Commit Graph

47 Commits

Author SHA1 Message Date
37698b0c20 Add max client total velocity for knockback in addition to max force per tick. 2019-09-29 01:13:13 +02:00
dfc024b3d8 change KnockbackOnClientHurt to KnockbackOnTakeDamageAlivePost 2019-09-27 16:40:58 +02:00
bd10d160c4 CSGO: Fix that molotov/incendiary damages humans 2017-09-10 18:05:34 +02:00
b4e0e11d0c CSGO: Fix (knife) skins not beign able to infect.
They use diffrent weapon entities for some reason. (Bless volvo)
2017-09-07 20:11:27 +02:00
e7597639c2 Save recent infections via SteamID.
Change SteamID cache to AccountID.
Fix error which broke shotgun knockback.
Add roundend stats to console.
Renamed some global variables to have g_ prefix
2017-01-22 15:09:22 +01:00
dd1ba186eb fix infection issue for 65th client on server. 2016-09-25 22:00:29 +02:00
37a7224d6c ignore z-axis for anti-longknife, lagcompensation is really needed here. 2016-08-18 06:47:48 +02:00
b286de5ce0 fixed napalm not disappearing and stop napalm from overlaying
removed weaponalpha completly
replaced CBaseEntity::SetAbsVelocity with CBaseEntity::m_vecAbsVelocity
2016-08-08 10:20:23 +02:00
Oleg Tsvetkov
6a5ad3ef4b Removed mention of ZRTools in the comments. 2016-06-11 21:42:16 +03:00
Richard Helgeby
daa461fee6 Use damage defines from SDK Hooks directly.
Removes redundant defines. DMG_CSS_HEADSHOT was never used.
2016-06-11 21:41:36 +03:00
Richard Helgeby
6550dd9e02 Remove unused legacy ZRTools code. 2016-06-11 21:22:53 +03:00
71d5c297d3 added anti longknife feature 2016-05-08 22:27:57 +02:00
d88e748f0e remove trailing whitespaces from sourcecode 2016-02-06 00:47:47 +01:00
Richard Helgeby
7ce73b4493 Add InfectHasZombieSpawned. 2015-03-22 18:06:40 +01:00
Richard Helgeby
d286d29652 Added note about duplicate hitgroup cvars. 2013-08-20 19:37:04 +02:00
Richard Helgeby
a8f91d748e Updated copyright year. 2013-01-12 08:47:36 +01:00
Richard Helgeby
5b7d1b2ff3 Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode. 2013-01-11 10:07:18 +01:00
Richard Helgeby
d0d1de8197 Added validation of immunity amount and cooldown settings. Cleaned up some comments in code and class config. 2013-01-06 00:25:57 +01:00
Richard Helgeby
2ef87eaaad Disabled debug messages. 2013-01-05 03:06:28 +01:00
Richard Helgeby
31c727f0a5 Implemented infect immunity mode. Debug messages are still enabled, and some parts aren't updated yet (compiler warnings). 2013-01-05 02:44:46 +01:00
Richard Helgeby
d556da6a32 Added cvar to enable suicide intercept before the first zombie. 2010-05-19 15:34:26 +02:00
Richard Helgeby
950a8f9e41 Imported fix from dev: 661:dbb2ad84eb58 - Fixed a bug where zr_suicide_cmds was being ignored and only the default value was being used. 2010-02-14 17:26:28 +01:00
Greyscale
b66e93451c Fixed zr_damage_suicide_human not working when enabled. 2010-01-20 17:48:13 -08:00
Richard Helgeby
614048ad69 Removed redundant check for class menu command. Fixed suicide intercept message not displayed in chat. Text from chat will still appear in console if written from console. 2009-12-26 20:13:24 +01:00
richard
bae7998b9b Made support for SDK Hooks 1.1 Extension (enabled by default). Comment USE_SDKHOOKS define to use ZR Tools. 2009-11-04 21:37:26 +01:00
richard
6a9c49eced Fixed no fall damage class attribute not working on human classes. 2009-08-18 16:43:15 +02:00
Greyscale
151b255994 Updated antistick, small performance gain.
Modified any multi-valued cvars to accept "1,2" instead of only "1, 2" and made a cosmetic change to get array sizes.
