/*
 * ============================================================================
 *
 *   Zombie:Reloaded
 *
 *   File:          visualambience.inc
 *   Type:          Module
 *   Description:   Fog, light style, sky, sun rendering, etc
 *
 * ============================================================================
 */

/**
 * Default sky of current map.
 */
new String:g_VAmbienceDefaultSky[PLATFORM_MAX_PATH];

/**
 * Validate cvar data.
 */
VAmbienceLoad()
{
    // Apply all visual effects now
    VAmbienceApplyAll();
    
    // Find map's default sky.
    new Handle:hSkyname = FindConVar("sv_skyname");
    if (hSkyname != INVALID_HANDLE)
    {
        // Store map's default sky before applying new one.
        GetConVarString(hSkyname, g_VAmbienceDefaultSky, sizeof(g_VAmbienceDefaultSky));
    }
    
    // If sky is disabled, then stop.
    new bool:sky = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SKY]);
    if (!sky)
    {
        return;
    }
    
    decl String:downloadpath[PLATFORM_MAX_PATH];
    decl String:skypath[PLATFORM_MAX_PATH];
    
    // Get sky path.
    GetConVarString(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], skypath, sizeof(skypath));
    
    // Prepend materials/skybox to the path.
    Format(downloadpath, sizeof(downloadpath), "materials/skybox/%s", skypath);
    
    // Add skybox file to downloads table.
    AddFileToDownloadsTable(downloadpath);
}

/**
 * Hook zr_veffects_* cvar changes.
 * 
 * @param unhook    If true, cvars will be unhooked, false to hook cvars.
 */
VAmbienceCvarsHook(bool:unhook = false)
{
    // If unhook is true, then continue.
    if (unhook)
    {
        // Unhook lightstyle cvars.
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE], VAmbienceCvarsHookLightStyle);
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE], VAmbienceCvarsHookLightStyle);
        
        // Unhook sky cvars.
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY], VAmbienceCvarsHookSky);
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], VAmbienceCvarsHookSky);
        
        // Unhook sun cvars.
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE], VAmbienceCvarsHookSunDisable);
        
        // Unhook fog cvars.
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG], VAmbienceCvarsHookFog);
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE], VAmbienceCvarsHookFog);
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR], VAmbienceCvarsHookFog);
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR], VAmbienceCvarsHookFog);
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY], VAmbienceCvarsHookFog);
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST], VAmbienceCvarsHookFog);
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST], VAmbienceCvarsHookFog);
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ], VAmbienceCvarsHookFog);
        
        // Stop after unhooking cvars.
        return;
    }
    
    // Hook lightstyle cvars.
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE], VAmbienceCvarsHookLightStyle);
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE], VAmbienceCvarsHookLightStyle);
    
    // Hook sky cvars.
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY], VAmbienceCvarsHookSky);
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], VAmbienceCvarsHookSky);
    
    // Hook sun cvars.
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE], VAmbienceCvarsHookSunDisable);
    
    // Hook fog cvars.
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG], VAmbienceCvarsHookFog);
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE], VAmbienceCvarsHookFog);
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR], VAmbienceCvarsHookFog);
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR], VAmbienceCvarsHookFog);
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY], VAmbienceCvarsHookFog);
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST], VAmbienceCvarsHookFog);
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST], VAmbienceCvarsHookFog);
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ], VAmbienceCvarsHookFog);
}

/**
 * Cvar hook callback (zr_veffects_lightstyle, zr_veffects_lightstyle_value)
 * Updated server to cvar values.
 * 
 * @param convar    The cvar handle.
 * @param oldvalue  The value before change.
 * @param newvalue  The new value.
 */
public VAmbienceCvarsHookLightStyle(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{
    // If lightstyle is disabled, then disable.
    new bool:lightstyle = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE]);
    
    // Apply light style.
    VAmbienceApplyLightStyle(!lightstyle);
}

/**
 * Cvar hook callback (zr_veffects_sky, zr_veffects_sky_path)
 * Updated server to cvar values.
 * 
 * @param convar    The cvar handle.
 * @param oldvalue  The value before change.
 * @param newvalue  The new value.
 */
public VAmbienceCvarsHookSky(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{
    // If sky is disabled, then disable.
    new bool:sky = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SKY]);
    
    // Apply new sky.
    VAmbienceApplySky(!sky);
}

/**
 * Cvar hook callback (zr_veffects_sun_disable)
 * Updated server to cvar values.
 * 
 * @param convar    The cvar handle.
 * @param oldvalue  The value before change.
 * @param newvalue  The new value.
 */
public VAmbienceCvarsHookSunDisable(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{
    // If fog is disabled, then disable.
    new bool:sun = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE]);
    
    // Apply fog.
    VAmbienceApplySunDisable(!sun);
}

/**
 * Cvar hook callback (zr_veffects_fog_*)
 * Updated server to cvar values.
 * 
 * @param convar    The cvar handle.
 * @param oldvalue  The value before change.
 * @param newvalue  The new value.
 */
public VAmbienceCvarsHookFog(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{
    // If fog is disabled, then disable.
    new bool:fogoverride = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE]);
    
    // Apply fog.
    VAmbienceApplyFog(fogoverride);
}

/**
 * Apply all cvar values on server.
 */
VAmbienceApplyAll()
{
    // If lightstyle is disabled, then disable.
    new bool:lightstyle = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE]);
    
    // Apply light style.
    VAmbienceApplyLightStyle(!lightstyle);
    
    // If sky is disabled, then disable.
    new bool:sky = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SKY]);
    
    // Apply new sky.
    VAmbienceApplySky(!sky);
    
    // If fog is disabled, then disable.
    new bool:fogoverride = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE]);
    
