------------------------------
|
// ------------------------------------
|
||||||
//
|
//
|
||||||
// Zombie Info (deprecated)
|
// Zombie Info (deprecated)
|
||||||
//
|
//
|
||||||
// ------------------------------------
|
// ------------------------------------
|
||||||
|
|
||||||
// The default health of a zombie
|
// The default health of a zombie
|
||||||
zr_zombie_health "5000"
|
zr_zombie_health "5000"
|
||||||
|
|
||||||
// How fast zombies travel (300: Default speed, 600: Double speed)
|
// How fast zombies travel (300: Default speed, 600: Double speed)
|
||||||
zr_zombie_speed "350"
|
zr_zombie_speed "350"
|
||||||
|
|
||||||
// How far the zombie jumps, (0: Regular jump distance)
|
// How far the zombie jumps, (0: Regular jump distance)
|
||||||
zr_zombie_jump_distance "0.1"
|
zr_zombie_jump_distance "0.1"
|
||||||
|
|
||||||
// How high a zombie jumps (0: Regular jump height)
|
// How high a zombie jumps (0: Regular jump height)
|
||||||
zr_zombie_jump_height "10.0"
|
zr_zombie_jump_height "10.0"
|
||||||
|
|
||||||
// How far zombies are pushed back when shot. If classes are enabled: This one is a multiplier for class knockback values. (1: Default)
|
// How far zombies are pushed back when shot. If classes are enabled: This one is a multiplier for class knockback values. (1: Default)
|
||||||
zr_zombie_knockback "1"
|
zr_zombie_knockback "1"
|
||||||
|
|
||||||
// Zombies will be equipped with nightvision. Also used to override class nvgs if non-negative. (-1: No override/Nvgs on, 0: No nvgs, 1: Nvgs on)
|
// Zombies will be equipped with nightvision. Also used to override class nvgs if non-negative. (-1: No override/Nvgs on, 0: No nvgs, 1: Nvgs on)
|
||||||
zr_zombie_nvgs "-1"
|
zr_zombie_nvgs "-1"
|
||||||
|
|
||||||
// The field of vision of zombies (90: Default vision)
|
// The field of vision of zombies (90: Default vision)
|
||||||
zr_zombie_fov "110"
|
zr_zombie_fov "110"
|
||||||
|
|
||||||
// Zombies will regenerate health
|
// Zombies will regenerate health
|
||||||
zr_zombie_regen "0"
|
zr_zombie_regen "0"
|
||||||
|
|
||||||
// How much health is regenerated when zr_zombie_regen is 1
|
// How much health is regenerated when zr_zombie_regen is 1
|
||||||
zr_zombie_regen_health "1"
|
zr_zombie_regen_health "1"
|
||||||
|
|
||||||
// How often, in seconds, a zombie regenerates health when zr_zombie_regen is 1
|
// How often, in seconds, a zombie regenerates health when zr_zombie_regen is 1
|
||||||
zr_zombie_regen_interval "5"
|
zr_zombie_regen_interval "5"
|
||||||
|
|
||||||
// Turns grenades into napalm grenades that light zombies on fire (0: Disable)
|
// Turns grenades into napalm grenades that light zombies on fire (0: Disable)
|
||||||
zr_zombie_napalm "1"
|
zr_zombie_napalm "1"
|
||||||
|
|
||||||
// How long the zombie burns when zr_napalm is 1
|
// How long the zombie burns when zr_napalm is 1
|
||||||
zr_zombie_napalm_time "20"
|
zr_zombie_napalm_time "20"
|
||||||
|
|
||||||
// Zombies wont be hurt from falling (0: Disable)
|
// Zombies wont be hurt from falling (0: Disable)
|
||||||
zr_zombie_nofalldamage "0"
|
zr_zombie_nofalldamage "0"
|
||||||
|
|
||||||
// How many additional kills are rewarded to the killer of the zombie
|
// How many additional kills are rewarded to the killer of the zombie
|
||||||
zr_zombie_kill_bonus "2"
|
zr_zombie_kill_bonus "2"
|
||||||
|
|
||||||
// How much health a zombie gains when infecting a human (0: Disable)
|
// How much health a zombie gains when infecting a human (0: Disable)
|
||||||
zr_zombie_infect_health "100"
|
zr_zombie_infect_health "100"
|
||||||
|
|
||||||
// Overlay to be shown on all zombies' screen on infection (Leave empty to disable)
|
// Overlay to be shown on all zombies' screen on infection (Leave empty to disable)
|
||||||
zr_zombie_zvision "overlays/zr/zvision"
|
zr_zombie_zvision "overlays/zr/zvision"
|
||||||
|
|
||||||
|
|
||||||
// ------------------------------------
|
// ------------------------------------
|
||||||
//
|
//
|
||||||
// Infection Effects
|
// Infection Effects
|
||||||
//
|
//
|
||||||
// ------------------------------------
|
// ------------------------------------
|
||||||
|
|
||||||
// An energy splash is emitted when player is infected.
