Unlimited shotgun ammo exploit fixed.
This commit is contained in:
parent
d8e3a6e62f
commit
f91c8b3561
@ -918,10 +918,12 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Give ammo and preserve client's clip ammo value.
|
// Give ammo and preserve client's clip ammo value on both primary/secondary weapons.
|
||||||
new clip = WeaponAmmoGetAmmo(weapons[slot], true);
|
new prim_clip = WeaponAmmoGetAmmo(weapons[Slot_Primary], true);
|
||||||
|
new sec_clip = WeaponAmmoGetAmmo(weapons[Slot_Secondary], true);
|
||||||
GivePlayerItem(client, weaponammo);
|
GivePlayerItem(client, weaponammo);
|
||||||
WeaponAmmoSetAmmo(weapons[slot], true, clip);
|
WeaponAmmoSetAmmo(weapons[Slot_Primary], true, prim_clip);
|
||||||
|
WeaponAmmoSetAmmo(weapons[Slot_Secondary], true, sec_clip);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
Loading…
Reference in New Issue
Block a user