/** * ==================== * Zombie:Reloaded * File: events.inc * Author: Greyscale * ==================== */ HookEvents() { HookEvent("round_start", RoundStart); HookEvent("round_freeze_end", RoundFreezeEnd); HookEvent("round_end", RoundEnd); HookEvent("player_team", PlayerTeam, EventHookMode_Pre); HookEvent("player_spawn", PlayerSpawn); HookEvent("player_hurt", PlayerHurt); HookEvent("player_death", PlayerDeath); HookEvent("player_jump", PlayerJump); } UnhookEvents() { UnhookEvent("round_start", RoundStart); UnhookEvent("round_freeze_end", RoundFreezeEnd); UnhookEvent("round_end", RoundEnd); UnhookEvent("player_team", PlayerTeam, EventHookMode_Pre); UnhookEvent("player_spawn", PlayerSpawn); UnhookEvent("player_hurt", PlayerHurt); UnhookEvent("player_death", PlayerDeath); UnhookEvent("player_jump", PlayerJump); } public Action:RoundStart(Handle:event, const String:name[], bool:dontBroadcast) { ChangeLightStyle(); RefreshList(); // Forward event to sub-modules. SEffectsOnRoundStart(); AntiStickOnRoundStart(); if (tRound != INVALID_HANDLE) { KillTimer(tRound); tRound = INVALID_HANDLE; } if (tInfect != INVALID_HANDLE) { KillTimer(tInfect); tInfect = INVALID_HANDLE; } ZR_PrintToChat(0, "Round objective"); } public Action:RoundFreezeEnd(Handle:event, const String:name[], bool:dontBroadcast) { RemoveObjectives(); if (tRound != INVALID_HANDLE) { KillTimer(tRound); } new Float:roundlen = GetConVarFloat(FindConVar("mp_roundtime")) * 60.0; tRound = CreateTimer(roundlen, RoundOver, _, TIMER_FLAG_NO_MAPCHANGE); if (tInfect != INVALID_HANDLE) { KillTimer(tInfect); } new Float:min = GetConVarFloat(gCvars[CVAR_SPAWN_MIN]); new Float:max = GetConVarFloat(gCvars[CVAR_SPAWN_MAX]); new Float:randlen = GetRandomFloat(min, max); tInfect = CreateTimer(randlen, MotherZombie, _, TIMER_FLAG_NO_MAPCHANGE); // Forward events to modules. ZTeleEnable(); } public Action:RoundEnd(Handle:event, const String:name[], bool:dontBroadcast) { if (tRound != INVALID_HANDLE) { KillTimer(tRound); tRound = INVALID_HANDLE; } if (tInfect != INVALID_HANDLE) { KillTimer(tInfect); tInfect = INVALID_HANDLE; } zombieSpawned = false; for (new x = 1; x<= MaxClients; x++) { if (!IsClientInGame(x)) { continue; } gZombie[x] = false; new bool:consecutive_infect = GetConVarBool(gCvars[CVAR_CONSECUTIVE_INFECT]); gBlockMotherInfect[x] = consecutive_infect ? false : motherZombie[x]; } BalanceTeams(); new reason = GetEventInt(event, "reason"); if (reason == CTs_PreventEscape) { ShowOverlays(5.0, Human); } else if (reason == Terrorists_Escaped) { ShowOverlays(5.0, Zombie); } ZTeleReset(); } public Action:PlayerTeam(Handle:event, const String:name[], bool:dontBroadcast) { new index = GetClientOfUserId(GetEventInt(event, "userid")); new team = GetEventInt(event, "team"); if (team == CS_TEAM_SPECTATOR) { gZombie[index] = false; motherZombie[index] = false; } new bool:allow_player_team = GetConVarBool(gCvars[CVAR_ALLOW_PLAYER_TEAM]); if (allow_player_team && !IsPlayerInList(index)) { return Plugin_Continue; } return Plugin_Handled; } public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast) { new index = GetClientOfUserId(GetEventInt(event, "userid")); for (new x = 0; x < MAXTIMERS; x++) { if (tHandles[index][x] != INVALID_HANDLE) { KillTimer(tHandles[index][x]); tHandles[index][x] = INVALID_HANDLE; } } gZombie[index] = false; motherZombie[index] = false; // Reset FOV and overlay. SetPlayerFOV(index, 90); ClientCommand(index, "r_screenoverlay \"\""); // Check if client is on a team. if (ZRIsClientOnTeam(index)) { new