test
This commit is contained in:
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abd38ee033
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@ -1,9 +1,12 @@
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/**
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* ====================
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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* File: zombiereloaded.sp
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* Author: Greyscale
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* ====================
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*
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* File: (base) zombiereloaded.sp
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* Description: Plugins base file.
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*
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* ============================================================================
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*/
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#pragma semicolon 1
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@ -17,123 +20,96 @@
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#define VERSION "3.0-dev"
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// Core include
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// Core includes.
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#include "zr/zombiereloaded"
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// External api (not done)
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//#include "zr/global"
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// Log (core)
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#include "zr/log"
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// Cvars (core)
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#include "zr/cvars"
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// Translations (core)
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#include "zr/translation"
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// Offsets (core)
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#include "zr/offsets"
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// Models (core)
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#include "zr/tools"
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#include "zr/models"
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// Class System (core)
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#include "zr/playerclasses/playerclasses"
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// Weapons (core)
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#include "zr/weapons/weapons"
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// Hitgroups (core)
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#include "zr/hitgroups"
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// Round End (core)
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#include "zr/roundend"
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// Infect (core)
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#include "zr/infect"
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// Damage (core)
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#include "zr/damage"
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// Account (module)
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#include "zr/account"
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// Visual Effects (module)
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#include "zr/visualeffects"
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// Sound Effects (module)
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#include "zr/soundeffects/soundeffects"
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// Antistick (module)
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#include "zr/antistick"
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// Knockback (module)
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#include "zr/knockback"
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// Spawn Protect (module)
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#include "zr/spawnprotect"
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// Respawn (module)
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#include "zr/respawn"
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// Napalm (module)
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#include "zr/napalm"
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// ZHP (module)
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#include "zr/zhp"
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#include "zr/anticamp"
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#include "zr/teleport"
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#include "zr/zombie"
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#include "zr/menu"
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#include "zr/sayhooks"
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#include "zr/event"
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#include "zr/zadmin"
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#include "zr/commands"
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//#include "zr/global"
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// Event
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#include "zr/event"
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// Modules
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#include "zr/account"
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#include "zr/visualeffects"
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#include "zr/soundeffects/soundeffects"
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#include "zr/antistick"
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#include "zr/knockback"
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#include "zr/spawnprotect"
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#include "zr/respawn"
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#include "zr/napalm"
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#include "zr/zspawn"
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#include "zr/zhp"
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#include "zr/jumpboost"
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#include "zr/anticamp"
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#include "zr/teleport"
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// Almost replaced! :)
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#include "zr/zombie"
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/**
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* Tell SM ZR's info.
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*/
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public Plugin:myinfo =
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{
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name = "Zombie:Reloaded",
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author = "Greyscale",
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author = "Greyscale, Rhelgeby (Richard)",
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description = "Infection/survival style gameplay",
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version = VERSION,
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url = ""
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};
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/**
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* Called before plugin is loaded.
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*
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* @param myself The plugin handle.
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* @param late True if the plugin was loaded after map change, false on map start.
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* @param error Error message if load failed.
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* @param err_max Max length of the error message.
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*/
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public bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max)
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{
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// Todo: External API
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//CreateGlobals();
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// TODO: EXTERNAL API
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// Let plugin load.
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return true;
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}
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/**
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* Plugin is loading.
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*/
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public OnPluginStart()
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{
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// Load translations phrases used by plugin.
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LoadTranslations("common.phrases.txt");
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LoadTranslations("zombiereloaded.phrases.txt");
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// ======================================================================
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// Start loading ZR init functions.
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ZR_PrintToServer("Plugin loading");
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// ======================================================================
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// Log
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LogInit();
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// Cvars
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CvarsInit();
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// Tools
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ToolsInit();
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// TODO: Be modulized/recoded.
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HookChatCmds();
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CreateCommands();
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HookCommands();
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FindOffsets();
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SetupGameData();
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// Weapons
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WeaponsInit();
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@ -141,40 +117,53 @@ public OnPluginStart()
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// Damage
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DamageInit();
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// Say Hooks
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SayHooksInit();
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// Event
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EventInit();
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// ======================================================================
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// Set market variable to true if market is installed.
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g_bMarket = LibraryExists("market");
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// ======================================================================
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// Create public cvar for tracking.
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CreateConVar("gs_zombiereloaded_version", VERSION, "[ZR] Current version of this plugin", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_UNLOGGED|FCVAR_DONTRECORD|FCVAR_REPLICATED|FCVAR_NOTIFY);
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CreateConVar("zombie_version", VERSION, "Zombie:Reloaded Version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_UNLOGGED|FCVAR_DONTRECORD|FCVAR_REPLICATED|FCVAR_NOTIFY);
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CreateConVar("zombie_enabled", "1", "Not synced with zr_enable", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_UNLOGGED|FCVAR_DONTRECORD|FCVAR_REPLICATED|FCVAR_NOTIFY);
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// ======================================================================
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// Finish loading ZR init functions.
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ZR_PrintToServer("Plugin loaded");
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}
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/**
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* Library is being removed.
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*
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* @param name The name of the library.
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*/
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public OnLibraryRemoved(const String:name[])
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{
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if (StrEqual(name, "market"))
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{
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g_bMarket = false;
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}
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// If market is being removed, then set variable to false.
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if (StrEqual(name, "market", false))
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{
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g_bMarket = false;
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}
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}
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/**
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* Library is being added.
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*
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* @param name The name of the library.
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*/
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public OnLibraryAdded(const String:name[])
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{
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if (StrEqual(name, "market"))
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{
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g_bMarket = true;
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}
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// If market is being added, then set variable to true.
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if (StrEqual(name, "market", false))
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{
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g_bMarket = true;
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}
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}
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/**
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* The map is starting.
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*/
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public OnMapStart()
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{
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LoadModelData();
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@ -189,14 +178,21 @@ public OnMapStart()
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Anticamp_Startup();
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}
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/**
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* The map is ending.
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*/
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public OnMapEnd()
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{
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// Forward event to modules.
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Anticamp_Disable();
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}
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/**
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* Configs just finished getting executed.
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*/
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public OnConfigsExecuted()
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{
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// TODO: move to config module when made.
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decl String:mapconfig[PLATFORM_MAX_PATH];
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GetCurrentMap(mapconfig, sizeof(mapconfig));
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@ -223,6 +219,11 @@ public OnConfigsExecuted()
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SEffectsLoad();
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}
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/**
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* Client is joining the server.
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*
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* @param client The client index.
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*/
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public OnClientPutInServer(client)
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{
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// Forward event to modules.
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@ -237,6 +238,11 @@ public OnClientPutInServer(client)
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ZHPClientInit(client);
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}
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/**
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* Client is leaving the server.
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*
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* @param client The client index.
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*/
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public OnClientDisconnect(client)
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{
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// Forward event to modules.
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@ -244,5 +250,6 @@ public OnClientDisconnect(client)
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WeaponsOnClientDisconnect(client);
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InfectOnClientDisconnect(client);
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DamageOnClientDisconnect(client);
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ZSpawnOnClientDisconnect(client);
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ZTeleResetClient(client);
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}
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}
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// Set client's cash.
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SetEntData(client, offsAccount, value, 4);
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SetEntData(client, g_iToolsAccount, value, 4);
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}
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* ====================
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*/
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/**
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* @section Collision values.
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*/
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#define ANTISTICK_COLLISIONS_OFF 2
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#define ANTISTICK_COLLISIONS_ON 5
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/**
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* @endsection
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*/
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/**
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* @section Offsets relating to player hull dimensions.
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*/
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#define PLAYER_HULL_XY_OFFSET 32
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#define PLAYER_HULL_Z_OFFSET 12
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#define PLAYER_HULL_STACK_OFFSET 14
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#define ANTISTICK_PLAYER_HULL_XY_OFFSET 32
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#define ANTISTICK_PLAYER_HULL_Z_OFFSET 12
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#define ANTISTICK_PLAYER_HULL_STACK_OFFSET 14
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/**
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* @endsection
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*/
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@ -79,7 +88,7 @@ AntiStickIsStuck(client)
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// x-y plane distance formula: sqrt((x2-x1)^2 + (y2-y1)^2)
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new Float:xydistance = SquareRoot(Pow(stuckloc[0] - clientloc[0], 2.0) + Pow(stuckloc[1] - clientloc[1], 2.0));
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if (xydistance < PLAYER_HULL_XY_OFFSET)
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if (xydistance < ANTISTICK_PLAYER_HULL_XY_OFFSET)
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{
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if (clientloc[2] <= stuckloc[2])
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{
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@ -87,10 +96,10 @@ AntiStickIsStuck(client)
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GetClientEyePosition(client, eyeloc);
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// Get the distance between the eyes and feet and subtract the stack "view crush."
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new Float:eyedistance = FloatAbs(eyeloc[2] - clientloc[2]) - PLAYER_HULL_STACK_OFFSET;
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new Float:eyedistance = FloatAbs(eyeloc[2] - clientloc[2]) - ANTISTICK_PLAYER_HULL_STACK_OFFSET;
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new Float:zdistance = FloatAbs(stuckloc[2] - clientloc[2]);
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if (zdistance <= eyedistance + PLAYER_HULL_Z_OFFSET)
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if (zdistance <= eyedistance + ANTISTICK_PLAYER_HULL_Z_OFFSET)
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{
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return x;
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}
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@ -122,15 +131,15 @@ public Action:AntiStickTimer(Handle:timer)
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continue;
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}
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if (CanCollide(x))
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if (AntiStickClientCollisionGroup(x, false))
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{
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NoCollide(x, true);
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AntiStickClientCollisionGroup(x, true, ANTISTICK_COLLISIONS_OFF);
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CreateTimer(0.5, AntiStickSolidify, x, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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}
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if (CanCollide(stuckindex))
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if (AntiStickClientCollisionGroup(stuckindex, false))
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{
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NoCollide(stuckindex, true);
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AntiStickClientCollisionGroup(stuckindex, true, ANTISTICK_COLLISIONS_OFF);
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CreateTimer(0.5, AntiStickSolidify, stuckindex, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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}
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}
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@ -146,7 +155,7 @@ public Action:AntiStickTimer(Handle:timer)
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public Action:AntiStickSolidify(Handle:timer, any:client)
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{
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// Validate player is in-game, alive, and is being unstuck.
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if (!IsClientInGame(client) || !IsPlayerAlive(client) || CanCollide(client))
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if (!IsClientInGame(client) || !IsPlayerAlive(client) || AntiStickClientCollisionGroup(client, false))
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{
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return Plugin_Stop;
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}
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@ -157,9 +166,27 @@ public Action:AntiStickSolidify(Handle:timer, any:client)
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return Plugin_Continue;
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}
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NoCollide(client, false);
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AntiStickClientCollisionGroup(client, true, ANTISTICK_COLLISIONS_ON);
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return Plugin_Stop;
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}
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/**
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* Set collision group flags on a client.
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* @param client The client index.
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* @param collisiongroup Collision group flag.
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* @return The collision group on the client, -1 if applying collision group.
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*/
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AntiStickClientCollisionGroup(client, bool:apply = true, collisiongroup = 0)
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{
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if (apply)
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{
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SetEntData(client, g_iToolsCollisionGroup, collisiongroup, 1, true);
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return -1;
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}
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return GetEntData(client, g_iToolsCollisionGroup, 1);
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}
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199
src/zr/cvars.inc
199
src/zr/cvars.inc
@ -46,6 +46,7 @@ enum CvarsList
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Handle:CVAR_INFECT_SPAWNTIME_MIN,
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Handle:CVAR_INFECT_SPAWNTIME_MAX,
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Handle:CVAR_INFECT_CONSECUTIVE_BLOCK,
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Handle:CVAR_INFECT_WEAPONS_DROP,
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Handle:CVAR_INFECT_MZOMBIE_RATIO,
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Handle:CVAR_INFECT_MZOMBIE_RESPAWN,
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Handle:CVAR_INFECT_SOUND,
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@ -86,6 +87,7 @@ enum CvarsList
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Handle:CVAR_RESPAWN_DELAY,
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Handle:CVAR_RESPAWN_ZOMBIE,
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Handle:CVAR_RESPAWN_ZOMBIE_WORLD,
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Handle:CVAR_ZSPAWN,
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Handle:CVAR_ZHP,
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Handle:CVAR_ZHP_DEFAULT,
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@ -93,7 +95,6 @@ enum CvarsList
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Handle:CVAR_OVERLAY_REDISPLAY,
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Handle:CVAR_ZVISION_ALLOW_DISABLE,
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Handle:CVAR_MENU_AUTOCLOSE,
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Handle:CVAR_ZSPAWN,
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Handle:CVAR_ZTELE,
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Handle:CVAR_ZTELE_STARTUP_DELAY,
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Handle:CVAR_ZTELE_COOLDOWN,
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@ -159,50 +160,50 @@ CvarsCreate()
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// Any thing else?