|
// An energy splash is emitted when player is infected.
|
||||||
// -
|
// -
|
||||||
// Default: "1"
|
// Default: "1"
|
||||||
zr_infect_esplash "1"
|
zr_infect_esplash "1"
|
||||||
|
|
||||||
// A fireball is created when a player is infected.
|
// A fireball is created when a player is infected.
|
||||||
// -
|
// -
|
||||||
// Default: "1"
|
// Default: "1"
|
||||||
zr_infect_fireball "1"
|
zr_infect_fireball "1"
|
||||||
|
|
||||||
// Sound played from from player on infection. Leave blank to disable.
|
// Sound played from from player on infection. Leave blank to disable.
|
||||||
// -
|
// -
|
||||||
// Default: "npc/fast_zombie/fz_scream1.wav"
|
// Default: "npc/fast_zombie/fz_scream1.wav"
|
||||||
zr_infect_sound "npc/fast_zombie/fz_scream1.wav"
|
zr_infect_sound "npc/fast_zombie/fz_scream1.wav"
|
||||||
|
|
||||||
// A puff of smoke is created when a player is infected.
|
// A puff of smoke is created when a player is infected.
|
||||||
// -
|
// -
|
||||||
// Default: "1"
|
// Default: "1"
|
||||||
zr_infect_smoke "1"
|
zr_infect_smoke "1"
|
||||||
|
|
||||||
// Sparks are emitted when a player is infected.
|
// Sparks are emitted when a player is infected.
|
||||||
// -
|
// -
|
||||||
// Default: "1"
|
// Default: "1"
|
||||||
zr_infect_sparks "1"
|
zr_infect_sparks "1"
|
||||||
|
|
||||||
//Player's screen is shaken on infection.
|
//Player's screen is shaken on infection.
|
||||||
// -
|
// -
|
||||||
// Default: "1"
|
// Default: "1"
|
||||||
zr_infect_shake "1"
|
zr_infect_shake "1"
|
||||||
|
|
||||||
// Amplitude of the shake, when shake is enabled.
|
// Amplitude of the shake, when shake is enabled.
|
||||||
// -
|
// -
|
||||||
// Default: "15.0"
|
// Default: "15.0"
|
||||||
zr_infect_shake_amp "15.0"
|
zr_infect_shake_amp "15.0"
|
||||||
|
|
||||||
// Frequency of the shake, when shake is enabled.
|
// Frequency of the shake, when shake is enabled.
|
||||||
// -
|
// -
|
||||||
// Default: "1.0"
|
// Default: "1.0"
|
||||||
zr_infect_shake_frequency "1.0"
|
zr_infect_shake_frequency "1.0"
|
||||||
|
|
||||||
// Duration of the shake, when shake is enabled.
|
// Duration of the shake, when shake is enabled.
