// ============================================================================ // // ZOMBIE:RELOADED // Class configuration // // Check the class configuration section in the manual for detailed info. // // ============================================================================ // // SHORT DESCRIPTIONS // // Attribute: Values: Description: // ---------------------------------------------------------------------------- // enabled 0/1 Enables or disables a class. // team number Specifies what team the class belongs to: // 0 - Zombies // 1 - Humans // 2 - Admin mode classes (incomplete feautre!) // team_default 0/1 Marks the class as the default class in the team. // flags number Special class flags (bit field). To combine multiple flags // use a sum of the flag values. Available flags: // 1 - Admins only // 2 - Mother zombies only // name text The class name used in class menu. // description text The class description used in class menu. // model_path text Path to model to use. Relative to cstrike folder. // alpha_initial number Initial transparency setting. // alpha_damaged number Transparency when damaged. // alpha_damage number How much damage to do before switching alpha. // overlay_path text Overlay displayed at the player. // nvgs 0/1 Give night vision. // fov number Field of view value. 90 is default. // has_napalm 0/1 Allows player to throw napalm grenades. Humans only. // napalm_time decimal Napalm burn duration. Zombies only. // immunity_mode number Sets the immunity mode. // immunity_amount decimal Sets the immunity value. // no_fall_damage 0/1 Disables fall damage. // health number How many health points to give. // health_regen_interval decimal Sets the regeneration interval. 0 to disable. // health_regen_amount number How much HP to give per interval. // health_infect_gain number How much HP to give when the player infects someone. Zombies only. // kill_bonus number How many points to give per kill. Humans only. // speed decimal The player speed. // knockback decimal Force of the knockback when shot at. Zombies only. // jump_height decimal Multiplier of the players jump height. 0.0 means no jump, 1.0 is normal. // jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump, 1.0 is normal. "classes" { // ------------------------------------------ // // Zombie classes // // ------------------------------------------ "classic" { // General "enabled" "1" "team" "0" "team_default" "1" "flags" "0" "name" "Classic" "description" "Need brains!!! Arrrrggghh!" // Model "model_path" "models/player/zh/zh_charple001.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "overlays/zr/zvision" "nvgs" "0" "fov" "90" // Effects "has_napalm" "0" "napalm_time" "10.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "1" "health" "2500" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "700" "kill_bonus" "2" "speed" "350" "knockback" "4" "jump_height" "1.1" "jump_distance" "1.2" } "fast" { // General "enabled" "1" "team" "0" "team_default" "0" "flags" "0" "name" "Fast" "description" "-HP | +Speed | +Jump | +Knockback" // Model "model_path" "models/player/zh/zh_corpse002.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "overlays/zr/zvision" "nvgs" "0" "fov" "90" // Effects "has_napalm" "0" "napalm_time" "5.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "1" "health" "2000" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "500" "kill_bonus" "2" "speed" "380" "knockback" "4.5" "jump_height" "1.3" "jump_distance" "1.2" } "mutated" { // General "enabled" "1" "team" "0" "team_default" "0" "flags" "0" "name" "Mutated" "description" "+HP | -Speed | +Jump | +Knockback" // Model "model_path" "models/player/zh/zh_zombie003.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "overlays/zr/zvision" "nvgs" "0" "fov" "90" // Effects "has_napalm" "0" "napalm_time" "15.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "1" "health" "3500" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "850" "kill_bonus" "2" "speed" "275" "knockback" "3.5" "jump_height" "1.3" "jump_distance" "1.3" } "heavy" { // General "enabled" "1" "team" "0" "team_default" "0" "flags" "0" "name" "Heavy" "description" "+HP | -Speed | -Jump | -Knockback" // Model "model_path" "models/player/ics/hellknight_red/t_guerilla.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "overlays/zr/zvision" "nvgs" "0" "fov" "90" // Effects "has_napalm" "0" "napalm_time" "20.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "1" "health" "4000" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "1000" "kill_bonus" "2" "speed" "280" "knockback" "2.5" "jump_height" "0.9" "jump_distance" "0.9" } // ------------------------------------------ // // Human classes // // ------------------------------------------ "human_normal" { // General "enabled" "1" "team" "1" "team_default" "1" "flags" "0" "name" "Normal Human" "description" "Default Counter-Strike settings" // Model "model_path" "default" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "0" "fov" "90" // Effects "has_napalm" "1" "napalm_time" "0.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "0" "health" "100" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "0" "kill_bonus" "2" "speed" "300" "knockback" "0" "jump_height" "1.0" "jump_distance" "1.0" } "human_speedy" { // General "enabled" "1" "team" "1" "team_default" "0" "flags" "0" "name" "Speedy" "description" "Fast human" // Model "model_path" "default" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "0" "fov" "90" // Effects "has_napalm" "0" "napalm_time" "0.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "0" "health" "100" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "0" "kill_bonus" "1" "speed" "380" "knockback" "0" "jump_height" "1.0" "jump_distance" "1.0" } "human_light" { // General "enabled" "1" "team" "1" "team_default" "0" "flags" "0" "name" "Light" "description" "Regular human with improved jump skills" // Model "model_path" "default" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "0" "fov" "90" // Effects "has_napalm" "1" "napalm_time" "0.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "0" "health" "100" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "0" "kill_bonus" "1" "speed" "300" "knockback" "0" "jump_height" "1.3" "jump_distance" "1.3" } }