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// ===========================
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// General (Core)
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// ===========================
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// General (Core)
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// ===========================
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g_hCvarsList[CVAR_ENABLE] = CreateConVar("zr_enable", "1", "");
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// ===========================
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// Log (core)
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// ===========================
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// Log (core)
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// ===========================
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// Cvars created in log.inc, because of compilation problems when creating them here.
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// ===========================
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// Translations (core)
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// ===========================
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// Translations (core)
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// ===========================
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// (None)
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// ===========================
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// Offsets (core)
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// ===========================
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// Tools (core)
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// ===========================
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// (None)
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// (None)
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// ===========================
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// Models (core)
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// ===========================
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// ===========================
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// Models (core)
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// ===========================
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// TODO: config file path.
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// TODO: config file path.
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// ===========================
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// Classes (core)
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// ===========================
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g_hCvarsList[CVAR_CLASSES_SPAWN] = CreateConVar("zr_classes_spawn", "0", "");
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g_hCvarsList[CVAR_CLASSES_SPAWN] = CreateConVar("zr_classes_spawn", "0", "");
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// Old Desc: Classmenu is re-displayed every spawn (0: Disable)
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g_hCvarsList[CVAR_CLASSES_RANDOM] = CreateConVar("zr_classes_random", "0", "");
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g_hCvarsList[CVAR_CLASSES_RANDOM] = CreateConVar("zr_classes_random", "0", "");
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// Old Desc: A random class is assigned to each player every round. Overrides zr_classes_spawn and default classes. (0: Disable)
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g_hCvarsList[CVAR_CLASSES_DEFAULT_ZOMBIE] = CreateConVar("zr_classes_default_zombie", "random", "");
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g_hCvarsList[CVAR_CLASSES_DEFAULT_ZOMBIE] = CreateConVar("zr_classes_default_zombie", "random", "");
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// Old Desc: Default zombie class selected for all players when they connect. Use \"random\" to select a random class, or blank to use class config defaults.
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g_hCvarsList[CVAR_CLASSES_DEFAULT_HUMAN] = CreateConVar("zr_classes_default_human", "random", "");
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g_hCvarsList[CVAR_CLASSES_DEFAULT_HUMAN] = CreateConVar("zr_classes_default_human", "random", "");
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// Old Desc:
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g_hCvarsList[CVAR_CLASSES_DEFAULT_ADMIN] = CreateConVar("zr_classes_default_admin", "random", "");
|
||||
g_hCvarsList[CVAR_CLASSES_DEFAULT_ADMIN] = CreateConVar("zr_classes_default_admin", "random", "");
|
||||
// Old Desc: Default admin-only class selected for admins when they connect. Use \"random\" to select a random class, or blank to use class config defaults.
|
||||
g_hCvarsList[CVAR_CLASSES_FILE] = CreateConVar("zr_classes_file", "configs/zr/playerclasses.txt", "");
|
||||
g_hCvarsList[CVAR_CLASSES_FILE] = CreateConVar("zr_classes_file", "configs/zr/playerclasses.txt", "");
|
||||
// Old Desc: Class data file to read from, in Valves key/values format. The path is relative to the \"sourcemod\" folder.
|
||||
|
||||
// ===========================
|
||||
@ -222,7 +223,7 @@ CvarsCreate()
|
||||
|
||||
// Market Handler
|
||||
|
||||
g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE] = CreateConVar("zr_weapons_zmarket_buyzone", "1", "");
|
||||
g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE] = CreateConVar("zr_weapons_zmarket_buyzone", "1", "");
|
||||
// Old Desc: Must be in buyzone to access !zmarket, if Market is installed (0: Can be used anywhere)
|
||||
|
||||
// ===========================
|
||||
@ -233,37 +234,38 @@ CvarsCreate()
|
||||
// Note make config file cvar.
|
||||
|
||||
// ===========================
|
||||
// Round End (core)
|
||||
// ===========================
|
||||
// Round End (core)
|
||||
// ===========================
|
||||
|
||||
g_hCvarsList[CVAR_ROUNDEND_OVERLAY] = CreateConVar("zr_roundend_overlay", "1", "");
|
||||
g_hCvarsList[CVAR_ROUNDEND_OVERLAY] = CreateConVar("zr_roundend_overlay", "1", "");
|
||||
// Old Desc: Shows an overlay to all clients when a team wins. (0: Disable)
|
||||
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_HUMAN] = CreateConVar("zr_roundend_overlays_human", "overlays/zr/humans_win");
|
||||
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_HUMAN] = CreateConVar("zr_roundend_overlays_human", "overlays/zr/humans_win");
|
||||
// Old Desc: overlays/zr/humans_win", "Path to \"humans win\" overlay
|
||||
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_ZOMBIE] = CreateConVar("zr_roundend_overlays_zombie", "overlays/zr/zombies_win", "");
|
||||
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_ZOMBIE] = CreateConVar("zr_roundend_overlays_zombie", "overlays/zr/zombies_win", "");
|
||||
// Old Desc: Path to \"zombies win\" overlay
|
||||
|
||||
// ===========================
|
||||
// Infect (core)
|
||||
// ===========================
|
||||
|
||||
g_hCvarsList[CVAR_INFECT_MZOMBIE_RATIO] = CreateConVar("zr_infect_mzombie_ratio", "5", "");
|
||||
g_hCvarsList[CVAR_INFECT_MZOMBIE_RESPAWN] = CreateConVar("zr_infect_mzombie_respawn", "0", "");
|
||||
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MIN] = CreateConVar("zr_infect_spawntime_min", "30.0", "");
|
||||
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX] = CreateConVar("zr_infect_spawntime_max", "50.0", "");
|
||||
g_hCvarsList[CVAR_INFECT_MZOMBIE_RATIO] = CreateConVar("zr_infect_mzombie_ratio", "5", "");
|
||||
g_hCvarsList[CVAR_INFECT_MZOMBIE_RESPAWN] = CreateConVar("zr_infect_mzombie_respawn", "0", "");
|
||||
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MIN] = CreateConVar("zr_infect_spawntime_min", "30.0", "");
|
||||
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX] = CreateConVar("zr_infect_spawntime_max", "50.0", "");
|
||||
g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK] = CreateConVar("zr_infect_consecutive_block", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_WEAPONS_DROP] = CreateConVar("zr_infect_weapons_drop", "1", "");
|
||||
|
||||
// Effects
|
||||
|
||||
g_hCvarsList[CVAR_INFECT_FIREBALL] = CreateConVar("zr_infect_fireball", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_SMOKE] = CreateConVar("zr_infect_smoke", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_SPARKS] = CreateConVar("zr_infect_sparks", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "");
|
||||
g_hCvarsList[CVAR_INFECT_ESPLASH] = CreateConVar("zr_infect_esplash", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_SHAKE] = CreateConVar("zr_infect_shake", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_SHAKE_AMP] = CreateConVar("zr_infect_shake_amp", "15.0", "");
|
||||
g_hCvarsList[CVAR_INFECT_SHAKE_FREQUENCY] = CreateConVar("zr_infect_shake_frequency", "1.0", "");
|
||||
g_hCvarsList[CVAR_INFECT_SHAKE_DURATION] = CreateConVar("zr_infect_shake_duration", "5.0", "");
|
||||
g_hCvarsList[CVAR_INFECT_FIREBALL] = CreateConVar("zr_infect_fireball", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_SMOKE] = CreateConVar("zr_infect_smoke", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_SPARKS] = CreateConVar("zr_infect_sparks", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "");
|
||||
g_hCvarsList[CVAR_INFECT_ESPLASH] = CreateConVar("zr_infect_esplash", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_SHAKE] = CreateConVar("zr_infect_shake", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_SHAKE_AMP] = CreateConVar("zr_infect_shake_amp", "15.0", "");
|
||||
g_hCvarsList[CVAR_INFECT_SHAKE_FREQUENCY] = CreateConVar("zr_infect_shake_frequency", "1.0", "");
|
||||
g_hCvarsList[CVAR_INFECT_SHAKE_DURATION] = CreateConVar("zr_infect_shake_duration", "5.0", "");
|
||||
|
||||
// ===========================
|
||||
// Damage (core)
|
||||
@ -271,13 +273,13 @@ CvarsCreate()
|
||||
|
||||
// Hitgroup Damage
|
||||
|
||||
g_hCvarsList[CVAR_DAMAGE_HITGROUPS] = CreateConVar("zr_damage_hitgroups", "1", "");
|
||||
g_hCvarsList[CVAR_DAMAGE_HITGROUPS] = CreateConVar("zr_damage_hitgroups", "1", "");
|
||||
|
||||
// Block Damage Types
|
||||
|
||||
g_hCvarsList[CVAR_DAMAGE_BLOCK_FF] = CreateConVar("zr_damage_block_ff", "1", "");
|
||||
g_hCvarsList[CVAR_DAMAGE_BLOCK_FF] = CreateConVar("zr_damage_block_ff", "1", "");
|
||||
// note overrides mp_friendlyfire
|
||||
g_hCvarsList[CVAR_DAMAGE_BLOCK_BLAST] = CreateConVar("zr_damage_block_blast", "1", "");
|
||||
g_hCvarsList[CVAR_DAMAGE_BLOCK_BLAST] = CreateConVar("zr_damage_block_blast", "1", "");
|
||||
|
||||
// Suicide Intercept
|
||||
|
||||
@ -325,108 +327,113 @@ CvarsCreate()