|
||||||
// -
|
// -
|
||||||
// Default: "5.0"
|
// Default: "5.0"
|
||||||
zr_infect_shake_duration "5.0"
|
zr_infect_shake_duration "5.0"
|
||||||
|
|
||||||
|
|
||||||
// ------------------------------------
|
// ------------------------------------
|
||||||
//
|
//
|
||||||
// Classes
|
// Classes
|
||||||
//
|
//
|
||||||
// ------------------------------------
|
// ------------------------------------
|
||||||
|
|
||||||
// Enable zombie classes. (Deprecated)
|
// Enable zombie classes. (Deprecated)
|
||||||
zr_classes "1"
|
zr_classes "1"
|
||||||
|
|
||||||
// A random class is assigned to each player every round (0: Disable)
|
// A random class is assigned to each player every round (0: Disable)
|
||||||
// -
|
// -
|
||||||
// Default: "0"
|
// Default: "0"
|
||||||
zr_classes_random "0"
|
zr_classes_random "0"
|
||||||
|
|
||||||
// Classmenu is re-displayed every spawn (0: Disable)
|
// Classmenu is re-displayed every spawn (0: Disable)
|
||||||
// -
|
// -
|
||||||
// Default: "0"
|
// Default: "0"
|
||||||
zr_classes_spawn "0"
|
zr_classes_spawn "0"
|
||||||
|
|
||||||
// The default class for zombies. (Deprecated)
|
// The default class for zombies. (Deprecated)
|
||||||
zr_classes_default "classic"
|
zr_classes_default "classic"
|
||||||
|
|
||||||
|
|
||||||
// ------------------------------------
|
// ------------------------------------
|
||||||
//
|
//
|
||||||
// Ambience
|
// Ambience
|
||||||
//
|
//
|
||||||
// ------------------------------------
|
// ------------------------------------
|
||||||
|
|
||||||
// Enable creepy ambience to be played throughout the game (0: Disable)
|
// Enable creepy ambience to be played throughout the game (0: Disable)
|
||||||
// -
|
// -
|
||||||
// Default: "1"
|
// Default: "1"
|
||||||
zr_ambience "1"
|
zr_ambience "1"
|
||||||
|
|
||||||
// Path to ambient sound file that will be played throughout the game, when
|
// Path to ambient sound file that will be played throughout the game, when
|
||||||
// ambience is enabled.
|
// ambience is enabled.
|
||||||
// -
|
// -
|
||||||
// Default: "ambient/zr/zr_ambience.mp3"
|
// Default: "ambient/zr/zr_ambience.mp3"
|
||||||
zr_ambience_file "ambient/zr/zr_ambience.mp3"
|
zr_ambience_file "ambient/zr/zr_ambience.mp3"
|
||||||
|
|
||||||
// The length, in seconds, of the ambience sound file.
|
// The length, in seconds, of the ambience sound file.
|
||||||
// -
|
// -
|
||||||
// Default: "60.0"
|
// Default: "60.0"
|
||||||
zr_ambience_length "60.0"
|
zr_ambience_length "60.0"
|
||||||
|
|
||||||
// Volume of ambience sound when ambience is enabled. (0.0: Unhearable,
|
// Volume of ambience sound when ambience is enabled. (0.0: Unhearable,
|
||||||
// 1.0: Max volume)
|
// 1.0: Max volume)
|
||||||
// -
|
// -
|
||||||
// Default: "0.8"
|
// Default: "0.8"
|
||||||
zr_ambience_volume "0.8"
|
zr_ambience_volume "0.8"
|
||||||
|
|
||||||
// Make maps dark. (0: Disable)
|
// Make maps dark. (0: Disable)
|
||||||
// -
|
// -
|
||||||
// Default: "0"
|
// Default: "0"
|
||||||
zr_dark "0"
|
zr_dark "0"
|
||||||
|
|
||||||
// The darkness of the map, a being the darkest, z being extremely bright.
|
// The darkness of the map, a being the darkest, z being extremely bright.
|
||||||
// -
|
// -
|
||||||
// Default: "n"
|
// Default: "n"
|
||||||
zr_dark_level "n"
|
zr_dark_level "n"
|
||||||
|
|
||||||
// The sky the map will have when darkness is enabled.
