/* * ============================================================================ * * Zombie:Reloaded * * File: volevents.inc * Type: Module * Description: Handles generic events for volumetric features. * * Copyright (C) 2009 Greyscale, Richard Helgeby * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * ============================================================================ */ /** * Called when a player enters a volume. * * @param client The client index. * @param volumeIndex The volume index. */ VolOnPlayerEnter(client, volumeIndex) { // Check if volumetric features is enabled. if (!VolEnabled) { // Volumetric features disabled. return; } // Forward event to features. // VolAnticampStart(client, volume); } /** * Called when a player leaves a volume. * * @param client The client index. * @param volumeIndex The volume index. */ VolOnPlayerLeave(client, volumeIndex) { // Check if volumetric features is enabled. if (!VolEnabled) { // Volumetric features disabled. return; } // Forward event to features. // VolAnticampStop(client, volume); } /** * Called when a player spawned. Used for initializing player data. * * @param client The client index. */ VolOnPlayerSpawn(client) { // Check if volumetric features is enabled. if (!VolEnabled) { // Volumetric features disabled. return; } // Cache player location. VolUpdatePlayerLocation(client); } /** * Called when a player disconnects. * * @param client The client index. */ VolOnPlayerDisconnect(client) { // Disable trigger delay counters. VolResetCountDown(client); } /** * Called when the round starts. Main enable event for volumetric features. */ VolOnRoundStart() { // Check if volumetric features is enabled. if (!VolEnabled) { // Volumetric features disabled. return; } // Start main timer. VolStartUpdateTimer(); } /** * Called when the round ends. Main disable event for volumetric features. */ VolOnRoundEnd() { // Stop main timer. VolStopUpdateTimer(); // Forward stop event to features. // VolAnticampStop(); } /** * Called when a volume is disabled. * @param volumeIndex The volume index. */ VolOnVolumeDisabled(volumeIndex) { // Forward stop event to features. } /** * Called when a volume is enabled. * @param volumeIndex The volume index. */ VolOnVolumeEnabled(volumeIndex) { // Forward start event to features. }