|
||||
g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ] = CreateConVar("zr_veffects_fog_farz", "2000", "");
|
||||
|
||||
// ===========================
|
||||
// Sound Effects (module)
|
||||
// ===========================
|
||||
// Sound Effects (module)
|
||||
// ===========================
|
||||
|
||||
// Zombie Sounds
|
||||
// Zombie Sounds
|
||||
|
||||
g_hCvarsList[CVAR_SEFFECTS_MOAN] = CreateConVar("zr_seffects_moan", "30", "");
|
||||
g_hCvarsList[CVAR_SEFFECTS_MOAN] = CreateConVar("zr_seffects_moan", "30", "");
|
||||
// Old Desc: How often, in seconds, a zombie moans (0: Disable)
|
||||
g_hCvarsList[CVAR_SEFFECTS_GROAN] = CreateConVar("zr_seffects_groan", "5", "");
|
||||
g_hCvarsList[CVAR_SEFFECTS_GROAN] = CreateConVar("zr_seffects_groan", "5", "");
|
||||
// Old Desc: Chance factor a zombie will groan when shot (Lower: More often, 0: Disable)
|
||||
g_hCvarsList[CVAR_SEFFECTS_DEATH] = CreateConVar("zr_seffects_death", "1", "");
|
||||
g_hCvarsList[CVAR_SEFFECTS_DEATH] = CreateConVar("zr_seffects_death", "1", "");
|
||||
// Old Desc: Zombie will emit a death sound when killed (0: Disable)
|
||||
|
||||
// Ambient Sounds
|
||||
|
||||
g_hCvarsList[CVAR_AMBIENTSOUNDS] = CreateConVar("zr_ambientsounds", "1", "");
|
||||
g_hCvarsList[CVAR_AMBIENTSOUNDS] = CreateConVar("zr_ambientsounds", "1", "");
|
||||
// Old Desc: Enable creepy ambience to be played throughout the game (0: Disable)
|
||||
g_hCvarsList[CVAR_AMBIENTSOUNDS_FILE] = CreateConVar("zr_ambientsounds_file", "ambient/zr/zr_ambience.mp3", "");
|
||||
g_hCvarsList[CVAR_AMBIENTSOUNDS_FILE] = CreateConVar("zr_ambientsounds_file", "ambient/zr/zr_ambience.mp3", "");
|
||||
// Old Desc: Path to ambient sound file that will be played throughout the game, when zr_ambience is 1
|
||||
g_hCvarsList[CVAR_AMBIENTSOUNDS_LENGTH] = CreateConVar("zr_ambientsounds_length", "60.0", "");
|
||||
g_hCvarsList[CVAR_AMBIENTSOUNDS_LENGTH] = CreateConVar("zr_ambientsounds_length", "60.0", "");
|
||||
// Old Desc: The length, in seconds, of the ambient sound file
|
||||
g_hCvarsList[CVAR_AMBIENTSOUNDS_VOLUME] = CreateConVar("zr_ambientsounds_volume", "1.0", "");
|
||||
g_hCvarsList[CVAR_AMBIENTSOUNDS_VOLUME] = CreateConVar("zr_ambientsounds_volume", "1.0", "");
|
||||
// Old Desc: Volume of ambient sounds when zr_ambience is 1 (0.0: Unhearable, 1.0: Max volume)
|
||||
|
||||
// ===========================
|
||||
// Antistick (module)
|
||||
// ===========================
|
||||
// Antistick (module)
|
||||
// ===========================
|
||||
|
||||
g_hCvarsList[CVAR_ANTISTICK] = CreateConVar("zr_antistick", "1", "");
|
||||
g_hCvarsList[CVAR_ANTISTICK] = CreateConVar("zr_antistick", "1", "");
|
||||
// Old Desc: Enable the anti-stick module, which will automatically unstick players stuck within each other. (0:Disable)
|
||||
g_hCvarsList[CVAR_ANTISTICK_INTERVAL] = CreateConVar("zr_antistick_interval", "0.5", "");
|
||||
g_hCvarsList[CVAR_ANTISTICK_INTERVAL] = CreateConVar("zr_antistick_interval", "0.5", "");
|
||||
// Old Desc: How often, in seconds, the anti-stick module checks each player for being stuck. (1.0: Default)
|
||||
|
||||
// ===========================
|
||||
// Knockback (module)
|
||||
// ===========================
|
||||
// Knockback (module)
|
||||
// ===========================
|
||||
|
||||
// (None)
|
||||
|
||||
// ===========================
|
||||
// Spawn Protect (module)
|
||||
// ===========================
|
||||
|
||||
g_hCvarsList[CVAR_SPAWNPROTECT] = CreateConVar("zr_spawnprotect", "1", "");
|
||||
g_hCvarsList[CVAR_SPAWNPROTECT_TIME] = CreateConVar("zr_spawnprotect_time", "10", "");
|
||||
// (None)
|
||||
|
||||
// ===========================
|
||||
// Respawn (module)
|
||||
// ===========================
|
||||
// Spawn Protect (module)
|
||||
// ===========================
|
||||
|
||||
g_hCvarsList[CVAR_RESPAWN] = CreateConVar("zr_respawn", "0", "");
|
||||
g_hCvarsList[CVAR_SPAWNPROTECT] = CreateConVar("zr_spawnprotect", "1", "");
|
||||
g_hCvarsList[CVAR_SPAWNPROTECT_TIME] = CreateConVar("zr_spawnprotect_time", "10", "");
|
||||
|
||||
// ===========================
|
||||
// Respawn (module)
|
||||
// ===========================
|
||||
|
||||
g_hCvarsList[CVAR_RESPAWN] = CreateConVar("zr_respawn", "0", "");
|
||||
// Old Desc: When player is killed, player will respawn
|
||||
g_hCvarsList[CVAR_RESPAWN_DELAY] = CreateConVar("zr_respawn_delay", "1", "");
|
||||
g_hCvarsList[CVAR_RESPAWN_DELAY] = CreateConVar("zr_respawn_delay", "1", "");
|
||||
// Old Desc: How long to wait after death to respawn, in seconds
|
||||
g_hCvarsList[CVAR_RESPAWN_ZOMBIE] = CreateConVar("zr_respawn_zombie", "1", "");
|
||||
g_hCvarsList[CVAR_RESPAWN_ZOMBIE] = CreateConVar("zr_respawn_zombie", "1", "");
|
||||
// Old Desc: Respawn player as zombie (0: Respawn as human)
|
||||
g_hCvarsList[CVAR_RESPAWN_ZOMBIE_WORLD] = CreateConVar("zr_respawn_zombie_world", "1", "");
|
||||
g_hCvarsList[CVAR_RESPAWN_ZOMBIE_WORLD] = CreateConVar("zr_respawn_zombie_world", "1", "");
|
||||
// Old Desc: Respawn zombies as zombies if they were killed by the world, like elevators, doors and lasers. (0: Disable)
|
||||
|
||||
// ===========================
|
||||
// Napalm (module)
|
||||
// ===========================
|
||||
// Napalm (module)
|
||||
// ===========================
|
||||
|
||||
// (None)
|
||||
// (None)
|
||||
|
||||
// ===========================
|
||||
// ZHP (module)
|
||||
// ===========================
|
||||
// ===========================
|
||||
// ZSpawn (module)
|
||||
// ===========================
|
||||
|
||||
g_hCvarsList[CVAR_ZHP] = CreateConVar("zr_zhp", "1", "");
|
||||
g_hCvarsList[CVAR_ZSPAWN] = CreateConVar("zr_zspawn", "1", "");
|
||||
// Old Desc: Allow players to spawn if they just joined the game (0: Disable)
|
||||
|
||||
// ===========================
|
||||
// ZHP (module)
|
||||
// ===========================
|
||||
|
||||
g_hCvarsList[CVAR_ZHP] = CreateConVar("zr_zhp", "1", "");
|
||||
// Old Desc: Allows clients to enable/disable zombie health display (1: On, 0: Off)
|
||||
g_hCvarsList[CVAR_ZHP_DEFAULT] = CreateConVar("zr_zhp_default", "1", "");
|
||||
g_hCvarsList[CVAR_ZHP_DEFAULT] = CreateConVar("zr_zhp_default", "1", "");
|
||||
// Old Desc: The default value of zombie health display to new clients (1: On, 0: Off)
|
||||
|
||||
|
||||
// TO BE MODULIZED/RECODED.
|
||||
g_hCvarsList[CVAR_OVERLAY_REDISPLAY] = CreateConVar("zr_overlay_redisplay", "3", "");
|
||||
g_hCvarsList[CVAR_OVERLAY_REDISPLAY] = CreateConVar("zr_overlay_redisplay", "3", "");
|
||||
// Old Desc: Frequency, in seconds, to display overlay on the client's screen (Never go below 0.1, 0.2 seems safe)
|
||||
g_hCvarsList[CVAR_ZVISION_ALLOW_DISABLE] = CreateConVar("zr_zvision_allow_disable", "1", "");
|
||||
g_hCvarsList[CVAR_ZVISION_ALLOW_DISABLE] = CreateConVar("zr_zvision_allow_disable", "1", "");
|
||||
// Old Desc: Allow users to disable ZVision with their nightvision key (0: Disable)
|
||||
g_hCvarsList[CVAR_MENU_AUTOCLOSE] = CreateConVar("zr_menu_autoclose", "0", "");
|
||||
g_hCvarsList[CVAR_MENU_AUTOCLOSE] = CreateConVar("zr_menu_autoclose", "0", "");
|
||||
// Old Desc: Automatically close menus on selection. If disabled the menu will remain open.
|
||||
g_hCvarsList[CVAR_ZSPAWN] = CreateConVar("zr_zspawn", "1", "");
|
||||
// Old Desc: Allow players to spawn if they just joined the game (0: Disable)
|
||||
g_hCvarsList[CVAR_ZTELE] = CreateConVar("zr_tele", "1", "");
|
||||
g_hCvarsList[CVAR_ZTELE] = CreateConVar("zr_tele", "1", "");
|
||||
// Old Desc: Allow players to use the teleporter to get to spawn. (0: Disable)
|
||||
g_hCvarsList[CVAR_ZTELE_STARTUP_DELAY] = CreateConVar("zr_tele_startup_delay", "30", "");
|
||||
g_hCvarsList[CVAR_ZTELE_STARTUP_DELAY] = CreateConVar("zr_tele_startup_delay", "30", "");
|
||||
// Old Desc: Number of seconds to wait before the teleporter is enabled (0: Always enabled)
|
||||
g_hCvarsList[CVAR_ZTELE_COOLDOWN] = CreateConVar("zr_tele_cooldown", "20", "");
|
||||
g_hCvarsList[CVAR_ZTELE_COOLDOWN] = CreateConVar("zr_tele_cooldown", "20", "");
|
||||
// Old Desc: Number of seconds to wait before the teleporter can be used again, after a teleport. (0: Disable)
|
||||
g_hCvarsList[CVAR_ZTELE_HUMAN_DELAY] = CreateConVar("zr_tele_human_delay", "10", "");
|
||||
g_hCvarsList[CVAR_ZTELE_HUMAN_DELAY] = CreateConVar("zr_tele_human_delay", "10", "");
|
||||
// Old Desc: Teleport delay for humans. (0: No delay)
|
||||
g_hCvarsList[CVAR_ZTELE_HUMAN_LIMIT] = CreateConVar("zr_tele_human_limit", "3", "");
|
||||
g_hCvarsList[CVAR_ZTELE_HUMAN_LIMIT] = CreateConVar("zr_tele_human_limit", "3", "");
|
||||
// Old Desc: Maximum number of teleports humans can do. (0: Humans can't use the teleporter. -1: Unlimited)
|
||||
g_hCvarsList[CVAR_ZTELE_ZOMBIE_DELAY] = CreateConVar("zr_tele_zombie_delay", "0", "");
|
||||
g_hCvarsList[CVAR_ZTELE_ZOMBIE_DELAY] = CreateConVar("zr_tele_zombie_delay", "0", "");
|
||||
// Old Desc: Teleport delay for zombies. (0: No delay)
|
||||
g_hCvarsList[CVAR_ZTELE_ZOMBIE_LIMIT] = CreateConVar("zr_tele_zombie_limit", "8", "");
|
||||
g_hCvarsList[CVAR_ZTELE_ZOMBIE_LIMIT] = CreateConVar("zr_tele_zombie_limit", "8", "");
|
||||
// Old Desc: Maximum number of teleports zombies can do. (0: Zombies can't use the teleporter. -1: Unlimited)
|
||||
g_hCvarsList[CVAR_ZTELE_RESET_BUFFERS] = CreateConVar("zr_tele_reset_buffers", "1", "");
|
||||
g_hCvarsList[CVAR_ZTELE_RESET_BUFFERS] = CreateConVar("zr_tele_reset_buffers", "1", "");
|
||||
// Old Desc: Reset custom saved teleport locations on each round start. (0: Disable)
|
||||
g_hCvarsList[CVAR_ANTICAMP] = CreateConVar("zr_anticamp", "1", "");
|
||||
g_hCvarsList[CVAR_ANTICAMP] = CreateConVar("zr_anticamp", "1", "");
|
||||
// Old Desc: Enables or disables hurt volumes for preventing unfair camping. (0: Disable)
|
||||
g_hCvarsList[CVAR_ANTICAMP_UPDATE_INTERVAL] = CreateConVar("zr_anticamp_update_interval", "1", "");
|
||||
g_hCvarsList[CVAR_ANTICAMP_UPDATE_INTERVAL] = CreateConVar("zr_anticamp_update_interval", "1", "");
|
||||
// Old Desc: How often to update player locations (in seconds).
|
||||
|
||||
// Auto-generate config file if it doesn't exist, then execute.
|
||||
@ -523,7 +530,7 @@ public CvarsHookRestartGame(Handle:cvar, const String:oldvalue[], const String:n
|
||||
}
|
||||
|
||||
// Terminate the round with restart time as delay.
|
||||
RoundEndRestart(delay);
|
||||
RoundEndTerminateRound(delay);
|
||||
|
||||
// If log flag check fails, then don't log.
|
||||
if (LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_CORE))
|
||||
|
@ -39,7 +39,7 @@ enum DamageHooks
|
||||
Hook_OnTakeDamage, /** OnTakeDamage HookID */
|
||||
}
|
||||
|
||||
new g_iDamageHooks[MAXPLAYERS + 1][DamageHooks];
|
||||
new g_iDamageHookID[MAXPLAYERS + 1][DamageHooks];
|
||||
|
||||
/**
|
||||
* Damage module init function.