|
// The sky the map will have when darkness is enabled.
|
||||||
// -
|
// -
|
||||||
// Default: "sky_borealis01"
|
// Default: "sky_borealis01"
|
||||||
zr_dark_sky "sky_borealis01"
|
zr_dark_sky "sky_borealis01"
|
||||||
|
|
||||||
// How often a zombie emits a sound, in seconds. (0: Disable)
|
// How often a zombie emits a sound, in seconds. (0: Disable)
|
||||||
// -
|
// -
|
||||||
// Default: "50"
|
// Default: "50"
|
||||||
zr_emitsounds "50"
|
zr_emitsounds "50"
|
||||||
|
|
||||||
|
|
||||||
// ------------------------------------
|
// ------------------------------------
|
||||||
//
|
//
|
||||||
// Overlays
|
// Overlays
|
||||||
//
|
//
|
||||||
// ------------------------------------
|
// ------------------------------------
|
||||||
|
|
||||||
// Will show overlays that tell who the winner of the round was (0: Disable)
|
// Will show overlays that tell who the winner of the round was (0: Disable)
|
||||||
// -
|
// -
|
||||||
// Default: "1"
|
// Default: "1"
|
||||||
zr_overlays "1"
|
zr_overlays "1"
|
||||||
|
|
||||||
// Overlay for humans win event.
|
// Overlay for humans win event.
|
||||||
// -
|
// -
|
||||||
// Default: "overlays/zr/humans_win"
|
// Default: "overlays/zr/humans_win"
|
||||||
zr_overlays_human "overlays/zr/humans_win"
|
zr_overlays_human "overlays/zr/humans_win"
|
||||||
|
|
||||||
// Overlay for zombies win event.
|
// Overlay for zombies win event.
|
||||||
// -
|
// -
|
||||||
// Default: "overlays/zr/zombies_win"
|
// Default: "overlays/zr/zombies_win"
|
||||||
zr_overlays_zombie "overlays/zr/zombies_win"
|
zr_overlays_zombie "overlays/zr/zombies_win"
|
||||||
|
|
||||||
// Frequency, in seconds, to re-display overlay on the client's screen.
|
// Frequency, in seconds, to re-display overlay on the client's screen.
|
||||||
// -
|
// -
|
||||||
// Default: "3"
|
// Default: "3"
|
||||||
zr_overlay_redisplay "3"
|
zr_overlay_redisplay "3"
|
||||||
|
|
||||||
// Allow players to disable overlays with their nightvision key (0: Disable)
|
// Allow players to disable overlays with their nightvision key (0: Disable)
|
||||||
// -
|
// -
|
||||||
// Default: "1"
|
// Default: "1"
|
||||||
zr_zvision_allow_disable "1"
|
zr_zvision_allow_disable "1"
|
||||||
|
|
||||||
|
|
||||||
// ------------------------------------
|
// ------------------------------------
|
||||||
//
|
//
|
||||||
// Respawn
|
// Respawn
|
||||||
//
|
//
|
||||||
// ------------------------------------
|
// ------------------------------------
|
||||||
|
|
||||||
// Respawn players when they die.
|
// Respawn players when they die.
|
||||||
// -
|
// -
|
||||||
// Default: "1"
|
// Default: "1"
|
||||||
zr_respawn "1"
|
zr_respawn "1"
|
||||||
|
|
||||||
// How long to wait after death to respawn, in seconds.
|
// How long to wait after death to respawn, in seconds.
