/** * vim: set ts=4 sw=4 tw=99 noet: * ============================================================================= * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This file is part of the SourceMod/SourcePawn SDK. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #if defined _topmenus_included #endinput #endif #define _topmenus_included #include /** * Actions a top menu will take on an topobj. */ enum TopMenuAction: { /** * An option is being drawn for a menu (or for sorting purposes). * * INPUT : TopMenu Handle, topobj ID, client index. * OUTPUT: Buffer for rendering, maxlength of buffer. */ TopMenuAction_DisplayOption = 0, /** * The title of a menu is being drawn for a given topobj. * * Note: The Object ID will be INVALID_TOPMENUOBJECT if drawing the * root title. Otherwise, the Object ID is a category. * * INPUT : TopMenu Handle, topobj ID, client index. * OUTPUT: Buffer for rendering, maxlength of buffer. */ TopMenuAction_DisplayTitle = 1, /** * A menu option has been selected. * * The Object ID will always be an item (not a category). * * INPUT : TopMenu Handle, topobj ID, client index. */ TopMenuAction_SelectOption = 2, /** * A menu option is being drawn and its flags can be overridden. * * INPUT : TopMenu Handle, topobj ID, client index. * OUTPUT: The first byte of the 'buffer' string should be set * to the desired flags. By default, it will contain * ITEMDRAW_DEFAULT. */ TopMenuAction_DrawOption = 3, /** * Called when an topobj is being removed from the menu. * This can be used to clean up data stored in the info string. * * INPUT : TopMenu Handle, topobj ID. */ TopMenuAction_RemoveObject = 4, }; /** * Top menu topobj types. */ enum TopMenuObjectType: { TopMenuObject_Category = 0, /**< Category (sub-menu branching from root) */ TopMenuObject_Item = 1 /**< Item on a sub-menu */ }; /** * Top menu starting positions for display. */ enum TopMenuPosition: { TopMenuPosition_Start = 0, /**< Start/root of the menu */ TopMenuPosition_LastRoot = 1, /**< Last position in the root menu */ TopMenuPosition_LastCategory = 3, /**< Last position in their last category */ }; /** * Top menu topobj tag for type checking. */ enum TopMenuObject: { INVALID_TOPMENUOBJECT = 0, }; /** * TopMenu callback prototype. * * @param topmenu Handle to the TopMenu. * @param action TopMenuAction being performed. * @param topobj_id The topobj ID (if used). * @param param Extra parameter (if used). * @param buffer Output buffer (if used). * @param maxlength Output buffer (if used). * @noreturn */ typedef TopMenuHandler = function void ( Handle topmenu, TopMenuAction action, TopMenuObject topobj_id, int param, char[] buffer, int maxlength ); // TopMenu objects are used for constructing multi-layer menus. Currently, they // support at most two levels. The first level of items are called "categories". methodmap TopMenu < Handle { // Creates a new TopMenu. // // @param handler Handler to use for drawing the root title. // @return A new TopMenu. public native TopMenu(TopMenuHandler handler); // Returns a TopMenu handle from a generic handle. If the given handle is // a TopMenu, the handle is simply casted back. Otherwise, an error is // raised. public static native TopMenu FromHandle(Handle handle); // Re-sorts the items in a TopMenu via a configuration file. // // The format of the configuration file should be a Valve Key-Values // formatted file that SourceMod can parse. There should be one root // section, and one sub-section for each category. Each sub-section's // name should match the category name. // // Each sub-section may only contain key/value pairs in the form of: // key: "item" // value: Name of the item as passed to AddToTopMenu(). // // The TopMenu will draw items in the order declared in the configuration // file. If items do not appear in the configuration file, they are sorted // per-player based on how the handler function renders for that player. // These items appear after the configuration sorted items. // // @param topmenu TopMenu Handle. // @param file File path. // @param error Error buffer. // @param maxlength Maximum size of the error buffer. Error buffer // will be filled with a zero-terminated string if // false is returned. // @return True on success, false on failure. public native bool LoadConfig(const