|
||||
@ -73,8 +73,8 @@ DamageInit()
|
||||
DamageClientInit(client)
|
||||
{
|
||||
// Hook damage callbacks.
|
||||
g_iDamageHooks[client][Hook_TraceAttack] = Hacks_Hook(client, HACKS_HTYPE_TRACEATTACK, DamageTraceAttack);
|
||||
g_iDamageHooks[client][Hook_OnTakeDamage] = Hacks_Hook(client, HACKS_HTYPE_ONTAKEDAMAGE, DamageOnTakeDamage);
|
||||
g_iDamageHookID[client][Hook_TraceAttack] = Hacks_Hook(client, HACKS_HTYPE_TRACEATTACK, DamageTraceAttack);
|
||||
g_iDamageHookID[client][Hook_OnTakeDamage] = Hacks_Hook(client, HACKS_HTYPE_ONTAKEDAMAGE, DamageOnTakeDamage);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -85,8 +85,8 @@ DamageClientInit(client)
|
||||
DamageOnClientDisconnect(client)
|
||||
{
|
||||
// Unhook damage callbacks.
|
||||
Hacks_Unhook(g_iDamageHooks[client][Hook_TraceAttack]);
|
||||
Hacks_Unhook(g_iDamageHooks[client][Hook_OnTakeDamage]);
|
||||
Hacks_Unhook(g_iDamageHookID[client][Hook_TraceAttack]);
|
||||
Hacks_Unhook(g_iDamageHookID[client][Hook_OnTakeDamage]);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -73,6 +73,7 @@ public Action:EventRoundStart(Handle:event, const String:name[], bool:dontBroadc
|
||||
VEffectsOnRoundStart();
|
||||
SEffectsOnRoundStart();
|
||||
AntiStickOnRoundStart();
|
||||
ZSpawnOnRoundStart();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -148,15 +149,17 @@ public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroad
|
||||
new index = GetClientOfUserId(GetEventInt(event, "userid"));
|
||||
|
||||
// Reset FOV and overlay.
|
||||
SetPlayerFOV(index, 90);
|
||||
ToolsSetClientDefaultFOV(index, 90);
|
||||
ClientCommand(index, "r_screenoverlay \"\"");
|
||||
|
||||
// Check if client is on a team.
|
||||
if (ZRIsClientOnTeam(index))
|
||||
{
|
||||
// Remove night vision.
|
||||
NightVisionOn(index, false);
|
||||
NightVision(index, false);
|
||||
// Turn off nightvision.
|
||||
ToolsClientNightVision(index, false, false);
|
||||
|
||||
// Take nightvision away.
|
||||
ToolsClientNightVision(index, false);
|
||||
|
||||
if (g_bZombieSpawned)
|
||||
{
|
||||
@ -166,10 +169,6 @@ public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroad
|
||||
CS_RespawnPlayer(index);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SetPlayerAlpha(index, 255);
|
||||
}
|
||||
}
|
||||
|
||||
// Forward event to modules.
|
||||
@ -248,7 +247,8 @@ public Action:EventPlayerDeath(Handle:event, const String:name[], bool:dontBroad
|
||||
{
|
||||
// Add kill bonus to attacker's score.
|
||||
new bonus = ClassGetKillBonus(attacker);
|
||||
AddPlayerScore(attacker, bonus);
|
||||
new score = ToolsClientScore(index, true, false);
|
||||
ToolsClientScore(index, true, true, score + bonus);
|
||||
}
|
||||
}
|
||||
|
||||
@ -272,12 +272,10 @@ public Action:EventPlayerDeath(Handle:event, const String:name[], bool:dontBroad
|
||||
public Action:EventPlayerJump(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
{
|
||||
// Get all required event info.
|
||||
new client = GetClientOfUserId(GetEventInt(event, "userid"));
|
||||
new index = GetClientOfUserId(GetEventInt(event, "userid"));
|
||||
|
||||
new Float:distance = ClassGetJumpDistance(client);
|
||||
new Float:height = ClassGetJumpHeight(client);
|
||||
|
||||
JumpBoost(client, distance, height);
|
||||
// Forward event to modules.
|
||||
JumpBoostOnClientJump(index);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1,9 +1,12 @@
|
||||
/**
|
||||
* ====================
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
* File: global.inc
|
||||
* Author: Greyscale
|
||||
* ====================
|
||||
*
|
||||
* File: (Core) global.inc
|
||||
* Description: External API.
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -17,10 +17,10 @@ new Handle:kvHitgroups = INVALID_HANDLE;
|
||||
/**
|
||||
* @section Player hitgroup values.
|
||||
*/
|
||||
#define HITGROUP_GENERIC 0
|
||||
#define HITGROUP_HEAD 1
|
||||
#define HITGROUP_CHEST 2
|
||||
#define HITGROUP_STOMACH 3
|
||||
#define HITGROUP_GENERIC 0
|
||||
#define HITGROUP_HEAD 1
|
||||
#define HITGROUP_CHEST 2
|
||||
#define HITGROUP_STOMACH 3
|
||||
#define HITGROUP_LEFTARM 4
|
||||
#define HITGROUP_RIGHTARM 5
|
||||
#define HITGROUP_LEFTLEG 6
|
||||
|
@ -138,7 +138,7 @@ InfectOnClientDisconnect(client)
|
||||
}
|
||||
|
||||
// Manually terminate round.
|
||||
RoundEndTerminateRound(ZombiesWin);
|
||||
RoundEndTerminateRound(ROUNDEND_DELAY, ZombiesWin);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -351,6 +351,12 @@ public Action:InfectMotherZombie(Handle:timer)
|
||||
// client = client index.
|
||||
for (new x = 0; x < eligibleclients; x++)
|
||||
{
|
||||
// Stop pruning if there is only 1 player left.
|
||||
if (eligibleclients <= 1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// Get client stored in array index.
|
||||
client = GetArrayCell(arrayEligibleClients, x);
|
||||
|
||||
@ -366,12 +372,6 @@ public Action:InfectMotherZombie(Handle:timer)
|
||||
// Subtract one from count.
|
||||
eligibleclients--;
|
||||
|
||||
// If there are no eligible client's then stop.
|
||||
if (!eligibleclients)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Backtrack one index, because we deleted it out from under the loop.
|
||||
x--;
|
||||
}
|
||||
@ -426,6 +426,12 @@ public Action:InfectMotherZombie(Handle:timer)
|
||||
// Calculate mother zombie count.
|
||||
new mothercount = RoundToNearest(float(humancount) / ratio);
|
||||
|
||||
// If mothercount is 0, then set to 1.
|
||||
if (!mothercount)
|
||||
{
|
||||
mothercount = 1;
|
||||
}
|
||||
|
||||
// x = current mother zombie count.
|
||||
for (new x = 0; x < mothercount; x++)
|
||||
{
|
||||
@ -437,6 +443,7 @@ public Action:InfectMotherZombie(Handle:timer)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// Get a random valid array index.
|
||||
randindex = GetRandomInt(0, eligibleclients - 1);
|
||||
|
||||
@ -475,28 +482,39 @@ InfectClient(client, attacker = -1, bool:motherinfect = false)
|
||||
new weapons[WeaponsType];
|
||||
WeaponsGetClientWeapons(client, weapons);
|
||||
|
||||
// Check if weapons drop is enabled.
|
||||
new bool:weaponsdrop = GetConVarBool(g_hCvarsList[CVAR_INFECT_WEAPONS_DROP]);
|
||||
|
||||
// Loop through array slots and force drop.
|
||||
// x = weapon slot.
|
||||
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
|
||||
{
|
||||
// If this is the knife slot, then stop.
|
||||
if (WeaponsType:x == Type_Melee)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// If weapon is invalid, then stop.
|
||||
if (weapons[x] == -1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Force client to drop weapon.
|
||||
WeaponForceClientDrop(client, weapons[x]);
|
||||
if (weaponsdrop)
|
||||
{
|
||||
// If this is the knife slot, then stop.
|
||||
if (WeaponsType:x == Type_Melee)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Force client to drop weapon.
|
||||
WeaponForceClientDrop(client, weapons[x]);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Strip weapon.
|
||||
RemovePlayerItem(client, weapons[x]);
|
||||
}
|
||||
}
|
||||
|
||||
// If client has no knife, give them one.
|
||||
if (weapons[Type_Melee] == -1)
|
||||
if (GetPlayerWeaponSlot(client, _:Type_Melee) == -1)
|
||||
{
|
||||
GivePlayerItem(client, "weapon_knife");
|
||||
}
|
||||
@ -524,10 +542,12 @@ InfectClient(client, attacker = -1, bool:motherinfect = false)
|
||||
}
|
||||
|
||||
// Give client's infector a point.
|
||||
AddPlayerScore(attacker, 1);
|
||||
new score = ToolsClientScore(attacker, true, false);
|
||||
ToolsClientScore(attacker, true, true, ++score);
|
||||
|
||||
// Add a death to the zombie's score.
|
||||
AddPlayerDeath(client, 1);
|
||||
new deaths = ToolsClientScore(client, false, false);
|
||||
ToolsClientScore(client, false, true, ++deaths);
|
||||
|
||||
// Apply infect HP gain.
|
||||
new healthgain = ClassGetHealthInfectGain(attacker);
|
||||
|
44
src/zr/jumpboost.inc
Normal file
44
src/zr/jumpboost.inc
Normal file
@ -0,0 +1,44 @@
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: jumpboost.inc
|
||||
* Description: Modified jump vector magnitudes.
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* Client is jumping.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
JumpBoostOnClientJump(client)
|
||||
{
|
||||
// Get class jump multipliers.
|
||||
new Float:distance = ClassGetJumpDistance(client);
|
||||
new Float:height = ClassGetJumpHeight(client);
|
||||
|
||||
// Get client's current velocity.
|
||||
new Float:vecVelocity[3];
|
||||
ToolsClientVelocity(client, vecVelocity, false);
|
||||
|
||||
// Apply jump values.
|
||||
vecVelocity[0] *= distance;
|
||||
vecVelocity[1] *= distance;
|
||||
vecVelocity[2] = height;
|
||||
|
||||
JumpBoostSetClientVelocity(client, vecVelocity);
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply jump boost force on client. (Special method separate from ToolsClientVelocity)
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param vecVelocity Velocity to set on client.
|
||||
*/
|
||||
JumpBoostSetClientVelocity(client, const Float:vecVelocity[3])
|
||||
{
|
||||
SetEntDataVector(client, g_iToolsBaseVelocity, vecVelocity, true);
|
||||
}
|
@ -59,7 +59,7 @@ KnockbackOnClientHurt(client, attacker, const String:weapon[], hitgroup, dmg_hea
|
||||
|
||||
// Get attackers eye angles.
|
||||
new Float:attackerang[3];
|
||||
GetPlayerEyeAngles(attacker, attackerang);
|
||||
KnockbackGetClientEyeAngles(attacker, attackerang);
|
||||
|
||||
// Calculate knockback end-vector.
|
||||
TR_TraceRayFilter(attackerloc, attackerang, MASK_ALL, RayType_Infinite, KnockbackTRFilter);
|
||||
@ -99,8 +99,8 @@ KnockbackSetVelocity(client, const Float:startpoint[3], const Float:endpoint[3],
|
||||
// Apply the magnitude by scaling the vector (multiplying each of its components).
|
||||
ScaleVector(vector, magnitude);
|
||||
|
||||
// ADD the given vector to the clients current velocity.
|
||||
SetPlayerVelocity(client, vector, false);
|
||||
// ADD the given vector to the client's current velocity.
|
||||
ToolsClientVelocity(client, vector);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -164,3 +164,14 @@ KnockbackFindExplodingGrenade(Float:heLoc[3])
|
||||
// Didn't find the grenade.
