/** * vim: set ts=4 : * ============================================================================= * SourceMod (C)2004-2017 AlliedModders LLC. All rights reserved. * ============================================================================= * * This file is part of the SourceMod/SourcePawn SDK. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #if defined _sdktools_entoutput_included #endinput #endif #define _sdktools_entoutput_included /** * Called when an entity output is fired. * * @param output Name of the output that fired. * @param caller Entity index of the caller. * @param activator Entity index of the activator. * @param delay Delay in seconds? before the event gets fired. * @return Anything other than Plugin_Continue will supress this event, * returning Plugin_Continue will allow it to propagate the results * of this output to any entity inputs. */ typeset EntityOutput { function void (const char[] output, int caller, int activator, float delay); function Action (const char[] output, int caller, int activator, float delay); }; /** * Add an entity output hook on a entity classname * * @param classname The classname to hook. * @param output The output name to hook. * @param callback An EntityOutput function pointer. * @error Entity Outputs disabled. */ native void HookEntityOutput(const char[] classname, const char[] output, EntityOutput callback); /** * Remove an entity output hook. * @param classname The classname to hook. * @param output The output name to hook. * @param callback An EntityOutput function pointer. * @return True on success, false if no valid hook was found. * @error Entity Outputs disabled. */ native bool UnhookEntityOutput(const char[] classname, const char[] output, EntityOutput callback); /** * Add an entity output hook on a single entity instance * * @param entity The entity on which to add a hook. * @param output The output name to hook. * @param callback An EntityOutput function pointer. * @param once Only fire this hook once and then remove itself. * @error Entity Outputs disabled or Invalid Entity index. */ native void HookSingleEntityOutput(int entity, const char[] output, EntityOutput callback, bool once=false); /** * Remove a single entity output hook. * * @param entity The entity on which to remove the hook. * @param output The output name to hook. * @param callback An EntityOutput function pointer. * @return True on success, false if no valid hook was found. * @error Entity Outputs disabled or Invalid Entity index. */ native bool UnhookSingleEntityOutput(int entity, const char[] output, EntityOutput callback); /** * Fire a named output on an entity. * * After completion (successful or not), the current global variant is re-initialized. * * @param caller Entity index from where the output is fired. * @param output Output name. * @param activator Entity index which initiated the sequence of actions (-1 for a NULL entity). * @param delay Delay before firing the output. * @error Invalid entity index or no mod support. */ native void FireEntityOutput(int caller, const char[] output, int activator=-1, float delay=0.0);