bool:cashfill = GetConVarBool(gCvars[CVAR_CASHFILL]); if (cashfill) { new cash = GetConVarInt(gCvars[CVAR_CASHAMOUNT]); SetPlayerMoney(index, cash); } // Remove night vision. NightVisionOn(index, false); NightVision(index, false); if (zombieSpawned) { if (ZRIsClientOnTeam(index, CS_TEAM_T)) { CS_SwitchTeam(index, CS_TEAM_CT); CS_RespawnPlayer(index); } } else { SetPlayerAlpha(index, 255); } } // Forward event to modules. ClassOnClientSpawn(index); SEffectsOnClientSpawn(index); SpawnProtectOnClientSpawn(index); RespawnOnClientSpawn(index); ZHPOnClientSpawn(index); ZTeleClientSpawned(index); ZR_PrintToChat(index, "!zmenu reminder"); } public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast) { new index = GetClientOfUserId(GetEventInt(event, "userid")); new attacker = GetClientOfUserId(GetEventInt(event, "attacker")); new hitgroup = GetEventInt(event, "hitgroup"); new dmg_health = GetEventInt(event, "dmg_health"); decl String:weapon[32]; GetEventString(event, "weapon", weapon, sizeof(weapon)); // Check if the attacker is a player. if (ZRIsValidClient(attacker)) { // Check if a zombie attacks a human. if (IsPlayerHuman(index) && IsPlayerZombie(attacker)) { // Check if spawn protection is disabled and the weapon is a knife. if (!pSpawnProtect[index] && StrEqual(weapon, "knife")) { InfectPlayer(index, attacker); } } } // Check if the player is a zombie. if (IsPlayerZombie(index)) { // Napalm effect. new Float:napalm_time = ClassGetNapalmTime(index); if (StrEqual(weapon, "hegrenade", false) && napalm_time > 0.0) { IgniteEntity(index, napalm_time); } } // Forward event to modules. ClassAlphaUpdate(index); SEffectsOnClientHurt(index); KnockbackOnClientHurt(index, attacker, weapon, hitgroup, dmg_health); ZHPOnPlayerHurt(index); } public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast) { new index = GetClientOfUserId(GetEventInt(event, "userid")); new attacker = GetClientOfUserId(GetEventInt(event, "attacker")); // Reset field of view and extinguish fire. SetPlayerFOV(index, DEFAULT_FOV); ExtinguishEntity(index); // Get the weapon name. decl String:weapon[32]; GetEventString(event, "weapon", weapon, sizeof(weapon)); // Check if the player was infected. if (StrEqual(weapon, "zombie_claws_of_death", false)) { // Add a death count to the players score. if (ZRIsValidClient(index)) { AddPlayerDeath(index, 1); } // Give a point to the attacker. if (ZRIsValidClient(attacker)) { AddPlayerScore(attacker, 1); new healthgain = ClassGetHealthInfectGain(attacker); new health = GetClientHealth(attacker); SetEntityHealth(attacker, health + healthgain); // Forward event to modules. ZHPOnHealthInfectGain(attacker); } } else { if (IsPlayerZombie(index)) { // Give kill bonus. if (ZRIsValidClient(attacker)) { new bonus = ClassGetKillBonus(attacker); AddPlayerScore(attacker, bonus); } } // Kill various timers. for (new x = 0; x < MAXTIMERS; x++) { if (tHandles[index][x] != INVALID_HANDLE) { KillTimer(tHandles[index][x]); tHandles[index][x] = INVALID_HANDLE; } } } // Forward event to modules. ClassOnClientDeath(index); SEffectsOnClientDeath(index); SpawnProtectOnClientDeath(index); RespawnOnClientDeath(index, attacker, weapon); ZHPOnClientDeath(index); new ZTeam:team = IsRoundOver(); RoundWin(team); } public Action:PlayerJump(Handle:event, const String:name[], bool:dontBroadcast) { new client = GetClientOfUserId(GetEventInt(event, "userid")); new Float:distance = ClassGetJumpDistance(client); new Float:height = ClassGetJumpHeight(client); JumpBoost(client, distance, height); }