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get client's eye angles.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param vecAngles The angle vector of the client's eyes.
|
||||
*/
|
||||
KnockbackGetClientEyeAngles(client, Float:vecAngles[3])
|
||||
{
|
||||
SDKCall(g_hToolsEyeAngles, client, vecAngles);
|
||||
}
|
@ -24,6 +24,7 @@
|
||||
#define LOG_FORMAT_TYPE_SIMPLE 0 /** Simple log message. */
|
||||
#define LOG_FORMAT_TYPE_FULL 1 /** Full log message, printed in normal log. */
|
||||
#define LOG_FORMAT_TYPE_ERROR 2 /** Full log message, printed in error log. */
|
||||
#define LOG_FORMAT_TYPE_FATALERROR 3 /** Full log message, stops the plugin and printed in error logs. */
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
@ -67,6 +68,9 @@ new Handle:g_hLogFlags = INVALID_HANDLE;
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
/**
|
||||
* Log module init function.
|
||||
*/
|
||||
LogInit()
|
||||
{
|
||||
// Create modules cvars.
|
||||
@ -100,11 +104,8 @@ LogMessageFormatted(client, const String:module[], const String:block[], const S
|
||||
|
||||
decl String:logtext[LOG_MAX_LENGTH_FILE];
|
||||
|
||||
// Set to true if log to console, false if client.
|
||||
new bool:console = !ZRIsClientValid(client);
|
||||
|
||||
// If client is invalid (console), and console is ignored, then stop.
|
||||
if (console && LogCheckFlag(LOG_IGNORE_CONSOLE))
|
||||
// If client is invalid (console), and console log events are ignored, then stop.
|
||||
if (client == 0 && LogCheckFlag(LOG_IGNORE_CONSOLE))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -132,6 +133,11 @@ LogMessageFormatted(client, const String:module[], const String:block[], const S
|
||||
Format(logtext, sizeof(logtext), "\"%s\" : \"%s\" -- %s", module, block, logtext);
|
||||
LogError(logtext);
|
||||
}
|
||||
case LOG_FORMAT_TYPE_FATALERROR:
|
||||
{
|
||||
Format(logtext, sizeof(logtext), "\"%s\" : \"%s\" -- %s", module, block, logtext);
|
||||
SetFailState(logtext);
|
||||
}
|
||||
}
|
||||
|
||||
// If log to admin flag is enabled, then print to admins.
|
||||
@ -141,8 +147,8 @@ LogMessageFormatted(client, const String:module[], const String:block[], const S
|
||||
LogToAdmins(logtext);
|
||||
}
|
||||
|
||||
// If client isn't console, and we log to client's then continue.
|
||||
if (!console && LogCheckFlag(LOG_TO_CLIENT))
|
||||
// If client is a valid client (but not console), and we log to client's then continue.
|
||||
if (ZRIsClientValid(client) && LogCheckFlag(LOG_TO_CLIENT))
|
||||
{
|
||||
// Set client as translation target.
|
||||
SetGlobalTransTarget(client);
|
||||
|
134
src/zr/menu.inc
134
src/zr/menu.inc
@ -1,100 +1,136 @@
|
||||
/**
|
||||
* ====================
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
* File: menu.sp
|
||||
* Author: Greyscale
|
||||
* ====================
|
||||
*
|
||||
* File: menu.inc
|
||||
* Description: Base menu functions for the plugin.
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
MainMenu(client)
|
||||
/**
|
||||
* Show main menu to client.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
MenuMain(client)
|
||||
{
|
||||
new Handle:menu_main = CreateMenu(MainMenuHandle);
|
||||
new itemdraw = (ZRIsClientAdmin(client)) ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
|
||||
// Create menu handle.
|
||||
new Handle:menu_main = CreateMenu(MenuMainHandle);
|
||||
|
||||
// Make client global translations target.
|
||||
SetGlobalTransTarget(client);
|
||||
|
||||
// Set menu title.
|
||||
SetMenuTitle(menu_main, "%t\n ", "!zmenu title");
|
||||
|
||||
decl String:zadmin[128];
|
||||
decl String:zclass[128];
|
||||
decl String:zmarket[128];
|
||||
decl String:zspawn[128];
|
||||
decl String:ztele[128];
|
||||
decl String:zhp[128];
|
||||
// Initialize menu lines.
|
||||
decl String:zadmin[64];
|
||||
decl String:zclass[64];
|
||||
decl String:zspawn[64];
|
||||
decl String:ztele[64];
|
||||
decl String:zhp[64];
|
||||
decl String:zmarket[64];
|
||||
|
||||
Format(zadmin, sizeof(zadmin), "%t", "!zmenu admin");
|
||||
Format(zclass, sizeof(zclass), "%t", "!zmenu class", ITEMDRAW_DISABLED);
|
||||
Format(zmarket, sizeof(zmarket), "%t", "!zmenu market");
|
||||
Format(zspawn, sizeof(zspawn), "%t", "!zmenu spawn");
|
||||
Format(ztele, sizeof(ztele), "%t", "!zmenu tele");
|
||||
Format(zhp, sizeof(zhp), "%t (%d HP)", "!zmenu hp", GetClientHealth(client));
|
||||
// Translate each line into client's language.
|
||||
Format(zadmin, sizeof(zadmin), "%t", "Menu main zadmin");
|
||||
Format(zclass, sizeof(zclass), "%t", "Menu main zclass");
|
||||
Format(zspawn, sizeof(zspawn), "%t", "Menu main zspawn");
|
||||
Format(ztele, sizeof(ztele), "%t", "Menu main ztele");
|
||||
Format(zhp, sizeof(zhp), "%t", "Menu main zhp");
|
||||
Format(zmarket, sizeof(zmarket), "%t", "Menu main zmarket");
|
||||
|
||||
// Add items to menu.
|
||||
|
||||
// Disable option if client isn't an admin.
|
||||
new bool:admin = ZRIsClientAdmin(client);
|
||||
AddMenuItem(menu_main, "zadmin", zadmin, MenuGetItemDraw(admin));
|
||||
|
||||
AddMenuItem(menu_main, "zadmin", zadmin, itemdraw);
|
||||
AddMenuItem(menu_main, "zclass", zclass);
|
||||
|
||||
if (g_bMarket)
|
||||
{
|
||||
AddMenuItem(menu_main, "zmarket", zmarket);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddMenuItem(menu_main, "zmarket", zmarket, ITEMDRAW_DISABLED);
|
||||
}
|
||||
|
||||
AddMenuItem(menu_main, "zspawn", zspawn);
|
||||
AddMenuItem(menu_main, "ztele", ztele);
|
||||
AddMenuItem(menu_main, "zhp", zhp);
|
||||
AddMenuItem(menu_main, "zmarket", zmarket, MenuGetItemDraw(g_bMarket));
|
||||
|
||||
// Display menu to client.
|
||||
DisplayMenu(menu_main, client, MENU_TIME_FOREVER);
|
||||
}
|
||||
|
||||
public MainMenuHandle(Handle:menu_main, MenuAction:action, client, slot)
|
||||
/**
|
||||
* Menu callback (main)
|
||||
* Redirects client to selected option's handle code.
|
||||
*
|
||||
* @param menu The menu handle.
|
||||
* @param action Action client is doing in menu.
|
||||
* @param client The client index.
|
||||
* @param slot The menu slot selected. (starting from 0)
|
||||
*/
|
||||
public MenuMainHandle(Handle:menu, MenuAction:action, client, slot)
|
||||
{
|
||||
// Client selected an option.
|
||||
if (action == MenuAction_Select)
|
||||
{
|
||||
// Create variable to possible resend menu later.
|
||||
new bool:resend = true;
|
||||
|
||||
switch(slot)
|
||||
{
|
||||
// Selected zadmin.
|
||||
case 0:
|
||||
{
|
||||
if (!ZRAdminMenu(client))
|
||||
{
|
||||
MainMenu(client);
|
||||
}
|
||||
// Copy return to resend variable.
|
||||
resend = !ZRAdminMenu(client);
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
// Send class menu
|
||||
ClassMenuMain(client);
|
||||
|
||||
// Don't resend this menu.
|
||||
resend = false;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
if (!ZMarketSend(client))
|
||||
{
|
||||
MainMenu(client);
|
||||
}
|
||||
// Copy return to resend variable.
|
||||
resend = !ZMarketSend(client);
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
ZSpawn(client);
|
||||
// Send zspawn command from client.
|
||||
ZSpawnClient(client);
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
if (!ZTele(client))
|
||||
{
|
||||
MainMenu(client);
|
||||
}
|
||||
// Copy return to resend variable.
|
||||
resend = !ZTele(client);
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
// Toggle ZHP.
|
||||
ZHPToggle(client);
|
||||
|
||||
// Resend menu.
|
||||
MainMenu(client);
|
||||
}
|
||||
}
|
||||
|
||||
// Resend is still true, then resend menu.
|
||||
if (resend)
|
||||
{
|
||||
MenuMain(client);
|
||||
}
|
||||
}
|
||||
// Client exited menu.
|
||||
if (action == MenuAction_End)
|
||||
{
|
||||
CloseHandle(menu_main);
|
||||
CloseHandle(menu);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Return itemdraw flag for SM menus.
|
||||
*
|
||||
* @param condition If this is true, item will be drawn normally.
|
||||
*/
|
||||
MenuGetItemDraw(bool:condition)
|
||||
{
|
||||
return condition ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
|
||||
}
|
@ -112,7 +112,7 @@ bool:ClassApplyAlpha(client, classindex, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
return false;
|
||||
}
|
||||
|
||||
SetPlayerAlpha(client, alpha);
|
||||
ToolsSetClientAlpha(client, alpha);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -187,13 +187,9 @@ bool:ClassApplyNightVision(client, classindex, cachetype = ZR_CLASS_CACHE_PLAYER
|
||||
nvgs = ClassGetNvgs(classindex, cachetype);
|
||||
}
|
||||
|
||||
NightVision(client, nvgs);
|
||||
ToolsClientNightVision(client, nvgs);
|
||||
ToolsClientNightVision(client, nvgs, false);
|
||||
|
||||
// Turn on night vision if applied.
|
||||
if (nvgs)
|
||||
{
|
||||
NightVisionOn(client, nvgs);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -223,7 +219,7 @@ bool:ClassApplyFOV(client, classindex, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
fov = ClassGetFOV(classindex, cachetype);
|
||||
}
|
||||
|
||||
SetPlayerFOV(client, fov);
|
||||
ToolsSetClientDefaultFOV(client, fov);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -333,6 +329,6 @@ bool:ClassApplySpeed(client, classindex, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
speed = ClassGetSpeed(classindex, cachetype);
|
||||
}
|
||||
|
||||
SetPlayerSpeed(client, speed);
|
||||
ToolsSetClientLMV(client, speed);
|
||||
return true;
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ ClassOnClientDisconnect(client)
|
||||
ClassOnClientSpawn(client)
|
||||
{
|
||||
// Reset client's FOV.
|
||||
SetPlayerFOV(client, ATTRIBUTES_FOV_DEFAULT);
|
||||
ToolsSetClientDefaultFOV(client, ATTRIBUTES_FOV_DEFAULT);
|
||||
|
||||
new bool:randomclass = GetConVarBool(g_hCvarsList[CVAR_CLASSES_RANDOM]);
|
||||
new bool:showmenu = GetConVarBool(g_hCvarsList[CVAR_CLASSES_SPAWN]);
|
||||
|
@ -136,7 +136,7 @@ public ClassMenuMainHandle(Handle:menu, MenuAction:action, client, slot)
|
||||
{
|
||||
if (slot == MenuCancel_ExitBack)
|
||||
{
|
||||
MainMenu(client);
|
||||
MenuMain(client);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -256,6 +256,9 @@ public ClassMenuSelectHandle(Handle:menu, MenuAction:action, client, slot)
|
||||
case MenuAction_End:
|
||||
{
|
||||
CloseHandle(menu);
|
||||
|
||||
// Stop so menu doesn't reopen.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -22,6 +22,6 @@ ClassAlphaUpdate(client)
|
||||
if ((max_health - current_health) > max_damage)
|
||||
{
|
||||
new alpha_damaged = ClassGetAlphaDamaged(client);
|
||||
SetPlayerAlpha(client, alpha_damaged);
|
||||
ToolsSetClientAlpha(client, alpha_damaged);
|
||||
}
|
||||
}
|
||||
|
@ -12,22 +12,22 @@
|
||||
/**
|
||||
* @section All round end reasons.
|
||||
*/
|
||||
#define ROUNDEND_TARGET_BOMBED 1 // Target Successfully Bombed!
|
||||
#define ROUNDEND_VIP_ESCAPED 2 // The VIP has escaped!
|
||||
#define ROUNDEND_VIP_ASSASSINATED 3 // VIP has been assassinated!
|
||||
#define ROUNDEND_TERRORISTS_ESCAPED 4 // The terrorists have escaped!
