/* * ============================================================================ * * Zombie:Reloaded * * File: spawnprotect.inc * Type: Module * Description: Protects late-joining players from zombies for x seconds. * * ============================================================================ */ /** * Array for storing spawn protect timer handles per client. */ new Handle:tSpawnProtect[MAXPLAYERS + 1]; /** * Array for storing time left for spawn protection per client. */ new pSpawnProtectTime[MAXPLAYERS + 1]; /** * Client is joining the server. * * @param client The client index. */ SpawnProtectClientInit(client) { // Reset timer handle. tSpawnProtect[client] = INVALID_HANDLE; } /** * Client is spawning into the game. * * @param client The client index. */ SpawnProtectOnClientSpawn(client) { // Disable spawn protection on client. bInfectImmune[client][INFECT_TYPE_NORMAL] = false; // If timer is currently running, kill it. if (tSpawnProtect[client] != INVALID_HANDLE) { KillTimer(tSpawnProtect[client]); } // Reset timer handle. tSpawnProtect[client] = INVALID_HANDLE; // If client isn't on a team, then stop. new team = GetClientTeam(client); if (team != CS_TEAM_T && team != CS_TEAM_CT) { return; } // If zombie hasn't spawned, then stop. if (!g_bZombieSpawned) { return; } // If protect cvar is disabled, then stop. new bool:protect = GetConVarBool(g_hCvarsList[CVAR_SPAWNPROTECT]); if (!protect) { return; } // If player respawns as human, and either cvar zr_suicide_world_damage or the client // wasn't killed by world is false, then continue on to protect client. new bool:respawn_zombie = GetConVarBool(g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE]); if (!respawn_zombie && !RespawnKilledByWorld(client)) { // Set spawn protect flag on client. bInfectImmune[client][INFECT_TYPE_NORMAL] = true; // Get spawn protect attribute cvars. new Float:speed = GetConVarFloat(g_hCvarsList[CVAR_SPAWNPROTECT_SPEED]); new alpha = GetConVarInt(g_hCvarsList[CVAR_SPAWNPROTECT_ALPHA]); // Set spawn protect attributes. ToolsSetClientLMV(client, speed); ToolsSetClientAlpha(client, alpha); // Set time left to zr_protect_time's value. new protect_time = GetConVarInt(g_hCvarsList[CVAR_SPAWNPROTECT_TIME]); pSpawnProtectTime[client] = protect_time; // Tell client they are being protected. TranslationPrintToChat(client, "Spawn protection begin", protect_time); // Send time left in a hud message. TranslationPrintHUDText(client, "Spawn Protect", pSpawnProtectTime[client]); // Start repeating timer. tSpawnProtect[client] = CreateTimer(1.0, SpawnProtectTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT); } } /** * Client has been killed. * * @param client The client index. */ SpawnProtectOnClientDeath(client) { // If timer is running, kill it. if (tSpawnProtect[client] != INVALID_HANDLE) { KillTimer(tSpawnProtect[client]); } // Reset timer handle. tSpawnProtect[client] = INVALID_HANDLE; } /** * Timer callback function, countdown for spawn protection. * * @param timer The timer handle. * @param client The client index. */ public Action:SpawnProtectTimer(Handle:timer, any:client) { // If client leaves, then stop timer. if (!IsClientInGame(client)) { return Plugin_Stop; } // If client has become a zombie, then stop timer. if (!InfectIsClientHuman(client)) { return Plugin_Stop; } // Decrement time left. pSpawnProtectTime[client]--; // Print time left to client. TranslationPrintHUDText(client, "Spawn Protect", pSpawnProtectTime[client]); // Time has expired. if (pSpawnProtectTime[client] <= 0) { // Remove protect flag. bInfectImmune[client][INFECT_TYPE_NORMAL] = false; // Tell client spawn protection is over. TranslationPrintHUDText(client, "Spawn protection end"); // Fix attributes. ToolsSetClientAlpha(client, ClassGetAlphaInitial(client)); ToolsSetClientLMV(client, ClassGetSpeed(client)); // Clear timer handle. tSpawnProtect[client] = INVALID_HANDLE; // Stop timer. return Plugin_Stop; } // Allow timer to continue repeating. return Plugin_Continue; }