diff --git a/cstrike/addons/sourcemod/configs/zr/playerclasses.txt b/cstrike/addons/sourcemod/configs/zr/playerclasses.txt index d75545a..045badd 100644 --- a/cstrike/addons/sourcemod/configs/zr/playerclasses.txt +++ b/cstrike/addons/sourcemod/configs/zr/playerclasses.txt @@ -38,7 +38,7 @@ // health_regen_interval decimal Sets the regeneration interval. 0 to disable. // health_regen_amount number How much HP to give per interval. // health_infect_gain number How much HP to give when the player infects someone. Zombies only. -// kill_bonus number How many points to give per kill. Humans only. +// kill_bonus number How many points to give per kill. Zombies only. // speed decimal The player speed. // knockback decimal Force of the knockback when shot at. Zombies only. // jump_height decimal Multiplier of the players jump height. 0.0 means no jump, 1.0 is normal. diff --git a/docs/zr_manual.txt b/docs/zr_manual.txt index f9aa5c7..51c928a 100644 --- a/docs/zr_manual.txt +++ b/docs/zr_manual.txt @@ -750,8 +750,8 @@ The list below explains all available class attributes in detail: kill_bonus number 0 - 16 --------------------------------------------------------------------------- - Human classes only. How many points to give the player each time he - kill a zombie. + Zombie classes only. How many EXTRA points to give the killer of a + zombie. If this is 0, the default value of 1 point will be given. speed decimal 10.0 - 2000.0 --------------------------------------------------------------------------- diff --git a/src/zr/event.inc b/src/zr/event.inc index 05f9325..2c72c56 100644 --- a/src/zr/event.inc +++ b/src/zr/event.inc @@ -272,7 +272,6 @@ public Action:EventPlayerDeath(Handle:event, const String:name[], bool:dontBroad // Forward event to modules. ClassOnClientDeath(index); - RoundEndOnClientDeath(); InfectOnClientDeath(index, attacker); VEffectsOnClientDeath(index); SEffectsOnClientDeath(index); @@ -283,6 +282,7 @@ public Action:EventPlayerDeath(Handle:event, const String:name[], bool:dontBroad ZTeleOnClientDeath(index); ZHPOnClientDeath(index); VolOnPlayerDeath(index); + RoundEndOnClientDeath(); } /**