|
||||
#define ROUNDEND_CTS_PREVENTESCAPE 5 // The CT's have prevented most of the terrorists from escaping!
|
||||
#define ROUNDEND_ESCAPING_TERRORISTS_NEUTRALIZED 6 // Escaping terrorists have all been neutralized!
|
||||
#define ROUNDEND_BOMB_DEFUSED 7 // The bomb has been defused!
|
||||
#define ROUNDEND_CTS_WIN 8 // Counter-Terrorists Win!
|
||||
#define ROUNDEND_TERRORISTS_WIN 9 // Terrorists Win!
|
||||
#define ROUNDEND_ROUND_DRAW 10 // Round Draw!
|
||||
#define ROUNDEND_ALL_HOSTAGES_RESCUED 11 // All Hostages have been rescued!
|
||||
#define ROUNDEND_TARGET_SAVED 12 // Target has been saved!
|
||||
#define ROUNDEND_HOSTAGES_NOT_RESCUED 13 // Hostages have not been rescued!
|
||||
#define ROUNDEND_TERRORISTS_NOT_ESCAPED 14 // Terrorists have not escaped!
|
||||
#define ROUNDEND_VIP_NOT_ESCAPED 15 // VIP has not escaped!
|
||||
#define ROUNDEND_GAME_COMMENCING 16 // Game Commencing!
|
||||
#define ROUNDEND_TARGET_BOMBED 1 // Target Successfully Bombed!
|
||||
#define ROUNDEND_VIP_ESCAPED 2 // The VIP has escaped!
|
||||
#define ROUNDEND_VIP_ASSASSINATED 3 // VIP has been assassinated!
|
||||
#define ROUNDEND_TERRORISTS_ESCAPED 4 // The terrorists have escaped!
|
||||
#define ROUNDEND_CTS_PREVENTESCAPE 5 // The CT's have prevented most of the terrorists from escaping!
|
||||
#define ROUNDEND_ESCAPING_TERRORISTS_NEUTRALIZED 6 // Escaping terrorists have all been neutralized!
|
||||
#define ROUNDEND_BOMB_DEFUSED 7 // The bomb has been defused!
|
||||
#define ROUNDEND_CTS_WIN 8 // Counter-Terrorists Win!
|
||||
#define ROUNDEND_TERRORISTS_WIN 9 // Terrorists Win!
|
||||
#define ROUNDEND_ROUND_DRAW 10 // Round Draw!
|
||||
#define ROUNDEND_ALL_HOSTAGES_RESCUED 11 // All Hostages have been rescued!
|
||||
#define ROUNDEND_TARGET_SAVED 12 // Target has been saved!
|
||||
#define ROUNDEND_HOSTAGES_NOT_RESCUED 13 // Hostages have not been rescued!
|
||||
#define ROUNDEND_TERRORISTS_NOT_ESCAPED 14 // Terrorists have not escaped!
|
||||
#define ROUNDEND_VIP_NOT_ESCAPED 15 // VIP has not escaped!
|
||||
#define ROUNDEND_GAME_COMMENCING 16 // Game Commencing!
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
@ -35,21 +35,17 @@
|
||||
/**
|
||||
* Delay between round ending and new round starting. (Normal)
|
||||
*/
|
||||
#define ROUNDEND_DELAY_NORMAL 5.0
|
||||
|
||||
/**
|
||||
* Delay between round ending and new round starting. (Short, for ROUNDEND_GAME_COMMENCING)
|
||||
*/
|
||||
#define ROUNDEND_DELAY_SHORT 3.0
|
||||
#define ROUNDEND_DELAY 5.0
|
||||
|
||||
/**
|
||||
* Possible round end outcomes.
|
||||
*/
|
||||
enum RoundEndOutcome
|
||||
{
|
||||
Restart, /** Round is restarting. */
|
||||
Draw, /** Round has ended in unexpected way. */
|
||||
HumansWin, /** Humans have killed all zombies. */
|
||||
ZombiesWin, /** Zombies have infected all humans. */
|
||||
Draw, /** Round has ended in unexpected way. */
|
||||
}
|
||||
|
||||
/**
|
||||
@ -91,7 +87,7 @@ RoundEndOnClientDeath()
|
||||
new RoundEndOutcome:outcome;
|
||||
if (RoundEndGetRoundStatus(outcome))
|
||||
{
|
||||
RoundEndTerminateRound(outcome);
|
||||
RoundEndTerminateRound(ROUNDEND_DELAY, outcome);
|
||||
}
|
||||
}
|
||||
|
||||
@ -104,7 +100,7 @@ RoundEndOnClientInfected()
|
||||
new RoundEndOutcome:outcome;
|
||||
if (RoundEndGetRoundStatus(outcome))
|
||||
{
|
||||
RoundEndTerminateRound(outcome);
|
||||
RoundEndTerminateRound(ROUNDEND_DELAY, outcome);
|
||||
}
|
||||
}
|
||||
|
||||
@ -164,7 +160,7 @@ RoundEndOnRoundEnd(reason)
|
||||
new RoundEndOutcome:outcome = RoundEndReasonToOutcome(reason);
|
||||
|
||||
// Display the overlay to all clients.
|
||||
RoundEndOverlayStart(ROUNDEND_DELAY_NORMAL, outcome);
|
||||
RoundEndOverlayStart(ROUNDEND_DELAY, outcome);
|
||||
|
||||
// Balance teams.
|
||||
RoundEndBalanceTeams();
|
||||
@ -255,8 +251,8 @@ RoundEndOutcome:RoundEndReasonToOutcome(reason)
|
||||
*/
|
||||
public Action:RoundEndTimer(Handle:timer)
|
||||
{
|
||||
// Terminate the round with a normal delay, and CTs as the winner.
|
||||
TerminateRound(ROUNDEND_DELAY_NORMAL, ROUNDEND_CTS_WIN);
|
||||
// Terminate the round with humans as the winner.
|
||||
RoundEndTerminateRound(ROUNDEND_DELAY, HumansWin);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -313,40 +309,38 @@ bool:RoundEndGetRoundStatus(&RoundEndOutcome:outcome)
|
||||
}
|
||||
|
||||
/**
|
||||
* Ends the round with the given outcome.
|
||||
* Ends the round with the given outcome and delay.
|
||||
*
|
||||
* @param delay Delay before new round starts.
|
||||
* @param outcome The outcome of the round.
|
||||
*/
|
||||
RoundEndTerminateRound(RoundEndOutcome:outcome)
|
||||
RoundEndTerminateRound(Float:delay, RoundEndOutcome:outcome = Restart)
|
||||
{
|
||||
switch(outcome)
|
||||
{
|
||||
// Round is restarting.
|
||||
case Restart:
|
||||
{
|
||||
SDKCall(g_hToolsTerminateRound, delay, ROUNDEND_GAME_COMMENCING);
|
||||
}
|
||||
// Round was a draw.
|
||||
case Draw:
|
||||
{
|
||||
SDKCall(g_hToolsTerminateRound, delay, ROUNDEND_ROUND_DRAW);
|
||||
}
|
||||
// Zombies won.
|
||||
case ZombiesWin:
|
||||
{
|
||||
// Terminate the round with a normal delay, and Ts as the winner.
|
||||
TerminateRound(ROUNDEND_DELAY_NORMAL, ROUNDEND_TERRORISTS_WIN);
|
||||
SDKCall(g_hToolsTerminateRound, delay, ROUNDEND_TERRORISTS_WIN);
|
||||
}
|
||||
// Humans won.
|
||||
case HumansWin:
|
||||
{
|
||||
// Terminate the round with a normal delay, and CTs as the winner.
|
||||
TerminateRound(ROUNDEND_DELAY_NORMAL, ROUNDEND_CTS_WIN);
|
||||
SDKCall(g_hToolsTerminateRound, delay, ROUNDEND_CTS_WIN);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Restarts the game.
|
||||
*
|
||||
* @param delay How long to wait between round end and new round.
|
||||
*/
|
||||
RoundEndRestart(Float:delay)
|
||||
{
|
||||
// Terminate the round.
|
||||
TerminateRound(delay, ROUNDEND_GAME_COMMENCING);
|
||||
}
|
||||
|
||||
/**
|
||||
* Balances teams
|
||||
*
|
||||
|
@ -1,103 +1,104 @@
|
||||
/**
|
||||
* ====================
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
* File: sayhooks.inc
|
||||
* Author: Greyscale
|
||||
* ====================
|
||||
*
|
||||
* File: sayhooks.inc
|
||||
* Description: Hook plugin say commands and redirect to their handling module.
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
HookChatCmds()
|
||||
/**
|
||||
* Max number of characters in a chat text string.
|
||||
*/
|
||||
#define SAYHOOKS_MAX_CHAT_LENGTH 192
|
||||
|
||||
/**
|
||||
* @section Say command key words.
|
||||
*/
|
||||
#define SAYHOOKS_KEYWORD_ZMENU "!zmenu"
|
||||
#define SAYHOOKS_KEYWORD_ZADMIN "!zadmin"
|
||||
#define SAYHOOKS_KEYWORD_ZCLASS "!zclass"
|
||||
#define SAYHOOKS_KEYWORD_ZSPAWN "!zspawn"
|
||||
#define SAYHOOKS_KEYWORD_ZTELE "!ztele"
|
||||
#define SAYHOOKS_KEYWORD_ZHP "!zhp"
|
||||
#define SAYHOOKS_KEYWORD_ZMARKET "!zmarket"
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
/**
|
||||
* Say hooks module init function.
|
||||
*/
|
||||
SayHooksInit()
|
||||
{
|
||||
RegConsoleCmd("say", SayCommand);
|
||||
RegConsoleCmd("say_team", SayCommand);
|
||||
// Hook client's say commands.
|
||||
RegConsoleCmd("say", SayHooksCmdSay);
|
||||
RegConsoleCmd("say_team", SayHooksCmdSay);
|
||||
}
|
||||
|
||||
public Action:SayCommand(client, argc)
|
||||
/**
|
||||
* Command callback. (say, say_team)
|
||||
* Catches all client's say text and takes action on key words.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param argc The number of arguments in command string.
|
||||
*/
|
||||
public Action:SayHooksCmdSay(client, argc)
|
||||
{
|
||||
new bool:enabled = GetConVarBool(g_hCvarsList[CVAR_ENABLE]);
|
||||
if (!client || !enabled)
|
||||
{
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
decl String:args[192];
|
||||
decl String:args[SAYHOOKS_MAX_CHAT_LENGTH];
|
||||
|
||||
// Get client's command string (typically 'say "text"')
|
||||
GetCmdArgString(args, sizeof(args));
|
||||
|
||||
// Strip away the quotes.
|
||||
ReplaceString(args, sizeof(args), "\"", "");
|
||||
|
||||
if (StrEqual(args, "!zmenu", false))
|
||||
// If client triggered the zmenu keyword, then send menu.
|
||||
if (StrEqual(args, SAYHOOKS_KEYWORD_ZMENU, false))
|
||||
{
|
||||
MainMenu(client);
|
||||
MenuMain(client);
|
||||
}
|
||||
|
||||
if (StrEqual(args, "!zadmin", false))
|
||||
// If client triggered the zmenu keyword, then send menu.
|
||||
else if (StrEqual(args, SAYHOOKS_KEYWORD_ZADMIN, false))
|
||||
{
|
||||
ZRAdminMenu(client);
|
||||
}
|
||||
|
||||
else if (StrEqual(args, "!zclass", false))
|
||||
// If client triggered the zmenu keyword, then send menu.
|
||||
else if (StrEqual(args, SAYHOOKS_KEYWORD_ZCLASS, false))
|
||||
{
|
||||
ClassMenuMain(client);
|
||||
}
|
||||
|
||||
else if (StrEqual(args, "!zmarket", false))
|
||||
// If client triggered the zmenu keyword, then send menu.
|
||||
else if (StrEqual(args, SAYHOOKS_KEYWORD_ZSPAWN, false))
|
||||
{
|
||||
// Spawns a late-joining client into the game.
|
||||
ZSpawnClient(client);
|
||||
}
|
||||
|
||||
// If client triggered the zmenu keyword, then send menu.
|
||||
else if (StrEqual(args, SAYHOOKS_KEYWORD_ZTELE, false))
|
||||
{
|
||||
ZTele(client);
|
||||
}
|
||||
|
||||
// If client triggered the zmenu keyword, then send menu.
