/** * vim: set ts=4 : * ============================================================================= * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This file is part of the SourceMod/SourcePawn SDK. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #if defined _sdktools_entinput_included #endinput #endif #define _sdktools_entinput_included /** * Invokes a named input method on an entity. * * After completion (successful or not), the current global variant is re-initialized. * * @param dest Destination entity index. * @param input Input action. * @param activator Entity index which initiated the sequence of actions (-1 for a NULL entity). * @param caller Entity index from which this event is sent (-1 for a NULL entity). * @param outputid Unknown. * @return True if successful otherwise false. * @error Invalid entity index or no mod support. */ native bool AcceptEntityInput(int dest, const char[] input, int activator=-1, int caller=-1, int outputid=0); /** * Sets a bool value in the global variant object. * * @param val Input value. */ native void SetVariantBool(bool val); /** * Sets a string in the global variant object. * * @param str Input string. */ native void SetVariantString(const char[] str); /** * Sets an integer value in the global variant object. * * @param val Input value. */ native void SetVariantInt(int val); /** * Sets a floating point value in the global variant object. * * @param val Input value. */ native void SetVariantFloat(float val); /** * Sets a 3D vector in the global variant object. * * @param vec Input vector. */ native void SetVariantVector3D(const float vec[3]); /** * Sets a 3D position vector in the global variant object. * * @param vec Input position vector. */ native void SetVariantPosVector3D(const float vec[3]); /** * Sets a color in the global variant object. * * @param color Input color. */ native void SetVariantColor(const int color[4]); /** * Sets an entity in the global variant object. * * @param entity Entity index. * @error Invalid entity index. */ native void SetVariantEntity(int entity);