/* * ============================================================================ * * Zombie:Reloaded * * File: healthregen.inc * Description: Functions for managing health regeneration on a client. * * ============================================================================ */ new ClientHealthRegenAmount[MAXPLAYERS + 1]; new ClientHealthRegenMax[MAXPLAYERS + 1]; new Handle:tHealthRegen[MAXPLAYERS + 1] = {INVALID_HANDLE, ...}; ClassHealthRegenInitialize(client, Float:interval, amount, max) { ClientHealthRegenAmount[client] = amount; ClientHealthRegenMax[client] = max; ClassHealthRegenStart(client, interval); } ClassHealthRegenStart(client, Float:interval) { // Kill the timer if it exist. if (tHealthRegen[client] != INVALID_HANDLE) { KillTimer(tHealthRegen[client]); tHealthRegen[client] = INVALID_HANDLE; } tHealthRegen[client] = CreateTimer(interval, ClassHealthRegenTimer, client, TIMER_REPEAT); } ClassHealthRegenStop(client) { // Kill the timer if it exist. if (tHealthRegen[client] != INVALID_HANDLE) { KillTimer(tHealthRegen[client]); tHealthRegen[client] = INVALID_HANDLE; } } public Action:ClassHealthRegenTimer(Handle:timer, any:client) { // Kill the timer if the player is dead. if (!IsPlayerAlive(client)) { tHealthRegen[client] = INVALID_HANDLE; return Plugin_Stop; } new health = GetClientHealth(client); health += ClientHealthRegenAmount[client]; // Check if the health points is below the limit. if (health < ClientHealthRegenMax[client]) { // Increase health. SetEntityHealth(client, health); } return Plugin_Continue; }