|
||||
else if (StrEqual(args, SAYHOOKS_KEYWORD_ZHP, false))
|
||||
{
|
||||
// Toggle ZHP.
|
||||
ZHPToggle(client);
|
||||
}
|
||||
|
||||
// If client triggered the zmenu keyword, then send menu.
|
||||
else if (StrEqual(args, SAYHOOKS_KEYWORD_ZMARKET, false))
|
||||
{
|
||||
// Send market menu.
|
||||
ZMarketSend(client);
|
||||
}
|
||||
|
||||
else if (StrEqual(args, "!zspawn", false))
|
||||
{
|
||||
ZSpawn(client);
|
||||
}
|
||||
|
||||
else if (StrEqual(args, "!tp", false) ||
|
||||
StrEqual(args, "!ztele", false) ||
|
||||
StrEqual(args, "!tele", false) ||
|
||||
StrEqual(args, "!teleport", false))
|
||||
{
|
||||
ZTele(client);
|
||||
}
|
||||
|
||||
else if (StrEqual(args, "!teleabort", false))
|
||||
{
|
||||
AbortTeleport(client, false);
|
||||
}
|
||||
|
||||
else if (StrEqual(args, "!zhp", false))
|
||||
{
|
||||
// Toggle ZHP.
|
||||
ZHPToggle(client);
|
||||
}
|
||||
else if (StrContains(args, "teleport", false) != -1
|
||||
|| StrContains(args, "stuck", false) != -1
|
||||
|| StrContains(args, "help", false) != -1)
|
||||
{
|
||||
ZR_PrintToChat(client, "!ztele stuck");
|
||||
}
|
||||
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
ZSpawn(client)
|
||||
{
|
||||
new bool:spawn = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN]);
|
||||
if (!spawn)
|
||||
{
|
||||
ZR_PrintToChat(client, "Feature is disabled");
|
||||
return;
|
||||
}
|
||||
|
||||
new team = GetClientTeam(client);
|
||||
if (team != CS_TEAM_T && team != CS_TEAM_CT)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsPlayerAlive(client))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RespawnSpawnClient(client);
|
||||
}
|
@ -79,8 +79,8 @@ SpawnProtectOnClientSpawn(client)
|
||||
|
||||
// Set improved attributes
|
||||
// (Move to cvar?)
|
||||
SetPlayerAlpha(client, 0);
|
||||
SetPlayerSpeed(client, 600.0);
|
||||
ToolsSetClientAlpha(client, 0);
|
||||
ToolsSetClientLMV(client, 600.0);
|
||||
|
||||
// Set time left to zr_protect_time's value.
|
||||
new protect_time = GetConVarInt(g_hCvarsList[CVAR_SPAWNPROTECT_TIME]);
|
||||
@ -151,8 +151,8 @@ public Action:SpawnProtectTimer(Handle:timer, any:client)
|
||||
|
||||
// Fix attributes.
|
||||
// TODO: Set class attributes.
|
||||
SetPlayerAlpha(client, 255);
|
||||
SetPlayerSpeed(client, 300.0);
|
||||
ToolsSetClientAlpha(client, 255);
|
||||
ToolsSetClientLMV(client, 300.0);
|
||||
|
||||
// Clear timer handle.
|
||||
tSpawnProtect[client] = INVALID_HANDLE;
|
||||
|
199
src/zr/tools.inc
Normal file
199
src/zr/tools.inc
Normal file
@ -0,0 +1,199 @@
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: tools.inc
|
||||
* Description: Find offsets and signatures.
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* Initialize global offset variables.
|
||||
*/
|
||||
new g_iToolsVelocity;
|
||||
new g_iToolsBaseVelocity;
|
||||
new g_iToolsLMV;
|
||||
new g_iToolsHasNightVision;
|
||||
new g_iToolsNightVisionOn;
|
||||
new g_iToolsCollisionGroup;
|
||||
new g_iToolsAccount;
|
||||
new g_iToolsDefaultFOV;
|
||||
new g_iToolsInBuyZone;
|
||||
new g_iToolsRender;
|
||||
new g_iToolsRenderMode;
|
||||
new g_iToolsActiveWeapon;
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
/**
|
||||
* Initialize global SDKTools handles.
|
||||
*/
|
||||
new Handle:g_hToolsGameConfig = INVALID_HANDLE;
|
||||
new Handle:g_hToolsEyeAngles = INVALID_HANDLE;
|
||||
new Handle:g_hToolsTerminateRound = INVALID_HANDLE;
|
||||
new Handle:g_hToolsCSWeaponDrop = INVALID_HANDLE;
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
// Tools Functions (core)
|
||||
#include "zr/tools_functions"
|
||||
|
||||
/**
|
||||
* Tools module init function.
|
||||
*/
|
||||
ToolsInit()
|
||||
{
|
||||
// Find offsets.
|
||||
ToolsFindOffsets();
|
||||
|
||||
// Setup SDKTools
|
||||
ToolsSetupGameData();
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds all offset values for the plugin.
|
||||
*/
|
||||
ToolsFindOffsets()
|
||||
{
|
||||
// If offset "m_vecVelocity[0]" can't be found, then stop the plugin.
|
||||
g_iToolsVelocity = FindSendPropInfo("CBasePlayer", "m_vecVelocity[0]");
|
||||
if (g_iToolsVelocity == -1)
|
||||
{
|
||||
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CBasePlayer::m_vecVelocity[0]\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
|
||||
}
|
||||
|
||||
// If offset "m_vecBaseVelocity" can't be found, then stop the plugin.
|
||||
g_iToolsBaseVelocity = FindSendPropInfo("CBasePlayer", "m_vecBaseVelocity");
|
||||
if (g_iToolsBaseVelocity == -1)
|
||||
{
|
||||
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CBasePlayer::m_vecBaseVelocity\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
|
||||
}
|
||||
|
||||
// If offset "m_flLaggedMovementValue" can't be found, then stop the plugin.
|
||||
g_iToolsLMV = FindSendPropInfo("CCSPlayer", "m_flLaggedMovementValue");
|
||||
if (g_iToolsLMV == -1)
|
||||
{
|
||||
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CCSPlayer::m_flLaggedMovementValue\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
|
||||
}
|
||||
|
||||
// If offset "m_bHasNightVision" can't be found, then stop the plugin.
|
||||
g_iToolsHasNightVision = FindSendPropInfo("CCSPlayer", "m_bHasNightVision");
|
||||
if (g_iToolsHasNightVision == -1)
|
||||
{
|
||||
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CCSPlayer::m_bHasNightVision\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
|
||||
}
|
||||
|
||||
// If offset "m_bNightVisionOn" can't be found, then stop the plugin.
|
||||
g_iToolsNightVisionOn = FindSendPropInfo("CCSPlayer", "m_bNightVisionOn");
|
||||
if (g_iToolsNightVisionOn == -1)
|
||||
{
|
||||
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CCSPlayer::m_bNightVisionOn\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
|
||||
}
|
||||
|
||||
// If offset "m_CollisionGroup" can't be found, then stop the plugin.
|
||||
g_iToolsCollisionGroup = FindSendPropInfo("CBaseEntity", "m_CollisionGroup");
|
||||
if (g_iToolsCollisionGroup == -1)
|
||||
{
|
||||
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CBaseEntity::m_CollisionGroup\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
|
||||
}
|
||||
|
||||
// If offset "m_iAccount" can't be found, then stop the plugin.
|
||||
g_iToolsAccount = FindSendPropInfo("CCSPlayer", "m_iAccount");
|
||||
if (g_iToolsAccount == -1)
|
||||
{
|
||||
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CCSPlayer::m_iAccount\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
|
||||
}
|
||||
|
||||
// If offset "m_iDefaultFOV" can't be found, then stop the plugin.
|
||||
g_iToolsDefaultFOV = FindSendPropInfo("CBasePlayer", "m_iDefaultFOV");
|
||||
if (g_iToolsDefaultFOV == -1)
|
||||
{
|
||||
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CBasePlayer::m_iDefaultFOV\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
|
||||
}
|
||||
|
||||
// If offset "m_bInBuyZone" can't be found, then stop the plugin.
|
||||
g_iToolsInBuyZone = FindSendPropInfo("CCSPlayer", "m_bInBuyZone");
|
||||
if (g_iToolsInBuyZone == -1)
|
||||
{
|
||||
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CCSPlayer::m_bInBuyZone\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
|
||||
}
|
||||
|
||||
// If offset "m_clrRender" can't be found, then stop the plugin.
|
||||
g_iToolsRender = FindSendPropInfo("CAI_BaseNPC", "m_clrRender");
|
||||
if (g_iToolsRender == -1)
|
||||
{
|
||||
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CAI_BaseNPC::m_clrRender\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
|
||||
}
|
||||
|
||||
// If offset "m_nRenderMode" can't be found, then stop the plugin.
|
||||
g_iToolsRenderMode = FindSendPropInfo("CBaseAnimating", "m_nRenderMode");
|
||||
if (g_iToolsRenderMode == -1)
|
||||
{
|
||||
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CBaseAnimating::m_nRenderMode\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
|
||||
}
|
||||
|
||||
// If offset "m_hActiveWeapon" can't be found, then stop the plugin.
|
||||
g_iToolsActiveWeapon = FindSendPropInfo("CBasePlayer", "m_hActiveWeapon");
|
||||
if (g_iToolsActiveWeapon == -1)
|
||||
{
|
||||
LogMessageFormatted(-1, "Tools", "Offsets", "Offset \"CBasePlayer::m_hActiveWeapon\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up gamedata for the plugin.
|
||||
*/
|
||||
ToolsSetupGameData()
|
||||
{
|
||||
// Load game config file.
|
||||
g_hToolsGameConfig = LoadGameConfigFile("plugin.zombiereloaded");
|
||||
|
||||
// If gamedata file can't be loaded, then stop the plugin.
|
||||
if (g_hToolsGameConfig == INVALID_HANDLE)
|
||||
{
|
||||
LogMessageFormatted(-1, "Tools", "GameData", "Can't load game config file (plugin.zombiereloaded.txt) from the gamedata directory.", LOG_FORMAT_TYPE_FATALERROR);
|
||||
}
|
||||
|
||||
// Prep the SDKCall for "EyeAngles."
|
||||
StartPrepSDKCall(SDKCall_Player);
|
||||
PrepSDKCall_SetFromConf(g_hToolsGameConfig, SDKConf_Virtual, "EyeAngles");
|
||||
PrepSDKCall_SetReturnInfo(SDKType_QAngle, SDKPass_ByValue);
|
||||
g_hToolsEyeAngles = EndPrepSDKCall();
|
||||
|
||||
// If offset "EyeAngles" can't be found, then stop the plugin.
|
||||
if(g_hToolsEyeAngles == INVALID_HANDLE)
|
||||
{
|
||||
LogMessageFormatted(-1, "Tools", "GameData", "Offset \"EyeAngles\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
|
||||
}
|
||||
|
||||
// Prep the SDKCall for "TerminateRound."
|
||||
StartPrepSDKCall(SDKCall_GameRules);
|
||||
PrepSDKCall_SetFromConf(g_hToolsGameConfig, SDKConf_Signature, "TerminateRound");
|
||||
PrepSDKCall_AddParameter(SDKType_Float, SDKPass_Plain);
|
||||
PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain);
|
||||
g_hToolsTerminateRound = EndPrepSDKCall();
|
||||
|
||||
// If offset "TerminateRound" can't be found, then stop the plugin.
|
||||
if(g_hToolsTerminateRound == INVALID_HANDLE)
|
||||
{
|
||||
LogMessageFormatted(-1, "Tools", "GameData", "Signature \"CGameRules::TerminateRound\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
|
||||
}
|
||||
|
||||
// Prep the SDKCall for "CSWeaponDrop."
|
||||
StartPrepSDKCall(SDKCall_Player);
|
||||
PrepSDKCall_SetFromConf(g_hToolsGameConfig, SDKConf_Signature, "CSWeaponDrop");
|
||||
PrepSDKCall_AddParameter(SDKType_CBaseEntity, SDKPass_Pointer);
|
||||
PrepSDKCall_AddParameter(SDKType_Bool, SDKPass_Plain);
|
||||
PrepSDKCall_AddParameter(SDKType_Bool, SDKPass_Plain);
|
||||
g_hToolsCSWeaponDrop = EndPrepSDKCall();
|
||||
|
||||
// If offset "CSWeaponDrop" can't be found, then stop the plugin.
