/** * vim: set ts=4 sw=4 tw=99 noet : * ============================================================================= * SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved. * ============================================================================= * * This file is part of the SourceMod/SourcePawn SDK. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #if defined _keyvalues_included #endinput #endif #define _keyvalues_included /** * KeyValue data value types */ enum KvDataTypes { KvData_None = 0, /**< Type could not be identified, or no type */ KvData_String, /**< String value */ KvData_Int, /**< Integer value */ KvData_Float, /**< Floating point value */ KvData_Ptr, /**< Pointer value (sometimes called "long") */ KvData_WString, /**< Wide string value */ KvData_Color, /**< Color value */ KvData_UInt64, /**< Large integer value */ /* --- */ KvData_NUMTYPES, }; methodmap KeyValues < Handle { // Creates a new KeyValues structure. The Handle must be closed with // CloseHandle() or delete. // // @param name Name of the root section. // @param firstKey If non-empty, specifies the first key value. // @param firstValue If firstKey is non-empty, specifies the first key's value. public native KeyValues(const char[] name, const char[] firstKey="", const char[] firstValue=""); // Exports a KeyValues tree to a file. The tree is dumped from the current position. // // @param file File to dump write to. // @return True on success, false otherwise. public native bool ExportToFile(const char[] file); // Imports a file in KeyValues format. The file is read into the current // position of the tree. // // @param file File to read from. // @return True on success, false otherwise. public native bool ImportFromFile(const char[] file); // Converts a given string to a KeyValues tree. The string is read into // the current postion of the tree. // // @param buffer String buffer to load into the KeyValues. // @param resourceName The resource name of the KeyValues, used for error tracking purposes. // @return True on success, false otherwise. public native bool ImportFromString(const char[] buffer, const char[] resourceName="StringToKeyValues"); // Imports subkeys in the given KeyValues, at the current position in that // KeyValues, into the current position in this KeyValues. Note that this // copies keys; it does not embed a reference to them. // // @param other Origin KeyValues Handle. public native void Import(KeyValues other); // Sets a string value of a KeyValues key. // // @param kv KeyValues Handle. // @param key Name of the key, or NULL_STRING. // @param value String value. public native void SetString(const char[] key, const char[] value); // Sets an integer value of a KeyValues key. // // @param key Name of the key, or NULL_STRING. // @param value Value number. public native void SetNum(const char[] key, int value); // Sets a large integer value of a KeyValues key. // // @param key Name of the key, or NULL_STRING. // @param value Large integer value (0=High bits, 1=Low bits) public native void SetUInt64(const char[] key, const value[2]); // Sets a floating point value of a KeyValues key. // // @param key Name of the key, or NULL_STRING. // @param value Floating point value. public native void SetFloat(const char[] key, float value); // Sets a set of color values of a KeyValues key. // // @param key Name of the key, or NULL_STRING. // @param r Red value. // @param g Green value. // @param b Blue value. // @param a Alpha value. public native void SetColor(const char[] key, int r, int g, int b, int a=0); // Sets a set of color values of a KeyValues key. // // @param key Name of the key, or NULL_STRING. // @param color Red, green, blue and alpha channels. public void SetColor4(const char[] key, const int color[4]) { this.SetColor(key, color[0], color[1], color[2], color[3]); } // Sets a vector value of a KeyValues key. // // @param key Name of the key, or NULL_STRING. // @param vec Vector value. public native void SetVector(const char[] key, const float vec[3]); // Retrieves a string value from a KeyValues key. // // @param key Name of the key, or NULL_STRING. // @param value Buffer to store key value in. // @param maxlength Maximum length of the value buffer. // @param defvalue Optional default value to use if the key is not found. public native void GetString(const char[] key, char[] value, int maxlength, const char[] defvalue=""); // Retrieves an integer value from a KeyValues key. // // @param key Name of the key, or