Fixed memory leak, fixed disconnect bug.

This commit is contained in:
Greyscale
2009-04-21 03:10:14 +02:00
parent 0f15efaa85
commit f35d8cb381
3 changed files with 28 additions and 10 deletions

View File

@ -398,33 +398,47 @@ JumpBoost(client, Float:distance, Float:height)
*/
PlayerLeft(client)
{
// If zombie hasn't spawned, then stop.
if (!g_bZombieSpawned)
{
return;
}
// If client is dead, then stop.
if (!IsPlayerAlive(client))
{
return;
}
// If client isn't a zombie, then stop.
if (!IsPlayerZombie(client))
{
return;
}
// Get zombie flag on client.
new zombieclient = IsPlayerZombie(client);
// Initialize count variables
new zombiecount;
new humancount;
// Count valid clients. (true to only allow living clients)
// Count valid clients.
ZRCountValidClients(zombiecount, humancount);
// If there are other zombies besides the disconnecting player, then stop.
if (zombiecount - 1)
// If client is a human, and is the last one, then terminate round.
if (IsPlayerHuman(client) && humancount <= 1)
{
// If there are no more clients in the server, then stop.
if (!ZRTeamHasClients(CS_TEAM_T))
{
return;
}
// Manually terminate round.
RoundEndTerminateRound(ZombiesWin);
return;
}
// If there is 1 or no humans left, then stop.
if (humancount <= 1)
// We know here that player is a zombie.
// If there are other zombies (ignoring this zombie), then stop.
if (zombiecount - 1)
{
return;
}