/** * vim: set ts=4 : * ============================================================================= * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. * ============================================================================= * * This file is part of the SourceMod/SourcePawn SDK. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id: handles.inc 1771 2007-12-05 15:38:45Z dvander $ */ #if defined _handles_included #endinput #endif #define _handles_included /** * Handle helper macros. */ enum Handle { INVALID_HANDLE = 0, }; /** * Closes a Handle. If the handle has multiple copies open, * it is not destroyed unless all copies are closed. * * @note Closing a Handle has a different meaning for each Handle type. Make * sure you read the documentation on whatever provided the Handle. * * @param hndl Handle to close. * @return True if successful, false if not closeable. * @error Invalid handles will cause a run time error. */ native bool:CloseHandle(Handle:hndl); /** * Clones a Handle. When passing handles in between plugins, caching handles * can result in accidental invalidation when one plugin releases the Handle, or is its owner * is unloaded from memory. To prevent this, the Handle may be "cloned" with a new owner. * * @note Usually, you will be cloning Handles for other plugins. This means that if you clone * the Handle without specifying the new owner, it will assume the identity of your original calling * plugin, which is not very useful. You should either specify that the receiving plugin should * clone the handle on its own, or you should explicitly clone the Handle using the receiving plugin's * identity Handle. * * @param hndl Handle to clone/duplicate. * @param plugin Optional Handle to another plugin to mark as the new owner. * If no owner is passed, the owner becomes the calling plugin. * @return Handle on success, INVALID_HANDLE if not cloneable. * @error Invalid handles will cause a run time error. */ native Handle:CloneHandle(Handle:hndl, Handle:plugin=INVALID_HANDLE); /** * Do not use this function. Returns if a Handle and its contents * are readable, whereas INVALID_HANDLE only checks for the absence * of a Handle. * * This function is intended only for tests where the validity of a * Handle can absolutely not be known. * * Do not use this to check the return values of functions, or to * check if timers should be closed (except in very rare cases). * This function is for very specific usage and using it for general * purpose routines can and will hide very subtle bugs. * * @param hndl Handle to test for validity. * @return True if handle is valid, false otherwise. */ #pragma deprecated Do not use this function. native bool:IsValidHandle(Handle:hndl);