NULL_STRING. // @param defvalue Optional default value to use if the key is not found. // @return Integer value of the key. public native int GetNum(const char[] key, int defvalue=0); // Retrieves a floating point value from a KeyValues key. // // @param key Name of the key, or NULL_STRING. // @param defvalue Optional default value to use if the key is not found. // @return Floating point value of the key. public native float GetFloat(const char[] key, float defvalue=0.0); // Retrieves a set of color values from a KeyValues key. // // @param key Name of the key, or NULL_STRING. // @param r Red value, set by reference. // @param g Green value, set by reference. // @param b Blue value, set by reference. // @param a Alpha value, set by reference. public native void GetColor(const char[] key, &r, &g, &b, &a); // Retrives a set of color values from a KeyValues key. // // @param key Name of the key, or NULL_STRING. // @param color Red, green, blue, and alpha channels. public void GetColor4(const char[] key, int color[4]) { int r, g, b, a; this.GetColor(key, r, g, b, a); color[0] = r; color[1] = g; color[2] = b; color[3] = a; } // Retrieves a large integer value from a KeyValues key. // // @param key Name of the key, or NULL_STRING. // @param value Array to represent the large integer. // @param defvalue Optional default value to use if the key is not found. public native void GetUInt64(const char[] key, int value[2], int defvalue[2]={0,0}); // Retrieves a vector value from a KeyValues key. // // @param key Name of the key, or NULL_STRING. // @param vec Destination vector to store the value in. // @param defvalue Optional default value to use if the key is not found. public native void GetVector(const char[] key, float vec[3], const float defvalue[3]={0.0, 0.0, 0.0}); // Sets the current position in the KeyValues tree to the given key. // // @param key Name of the key. // @param create If true, and the key does not exist, it will be created. // @return True if the key exists, false if it does not and was not created. public native bool JumpToKey(const char[] key, bool create=false); // Sets the current position in the KeyValues tree to the given key. // // @param id KeyValues id. // @return True if the key exists, false if it does not. public native bool JumpToKeySymbol(int id); // Sets the current position in the KeyValues tree to the first sub key. // This native adds to the internal traversal stack. // // @param keyOnly If false, non-keys will be traversed (values). // @return True on success, false if there was no first sub key. public native bool GotoFirstSubKey(bool keyOnly=true); // Sets the current position in the KeyValues tree to the next sub key. // This native does NOT add to the internal traversal stack, and thus // GoBack() is not needed for each successive call to this function. // // @param keyOnly If false, non-keys will be traversed (values). // @return True on success, false if there was no next sub key. public native bool GotoNextKey(bool keyOnly=true); // Saves the current position in the traversal stack onto the traversal // stack. This can be useful if you wish to use KvGotoNextKey() and // have the previous key saved for backwards traversal. // // @param kv KeyValues Handle. public native void SavePosition(); // Jumps back to the previous position. Returns false if there are no // previous positions (i.e., at the root node). This should be called // once for each successful Jump call, in order to return to the top node. // This function pops one node off the internal traversal stack. // // @return True on success, false if there is no higher node. public native bool GoBack(); // Removes the given key from the current position. // // @param key Name of the key. // @return True on success, false if key did not exist. public native bool DeleteKey(const char[] key); // Removes the current sub-key and attempts to set the position // to the sub-key after the removed one. If no such sub-key exists, // the position will be the parent key in the traversal stack. // Given the sub-key having position "N" in the traversal stack, the // removal will always take place from position "N-1." // // @param kv KeyValues Handle. // @return 1 if removal succeeded and there was another key. // 0 if the current node was not contained in the // previous node, or no previous node exists. // -1 if removal succeeded and there were no more keys, // thus the state is as if KvGoBack() was called. public native int DeleteThis(); // Sets