Added antistick system, removed zstuck, and removed redundant check in zombie.inc
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@ -27,6 +27,7 @@
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#include "zr/models"
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#include "zr/overlays"
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#include "zr/playerclasses"
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#include "zr/antistick"
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#include "zr/anticamp"
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#include "zr/teleport"
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#include "zr/zombie"
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@ -205,6 +206,7 @@ MapChangeCleanup()
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tRound = INVALID_HANDLE;
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tInfect = INVALID_HANDLE;
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AmbienceStopAll();
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AntiStickReset();
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for (new client = 1; client <= maxclients; client++)
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{
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