    // Apply fog.
    VAmbienceApplyFog(fogoverride);
}

VAmbienceApplyLightStyle(bool:disable = false)
{
    // If default, then set to normal light style.
    if (disable)
    {
        // Set light style.
        SetLightStyle(0, "n");
        
        return;
    }
    
    // Get light value.
    decl String:lightstylevalue[4];
    GetConVarString(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE], lightstylevalue, sizeof(lightstylevalue));
    
    // Set light style.
    SetLightStyle(0, lightstylevalue);
}

VAmbienceApplySky(bool:disable = false)
{
    // if we can't find the sv_skyname cvar, then stop.
    new Handle:hSkyname = FindConVar("sv_skyname");
    if (hSkyname == INVALID_HANDLE)
    {
        return;
    }
    
    // If default, then set to default sky.
    if (disable)
    {
        if (g_VAmbienceDefaultSky[0])
        {
            SetConVarString(hSkyname, g_VAmbienceDefaultSky, true);
        }
        
        return;
    }
    
    // Get sky path.
    decl String:skypath[PLATFORM_MAX_PATH];
    GetConVarString(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], skypath, sizeof(skypath));
    
    // Set new sky on all clients.
    SetConVarString(hSkyname, skypath, true);
}

VAmbienceApplySunDisable(bool:disable = false)
{
    // Find sun entity.
    new sun = FindEntityByClassname(-1, "env_sun");
    
    // If sun is invalid, then stop.
    if (sun == -1)
    {
        return;
    }
    
    // If default, then re-enable sun rendering.
    if (disable)
    {
        // Turn on sun rendering.
        AcceptEntityInput(sun, "TurnOn");
        
        return;
    }
    
    // Turn off sun rendering.
    AcceptEntityInput(sun, "TurnOff");
}

VAmbienceApplyFog(bool:override = false)
{
    // If fog is disabled, then stop.
    new bool:fog = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_FOG]);
    
    // DUE TO SOURCEMOD NOT SUPPORT FOG, DISABLE.
    fog = false;
    
    if (!fog)
    {
        return;
    }
    
    // Find current fog index
    new fogindex = FindEntityByClassname(-1, "env_fog_controller");
    
    // If override is enabled, then continue.
    if (override)
    {
        // If there is fog, then continue.
        if (fogindex != -1)
        {
            // Delete fog.
            RemoveEdict(fogindex);
        }
    }
    
    // If there is no fog on the map, create new fog.
    if (fogindex == -1)
    {
        // Create and spawn fog.
        fogindex = CreateEntityByName("env_fog_controller");
        DispatchSpawn(fogindex);
    }
    
    decl String:fogcolor[16];
    
    // Set primary fog color.
    GetConVarString(g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR], fogcolor, sizeof(fogcolor));
    VAmbienceSetFogColor(fogindex, fogcolor, true);
    
    // Set secondary fog color.
    GetConVarString(g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR], fogcolor, sizeof(fogcolor));
    VAmbienceSetFogColor(fogindex, fogcolor, false);
    
    // Set fog's density.
    new Float:fogdensity = GetConVarFloat(g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY]);
    VAmbienceSetFogDensity(fogindex, fogdensity);
    
    // Set fog's start distance.
    new fogstart = GetConVarInt(g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST]);
    VAmbienceSetFogStartDist(fogindex, fogstart);
    
    // Set fog's end distance.
    new fogend = GetConVarInt(g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST]);
    VAmbienceSetFogEndDist(fogindex, fogend);
    
    // Set fog's far z distance.
    new fogfarz = GetConVarInt(g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ]);
    VAmbienceSetFogFarZ(fogindex, fogfarz);
}

/**
 * Set fog's primary or secondary color.
 * 
 * @param fogindex  Edict index of the fog to modify.
 * @param color     The rgb color of the fog. 
 * @param primary   (Optional) True to set primary, false otherwise.
 */
VAmbienceSetFogColor(fogindex, const String:color[], bool:primary = true)
{
    // Set primary color.
    if (primary)
    {
        // Set new color.
        SetVariantString(color);
        AcceptEntityInput(fogindex, "SetColor");
    }
    // Set secondary color.
    else
    {
        // Set new color.
        SetVariantString(color);
        AcceptEntityInput(fogindex, "SetColorSecondary");
    }
}

/**
 * Set fog's density.
 * 
 * @param fogindex  Edict index of the fog to modify.
 * @param density   The density of the fog. 
 */
VAmbienceSetFogDensity(fogindex, Float:density)
{
    // Set density.
    DispatchKeyValueFloat(fogindex, "fogmaxdensity", density);
}

/**
 * Set fog's start distance.
 * 
 * @param fogindex      Edict index of the fog to modify.
 * @param startdist     The start distance of the fog. 
 */
VAmbienceSetFogStartDist(fogindex, startdist)
{
    // Set start distance.
    SetVariantInt(startdist);
    AcceptEntityInput(fogindex, "SetStartDist");
}

/**
 * Set fog's end distance.
 * 
 * @param fogindex      Edict index of the fog to modify.
 * @param enddist       The end distance of the fog. 
 */
VAmbienceSetFogEndDist(fogindex, enddist)
{
    // Set end distance.
    SetVariantInt(enddist);
    AcceptEntityInput(fogindex, "SetEndDist");
}

/**
 * Set fog's far z distance.
 * 
 * @param fogindex      Edict index of the fog to modify.
 * @param farz          The far z distance of the fog. 
 */
VAmbienceSetFogFarZ(fogindex, farz)
{
    // Set far z distance.
    SetVariantInt(farz);
    AcceptEntityInput(fogindex, "SetFarZ");
}