|
||||
if(g_hToolsCSWeaponDrop == INVALID_HANDLE)
|
||||
{
|
||||
LogMessageFormatted(-1, "Tools", "GameData", "Signature \"CBasePlaye::CSWeaponDrop\" was not found.", LOG_FORMAT_TYPE_FATALERROR);
|
||||
}
|
||||
}
|
149
src/zr/tools_functions.inc
Normal file
149
src/zr/tools_functions.inc
Normal file
@ -0,0 +1,149 @@
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: tools_functions.inc
|
||||
* Description: API for offsets/signatures exposed in tools.inc
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* Get or set a client's velocity.
|
||||
* @param client The client index.
|
||||
* @param vecVelocity Array to store vector in, or velocity to set on client.
|
||||
* @param retrieve True to get client's velocity, false to set it.
|
||||
* @param stack If modifying velocity, then true will stack new velocity onto the client's
|
||||
* current velocity, false will reset it.
|
||||
*/
|
||||
ToolsClientVelocity(client, Float:vecVelocity[3], bool:apply = true, bool:stack = true)
|
||||
{
|
||||
// If retrieve if true, then get client's velocity.
|
||||
if (!apply)
|
||||
{
|
||||
// x = vector component.
|
||||
for (new x = 0; x < 3; x++)
|
||||
{
|
||||
vecVelocity[x] = GetEntDataFloat(client, g_iToolsVelocity + (x*4));
|
||||
}
|
||||
|
||||
// Stop here.
|
||||
return;
|
||||
}
|
||||
|
||||
// If stack is true, then add client's velocity.
|
||||
if (stack)
|
||||
{
|
||||
// Get client's velocity.
|
||||
new Float:vecClientVelocity[3];
|
||||
|
||||
// x = vector component.
|
||||
for (new x = 0; x < 3; x++)
|
||||
{
|
||||
vecClientVelocity[x] = GetEntDataFloat(client, g_iToolsVelocity + (x*4));
|
||||
}
|
||||
|
||||
AddVectors(vecClientVelocity, vecVelocity, vecVelocity);
|
||||
}
|
||||
|
||||
// Apply velocity on client.
|
||||
TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, vecVelocity);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set a client's lagged movement value.
|
||||
* @param client The client index.
|
||||
* @param value LMV value. (1.0 = default, 2.0 = double)
|
||||
*/
|
||||
ToolsSetClientLMV(client, Float:fLMV)
|
||||
{
|
||||
// Set lagged movement value of client.
|
||||
SetEntDataFloat(client, g_iToolsLMV, fLMV / 300.0, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Control nightvision values on a client.
|
||||
* @param client The client index.
|
||||
* @param enable Enable or disable an aspect of nightvision. (see ownership parameter)
|
||||
* @param ownership If true, enable will toggle the client's ownership of nightvision.
|
||||
* If false, enable will toggle the client's on/off state of the nightvision.
|
||||
*/
|
||||
ToolsClientNightVision(client, bool:enable, bool:ownership = true)
|
||||
{
|
||||
// If ownership is true, then toggle the ownership of nightvision on client.
|
||||
if (ownership)
|
||||
{
|
||||
SetEntData(client, g_iToolsHasNightVision, enable, 1, true);
|
||||
|
||||
// Stop here.
|
||||
return;
|
||||
}
|
||||
|
||||
SetEntData(client, g_iToolsNightVisionOn, enable, 1, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set a client's default field of vision.
|
||||
* @param client The client index.
|
||||
* @param FOV The field of vision of the client.
|
||||
*/
|
||||
ToolsSetClientDefaultFOV(client, FOV)
|
||||
{
|
||||
SetEntData(client, g_iToolsDefaultFOV, FOV, 1, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get or set a client's score or deaths.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param score True to look at score, false to look at deaths.
|
||||
* @param apply True to set scores or death, false to get.
|
||||
* @param value The value of the client's score or deaths.
|
||||
* @return The score or death count of the client, -1 if setting.
|
||||
*/
|
||||
ToolsClientScore(client, bool:score = true, bool:apply = true, value = 0)
|
||||
{
|
||||
if (!apply)
|
||||
{
|
||||
if (score)
|
||||
{
|
||||
// If score is true, then return client's score.
|
||||
return GetEntProp(client, Prop_Data, "m_iFrags");
|
||||
}
|
||||
// Return client's deaths.
|
||||
else
|
||||
{
|
||||
return GetEntProp(client, Prop_Data, "m_iDeaths");
|
||||
}
|
||||
}
|
||||
|
||||
// If score is true, then set client's score.
|
||||
if (score)
|
||||
{
|
||||
SetEntProp(client, Prop_Data, "m_iFrags", value);
|
||||
}
|
||||
// Set client's deaths.
|
||||
else
|
||||
{
|
||||
SetEntProp(client, Prop_Data, "m_iDeaths", value);
|
||||
}
|
||||
|
||||
// We set the client's score or deaths.
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set a client's alpha value.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param alpha The alpha value to set client's alpha to. (0-255)
|
||||
*/
|
||||
ToolsSetClientAlpha(client, alpha)
|
||||
{
|
||||
// Turn rendermode on, on the client.
|
||||
SetEntData(client, g_iToolsRenderMode, 3, 1, true);
|
||||
|
||||
// Set alpha value on the client.
|
||||
SetEntData(client, g_iToolsRender + 3, alpha, 1, true);
|
||||
}
|
@ -39,7 +39,7 @@ bool:ZMarketSend(client)
|
||||
|
||||
// Check buyzone cvar to see if client has to be in a buyzone to use.
|
||||
new bool:buyzone = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]);
|
||||
if (!IsClientInBuyZone(client) && buyzone)
|
||||
if (!ZMarketIsClientInBuyZone(client) && buyzone)
|
||||
{
|
||||
// Tell client they must be in a buyzone.
|
||||
ZR_PrintCenterText(client, "Market out of buyzone");
|
||||
@ -63,6 +63,17 @@ bool:ZMarketSend(client)
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a client is in a buyzone.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
bool:ZMarketIsClientInBuyZone(client)
|
||||
{
|
||||
// Return if client is in buyzone.
|
||||
return bool:GetEntData(client, g_iToolsInBuyZone);
|
||||
}
|
||||
|
||||
/**
|
||||
* (Market) Forward called when a client selects a weapon from the market.
|
||||
*
|
||||
@ -115,7 +126,7 @@ public bool:Market_OnWeaponSelected(client, String:weaponid[])
|
||||
|
||||
// Check if buyzone cvar is enabled, and if the client is in a buyzone.
|
||||
new bool:buyzone = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]);
|
||||
if (!IsClientInBuyZone(client) && buyzone)
|
||||
if (!ZMarketIsClientInBuyZone(client) && buyzone)
|
||||
{
|
||||
ZR_PrintCenterText(client, "Market out of buyzone");
|
||||
|
||||
|
@ -847,30 +847,30 @@ RestrictGetGroupWeapons(const String:groupname[], String:weaponlist[], maxlen, c
|
||||
*/
|
||||
public RestrictCanUse(client, weapon, dummy1, dummy2, dummy3, dummy4)
|
||||
{
|
||||
// If plugin is disabled then stop.
|
||||
new bool:enabled = GetConVarBool(g_hCvarsList[CVAR_ENABLE]);
|
||||
if (!enabled)
|
||||
{
|
||||
return Hacks_Continue;
|
||||
}
|
||||
|
||||
new String:weaponname[WEAPONS_MAX_LENGTH];
|
||||
GetEdictClassname(weapon, weaponname, sizeof(weaponname));
|
||||
|
||||
// Strip "weapon_" from entity name.
|
||||
ReplaceString(weaponname, sizeof(weaponname), "weapon_", "");
|
||||
|
||||
// If the weapon is restricted then prevent pickup.
|
||||
// If weapon is a knife, then allow pickup.
|
||||
if (StrEqual(weaponname, "knife"))
|
||||
{
|
||||
return Hacks_Continue;
|
||||
}
|
||||
|
||||
// If the weapon is restricted, then prevent pickup.
|
||||
if (RestrictIsWeaponRestricted(weaponname))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// If the player is a zombie and the weapon isn't a knife then prevent pickup.
|
||||
if (InfectIsClientInfected(client) && !StrEqual(weaponname, "knife"))
|
||||
// If the player is a zombie, then prevent pickup.
|
||||
if (InfectIsClientInfected(client))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Allow pickup.
|
||||
return Hacks_Continue;
|
||||
}
|
@ -369,5 +369,5 @@ WeaponsType:WeaponsGetDeployedWeaponSlot(client)
|
||||
WeaponForceClientDrop(client, weapon)
|
||||
{
|
||||
// Force client to drop weapon.
|
||||
SDKCall(g_hCSWeaponDrop, client, weapon, true, false);
|
||||
SDKCall(g_hToolsCSWeaponDrop, client, weapon, true, false);
|
||||
}
|
@ -102,7 +102,7 @@ public ZRAdminMenuHandle(Handle:menu_admin, MenuAction:action, client, slot)
|
||||
{
|
||||
if (slot == MenuCancel_ExitBack)
|
||||
{
|
||||
MainMenu(client);
|
||||
MenuMain(client);
|
||||
}
|
||||
}
|
||||
else if (action == MenuAction_End)
|
||||
@ -422,7 +422,7 @@ ZRSpawnAll(client)
|
||||
{
|
||||
if (IsClientInGame(x))
|
||||
{
|
||||
ZSpawn(x);
|
||||
ZSpawnClient(x);
|
||||
}
|
||||
}
|
||||
ZRAdminMenu(client);
|
||||
|
@ -48,19 +48,6 @@ public Action:Command_NightVision(client, argc)
|
||||
}
|
||||
}
|
||||
|
||||
JumpBoost(client, Float:distance, Float:height)
|
||||
{
|
||||
new Float:vel[3];
|
||||
|
||||
GetPlayerVelocity(client, vel);
|
||||
|
||||
vel[0] *= distance;
|
||||
vel[1] *= distance;
|
||||
vel[2] *= height;
|
||||
|
||||
SetPlayerVelocity(client, vel, false);
|
||||
}
|
||||
|
||||
RemoveObjectives()
|
||||
{
|
||||
decl String:classname[64];
|
||||
|
76
src/zr/zspawn.inc
Normal file
76
src/zr/zspawn.inc
Normal file
@ -0,0 +1,76 @@
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: (Module) zspawn.inc
|
||||
* Description: Handles zspawn command, spawns late-joining clients into the game.
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* Array to block zspawn for a unique client serial number.
|
||||
*/
|
||||
new bool:g_bZSpawnBlock[MAXPLAYERS + 1];
|
||||
|
||||
/**
|
||||
* Client is leaving the server.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
ZSpawnOnClientDisconnect(client)
|
||||
{
|
||||
// Get client's unique serial number.
|
||||
new serial = GetClientSerial(client);
|
||||
|
||||
// Block zspawn.
|
||||
g_bZSpawnBlock[serial] = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* The round is starting.
|
||||
*/
|
||||
ZSpawnOnRoundStart()
|
||||
{
|
||||
// Disable flag that blocks zspawn for all clients.
|
||||
// x = client index.
|
||||
for (new x = 1; x <= MaxClients; x++)
|
||||
{
|
||||
// Unblock zspawn.
|
||||
g_bZSpawnBlock[x] = false;
|
||||
}
|
||||
}
|
||||
|
||||
ZSpawnClient(client)
|
||||
{
|
||||
// If zspawn is disabled, then stop.
|
||||
new bool:zspawn = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN]);
|
||||
if (!zspawn)
|
||||
{
|
||||
ZR_PrintToChat(client, "Feature is disabled");
|
||||
return;
|
||||
}
|
||||
|
||||
// If client isn't on a team, then stop.
|
||||
if (!ZRIsClientOnTeam(client))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// If client is alive, then stop.
|
||||
if (IsPlayerAlive(client))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Block if client has already played during this round.
|
||||
new serial = GetClientSerial(client);
|
||||
if (g_bZSpawnBlock[serial])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Tell respawn module to respawn client.
|
||||
RespawnSpawnClient(client);
|
||||
}
|
Loading…
Reference in New Issue
Block a user