char[] file, char[] error, int maxlength); // Adds a category to a TopMenu. // // @param name Object name (MUST be unique). // @param handler Handler for topobj. // @param cmdname Command name (for access overrides). // @param flags Default access flags. // @param info_string Arbitrary storage (max 255 bytes). // @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on failure. public native TopMenuObject AddCategory(const char[] name, TopMenuHandler handler, const char[] cmdname = "", int flags = 0, const char[] info_string = ""); // Adds an item to a TopMenu category. // // @param name Object name (MUST be unique). // @param handler Handler for topobj. // @param category The object of the parent category for the item. // @param cmdname Command name (for access overrides). // @param flags Default access flags. // @param info_string Arbitrary storage (max 255 bytes). // @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on failure. public native TopMenuObject AddItem(const char[] name, TopMenuHandler handler, TopMenuObject parent, const char[] cmdname = "", int flags = 0, const char[] info_string = ""); // Retrieves the info string of a top menu item. // // @param parent TopMenuObject ID. // @param buffer Buffer to store info string. // @param maxlength Maximum size of info string. // @return Number of bytes written, not including the null terminator. public native int GetInfoString(TopMenuObject parent, char[] buffer, int maxlength); // Retrieves the name string of a top menu item. // // @param topobj TopMenuObject ID. // @param buffer Buffer to store info string. // @param maxlength Maximum size of info string. // @return Number of bytes written, not including the null terminator. public native int GetObjName(TopMenuObject topobj, char[] buffer, int maxlength); // Removes an topobj from a TopMenu. // // Plugins' topobjs are automatically removed all TopMenus when the given // plugin unloads or pauses. In the case of unpausing, all items are restored. // // @param topobj TopMenuObject ID. public native void Remove(TopMenuObject topobj); // Displays a TopMenu to a client. // // @param client Client index. // @param position Position to display from. // @return True on success, false on failure. public native bool Display(int client, TopMenuPosition position); // Displays a TopMenu category to a client. // // @param category Category topobj id. // @param client Client index. // @return True on success, false on failure. public native bool DisplayCategory(TopMenuObject category, int client); // Finds a category's topobj ID in a TopMenu. // // @param name Object's unique name. // @return TopMenuObject ID on success, or // INVALID_TOPMENUOBJECT on failure. public native TopMenuObject FindCategory(const char[] name); // Set the menu title caching behaviour of the TopMenu. By default titles // are cached to reduce overhead. If you need dynamic menu titles which // change each time the menu is displayed to a user, set this to false. property bool CacheTitles { public native set(bool value); } }; /** * Creates a TopMenu. * * @param handler Handler to use for drawing the root title. * @return A new TopMenu Handle, or INVALID_HANDLE on failure. */ native TopMenu CreateTopMenu(TopMenuHandler handler); /** * Re-sorts the items in a TopMenu via a configuration file. * * The format of the configuration file should be a Valve Key-Values * formatted file that SourceMod can parse. There should be one root * section, and one sub-section for each category. Each sub-section's * name should match the category name. * * Each sub-section may only contain key/value pairs in the form of: * key: "item" * value: Name of the item as passed to AddToTopMenu(). * * The TopMenu will draw items in the order declared in the configuration * file. If items do not appear in the configuration file, they are sorted * per-player based on how the handler function renders for that player. * These items appear after the configuration sorted items. * * @param topmenu TopMenu Handle. * @param file File path. * @param error Error buffer. * @param maxlength Maximum size of the error buffer. * Error buffer will be filled with a * zero-terminated string if false is * returned. * @return True on success, false on failure. * @error Invalid TopMenu Handle. */ native bool LoadTopMenuConfig(Handle