2009-07-23 15:05:14 -07:00
Greyscale
f403386546 Added a "douse" feature to napalm that makes water put out fires.
Fixed zr_antistick not disabling the feature.
Removed a debug message.
Added napalm to logging module.
2009-07-16 18:34:56 -07:00
Greyscale
5497a13dd7 Fixed minor errors, fixed antistick having some false positives, fixed every single Zombie:Reloaded line at top of the file. 2009-07-04 23:49:23 -07:00
Greyscale
194eb9f2b8 Config options now supports on/off along with yes/no.
Fixed ZMenu and player names in infect menu being truncated.
Added Hitgroup Management to ZAdmin.
2009-06-26 00:00:05 -07:00
Greyscale
061954fdc2 Changed default for suicide intercept, also added an option to only block mother zombies. 2009-06-25 19:38:03 -07:00
Greyscale
9af3fec738 Changed ragdoll.inc to LF, removed anticamp.inc, and added copywrite notice to all files. 2009-06-11 20:51:26 -07:00
richard
4ce30ac002 Improved logging system.
Made generic flags for log event types.
Made support for module filtering. Note: Manager for module filtering is not implemented. Don't enable filter when testing, otherwise nothing will be logged.
Updated all log events.
2009-06-01 23:29:26 +02:00
Greyscale
0f8206596a Recoded weapon restrictions, and made new way of storing data. (Arrays)
* Removed ZMarket as an external plugin (to be integrated next commit)
* Updated weapon configs, removed weapongroups.txt and moved weapons.txt to root zr config folder.
* Moved offset finding to respective module, made new forward *OnOffsetsFound.
* Updated weapons&hitgroups config file format to match playerclass.txt
* Updated translations.
* Recoded weapon restrict menu, commented out all zadmin options that don't quite work.
* Added weaponammo module (not finished but existent)
* Started zmarket module.
2009-05-28 23:43:15 -07:00
Greyscale
055e89d64a Began adding cvar descriptions, recoded logging module, fixed zmenu display bug, removed include line for anticamp until recoded. 2009-05-14 09:32:01 +02:00
Greyscale
e051b7bdaa Created overlay module to unify class overlays and round end overlays, removed unused class overlay functions, fixed invalid hookid error, allow client to toggle class overlay if allowed in cvar and made toggle cmds configurable, cleaned up translations file. 2009-05-14 02:28:26 +02:00
Greyscale
7c643c5d66 Integrated zrtools and removed hacks extension dependency (don't forget zrtools.inc), and I'll make a repos for the source code and binary. No linux binary yet. Gunna be a pain in the ass. 2009-05-11 04:47:09 +02:00
Greyscale
2ac56b1969 Updated all file headlines, and added phrases for zspawn abuse. 2009-05-06 02:28:09 +02:00
richard
fcd3a2e48e Added blank lines on the end of all files to get rid of warning from diff tool. 2009-05-01 11:22:45 +02:00
test
fd129e561b test 2009-04-29 01:58:41 +02:00
Greyscale
2e623447d5 Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work. 2009-04-24 05:02:19 +02:00
Greyscale
2718b527ac Fixed death given to the mother zombies, created cvars to control friendlyfire and blast damage, hitgroup file now allows you to disable shootable hitgroups on zombies. 2009-04-23 06:39:11 +02:00
Greyscale
b99d253477 Put infection handling in its own core module, added infect sound to downloads table, updated cvars, made an account module (handles cash), zombies now drop weapons on infect (all of them), removed RemoveAllItems, weapon api can handle it and its unneeded now. 2009-04-22 04:53:19 +02:00
Greyscale
1ec47ef154 Renamed zr_consecutive_infect (fixed value mixup in the code), and fixed damage flags. 2009-04-21 01:45:49 +02:00
Greyscale
7111a8c594 Made a basic weapon API, fixed SetPlayerAlpha function, moved logging to its own file (had to be done now, it was hard to find before), made a separate cvar to disable logging fully. 2009-04-20 05:43:20 +02:00
Greyscale
41153af5f4 Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups 2009-04-20 02:56:26 +02:00
Greyscale
858cfe4079 Recoded damage module, moved around translations, removed old one, removed old classmenu code, moved BalanceTeams to roundend.inc 2009-04-19 19:54:21 +02:00