GENERAL: Allow napalm scaling, depending on damage.

This commit is contained in:
2018-02-22 15:32:17 +01:00
parent 134ca810d0
commit fd8893ae6c
3 changed files with 22 additions and 2 deletions

View File

@ -229,7 +229,7 @@ public Action:EventPlayerHurt(Handle:event, const String:name[], bool:dontBroadc
AccountOnClientHurt(index, attacker, dmg_health);
SEffectsOnClientHurt(index);
KnockbackOnClientHurt(index, attacker, weapon, hitgroup, dmg_health);
NapalmOnClientHurt(index, attacker, weapon);
NapalmOnClientHurt(index, attacker, weapon, dmg_health);
ZHPOnClientHurt(index);
}