GENERAL: Allow napalm scaling, depending on damage.
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@ -229,7 +229,7 @@ public Action:EventPlayerHurt(Handle:event, const String:name[], bool:dontBroadc
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AccountOnClientHurt(index, attacker, dmg_health);
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SEffectsOnClientHurt(index);
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KnockbackOnClientHurt(index, attacker, weapon, hitgroup, dmg_health);
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NapalmOnClientHurt(index, attacker, weapon);
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NapalmOnClientHurt(index, attacker, weapon, dmg_health);
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ZHPOnClientHurt(index);
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}
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