Added zhp.inc :)
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src/zr/zhp.inc
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175
src/zr/zhp.inc
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: zhp.inc
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* Description: Displays
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* Author: Greyscale, Richard Helgeby
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*
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* ============================================================================
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*/
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/**
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* Array for storing ZHP timer handles per client.
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*/
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new Handle:tZHP[MAXPLAYERS + 1];
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/**
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* Array for flagging client to display HP
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*/
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new bool:pZHP[MAXPLAYERS + 1];
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/**
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* Client is joining the server.
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*
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* @param client The client index.
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*/
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ZHPClientInit(client)
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{
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// Get default client setting from cvar.
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new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP_DEFAULT]);
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// Set flag to default value.
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pZHP[client] = zhp;
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// Reset timer handle.
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tZHP[client] = INVALID_HANDLE;
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}
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/**
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* Toggle ZHP on a client.
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*
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* @param client The client index.
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*/
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ZHPToggle(client)
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{
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// If ZHP is disabled, then stop.
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new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
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if (!zhp)
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{
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// Tell client feature is disabled.
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ZR_PrintToChat(client, "Feature is disabled");
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// Stop.
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return;
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}
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// If ZHP is enabled, then tell client it's being disabled.
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if (pZHP[client])
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{
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ZR_PrintToChat(client, "ZHP disable");
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}
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// If ZHP is disabled, then tell client it's being enabled.
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else
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{
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ZR_PrintToChat(client, "ZHP enable");
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// Update HP display.
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ZHPUpdateHUD(client);
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}
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// Toggle ZHP flag.
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pZHP[client] = !pZHP[client];
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}
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/**
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* Player has been infected.
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*
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* @param client The client index.
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*/
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ZHPOnClientInfected(client)
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{
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// If ZHP is disabled, then stop.
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new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
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if (!zhp)
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{
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return;
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}
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// Update HP display.
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ZHPUpdateHUD(client);
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// If timer is currently running, kill it.
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if (tZHP[client] != INVALID_HANDLE)
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{
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KillTimer(tZHP[client]);
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}
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// Start repeating timer to update display.
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tZHP[client] = CreateTimer(5.0, ZHPTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
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}
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/**
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* Player has been hurt.
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*
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* @param client The client index.
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*/
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ZHPOnPlayerHurt(client)
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{
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// Update HP display.
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ZHPUpdateHUD(client);
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}
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/**
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* Zombie has gained health for infecting a player.
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*
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* @param client The client index.
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*/
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ZHPOnHealthInfectGain(client)
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{
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// Update HP display.
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ZHPUpdateHUD(client);
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}
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/**
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* Update HP display for a player.
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*
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* @param client The client index.
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*/
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ZHPUpdateHUD(client)
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{
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// If ZHP is disabled, then stop.
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new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
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if (!zhp)
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{
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return;
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}
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// If player is a zombie, or has ZHP disabled, then stop.
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if (!IsPlayerZombie(client) || !pZHP[client])
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{
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return;
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}
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// Get health, and if below 0 then set back to 0. (for display purposes)
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new health = GetClientHealth(client);
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if (health < 0)
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{
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health = 0;
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}
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// Display HP
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ZR_HudHint(client, "Display HP", health);
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}
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/**
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* Timer callback. Repetitively calls ZHPUpdateHUD() until stopped.
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*
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* @param timer The timer handle.
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* @param client The client index.
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*/
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public Action:ZHPTimer(Handle:timer, any:client)
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{
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// If client leaves, then stop timer.
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if (!IsClientInGame(client))
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{
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return Plugin_Stop;
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}
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// Update HP display.
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ZHPUpdateHUD(client);
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// Allow timer to continue.
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return Plugin_Continue;
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}
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