the position back to the top node, emptying the entire node // traversal history. This can be used instead of looping KvGoBack() // if recursive iteration is not important. // // @param kv KeyValues Handle. public native void Rewind(); // Retrieves the current section name. // // @param section Buffer to store the section name. // @param maxlength Maximum length of the name buffer. // @return True on success, false on failure. public native bool GetSectionName(char[] section, int maxlength); // Sets the current section name. // // @param section Section name. public native void SetSectionName(const char[] section); // Returns the data type at a key. // // @param key Key name. // @return KvDataType value of the key. public native KvDataTypes GetDataType(const char[] key); // Sets whether or not the KeyValues parser will read escape sequences. // For example, \n would be read as a literal newline. This defaults // to false for new KeyValues structures. // // @param useEscapes Whether or not to read escape sequences. public native void SetEscapeSequences(bool useEscapes); // Returns the position in the jump stack; I.e. the number of calls // required for KvGoBack to return to the root node. If at the root node, // 0 is returned. // // @return Number of non-root nodes in the jump stack. public native int NodesInStack(); // Finds a KeyValues name by id. // // @param id KeyValues id. // @param name Buffer to store the name. // @param maxlength Maximum length of the value buffer. // @return True on success, false if id not found. public native bool FindKeyById(int id, char[] name, int maxlength); // Finds a KeyValues id inside a KeyValues tree. // // @param key Key name. // @param id Id of the found KeyValue. // @return True on success, false if key not found. public native bool GetNameSymbol(const char[] key, int &id); // Retrieves the current section id. // // @param kv KeyValues Handle. // @param id Id of the current section. // @return True on success, false on failure. public native bool GetSectionSymbol(int &id); }; /** * Creates a new KeyValues structure. The Handle must always be closed. * * @param name Name of the root section. * @param firstKey If non-empty, specifies the first key value. * @param firstValue If firstKey is non-empty, specifies the first key's value. * @return A Handle to a new KeyValues structure. */ native KeyValues CreateKeyValues(const char[] name, const char[] firstKey="", const char[] firstValue=""); /** * Sets a string value of a KeyValues key. * * @param kv KeyValues Handle. * @param key Name of the key, or NULL_STRING. * @param value String value. * @error Invalid Handle. */ native void KvSetString(Handle kv, const char[] key, const char[] value); /** * Sets an integer value of a KeyValues key. * * @param kv KeyValues Handle. * @param key Name of the key, or NULL_STRING. * @param value Value number. * @error Invalid Handle. */ native void KvSetNum(Handle kv, const char[] key, int value); /** * Sets a large integer value of a KeyValues key. * * @param kv KeyValues Handle. * @param key Name of the key, or NULL_STRING. * @param value Large integer value (0=High bits, 1=Low bits) * @error Invalid Handle. */ native void KvSetUInt64(Handle kv, const char[] key, const value[2]); /** * Sets a floating point value of a KeyValues key. * * @param kv KeyValues Handle. * @param key Name of the key, or NULL_STRING. * @param value Floating point value. * @error Invalid Handle. */ native void KvSetFloat(Handle kv, const char[] key, float value); /** * Sets a set of color values of a KeyValues key. * * @param kv KeyValues Handle. * @param key Name of the key, or NULL_STRING. * @param r Red value. * @param g Green value. * @param b Blue value. * @param a Alpha value. * @error Invalid Handle. */ native void KvSetColor(Handle kv, const char[] key, int r, int g, int b, int a=0); /** * Sets a vector value of a KeyValues key. * * @param kv KeyValues Handle. * @param key Name of the key, or NULL_STRING. * @param vec Vector value. * @error Invalid Handle. */ native void KvSetVector(Handle kv, const char[] key, const float vec[3]); /** * Retrieves a string value from a KeyValues key. * * @param kv KeyValues Handle. * @param key Name of the key, or NULL_STRING. * @param value Buffer to store key value in. * @param maxlength Maximum length of the value buffer. * @param defvalue Optional default value to use if the key is not found. * @error Invalid Handle. */ native void KvGetString(Handle kv, const