|
||||||
// -
|
// -
|
||||||
// Default: "1"
|
// Default: "1"
|
||||||
zr_respawn_delay "1"
|
zr_respawn_delay "1"
|
||||||
|
|
||||||
// Which team to respawn player as. (Choices: zombie, human)
|
// Which team to respawn player as. (Choices: zombie, human)
|
||||||
// -
|
// -
|
||||||
// Default: "human"
|
// Default: "human"
|
||||||
zr_respawn_team "human"
|
zr_respawn_team "human"
|
||||||
|
|
||||||
|
|
||||||
// ------------------------------------
|
// ------------------------------------
|
||||||
//
|
//
|
||||||
// Commands
|
// Commands
|
||||||
//
|
//
|
||||||
// ------------------------------------
|
// ------------------------------------
|
||||||
|
|
||||||
// Must be in buyzone to access !zmarket, if Market is installed.
|
// Must be in buyzone to access !zmarket, if Market is installed.
|
||||||
// -
|
// -
|
||||||
// Default: "1"
|
// Default: "1"
|
||||||
zr_zmarket_buyzone "1"
|
zr_zmarket_buyzone "1"
|
||||||
|
|
||||||
// Allow players to spawn if they just joined the game. (0: Disable)
|
// Allow players to spawn if they just joined the game. (0: Disable)
|
||||||
// -
|
// -
|
||||||
// Default: "1"
|
// Default: "1"
|
||||||
zr_zspawn "1"
|
zr_zspawn "1"
|
||||||
|
|
||||||
// Startup delay for the deleporter. (0: Disable)
|
// Startup delay for the deleporter. (0: Disable)
|
||||||
// -
|
// -
|
||||||
// Default: "20"
|
// Default: "20"
|
||||||
zr_tele_startup_delay "20"
|
zr_tele_startup_delay "20"
|
||||||
|
|
||||||
// Cooldown delay before a teleport can be done again. (0: Disable)
|
// Cooldown delay before a teleport can be done again. (0: Disable)
|
||||||
// -
|
// -
|
||||||
// Default: "15"
|
// Default: "15"
|
||||||
zr_tele_cooldown "15"
|
zr_tele_cooldown "15"
|
||||||
|
|
||||||
// Teleport delays for humans. (0: Disable)
|
// Teleport delays for humans. (0: Disable)
|
||||||
// -
|
// -
|
||||||
// Default: "10"
|
// Default: "10"
|
||||||
zr_tele_human_delay "10"
|
zr_tele_human_delay "10"
|
||||||
|
|
||||||
// Teleport delays for zombies. (0: Disable)
|
// Teleport delays for zombies. (0: Disable)
|
||||||
// -
|
// -
|
||||||
// Default: "0"
|
// Default: "0"
|
||||||
zr_tele_zombie_delay "0"
|
zr_tele_zombie_delay "0"
|
||||||
|
|
||||||
// Teleport limits for humans per round. (0: Not allowed to teleport,
|
// Teleport limits for humans per round. (0: Not allowed to teleport,
|
||||||
// -1: Unlimited)
|
// -1: Unlimited)
|
||||||
// -
|
// -
|
||||||
// Default: "3"
|
// Default: "3"
|
||||||
zr_tele_human_limit "3"
|
zr_tele_human_limit "3"
|
||||||
|
|
||||||
// Teleport limits for zombies per round. (0: Not allowed to teleport,
|
// Teleport limits for zombies per round. (0: Not allowed to teleport,
|
||||||
// -1: Unlimited)
|
// -1: Unlimited)
|
||||||
// -
|
// -
|
||||||
// Default: "8"
|
// Default: "8"
|
||||||
zr_tele_zombie_limit "8"
|
zr_tele_zombie_limit "8"
|
||||||
|
|
||||||
// Allows clients to disable zombie health display.
|
// Allows clients to disable zombie health display.
|
||||||
// -
|
// -
|
||||||
// Default: "1"
|
// Default: "1"
|
||||||
zr_zhp "1"
|
zr_zhp "1"
|
||||||
|
|
||||||
// The default value of zombie health display to new clients.
|
// The default value of zombie health display to new clients.
|
||||||
// -
|
// -
|
||||||
// Default: "1"
|
// Default: "1"
|
||||||
zr_zhp_default "1"
|
zr_zhp_default "1"
|
||||||
|
Loading…
Reference in New Issue
Block a user