topmenu, const char[] file, char[] error, int maxlength); /** * Adds an topobj to a TopMenu. * * @param topmenu TopMenu Handle. * @param name Object name (MUST be unique). * @param type Object type. * @param handler Handler for topobj. * @param parent Parent topobj ID, or INVALID_TOPMENUOBJECT for none. * Items must have a category parent. * Categories must not have a parent. * @param cmdname Command name (for access overrides). * @param flags Default access flags. * @param info_string Arbitrary storage (max 255 bytes). * @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on * failure. * @error Invalid TopMenu Handle. */ native TopMenuObject AddToTopMenu(Handle topmenu, const char[] name, TopMenuObjectType type, TopMenuHandler handler, TopMenuObject parent, const char[] cmdname="", int flags=0, const char[] info_string=""); /** * Retrieves the info string of a top menu item. * * @param topmenu TopMenu Handle. * @param parent TopMenuObject ID. * @param buffer Buffer to store info string. * @param maxlength Maximum size of info string. * @return Number of bytes written, not including the * null terminator. * @error Invalid TopMenu Handle or TopMenuObject ID. */ native int GetTopMenuInfoString(Handle topmenu, TopMenuObject parent, char[] buffer, int maxlength); /** * Retrieves the name string of a top menu item. * * @param topmenu TopMenu Handle. * @param topobj TopMenuObject ID. * @param buffer Buffer to store info string. * @param maxlength Maximum size of info string. * @return Number of bytes written, not including the * null terminator. * @error Invalid TopMenu Handle or TopMenuObject ID. */ native int GetTopMenuObjName(Handle topmenu, TopMenuObject topobj, char[] buffer, int maxlength); /** * Removes an topobj from a TopMenu. * * Plugins' topobjs are automatically removed all TopMenus when the given * plugin unloads or pauses. In the case of unpausing, all items are restored. * * @param topmenu TopMenu Handle. * @param topobj TopMenuObject ID. * @noreturn * @error Invalid TopMenu Handle. */ native void RemoveFromTopMenu(Handle topmenu, TopMenuObject topobj); /** * Displays a TopMenu to a client. * * @param topmenu TopMenu Handle. * @param client Client index. * @param position Position to display from. * @return True on success, false on failure. * @error Invalid TopMenu Handle or client not in game. */ native bool DisplayTopMenu(Handle topmenu, int client, TopMenuPosition position); /** * Displays a TopMenu category to a client. * * @param topmenu TopMenu Handle. * @param category Category topobj id. * @param client Client index. * @return True on success, false on failure. * @error Invalid TopMenu Handle or client not in game. */ native bool DisplayTopMenuCategory(Handle topmenu, TopMenuObject category, int client); /** * Finds a category's topobj ID in a TopMenu. * * @param topmenu TopMenu Handle. * @param name Object's unique name. * @return TopMenuObject ID on success, or * INVALID_TOPMENUOBJECT on failure. * @error Invalid TopMenu Handle. */ native TopMenuObject FindTopMenuCategory(Handle topmenu, const char[] name); /** * Change the menu title caching behaviour of the TopMenu. By default the * titles are cached to reduce overhead. If you need dynamic menu titles, which * can change everytime the menu is displayed to a user, set this to false. * * @param topmenu TopMenu Handle. * @param cache_titles Cache the menu titles and don't call the handler with * TopMenuAction_DisplayTitle everytime the menu is drawn? * @noreturn * @error Invalid TopMenu Handle */ native void SetTopMenuTitleCaching(Handle topmenu, bool cache_titles); /** * Do not edit below this line! */ public Extension:__ext_topmenus = { name = "TopMenus", file = "topmenus.ext", #if defined AUTOLOAD_EXTENSIONS autoload = 1, #else autoload = 0, #endif #if defined REQUIRE_EXTENSIONS required = 1, #else required = 0, #endif }; #if !defined REQUIRE_EXTENSIONS public __ext_topmenus_SetNTVOptional() { MarkNativeAsOptional("CreateTopMenu"); MarkNativeAsOptional("LoadTopMenuConfig"); MarkNativeAsOptional("AddToTopMenu"); MarkNativeAsOptional("RemoveFromTopMenu"); MarkNativeAsOptional("DisplayTopMenu"); MarkNativeAsOptional("DisplayTopMenuCategory"); MarkNativeAsOptional("FindTopMenuCategory"); MarkNativeAsOptional("SetTopMenuTitleCaching"); } #endif