char[] key, char[] value, int maxlength, const char[] defvalue=""); /** * Retrieves an integer value from a KeyValues key. * * @param kv KeyValues Handle. * @param key Name of the key, or NULL_STRING. * @param defvalue Optional default value to use if the key is not found. * @return Integer value of the key. * @error Invalid Handle. */ native int KvGetNum(Handle kv, const char[] key, int defvalue=0); /** * Retrieves a floating point value from a KeyValues key. * * @param kv KeyValues Handle. * @param key Name of the key, or NULL_STRING. * @param defvalue Optional default value to use if the key is not found. * @return Floating point value of the key. * @error Invalid Handle. */ native float KvGetFloat(Handle kv, const char[] key, float defvalue=0.0); /** * Retrieves a set of color values from a KeyValues key. * * @param kv KeyValues Handle. * @param key Name of the key, or NULL_STRING. * @param r Red value, set by reference. * @param g Green value, set by reference. * @param b Blue value, set by reference. * @param a Alpha value, set by reference. * @error Invalid Handle. */ native void KvGetColor(Handle kv, const char[] key, int &r, int &g, int &b, int &a); /** * Retrieves a large integer value from a KeyValues key. * * @param kv KeyValues Handle. * @param key Name of the key, or NULL_STRING. * @param value Array to represent the large integer. * @param defvalue Optional default value to use if the key is not found. * @error Invalid Handle. */ native void KvGetUInt64(Handle kv, const char[] key, int value[2], int defvalue[2]={0,0}); /** * Retrieves a vector value from a KeyValues key. * * @param kv KeyValues Handle. * @param key Name of the key, or NULL_STRING. * @param vec Destination vector to store the value in. * @param defvalue Optional default value to use if the key is not found. * @error Invalid Handle. */ native void KvGetVector(Handle kv, const char[] key, float vec[3], const float defvalue[3]={0.0, 0.0, 0.0}); /** * Sets the current position in the KeyValues tree to the given key. * * @param kv KeyValues Handle. * @param key Name of the key. * @param create If true, and the key does not exist, it will be created. * @return True if the key exists, false if it does not and was not created. */ native bool KvJumpToKey(Handle kv, const char[] key, bool create=false); /** * Sets the current position in the KeyValues tree to the given key. * * @param kv KeyValues Handle. * @param id KeyValues id. * @return True if the key exists, false if it does not. */ native bool KvJumpToKeySymbol(Handle kv, int id); /** * Sets the current position in the KeyValues tree to the first sub key. * This native adds to the internal traversal stack. * * @param kv KeyValues Handle. * @param keyOnly If false, non-keys will be traversed (values). * @return True on success, false if there was no first sub key. * @error Invalid Handle. */ native bool KvGotoFirstSubKey(Handle kv, bool keyOnly=true); /** * Sets the current position in the KeyValues tree to the next sub key. * This native does NOT add to the internal traversal stack, and thus * KvGoBack() is not needed for each successive call to this function. * * @param kv KeyValues Handle. * @param keyOnly If false, non-keys will be traversed (values). * @return True on success, false if there was no next sub key. * @error Invalid Handle. */ native bool KvGotoNextKey(Handle kv, bool keyOnly=true); /** * Saves the current position in the traversal stack onto the traversal * stack. This can be useful if you wish to use KvGotoNextKey() and * have the previous key saved for backwards traversal. * * @param kv KeyValues Handle. * @error Invalid Handle. */ native void KvSavePosition(Handle kv); /** * Removes the given key from the current position. * * @param kv KeyValues Handle. * @param key Name of the key. * @return True on success, false if key did not exist. * @error Invalid Handle. */ native bool KvDeleteKey(Handle kv, const char[] key); /** * Removes the current sub-key and attempts to set the position * to the sub-key after the removed one. If no such sub-key exists, * the position will be the parent key in the traversal stack. * Given the sub-key having position "N" in the traversal stack, the * removal will always take place from position "N-1." * * @param kv KeyValues Handle. * @return 1 if removal succeeded and there was another key. * 0 if the current node was not contained in the * previous node, or no previous node exists. * -1 if removal succeeded and there were no more keys, * thus the state is as if KvGoBack() was called. * @error Invalid Handle. */ native int KvDeleteThis(Handle kv); /** * Jumps back to the previous position. Returns false if there are no * previous positions (i.e., at the root node). This should be called * once for each successful Jump call, in order to return to the top node. * This function pops one node off the internal traversal stack. * * @param kv KeyValues Handle. * @return True on success, false if there is no higher node. * @error Invalid Handle. */ native bool KvGoBack(Handle kv); /** * Sets the position back to the top node, emptying the entire node * traversal history. This can be used instead of looping KvGoBack() * if recursive iteration is not important. * * @param kv KeyValues Handle. * @error Invalid Handle. */ native void KvRewind(Handle kv); /** * Retrieves the current section name. * * @param kv KeyValues Handle. * @param section Buffer to store the section name. * @param maxlength Maximum length of the name buffer. * @return True on success, false on failure. * @error Invalid Handle. */ native bool KvGetSectionName(Handle kv, char[] section, int maxlength); /** * Sets the current section name. * * @param kv KeyValues Handle. * @param section Section name. * @error Invalid Handle. */ native void KvSetSectionName(Handle kv, const char[] section); /** * Returns the data type at a key. * * @param kv KeyValues Handle. * @param key Key name. * @return KvDataType value of the key. * @error Invalid Handle. */ native KvDataTypes KvGetDataType(Handle kv, const char[] key); /** * Converts a KeyValues tree to a file. The tree is dumped * from the current position. * * @param kv KeyValues Handle. * @param file File to dump write to. * @return True on success, false otherwise. * @error Invalid Handle. */ native bool KeyValuesToFile(Handle kv, const char[] file); /** * Converts a file to a KeyValues tree. The file is read into * the current position of the tree. * * @param kv KeyValues Handle. * @param file File to read from. * @return True on success, false otherwise. * @error Invalid Handle. */ native bool FileToKeyValues(Handle kv, const char[] file); /** * Converts a given string to a KeyValues tree. The string is read into * the current postion of the tree. * * @param kv KeyValues Handle. * @param buffer String buffer to load into the KeyValues. * @param resourceName The resource name of the KeyValues, used for error tracking purposes. * @return True on success, false otherwise. * @error Invalid Handle. */ native bool StringToKeyValues(Handle kv, const char[] buffer, const char[] resourceName="StringToKeyValues"); /** * Sets whether or not the KeyValues parser will read escape sequences. * For example, \n would be read as a literal newline. This defaults * to false for new KeyValues structures. * * @param kv KeyValues Handle. * @param useEscapes Whether or not to read escape sequences. * @error Invalid Handle. */ native void KvSetEscapeSequences(Handle kv, bool useEscapes); /** * Returns the position in the jump stack; I.e. the number of calls * required for KvGoBack to return to the root node. If at the root node, * 0 is returned. * * @param kv KeyValues Handle. * @return Number of non-root nodes in the jump stack. * @error Invalid Handle. */ native int KvNodesInStack(Handle kv); /** * Makes a new copy of all subkeys in the origin KeyValues to * the destination KeyValues. * NOTE: All KeyValues are processed from the current location not the root one. * * @param origin Origin KeyValues Handle. * @param dest Destination KeyValues Handle. * @error Invalid Handle. */ native void KvCopySubkeys(Handle origin, Handle dest); /** * Finds a KeyValues name by id. * * @param kv KeyValues Handle. * @param id KeyValues id. * @param name Buffer to store the name. * @param maxlength Maximum length of the value buffer. * @return True on success, false if id not found. * @error Invalid Handle. */ native bool KvFindKeyById(Handle kv, int id, char[] name, int maxlength); /** * Finds a KeyValues id inside a KeyValues tree. * * @param kv KeyValues Handle. * @param key Key name. * @param id Id of the found KeyValue. * @return True on success, false if key not found. * @error Invalid Handle. */ native bool KvGetNameSymbol(Handle kv, const char[] key, int &id); /** * Retrieves the current section id. * * @param kv KeyValues Handle. * @param id Id of the current section. * @return True on success, false on failure. * @error Invalid Handle. */ native bool KvGetSectionSymbol(Handle kv, int &id);